POV-Ray : Newsgroups : povray.animations : Using Animation to Generate A Ray In An Arbitrary Direction : Re: Using Animation to Generate A Ray In An Arbitrary Direction Server Time
19 Apr 2024 23:03:50 EDT (-0400)
  Re: Using Animation to Generate A Ray In An Arbitrary Direction  
From: MichaelJF
Date: 27 Jan 2015 02:40:00
Message: <web.54c740be3648a51c5e3d0a820@news.povray.org>
"Paul Riley" <nomail@nomail> wrote:

>
> If I use a regular mesh object, with simple triangles for the mesh camera, how
> is the sense of the triangle's normal vector defined? I assume that the normal
> vector is the unit vector of the cross product of two of the side vectors. If
> so, which ones? If the three vertices are a, b and c, then is the normal vector
> ab x bc or is it bc x ab?
>
> Paul

Better specify the normals yourself. May be not the easiest task, but this way
you gain control over the normals.

Best regards,
Michael


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