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i know already to create parametered animations
in whits i can control a human until his fingers
but i want also contol objects whit phisics
[ i have some idea how to do that ]
and whit colision detection
but then i have to know the povray-vector math
i need :
newvector1 = <a,b,c> + <d,e,f> ;
newvector2 = <a,b,c> - <d,e,f> ;
newvector3 = <a,b,c> * double ;
newvector4 = <a,b,c> / double ;
newvector5 = < -a * double , b , c > ;
newdouble = length( <a,b,c> ) ;
even more advanced :
locking and unlocking objects
so my human can pickup [ and drop ] objects ?
[ or get hurt and lose a arm ]
revese kinetics ?
and isosurfaces act strange whit sin()
[ this i need to animate water ]
is it posible to alter a height-map in memory
while tracing ?
[ so my water reacts whit waving when hit ]
or have i to use a large array of points
whits control a triangle array
how big can this array be ?
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