Also check out
http://www.f-lohmueller.de/pov_tut/all_shapes/shapes000e.htm
for some ideas about what's already available.
Sometimes these problems have already been worked out in some way.
Keep in mind that if it's a shape that you're likely to use a lot, you can write
a macro and place that in an include file, so that you have a "user-defined
object" that you can use just like all the other POV-Ray objects.
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