Hello Ed,
we both looked at the real world and applied the bones of a skeleton as our
framework for animating objects that make up our characters. I like to think of
the attached objects as the muscles.
You are ahead of me on a couple of things. Your InterpolatePose is on my to do
list. I currently have to create an action to smoothly transition between two
automating that.
I also like your IndirectBoneLabel with the example of the webbing between
fingers. When I first posted something about Alive! a person with the web name
that would tie two objects created by another utility. As the bones of the
separate objects moved the mesh would flex and make them appear as a single
body. It looks like your IndirectBoneLabel would allow that.
So if I may ask, where to next? I started writing Alive! when I wanted to do
TRP
www.ImagicProductions.com
the home of
Alive! for POV
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