|
|
Christian Froeschlin <chr### [at] chrfrde> wrote:
> CAD-Andi wrote:
>
> > Hmm, I guess this question was a little too lame. I found my solution though.
> > After the animation is rendered I simply check for the picture with the least
> > bytes, and then get rid of all images that have the same byte amount. Seems to
> > be working great. ...
>
> Unless you render a scene in which no frame is totally black ;)
>
> I don't think there is a faster way within povray. You could,
> of course, when rendering frame n, load the image (n-1) as an
> image_map and test all of its pixels using eval_pigment ;)
Hmmm ... eval_pigment ... interesting, will look into it. Thanks!
Post a reply to this message
|
|