I've tried to model this setup:
http://kschwebke.webng.com/povray/ior-interfaces/drawing.png
with the following SDL:
http://kschwebke.webng.com/povray/ior-interfaces/rs2.pov.txt
A small overlap between the two transparent solids is needed, because a gap
would lead to total reflection. The camera in the test scene looks in the
direction of the ray in the setup drawing. The setup is surrounded with angular
markers, so one can easily read the final resulting looking angle.
http://kschwebke.webng.com/povray/ior-interfaces/rs2-35.jpeg
POV-Ray 3.7.0b35a (compiled Unix source) renders a different
http://kschwebke.webng.com/povray/ior-interfaces/rs2-37b35a.jpeg
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