Christian Froeschlin <chr### [at] chrfrde> wrote:
> On 22.01.2015 6:17, Anthony D. Baye wrote:
>
> > A lot of that is because of the way I'm storing the point data between frames.
> > I'm currently working on some improvements that could speed things up
> > significantly.
>
> You might benefit from persistent variables in Uberpov for this
no worries. I fixed it. It's WAY faster now.
I simply changed the way I saved the data -- from an array of points to a union
for each frame, with an index file that gets rewritten every frame and forms a
union of the unions. My test render only took about 8 hours.
Though I suppose persistent variables would save quite a bit of time, I really
want this to be useful in the official version.
I also fixed a problem with the random distribution of particles being the same
for each frame.
Regards,
A.D.B
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