|
|
camera {
location Spline_Trans(Spline_1,0.0,y,0.03,0.95)
look_at Spline_Trans(Spline_1,0.2,y,0.03,0.95)
}
That should sum up what I want to start with. This gives me an error and sends
me to the transform.inc file. Does anyone have a solution to this?
Post a reply to this message
|
|