POV-Ray : Newsgroups : povray.text.scene-files : Impossible cube : Re: Impossible cube Server Time
23 Apr 2024 14:47:34 EDT (-0400)
  Re: Impossible cube  
From: Encore
Date: 13 Nov 2012 13:15:00
Message: <web.50a28d04545ec1bdd710adaf0@news.povray.org>
Ger <ger### [at] gmailcom> wrote:
> Encore wrote:
>
> > Ger <ger### [at] gmailcom> wrote:
> >> Encore wrote:
> >>
> >> > Ger <ger### [at] gmailcom> wrote:
> >> >> Here's the source.
> >> >>
> >> >> Enjoy.
> >> >>
> >> >>
> >> >> --
> >> >> Ger
> >> >
> >> > Hello Ger,
> >> >
> >> > Thanks a lot for your help but then again this is rendering code. How
> >> > to I generate an animation for this? Will I need an .ini file?
> >> >
> >> > Alex
> >>
> >> There should be 2 files attached to the post, one is the cube source, the
> >> other the ini file.
> >>
> >> --
> >> Ger
> >
> > nah unfortunately they both are the same file :P
> > But I am now using:
> > ; POV-Ray animation ini file
> > Antialias=Off
> > Antialias_Threshold=0.1
> > Antialias_Depth=2
> >
> > Input_File_Name="transpAttempt2.pov"
> >
> > Initial_Frame=1
> > Final_Frame=300
> > Initial_Clock=0
> > Final_Clock=3
> >
> > Cyclic_Animation=on
> > Pause_when_Done=off
> >
> > in an .ini file I made at I'm computing the bmp files at the moment. If
> > you want you can just verify I'm using the right code in my ini file. But
> > so far the result seems to be fine ;)
>
> I just checked and there was a second file attached called "cube.ini"
> Running that will create a 720 frame animation. Btw, clock is not used, just
> frame_number count.
>
> --
> Ger

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