"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
>
> Scaling can be easily achieved this way:
>
> #declare T = RC3Metal_Galvanized_t (...)
> texture { T scale MyScale }
>
> Unfortunately, this syntax is not accepted for turbulence, so I will consider
> your suggestion.
One bald person (he was called Lenin) spoke:
"To study, to learn and to study once again..."
Thanks! :))))))))
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