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I have uploaded bones.inc to:
http://www.magicalrobotics.com/bones.zip
This include file allows the user to declare bones (with a POVray object
attached to a bone) and build them up into skeletons, which can then be posed
and animated by interpolation between poses. There is also a feature that
allows a POVray object (such as a blob) to be attached to two or more bones. It
is missing a true inverse kinematics or motion-capture capability, but the basis
is there to add that in the future, and as it is posing a character is pretty
easy. The zip file includes bones.inc, a readme file with full documentation on
how to use it, two example files using bones.inc, and the GNU licenses.
sample animations using bones.inc:
http://www.youtube.com/watch?v=_7OWtzCIERI
http://www.youtube.com/watch?v=U617Us7gfNM
I'm hoping that someone besides just me will find this useful.
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