POV-Ray : Newsgroups : povray.object-collection : Knurledcylinder.inc, v1 : Re: Knurledcylinder.inc, v1 Server Time
19 Apr 2024 10:31:19 EDT (-0400)
  Re: Knurledcylinder.inc, v1  
From: clipka
Date: 19 Apr 2009 06:30:00
Message: <web.49eafc1ca68f5a58990f413d0@news.povray.org>
"Tim Attwood" <tim### [at] anti-spamcomcastnet> wrote:
> The cylinder height is wrong because intersections
> work poorly with mesh2, and the mesh goes a bit high.

Intersections work perfectly fine with mesh2 provided that there are no
openings, and the "inside vector" is good...

> The inside vector is outside as well, which can't be good.
> Attached is a modified include that fixes that stuff.

.... which, by the way, despite common misconception is a pure direction, and not
a point in space (hence the name "inside vector" instead of "inside location" or
"inside point"), so it cannot be "outside".


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