POV-Ray : Newsgroups : povray.unofficial.patches : MCPov: Diffuse Reflection - UR Doin' it Wrong : Re: MCPov: Diffuse Reflection - UR Doin' it Wrong Server Time
19 Apr 2024 05:31:21 EDT (-0400)
  Re: MCPov: Diffuse Reflection - UR Doin' it Wrong  
From: nemesis
Date: 22 Nov 2009 13:35:01
Message: <web.4b09844210ccfa816672c09b0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> If physics has a /theoretical/ answer to a certain limit-case situation,
> then a "physically-based" renderer should end up producing exactly that
> answer when confronted with that case - or at least approach it.

I see.  What I see from physically-based renderer forums though is that in the
face of extreme conditions like that (way too high, unrealistic reflectance for
instance) renders tend to break and be very poor and noisy.

> What, btw, has phong shading to do with the test setup??

It's called irony. :)


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