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"Paul Senzee" <pse### [at] yahoocom> wrote:
> Hi all,
>
> pov2mesh is a utility I initially wrote to help me autogenerate cities &
> urban landscapes for a game I'm working on. I have one program generate
> .pov files from a rough description of the city and then pov2mesh converts
> that into a Maya .obj file (which seems to be readable by pretty much any 3d
> modeler out there.)
>
> So far, it's been really useful to me.
>
> http://www.geocities.com/psenzee/pov2mesh/
>
> If you're interested, take a look. Let me know what you think if you're so
> inclined.
>
> Thanks!
> Paul Senzee
>
> from the site:
>
> pov2mesh is a command line utility for Windows that accepts a POV-Ray .pov
> file as input and produces a Maya .obj file as output. While pov2mesh does
> not yet understand the full range of .pov syntax, it is nevertheless a
> valuable tool in its own right.
>
> At present, pov2mesh accepts a subset of the POV-Ray scene description
> language, executes the CSG operations specified in the .pov file and
> tessellates the resulting shapes to produce an .obj polygon mesh file. As
> new versions are released, pov2mesh's support for the POV-Ray language will
> increase accordingly.
I tried to convert a POV file with your program and it gave me a CSG error
each time. I have included it (the geometry only) to see if there is an
obvious failure.
A_C_C
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Attachments:
Download 'mueble1.pov.txt' (1 KB)
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