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"Kenneth" <kdw### [at] earthlinknet> wrote:
> camera {
> location <0, 0, 0>
> look_at <0, 0, 300> // or just use look_at z
> }
>
> plane{z,300 // a vertical 'wall' 300 units into the far distance
> texture{
> pigment{
> image_map{sys "your_image.bmp" interpolate 2} // vertical by default
> translate <-.5,-.5,0> // optional, just to shift the 1 X 1
> // default-size image so that camera at
> // <0,0,0> can see *all* of it after the
> // scaling below
> scale 300 // or whatever will show the *full* image to the camera
> }
> finish{ambient 1 diffuse 0}
> }
> }
Like magic, right? It produces an amplification from the original picture
without apparent loss of quality. Needs more tweaking to show it up as in a
simple visor, same picture size. Seems it was the interpolate 2 indication what
was missing.
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