Alain <kua### [at] videotronca> wrote:
> Tripple buffering is a very good way to speedup SCAN LINE rendering> using some kind of shading engine. It's specialised for that kind of> rendering.> A geometric primitives based ray tracer can hardly benefit from it.
Maybe i used the wrong word. I described "Layered rendering".
Not buffered rendering.
Rendering Objects in diefferent layers, combining them at the end of the
process.