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"Paul Riley" <nomail@nomail> wrote:
>
> If I use a regular mesh object, with simple triangles for the mesh camera, how
> is the sense of the triangle's normal vector defined? I assume that the normal
> vector is the unit vector of the cross product of two of the side vectors. If
> so, which ones? If the three vertices are a, b and c, then is the normal vector
> ab x bc or is it bc x ab?
>
> Paul
Better specify the normals yourself. May be not the easiest task, but this way
you gain control over the normals.
Best regards,
Michael
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