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Should be the SIMPLEST advanced PovRay task: to wrap a simple Windows BMP image
astexture. Just specify camera, lights, object... and the texture. Then the
object is wrapped by a SIMPLE Windows BMP (bit-map file) ad the object becomes
the bitmap image! Like in, I camera watch a SIMPLE PLANE and the observed face
IS, the Windows BMP image I provided! No nonsense bmp spotting on a plane. Then
I can make transformation, change light colors, brake the plane, extend into 3D
forms, filter colors... but a SIMPLE BMP Windows image. No keyword magic, no 3D
coords expertise, just WATCH the SIMPLE BMP image on a PLANE from a point of
view with a camera and lights. Like in a theater stage? No advanced language
knowledge, no wading in documentation to project a SIMPLE WINDOWS BMP image on a
plane and use it as background, landscape, primed oil surface, whatever...
simple newbie secods with no expertise to project a SIMPLE BMP WINDOWS IMAGE as
surface texture, without going into material maps, color indexes,
transformations... JUST a SIMPLE WINDOWS BMP BMP IMAGE FILE as texture on a
watched plane or object. Why not a single word? Landscape. Photographed texture.
Stage scene. a SIMPLE WINDOWS BMP BMP IMAGE FILE TEXTURE. So... what are the
instructions to make a SIMPLE WINDOWS BMP BMP IMAGE FILE TEXTURE ON AN OBJECT
like a plane or a cube?
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