Warp <warp [at] tag povray org> wrote:
> A broken glass is a 3D effect. I don't think it can be reliably
> simulated with a surface texture. >
- Warp
Yeah, you are right, this is the kind of things you can do with textures...
http://www.enriquesahagun.es/crackle.png
probably you can get better results this way but somehow you loose the
3dimensionality of the problem...
anyway, thanks
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