POV-Ray : Newsgroups : povray.animations : What developers for animation of the using bone do? : Re: What developers for animation of the using bone do? Server Time
20 Apr 2024 04:47:48 EDT (-0400)
  Re: What developers for animation of the using bone do?  
From: LanuHum
Date: 21 Nov 2015 23:40:00
Message: <web.565146f65a295d497a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 11/21/2015 2:49 PM, LanuHum wrote:
> > http://www.f-lohmueller.de/pov_tut/animate/pov_anie.htm
> > It everything, what Povray can?
> > How to animate the character?
> >
> >
> I am not sure what you are saying. :-(
> When you say "Bone" in the subject, do you mean something that uses
> inverse kinematics, to create to determine the joint parameters of an
> object? PovRay does not support this, itself.
>
>  > http://www.f-lohmueller.de/pov_tut/animate/pov_anie.htm
>
> That is a very good site with some solutions and code for some common
> (and not so common) animation situations.
> Remember PovRay only "renders" with some SDL code to control it.
>
>
> --
>
> Regards
>      Stephen

You correctly understood me. But, I want to learn: when performing a script of
SDL creating animation of Povray each frame starts considering from scratch,
releasing memory? Or it leaves data which don't change in time in memory?
I thought that Povray doesn't unload geometry from memory every time, step by
step (a shot off-screen, frame by frame)


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