POV-Ray : Newsgroups : povray.animations : Transparent appearing image in animation : Re: Transparent appearing image in animation Server Time
18 Apr 2024 04:35:57 EDT (-0400)
  Re: Transparent appearing image in animation  
From: W0RLDBUILDER
Date: 30 Apr 2011 20:50:00
Message: <web.4dbcad149053a2ddb6f0ad930@news.povray.org>
"Giuela" <mgi### [at] selex-sicom> wrote:
> In my animation I need to show an image which is transparent and very few
> visible in the beginning, and gradually becomes less transparent brighter. I've
> tried with the 'filter' and 'transmit' keywords, but I haven't the result I
> expect; with filter 1 the image is too much visible, and I want it to appear
> gradually.
>
> I know that the .png images can have the information about transparency , that
> is I can decide how many transparent can be a determinate color, but when I use
> this image as image_map texture, Pov-Ray tells me that I can't do it, because
> the image isn't a mapped image. The .gif image is too low resolution color.
>
> For my animation I thought to use the same image with different brightness and
> transparency, but for the reasons above described, I can't do.
>
> Has someone suggest me how can I do?
>
> Thanks
Add clock to transmit 0.
transmit 0+clock
It could be done more simply with
transmit clock
which simply uses clock as the transmit value. In this case transmit goes from 0
to 1, fading the material out. Subtracting clock from transmit would probably
fade it in.
transmit 1-clock


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