POV-Ray : Newsgroups : povray.binaries.scene-files : bezier spline sphere sweep : Re: bezier spline sphere sweep Server Time
19 Apr 2024 23:58:00 EDT (-0400)
  Re: bezier spline sphere sweep  
From: And
Date: 7 Sep 2015 23:30:01
Message: <web.55ee5514fc64381427261f050@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 05.09.2015 um 21:35 schrieb LanuHum:
> > And, you watch my screenshots. I can create in the Blender everything, including
> > sphere sweep. Export and parsing is time. I consider that macros save time. I
> > hope that Povray will read and will calculate a macro quicker, than
> > blob {
> > object { sphere matrix }
> > object { sphere matrix }
> > and so on 100500 objects sphere
> > }
> > :):):)
>
> Actually, the current parser's macro and loop performance is rather
> poor; if you want fast parsing, you're always better off just writing
> one huge file without any loops or macros.
>
> One of the worst things you can do is place a macro in an include file,
> and call that macro a lot from the main file. This will cause POV-Ray to
> repeatedly open and close that include file for each and every macro
> invocation.
>

I also think so. Although I'm not so professional on this working. Of course you
can save time on exporting the huge file.


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