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Alain <aze### [at] qwertyorg> wrote:
> > camera {
> > location Spline_Trans(Spline_1,0.0,y,0.03,0.95)
> > look_at Spline_Trans(Spline_1,0.2,y,0.03,0.95)
> > }
> > That should sum up what I want to start with. This gives me an error and sends
> > me to the transform.inc file. Does anyone have a solution to this?
> >
> >
>
> The Spline_Trans() macro is undefined by default. You need to include
> transform.inc to have access to the definition of that macro.
>
> Add this line before you attempt to use SplineTrans:
>
> #include "transform.inc"
>
>
>
> Alain
I know that. It is already included in the file before this segment of code
takes place. This is at the very bottom.
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