POV-Ray : Newsgroups : povray.unofficial.patches : MegaPOV Mechsim... ...Breaking connections? : MegaPOV Mechsim... ...Breaking connections? Server Time
20 Apr 2024 02:01:37 EDT (-0400)
  MegaPOV Mechsim... ...Breaking connections?  
From: arblick spule
Date: 8 Sep 2009 17:00:01
Message: <web.4aa6c4c7b3ee58b249a3f8030@news.povray.org>
Any way of, during and animation, breaking the connections between masses?

Picture this:-  A box held by four chains which start at each of the top corners
of the box, and converge at a point above and at the center of the box.  Then,
at frame 112 one of the "links" breaks leaving the box suspended (weight wise)
on two opposing lengths of chain.  Then another one breaks an the box swings
aboot for a bit before coming to rest on the two remaining lengths'o'chain.

Setup so far is using a 2x2 array of mass points for the "box", followed by four
sets of "mass objects" connected together to simulate the chain/rope.

How would one go about simulating the breakage of one chain link?

(I've tried editing the MechSim file to trick it!  It doesn't get fooled easily)

Cheers!

P.S.  Viscoelastic simulation IS great!


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