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Le_Forgeron <lef### [at] freefr> wrote:
> 37 frames, but 36 movements, before repetition ? or 37 distinct moves
> (between frame n and n+1) and frame 38 is identical to frame 1 ?
cyclic = on keeps the end frame and the starting frame from being identical and
"jolting when it hits that double-frame in the playback loop
> You mean the visual effect of the wheel moving backward when rolling
> forward ?
Correct.
> I'm not sure my eyes wouldn't rather spot the spokes than the teeth.
It will spot both - especially when the spokes seem to be moving forward and the
gear teeth moving in the opposite direction!
> You can also help my poor brain by having a spottable unique feature on
> wheel (such as a valve or a big mark/hole), easier to track
There an extension on one spoke with a crank handle - can't miss it! :D
I'll likely also have some type of texturing, such that those small features are
asymmetric, and the eye will follow it all better.
So many other things to do - so little time to POV lately.
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