POV-Ray : Newsgroups : povray.animations : How to render rigid bodies : Re: How to render rigid bodies Server Time
23 Apr 2024 18:51:34 EDT (-0400)
  Re: How to render rigid bodies  
From: Gfans
Date: 28 Aug 2014 03:30:01
Message: <web.53feda51abc43c4cdcff94bd0@news.povray.org>
"MichaelJF" <mi-### [at] t-onlinede> wrote:
> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > > "Gfans" <nomail@nomail> wrote:
> > >> Hi all,
> > >>
> > >> I already knew how to render static meshes, but need to render rigid bodies
> > >> using Pov-Ray 3.6.
> > >>
> > >> I wrote a simulator which exported translations and rotations of all rigid
> > >> bodies at the end of each simulation step to disk, just don't know how to
render
> > >> running rigid bodies. I googled it but couldn't find useful tutorials on this
> > >> subject, so any pointers?
> > >>
> > >> Thanks.
> > >>
> > >> Cheers,
> > >> Gfans
> > >
> > > I have no idea what a "running rigid body" could be. May be something is lost in
> > > translation here. "rigid" means something like "stiff" and "body" can be a
> > > corpse, but stiff corpses doesn't run (usually). Ok, that's a bit sarcastic, but
> > > I hope you got my point. I - and I believe others - need more explanation of
> > > what you really want to do. If you have a reference image please post it (if it
> > > doesn't work here, use the binary-images section - but usually one can post
> > > images to the animations section)
> > >
> >
> >    The term rigid body is usually used in physics simulations as to mean
> > a solid which doesn't deforms, just moves and bounces on other objects.
> >
> >    I think he means that he does know hoe to render still images, but
> > not how to render animations. If so, I will point him to:
> >
> >
http://wiki.povray.org/content/Documentation:Tutorial_Section_3.7#Making_Animations
> >
> > --
> > jaime
>
> Thank you Jaime for the explanation. I assumed that "rigid body" is a fixed term
> within a certain branch of computer sciences. But since we have so many branches
> nowadays I simply could not put it. Now I think Gfans tries something similar to
> your Bullet Physics and so you may be his best advisor. I do not like bullets,
> since they are designed to kill people, but I really like your animations and I
> really wonder how your animaton would look like using this cat from John (and
> the boulders Christoph has proposed).But this is another story.
> I could not do this job. My interest in CG is more the work of Przemyslaw
> Prusinkiewicz, which I observe closely and hope to have an implemntation to
> (Uber-)POV someday.
>
>
> Best regards,
> Michael

Thank you, Michael. Just as you said, Jaime could be my best adviser. He already
gave me a link to animation.

Regards,
Gfans


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