POV-Ray : Newsgroups : povray.binaries.utilities : pov2mesh : evaluate .pov files to Maya .obj files : Re: pov2mesh : evaluate .pov files to Maya .obj files Server Time
19 Apr 2024 17:10:45 EDT (-0400)
  Re: pov2mesh : evaluate .pov files to Maya .obj files  
From: A C C
Date: 21 Mar 2006 13:40:01
Message: <web.442047636fc8644d16382fb20@news.povray.org>
"Paul Senzee" <pse### [at] yahoocom> wrote:
> Hi all,
>
> pov2mesh is a utility I initially wrote to help me autogenerate cities &
> urban landscapes for a game I'm working on.  I have one program generate
> .pov files from a rough description of the city and then pov2mesh converts
> that into a Maya .obj file (which seems to be readable by pretty much any 3d
> modeler out there.)
>
> So far, it's been really useful to me.
>
> http://www.geocities.com/psenzee/pov2mesh/
>
> If you're interested, take a look.  Let me know what you think if you're so
> inclined.
>
> Thanks!
> Paul Senzee
>
> from the site:
>
> pov2mesh is a command line utility for Windows that accepts a POV-Ray .pov
> file as input and produces a Maya .obj file as output.  While pov2mesh does
> not yet understand the full range of .pov syntax, it is nevertheless a
> valuable tool in its own right.
>
> At present, pov2mesh accepts a subset of the POV-Ray scene description
> language, executes the CSG operations specified in the .pov file and
> tessellates the resulting shapes to produce an .obj polygon mesh file.  As
> new versions are released, pov2mesh's support for the POV-Ray language will
> increase accordingly.

I tried to convert a POV file with your program and it gave me a CSG error
each time. I have included it (the geometry only) to see if there is an
obvious failure.

A_C_C


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