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"Vladimir" <nomail@nomail> wrote:
> How is everybody else getting on?
<whimper>
I don't know.
</whimper>
Summer ended, and seeming abruptly I was stripped from both a cozy
three-month holiday AND a three weeks' non-stop rendering session into Real
Life, with a new employer and no permanent apartment yet. In other words,
I've kept busy and had sadly little time for POV-Ray. The good thing is
that I got my entry pretty much finished before all this began, and all
that remains is preparing the actual competition entries. Now, I had two
versions rendered over the weekend at 6000x6000 and IF everything went well
(I haven't seen the results yet), I think I made it. Otherwise I see a
couple of sleepless nights ahead :)
Of course, if I could've continued my holiday for a two more weeks I
probably could've participated with two entries, but probably it's better
this way. I like my image, and frankly that's not something I'm used to
(normally I just like POV-Ray :))
But it sure has been FFFFFUN! And what a learning experience!
> If instead of rendering our image and then seperate views we just want to
> render one big view how big does it have to be? 12800 *10240?
4000x4000 would give you everything required by the rules (you can scale
(and crop) it down to 1280x960 or 1228800 pixels; and you could crop
800x800 detail views off it).
> Is absorbtion media meant to affect the color of the shadows it casts?
> if so I have some mor tweaking to do.
Sure. For white light, a blue fog should create yellow shadows.
I don't know what you're trying to do, but here's a free hint: use an
inverse of your light source's color as the absorption parameter. For
example, light_source { 1 color Gold } media { absorption 1/Gold } should
give you gray shadows 'under' the media.
--
jussi.kantola
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