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dick balaska <dic### [at] buckosoftcom> wrote:
> Here's two generic tips.
Here's 3 more:
Figure out how to do things with a simple model system, so that you don't get
bogged down trying to debug a complex problem
In the case of your progressive fading, use a simple sphere with rgbt <1, 1, 1,
clock> and then progressively make your texture more complex.
Periodically save a copy of your scene with a different filename "MyFile_1" or
"MyFile (backup copy)" perhaps in a completely separate folder.
That way you can always return to a "last known good" scene configuration.
For really big and complicated scenes, you might want to do "MyFile_1"
"MyFile_2" "MyFile_3" "MyFile_3a", etc. depending on how many things you're
experimenting with.
Write parts of your scenes in include files, and then make your master scene a
collection of those include files. That way you can narrow down errors that
can drive you truly crazy. You'd be AMAZED at what a misplaced command or
parentheses or something else ridiculous can lead to....
Hope you're having fun :)
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