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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Enzo, the answer to your question is contained on your post two times!>
>
> > !"C:\Program Files\POV-Ray for Windows v3.6\bin\MEGAPOV"
> > +I"E:\Dropbox\POV ray\2012.07.10\Tree Model_only
> > Leafs_no_shadow08.pov" +O"E:\Dropbox\POV ray\2012.07.10\a.bmp"
> > +L"C:\Program Files\POV-Ray for Windows v3.6\include" +W800 +H600
> >
>
> Here the command line contains the output file name, explicitly set to
> "E:\Dropbox\POV ray\2012.07.10\a.bmp".
>
> > Output Options Image resolution 800 by 600 (rows 1 to 600, columns 1
> > to 800). Output file: E:\Dropbox\POV ray\2012.07.10/\Dropbox\POV
> > ray\2012.07.10\a.bmp,
>
> And here again, the renderer tells you about it on the messages window...
>
> > I thought that might the problem "Graphic display......Off ", but how
> > can i turn on it?
>
> No, that was not the problem, but anyhow you can turn display on
> adding +d on your command line.
>
> Regards,
>
> --
> Jaime
Hi Jaime,
I redo the coding and did like you said, and the mega generate the pic
but i can not open it, and the message like this:
Support libraries used by POV-Ray:
ZLib 1.2.3, Copyright 1995-1998 Jean-loup Gailly and Mark Adler
LibPNG 1.2.8, Copyright 1998-2002 Glenn Randers-Pehrson
LibJPEG 6b, Copyright 1998 Thomas G. Lane
LibTIFF 3.6.1, Copyright 1988-1997 Sam Leffler, 1991-1997 SGI
Redirecting Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
Parsing Options
Input file: E:\Dropbox\POV ray\2012.07.10\Tree Model_only Leafs_no_shadow08.po
v (compatible to version 3.61)
Remove bounds........On
Split unions.........Off
Library paths:
C:\Program Files\POV-Ray for Windows v3.6\include
Output Options
Image resolution 800 by 600 (rows 1 to 600, columns 1 to 800).
Output file: E:\Dropbox\POV ray\2012.07.10/Tree Model_only Leafs_no_shadow08.b
mp, 24 bpp Targa
Graphic display......On (gamma: 2.2)
Mosaic preview.......Off
CPU usage histogram..Off
Continued trace......Off
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 25
Light Buffer.........On
Vista Buffer.........On Draw Vista Buffer....Off
Antialiasing.........Off
Clock value: 0.000 (Animation off)
0:00:00 Parsing
0:00:01 Parsing 297K tokens
0:00:02 Parsing 2405K tokens
0:00:03 Parsing 4486K tokens
0:00:04 Parsing 6267K tokens
0:00:05 Parsing 8250K tokens
0:00:05 Creating bounding slabs
0:00:05 Creating vista buffer(null)
0:00:05 Creating light buffers
0:00:05 Creating light buffers 9232K tokens
Scene Statistics
Finite objects: 8305
Infinite objects: 0
Light sources: 0
Total: 8305
0:00:00 Displaying
(null)
(null)
(null)
(null)
(null)
(null) .........
(null) .. ........
... (null) ..
................... (null) ..
.... ................ (null)
.... ............. ...... (null)
. .. .......... ..........
0:00:01 Displaying line 292 of 600(null) .... ... ...
.. .......... (null) ... . ...
.......... (null) .
.. ... . (null) .....
. ..... (null) . .
.. . (null)
. (null)
(null)
(null)
(null)
(null)
(null)
(null)
0:00:01 Postprocessing Phase 0, line 0
0:00:01 Done Tracing
Render Statistics
Image Resolution 800 x 600
----------------------------------------------------------------------------
Pixels: 480000 Samples: 480000 Smpls/Pxl: 1.00
Rays: 480000 Saved: 0 Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Disc 185440 57549 31.03
Bounding Box 1203270 646763 53.75
Vista Buffer 5352939 3105899 58.02
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 10
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Smallest Alloc: 18 bytes
Largest Alloc: 94256 bytes
Peak memory used: 8009158 bytes
0:00:01 Reclaiming memory
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 5 seconds (5 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Cloth Time: 0 hours 0 minutes 0 seconds (0 seconds)
Mechsim Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 0 minutes 1 seconds (1 seconds)
Postpr. Time: 0 hours 0 minutes 0 seconds (0 seconds)
Total Time: 0 hours 0 minutes 6 seconds (6 seconds)
I dont understand what the "null" is, would you See this for me?
Thank you
Aenzo
best regards!
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