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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> While I know why it's crashing (it relates to an invalid element when copying
> a CSG object), I don't yet know why it's getting that way since it takes so
> long to get to the point where the crash happens (about 10 minutes of parsing
> in debug mode).
>
> It would help a lot if you could, if possible, simplify the scene such that
> the crash happens sooner. In case it helps, the problem is triggered by the
> line 'object{MA2_HaR}' at line 2912 of the file. However the real problem is
> earlier than that; the object copy mentioned above just demonstrates it.
>
> regards,
>
> -- Chris
Yes, I can help you there.
The simplified Scene would not crash anymore :(,
but if I include the Object in a whole Scene it would crash faster (after
0:40 min instead 2:12 min on my machine):
http://blue.unix-ag.uni-hannover.de/~schwanck/Download/Pov37BetaTest/MuB3.7Test.zip
While making this Zip-archive I found another access violation while
cancelling the parsing (pressing Alt+G and using the Stop-button result in
an error) or using the #error-Stream...
Just change Line 27 in "#local AffenFell = off;" and try again, I
constructed an #error statement what causes this error.
yours,
Thomas
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