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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> > "Gfans" <nomail@nomail> wrote:
> >> Hi all,
> >>
> >> I already knew how to render static meshes, but need to render rigid bodies
> >> using Pov-Ray 3.6.
> >>
> >> I wrote a simulator which exported translations and rotations of all rigid
> >> bodies at the end of each simulation step to disk, just don't know how to render
> >> running rigid bodies. I googled it but couldn't find useful tutorials on this
> >> subject, so any pointers?
> >>
> >> Thanks.
> >>
> >> Cheers,
> >> Gfans
> >
> > I have no idea what a "running rigid body" could be. May be something is lost in
> > translation here. "rigid" means something like "stiff" and "body" can be a
> > corpse, but stiff corpses doesn't run (usually). Ok, that's a bit sarcastic, but
> > I hope you got my point. I - and I believe others - need more explanation of
> > what you really want to do. If you have a reference image please post it (if it
> > doesn't work here, use the binary-images section - but usually one can post
> > images to the animations section)
> >
>
> The term rigid body is usually used in physics simulations as to mean
> a solid which doesn't deforms, just moves and bounces on other objects.
>
> I think he means that he does know hoe to render still images, but
> not how to render animations. If so, I will point him to:
>
> http://wiki.povray.org/content/Documentation:Tutorial_Section_3.7#Making_Animations
>
> --
> jaime
Thank you Jaime for the explanation. I assumed that "rigid body" is a fixed term
within a certain branch of computer sciences. But since we have so many branches
nowadays I simply could not put it. Now I think Gfans tries something similar to
your Bullet Physics and so you may be his best advisor. I do not like bullets,
since they are designed to kill people, but I really like your animations and I
really wonder how your animaton would look like using this cat from John (and
the boulders Christoph has proposed).But this is another story.
I could not do this job. My interest in CG is more the work of Przemyslaw
Prusinkiewicz, which I observe closely and hope to have an implemntation to
(Uber-)POV someday.
Best regards,
Michael
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