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"Woody" <nomail@nomail> wrote:
> Would added support for SVG files be of any use to anyone?
>
> I can think of at least one area where they would offer greater accuracy (height
> fields) than the current supported file formats. Since at best, the height field
> can only be anti-aliased, the result is still "pixelated".
I'm not sure I understand how this would affect height_field accuracy, or how
the process would work. Since a HF is, by nature, made of triangles, the SVG
'image' would have to be rasterized(?) to produce pixels (so that the standard
HF code could then use them to get triangle vertices.) Am I correct so far?
If so, then how would POV's standard HF code determine what triangle
*resolution* to use to make the HF?
However, I *can* see advantages when using an SVG graphic with one of the HF
mesh generators in shapes.inc (where we can choose the HF resolution.) In such
a case, a very hi-rez, detailed HF could be made.
Ken W.
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