POV-Ray : Newsgroups : povray.unofficial.patches : MCPov: Diffuse Reflection - UR Doin' it Wrong : Re: MCPov: Diffuse Reflection - UR Doin' it Wrong Server Time
16 Apr 2024 04:52:01 EDT (-0400)
  Re: MCPov: Diffuse Reflection - UR Doin' it Wrong  
From: nemesis
Date: 22 Nov 2009 13:20:01
Message: <web.4b0980c510ccfa816672c09b0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> nemesis <nam### [at] gmailcom> wrote:
> > >   Talk about missing the point... ;)
>
> > I think it's perfectly on topic:  how is a "physically-based" renderer supposed
> > to behave in the face of a situation beyond the realm of physics?  Perhaps they
> > should do some phong shading?
>
>   So he should have used eg. 50% white instead of 100% to keep you happy?

95% white is ok, I guess, but I'm more concerned about the 100% reflexive
surface.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.