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That worked great Kyle, thanks for the help. It's almost like I tried
everything but that.
Thanks again,
Wayne
Kyle <hob### [at] gate net> wrote:
> Move "smooth" before "scale", like this:
>
> height_field {
> tga "Track Tile.tga"
> smooth
> scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> }
>
> That should work.
>
> Kyle
>
>
> On Sat, 2 Jul 2005 20:40:58 EDT, "waynehays1" <way### [at] yahoo com>
> wrote:
>
> >I have look high and low. Why does the render hang up on "smooth"?
> >
> >object {
> > height_field {
> > tga "Track Tile.tga"
> > scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> > smooth
> > }
> > texture {
> > pigment {
> > image_map {
> > tga "TrackTile_TEX_960.tga"
> > }
> > scale SCALE_FACTOR
> > rotate <90, 0, 0>
> > }
> >
> > finish {
> > ambient <0.35, 0.35, 0.32>
> > diffuse 2.5
> > crand 0.1
> > }
> > }
> >}
> >
> >The render runs fine if I comment out "smooth" but I really need to have it
> >as the render is very jagged looking.
> >
> >Any help would be great, thanks.
> >
> >Wayne
> >
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