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On March 9, 2013 "Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> After a short exchange with clipka yesterday in the "HDRI settings" thread in
> p.b.i, and a quick trip to a hardware store, I decided to go with a combination
> of specular highlight and high brilliance for diffuse surfaces. However, when I
> started adapting my macros for the Object Collection in 2011, mindful of my
> ignorance of quantum electrodynamics, I implemented the transfer functions as,
> well, functions. This was comforting. If you don't like my decision from
> yesterday, you can always do something like:
>
> #include "rc3metal.inc"
> #undef RC3M_fn_Brilliance
> #declare RC3M_fn_Brilliance = function (x) { 1 }
> #undef RC3M_fn_Specular
> #declare RC3M_fn_Specular = function (x) { x }
Always one to second-guess myself, I wrote a macro that enables me to second-
guess myself with one line of code. It is part of RC3Metal version 1.1. To
make the above adjustment in RC3Metal 1.1, use:
RC3Metal_Set_functions (0.0, 1.0)
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