POV-Ray : Newsgroups : povray.animations : Splines and Cameras : Re: Splines and Cameras Server Time
25 Apr 2024 02:06:38 EDT (-0400)
  Re: Splines and Cameras  
From: jkennedy12
Date: 17 Apr 2011 20:45:00
Message: <web.4dab895884bc41c93c82a5bf0@news.povray.org>
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> "jkennedy12" <jke### [at] cornellcollegeedu> wrote:
> > camera {
> >         location Spline_Trans(Spline_1,0.0,y,0.03,0.95)
> >         look_at Spline_Trans(Spline_1,0.2,y,0.03,0.95)
> > }
> > That should sum up what I want to start with. This gives me an error and sends
> > me to the transform.inc file. Does anyone have a solution to this?
>
> A 3D-vector is expected both after location and look_at.
> The Spline_Trans() macro returns a transformation, not a 3D-vector.
>
> If you want to apply a transformation to a 3D-vector, you can do it like this:
>
> #declare SplineTransform = Spline_Trans(Spline_1, 0.0, y, 0.03, 0.95)
> #declare p0 = <0, 0, 0>;
> #declare p0_Transformed = vtransform(p0, SplineTransform);
>
> --
> Tor Olav
> http://subcube.com
So if I wanted to place the camera 1 unit above the track, p0 would equal
<0,1,0>, yes?


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