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	<title>povray.macintosh message digest</title>
	<description>Last 500 items posted to group povray.macintosh</description>
	<link>//news.povray.org/digest/allmessages/</link>
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	<language>en</language>
	<ttl>120</ttl>
	<sy:updateFrequency>1</sy:updateFrequency>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateBase>1970-01-01T08:00+00:00</sy:updateBase>
	<lastBuildDate>Mon, 16 Feb 2026 08:50:00 GMT</lastBuildDate>
	<item>
		<title>[jr] Re: not saving [63 days and 51 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

&amp;quot;Franz von Dardel&amp;quot; &amp;lt;dar###&amp;nbsp;[at]&amp;nbsp;orange&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;jr&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Franz von Dardel&amp;quot; &amp;lt;dar###&amp;nbsp;[at]&amp;nbsp;orange&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Using POVRay 3.7.0.x&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; When I use &amp;quot;not saving&amp;quot; (Image Type Don't Save Image), rendering is OK but&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; (obviously) the image is not saved.  When I use another Image Type (e.g. PNG) I&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; get the message &amp;quot;Cannot create render state output file.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Where is the mistake?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; you wrote about having this problem a while ago, one reply to your original post&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; was by the (Apple stuff) maintainer, did you see/read it ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;lt;https://news.povray.org/69613afe%40news.povray.org&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, I wrote about the problem in January, but at that time I did not realise&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that the option &amp;quot;Don't Save Image&amp;quot; would work, while selecting for instance&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;PNG&amp;quot; would produce the message &amp;quot;Cannot create render state output file.&amp;quot;. Why&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is ist so, and what can I do to correct the problem?&lt;/span&gt;

I have far too little info, so only can speculate.  (and I do not use an UI
version of POV-Ray).  here, on a GNU/Linux machine, there are two files which
control where POV-Ray can read from and write to, both named 'povray.conf'.  one
is global, the other will be in your user's directory (here '~/.povray/3.7/').
I'd start with checking/customising those.


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 16 Feb 2026 08:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Franz von Dardel] Re: not saving [63 days 17 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;jr&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Franz von Dardel&amp;quot; &amp;lt;dar###&amp;nbsp;[at]&amp;nbsp;orange&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Using POVRay 3.7.0.x&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; When I use &amp;quot;not saving&amp;quot; (Image Type Don't Save Image), rendering is OK but&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; (obviously) the image is not saved.  When I use another Image Type (e.g. PNG) I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; get the message &amp;quot;Cannot create render state output file.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Where is the mistake?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you wrote about having this problem a while ago, one reply to your original post&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; was by the (Apple stuff) maintainer, did you see/read it ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;https://news.povray.org/69613afe%40news.povray.org&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; regards, jr.&lt;/span&gt;

Yes, I wrote about the problem in January, but at that time I did not realise
that the option &amp;quot;Don't Save Image&amp;quot; would work, while selecting for instance
&amp;quot;PNG&amp;quot; would produce the message &amp;quot;Cannot create render state output file.&amp;quot;. Why
is ist so, and what can I do to correct the problem?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Feb 2026 16:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[jr] Re: not saving [66 days 18 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Franz von Dardel&amp;quot; &amp;lt;dar###&amp;nbsp;[at]&amp;nbsp;orange&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Using POVRay 3.7.0.x&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I use &amp;quot;not saving&amp;quot; (Image Type Don't Save Image), rendering is OK but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (obviously) the image is not saved.  When I use another Image Type (e.g. PNG) I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; get the message &amp;quot;Cannot create render state output file.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Where is the mistake?&lt;/span&gt;

you wrote about having this problem a while ago, one reply to your original post
was by the (Apple stuff) maintainer, did you see/read it ?
&amp;lt;https://news.povray.org/69613afe%40news.povray.org&amp;gt;


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 12 Feb 2026 14:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Franz von Dardel] not saving [66 days 22 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Using POVRay 3.7.0.x
When I use &amp;quot;not saving&amp;quot; (Image Type Don't Save Image), rendering is OK but
(obviously) the image is not saved.  When I use another Image Type (e.g. PNG) I
get the message &amp;quot;Cannot create render state output file.&amp;quot;
Where is the mistake?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 12 Feb 2026 11:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray 3.8 and 3.7.0.9 update available [82 days 19 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;On 2026-01-27 08:54:32 +0000, kurtz le pirate said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 11/01/2026 15:28, yvo (DOT) s (AT) gmx.net wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Please visit:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; https://povrayunofficial.wordpress.com&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Fixed OpenEXR output, updated Zlib, LibPNG, LibTiff and LibJPEG to the &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; latest versions.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Fixed some minor bugs in the GUI.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Both versions are Intel and Apple Silion (universal binaries).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Runs on BigSur (11) and later, older system versions are no longer supported.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Best regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Good news. Thanks again Yvo.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A little question : You say &amp;#226;&amp;#128;&amp;#156;Apple silicon&amp;#226;&amp;#128;&amp;#157; only,
but what about the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; M1, M2, M3, and M4 in terms of code?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does XCode automatically optimize and adapt?c&lt;/span&gt;

POV-Ray is a universal binary, so it is not limited to &amp;#226;&amp;#128;&amp;#156;Apple
Silicon&amp;#226;&amp;#128;&amp;#157; 
only, but supports both Intel and Apple Silicon.
There are no specific compiler options used per CPU type (such as 
-mcpu=apple-m1 or -mcpu=apple-m2).
Using such options could cause POV-Ray to no longer work on older Apple 
Silicon chips.
Moreover, any performance gain would be minimal.
-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


https://povrayunofficial.wordpress.com
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 27 Jan 2026 14:39:11 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Tahoe 26.1 [83 days and 42 minutes ago]</title>
		<description>
&lt;pre&gt;On 09/01/2026 18:29, yvo (DOT) s (AT) gmx.net wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is your issue solved?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had exactly the same issue under Tahoe. It was related to the option &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in the Preferences panel &amp;gt;&amp;gt; Misc tab, &amp;#226;&amp;#128;&amp;#156;Redirect All Output Images
To &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This Folder&amp;#226;&amp;#128;&amp;#157;. The path to the folder was incorrect.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The path was wrong; for some reason my output folder was located &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; somewhere else.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is also often related to permissions, so in any case check whether &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the location where the file needs to be written is available and that &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you have the correct permissions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you are not using the option in the Misc tab, check where the input &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file is located; the output will then be written to that same location.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I also see that you are using version 3.8.0-alpha.9606898.unofficial, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; which comes from the site http://megapov.inetart.net/ &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povrayunofficial_mac/ &amp;lt;http://megapov.inetart.net/povrayunofficial_mac/ &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;gt;. This is a very old version.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Only use the newer versions that you can find here: https:// &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povrayunofficial.wordpress.com &amp;lt;https://povrayunofficial.wordpress.com/&amp;gt;&lt;/span&gt;



Try creating a &amp;quot;POV&amp;quot; folder in your home directory and not in 
Application folder.

Put program on it and try to render.
Of course, set correct paths in Preferences -&amp;gt; System Include.





-- 
kurtz le pirate
compagnie de la banquise
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 27 Jan 2026 08:59:30 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: POV-Ray 3.8 and 3.7.0.9 update available [83 days and 46 minutes ago]</title>
		<description>
&lt;pre&gt;On 11/01/2026 15:28, yvo (DOT) s (AT) gmx.net wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please visit:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://povrayunofficial.wordpress.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fixed OpenEXR output, updated Zlib, LibPNG, LibTiff and LibJPEG to the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; latest versions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fixed some minor bugs in the GUI.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Both versions are Intel and Apple Silion (universal binaries).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Runs on BigSur (11) and later, older system versions are no longer &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; supported.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards,&lt;/span&gt;


Good news. Thanks again Yvo.

A little question : You say &amp;#226;&amp;#128;&amp;#156;Apple silicon&amp;#226;&amp;#128;&amp;#157; only,
but what about the M1, 
M2, M3, and M4 in terms of code?

Does XCode automatically optimize and adapt?





-- 
kurtz le pirate
compagnie de la banquise
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 27 Jan 2026 08:54:32 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.8 and 3.7.0.9 update available [98 days 19 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Please visit:
https://povrayunofficial.wordpress.com

Fixed OpenEXR output, updated Zlib, LibPNG, LibTiff and LibJPEG to the 
latest versions.
Fixed some minor bugs in the GUI.

Both versions are Intel and Apple Silion (universal binaries).
Runs on BigSur (11) and later, older system versions are no longer supported.

Best regards,


-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


https://povrayunofficial.wordpress.com
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 11 Jan 2026 14:28:42 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Tahoe 26.1 [100 days 16 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On 2026-01-04 10:28:54 +0000, Franz von Dardel said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;free&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 04/12/2025 14:50, Franz von Dardel wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Since I moved my MacOS to Tahoe, POVRay does not work any more. I am constantly&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; getting the message: Cannot create render state output file. Does anyone have a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; fix for this?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; For testing purposes, you can give POV full access to the disk.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; System settings -&amp;gt; Privacy &amp;amp; Security -&amp;gt; Full Disk Access, then add POVRay.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; kurtz le pirate&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; compagnie de la banquise&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have tried this, but still no success. I am using&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray v3,8,0-alpha.9606898.unofficial&lt;/span&gt;

Hi,

Is your issue solved?
I had exactly the same issue under Tahoe. It was related to the option 
in the Preferences panel &amp;gt;&amp;gt; Misc tab, &amp;#226;&amp;#128;&amp;#156;Redirect All Output Images To 
This Folder&amp;#226;&amp;#128;&amp;#157;. The path to the folder was incorrect.
The path was wrong; for some reason my output folder was located 
somewhere else.
It is also often related to permissions, so in any case check whether 
the location where the file needs to be written is available and that 
you have the correct permissions.
If you are not using the option in the Misc tab, check where the input 
file is located; the output will then be written to that same location.
I also see that you are using version 3.8.0-alpha.9606898.unofficial, 
which comes from the site 
http://megapov.inetart.net/povrayunofficial_mac/. This is a very old 
version.
Only use the newer versions that you can find here: 
https://povrayunofficial.wordpress.com


-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


https://povrayunofficial.wordpress.com
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Jan 2026 17:29:34 GMT</pubDate>
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	</item>
	<item>
		<title>[Franz von Dardel] Re: Tahoe 26.1 [105 days 18 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;free&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 04/12/2025 14:50, Franz von Dardel wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Since I moved my MacOS to Tahoe, POVRay does not work any more. I am constantly&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; getting the message: Cannot create render state output file. Does anyone have a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; fix for this?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For testing purposes, you can give POV full access to the disk.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; System settings -&amp;gt; Privacy &amp;amp; Security -&amp;gt; Full Disk Access, then add POVRay.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; kurtz le pirate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compagnie de la banquise&lt;/span&gt;

I have tried this, but still no success. I am using
POV-Ray v3,8,0-alpha.9606898.unofficial
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Jan 2026 15:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [106 days and 41 minutes ago]</title>
		<description>
&lt;pre&gt;On 2025-12-29 12:12:07 +0000, Cousin Ricky said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Both versions run on system 10.9.5 and later, Intel and Apple Silicon (M1).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; These are universal binaries.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I have compiled these versions for myself but may as well share them&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; with those interested.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is a report that your 3.8.0 beta 2 has no EXR capability.  Could you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; please check that?  If this is indeed the case, could you please check that the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OpenEXR *developer* library is installed on your system?  I know from &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; experience&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that POV-Ray will compile cleanly on GNU/Linux with the EXR and SDL libraries&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; missing, and it may be the same on the Mac.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suspect your 3.7.0.9 may also have the same omission.&lt;/span&gt;

EXR has been implemented; all features of the official version have 
been implemented, and the file format can be selected in the output 
pop-up.
However, due to a small error in the project, EXR does not work as expected.
I will make a new version available in one of the coming days in which 
it works properly, for both the 3.8 version and the 3.7 version.
I just need to make sure that everything works on at least Ventura. 
Moreover, I am no longer actively working on my version of POV-Ray for 
Mac, although I do try to keep the project up to date.
I will post a message as soon as they are available.
Please use only the website https://povrayunofficial.wordpress.com.
The site http://megapov.inetart.net/povrayunofficial_mac/ is outdated, 
but I am unable to remove it. The person who made it available for us 
can no longer be reached, and my password is no longer active :-(.
To avoid any misunderstandings: for my version of POV-Ray, no libraries 
(OpenEXR, Boost, etc.) need to be installed on your Mac. All required 
files are included in the project and in POV-Ray itself.

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


https://povrayunofficial.wordpress.com
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Jan 2026 09:00:03 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: building povray on mac [106 days 13 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/3/26 12:15, kurtz le pirate wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In which file(s) should this option be added?&lt;/span&gt;

Something like:

./configure COMPILED_BY=&amp;quot;wfp&amp;quot; CXXFLAGS=&amp;quot;-fno-finite-math-only&amp;quot;

should work to add the compiler flag for official POV-Ray source releases.

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 3 Jan 2026 20:23:04 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: building povray on mac [106 days 16 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/01/2026 17:09, William F Pokorny wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 1/2/26 10:59, kurtz le pirate wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Not everything is perfect, but POV-Ray seems to be working except &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; that... when I try to render I get a &amp;quot;empty&amp;quot; image with only the &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; background color and the output file has been successfully created.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The blank render is one of a few bad results of newer g++ versions &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; changing the fast-math flag behavior. While running the configure script &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; add the additional flag mentioned below:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Those using g++ compiler version 13 or later must add the compiler flag &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -fno-finite-math-only, if using the flag -ffast-math.&amp;quot;&lt;/span&gt;

* Firstly: Thank you for your reply.



* Secondly: So this problem is known. I feel better.



* Finally: I tried adding the -fno-finite-math-only option in several 
files (where CXXFLAGS=... ), but it is not taken into account. In the 
end, I still have:

povray --V
...
Compiler flags: -pipe -Wno-multichar -Wno-write-strings
                 -Wsuggest-override -O3 -ffast-math
                 -march=native -pthread

no /-fno-finite-math-only/



In which file(s) should this option be added?

./configure does not seem to accept this option,
or I did not know how to do it :(





-- 
kurtz le pirate
compagnie de la banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 3 Jan 2026 17:15:47 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: building povray on mac [106 days 17 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/2/26 10:59, kurtz le pirate wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not everything is perfect, but POV-Ray seems to be working except &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that... when I try to render I get a &amp;quot;empty&amp;quot; image with only the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; background color and the output file has been successfully created.&lt;/span&gt;

The blank render is one of a few bad results of newer g++ versions 
changing the fast-math flag behavior. While running the configure script 
add the additional flag mentioned below:

&amp;quot;Those using g++ compiler version 13 or later must add the compiler flag 
-fno-finite-math-only, if using the flag -ffast-math.&amp;quot;


Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 3 Jan 2026 16:09:04 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] building povray on mac [107 days 17 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;Best wishes for this new year, which is off to a funny start for me.


After my tests on Ubuntu, I decided to compile POVRay on MacOS Sequoia 
(15.7.3).


I get sources here : https://github.com/POV-Ray/povray
I installed the libraries with brew.

Some information about the result:

 &amp;gt; povray -version
POV-Ray 3.8.0-alpha.unofficial

This is an unofficial version compiled by:
  kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;free&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
  The POV-Ray Team is not responsible for supporting this version.

Copyright 1991-2019 Persistence of Vision Raytracer Pty. Ltd.
This is free software; see the source for copying conditions.  There is 
NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR 
PURPOSE.

Built-in features:
   I/O restrictions:          disabled
   X Window display:          disabled
   Supported image formats:   gif tga iff ppm pgm hdr png jpeg tiff
   Unsupported image formats: openexr

Compilation settings:
   Build architecture:  x86_64-apple-darwin24.6.0
   Built/Optimized for: x86_64-apple-darwin24.6.0 (using -march=native)
   Compiler vendor:     gnu
   Compiler version:    g++ 17.0.0
   Compiler flags:      -pipe -Wno-multichar -Wno-write-strings
                        -Wsuggest-override -O3 -ffast-math
                        -march=native -pthread

Not everything is perfect, but POV-Ray seems to be working except 
that... when I try to render I get a &amp;quot;empty&amp;quot; image with only the 
background color and the output file has been successfully created.

Tested with several standard 3.8 scenes and multiple file formats with 
this command line:

	povray fractal1.pov +W800 +H600 +FN8

No error on output console.

Others info about lib with povray -? command:

Support libraries used by POV-Ray:
   ZLib 1.2.12, Copyright 1995-2012 Jean-loup Gailly and Mark Adler
   LibPNG 1.6.53, Copyright 1998-2012 Glenn Randers-Pehrson
   LibJPEG 8, Copyright 1991-2016 Thomas G. Lane, Guido Vollbeding
   LibTIFF 4.7.1, Copyright 1988-1997 Sam Leffler, 1991-1997 SGI
   Boost 1.90, http://www.boost.org/





Does anyone have any idea what might be happening and
can give me a clue as to how to resolve this issue?

&amp;#240;&amp;#159;&amp;#164;&amp;#170;




-- 
kurtz le pirate
compagnie de la banquise
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 2 Jan 2026 15:59:05 GMT</pubDate>
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	</item>
	<item>
		<title>[jr] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [110 days 14 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;free&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to follow up on this story:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On the &amp;lt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; web page, i downloaded the source for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;PovRayUnofficial_3.8.0-alpha.10013324-avx&amp;quot; XCode 10 project (XCode is a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; standard IDE).&lt;/span&gt;

fwiw, not a useful choice.  as I recall, clipka abandoned (&amp;quot;rolled back&amp;quot; from)
the alphas past 9945627.


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 30 Dec 2025 19:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [110 days 15 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;to follow up on this story:

On the &amp;lt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&amp;gt; 
web page, i downloaded the source for 
&amp;quot;PovRayUnofficial_3.8.0-alpha.10013324-avx&amp;quot; XCode 10 project (XCode is a 
standard IDE).

The last update to this page was on January 15, 2019, which is quite 
some time ago but the project for POVRay has the same structure.

I have included a screenshot of a project window. It clearly shows the 
libraries used: zlib, tiff,... and openexr. We can therefore assume that 
OpenEXR is supported.

I tried to compile the project as is, but I got miles of errors, and to 
make matters worse, the project is version 10, while we are on version 16.

There are a lot of corrections to be made just to adapt the project, and 
I'm not at all comfortable with all of this.


There are compilation errors in the _stdio.h file, which is part of the 
original SDK. I have a feeling this is going to be complicated.






-- 
kurtz le pirate
compagnie de la banquise
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 30 Dec 2025 17:41:57 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [110 days 17 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;On 29/12/2025 18:12, Cousin Ricky wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Both versions run on system 10.9.5 and later, Intel and Apple Silicon (M1).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; These are universal binaries.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I have compiled these versions for myself but may as well share them&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; with those interested.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is a report that your 3.8.0 beta 2 has no EXR capability.  Could you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; please check that?  If this is indeed the case, could you please check that the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OpenEXR *developer* library is installed on your system?  I know from experience&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that POV-Ray will compile cleanly on GNU/Linux with the EXR and SDL libraries&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; missing, and it may be the same on the Mac.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suspect your 3.7.0.9 may also have the same omission.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

No OpenEXR lib installed on my system.

I also think that the &amp;#226;&amp;#128;&amp;#156;unofficial&amp;#226;&amp;#128;&amp;#157; version compiled
by Yvo does not take 
into account the exr. The Mac version does not accurately reflect the 
official versions of Povray nor is it a &amp;quot;linux version&amp;quot;.

And effectively, there is the same issue with version 3.7 (r4 in my case).




Thank you for your help, Richard.


-- 
kurtz le pirate
compagnie de la banquise
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 30 Dec 2025 16:12:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Cousin Ricky] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [111 days 16 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Both versions run on system 10.9.5 and later, Intel and Apple Silicon (M1).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; These are universal binaries.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have compiled these versions for myself but may as well share them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with those interested.&lt;/span&gt;

There is a report that your 3.8.0 beta 2 has no EXR capability.  Could you
please check that?  If this is indeed the case, could you please check that the
OpenEXR *developer* library is installed on your system?  I know from experience
that POV-Ray will compile cleanly on GNU/Linux with the EXR and SDL libraries
missing, and it may be the same on the Mac.

I suspect your 3.7.0.9 may also have the same omission.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 29 Dec 2025 17:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Tahoe 26.1 [136 days 17 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;On 04/12/2025 14:50, Franz von Dardel wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since I moved my MacOS to Tahoe, POVRay does not work any more. I am constantly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; getting the message: Cannot create render state output file. Does anyone have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fix for this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;


For testing purposes, you can give POV full access to the disk.


System settings -&amp;gt; Privacy &amp;amp; Security -&amp;gt; Full Disk Access, then add POVRay.






-- 
kurtz le pirate
compagnie de la banquise
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 4 Dec 2025 15:55:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Maetes] Re: Tahoe 26.1 [136 days 18 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Franz von Dardel&amp;quot; &amp;lt;dar###&amp;nbsp;[at]&amp;nbsp;orange&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since I moved my MacOS to Tahoe, POVRay does not work any more. I am constantly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; getting the message: Cannot create render state output file. Does anyone have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fix for this?&lt;/span&gt;


The error is also thrown if you have specified a folder in the command line,
that does not exist.

povray +Imypovray.pov +Otest/povray.png +w800 +h600 -GR +A

If the &amp;quot;test&amp;quot; folder does not exist, this error message appears.
Has happened to me 1000 times.

Ma
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 4 Dec 2025 15:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: Tahoe 26.1 [136 days 18 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;On 12/4/25 08:50, Franz von Dardel wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since I moved my MacOS to Tahoe, POVRay does not work any more. I am constantly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; getting the message: Cannot create render state output file. Does anyone have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fix for this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I'm also not an Apple OS user, but...

1) If you are using a v3.8 based version of POV-Ray, a workaround should 
be the command line flag '-cc' or the ini command 
'create_continue_trace_log=off'.

2) Another thought. Perhaps one or more state files existed prior to 
your OS upgrade due prior aborts for the scene. If so, maybe something 
with ownership or permissions is different enough after the upgrade 
POV-Ray cannot over-write the existing state file for a scene? This a 
wild guess - as probably you've tried multiple scenes.

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 4 Dec 2025 14:54:52 GMT</pubDate>
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	</item>
	<item>
		<title>[jr] Re: Tahoe 26.1 [136 days 19 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

&amp;quot;Franz von Dardel&amp;quot; &amp;lt;dar###&amp;nbsp;[at]&amp;nbsp;orange&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since I moved my MacOS to Tahoe, POVRay does not work any more. I am constantly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; getting the message: Cannot create render state output file. Does anyone have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fix for this?&lt;/span&gt;

(not using Apple, so &amp;quot;sticking my neck out&amp;quot;) a permission problem ?  ie is the
directory where POV-Ray would like to output to owned by you (or you have
sufficient rights) ?


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 4 Dec 2025 14:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Franz von Dardel] Tahoe 26.1 [136 days 19 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Since I moved my MacOS to Tahoe, POVRay does not work any more. I am constantly
getting the message: Cannot create render state output file. Does anyone have a
fix for this?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 4 Dec 2025 13:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: New to Macintosh - how to install? [166 days 22 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;On 02/11/2025 11:26, Paul Bourke wrote:
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; What you have installed is the &amp;quot;standard&amp;quot; GUI version.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; For command line, you have to use another version named &amp;quot;Command line&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; POV-Ray 3.7.0 final&amp;quot; that you can find here:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hmmm unfortunately that seems to be an &amp;quot;INTEL&amp;quot; version only, and the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; machine I am using is - ARM.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Install &amp;quot;brew&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     https://brew.sh/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Install XCode and Apples command line utilities from App store.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Type in terminal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      brew install povray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This will (at the time of writing) get you the command line version 3.7.0.10_14&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Otherwise current beta 3.8 builds cleanly from source.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Have you tried with the yuqk version of WFP?

-- 
kurtz le pirate
compagnie de la banquise
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Nov 2025 11:25:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Maetes] Re: New to Macintosh - how to install? [168 days 10 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Alessio R Sangalli &amp;lt;ale###&amp;nbsp;[at]&amp;nbsp;manoweb&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OK I did it, thanks for the instructions, I would have never been able&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to figure it out by myself. Under Linux it's so much more... automated&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; maybe?&lt;/span&gt;

Yes, indeed.

Command-Line:
sudo apt-get install povray povray-doc povray-examples

Thats it.

Not that I want to hold the Linux flag high here... :)

Ma
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2025 23:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Paul Bourke] Re: New to Macintosh - how to install? [168 days 23 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; What you have installed is the &amp;quot;standard&amp;quot; GUI version.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; For command line, you have to use another version named &amp;quot;Command line&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV-Ray 3.7.0 final&amp;quot; that you can find here:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;lt;http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hmmm unfortunately that seems to be an &amp;quot;INTEL&amp;quot; version only, and the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; machine I am using is - ARM.&lt;/span&gt;

Install &amp;quot;brew&amp;quot;.
   https://brew.sh/
Install XCode and Apples command line utilities from App store.
Type in terminal
    brew install povray
This will (at the time of writing) get you the command line version 3.7.0.10_14

Otherwise current beta 3.8 builds cleanly from source.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2025 10:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Apple m4 chip [591 days 17 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;On 2024-09-02 16:02:02 +0000, Rick said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does POV-Ray work on the Apple m4 chip?&lt;/span&gt;

yes just make sure you downioad from:

https://povrayunofficial.wordpress.com
this is a universal binary, contains naitve builds for Intel and Mx chips.

Best regards,

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


https://povrayunofficial.wordpress.com
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 5 Sep 2024 16:27:42 GMT</pubDate>
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	<item>
		<title>[Rick] Re: Apple m4 chip [594 days 12 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Rick&amp;quot; &amp;lt;sto###&amp;nbsp;[at]&amp;nbsp;suddenlink&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Does POV-Ray work on the Apple m4 chip?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Try it and see    :)&lt;/span&gt;

Besserwisser!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Sep 2024 21:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: Apple m4 chip [594 days 13 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Rick&amp;quot; &amp;lt;sto###&amp;nbsp;[at]&amp;nbsp;suddenlink&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does POV-Ray work on the Apple m4 chip?&lt;/span&gt;

http://megapov.inetart.net/povrayunofficial_mac/

Try it and see    :)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Sep 2024 20:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Rick] Apple m4 chip [594 days 13 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Does POV-Ray work on the Apple m4 chip?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Sep 2024 20:05:00 GMT</pubDate>
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	<item>
		<title>[semafore] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [601 days 14 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2024-08-05 19:47:00 +0000, semafore said:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Have you tried to hold down the control-key while selecting it with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; right mouse key and then choose open?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Normaly you should get another dialog to open the app.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I no longer have a developer ID but it is safe to open if you dowload&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it from the site.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If it still doesn't work, please e-mail me direct and I'll see what i can do.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi Yvo,  I downloaded the build for my M2.  It won't run, and the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; dialog states:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; malicious software.&amp;quot;  Then in the second paragraph:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;This software needs to be updated.  Contact the developer for more&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; information.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm on Ventura 13.6.6. Do you have any ideas how to get this to work?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -ko&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Both versions run on system 10.9.5 and later, Intel and Apple Silicon (M1).&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; These are universal binaries.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; I have compiled these versions for myself but may as well share them&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; with those interested.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; New site:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; https://povrayunofficial.wordpress.com&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; The old site is no longer updated, the person who gave our site a place&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; has disappeared from the face of the earth.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Many years ago, thanks to 'ABX', we got in touch with him but 'ABX' has&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; also disappeared from the face of the earth...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; We can only hope that they have other interests and are still alive and&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; well somewhere...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Time does not stand still, things change&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;
-------------------------------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;lt;image&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
-------------------------------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPOV: http://megapov.inetart.net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;

Thank you Yvo!  I got it working!  now I'm trying to remember the syntax from 30
years ago... LOL.  Thank you for building this!

-ko
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Aug 2024 19:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [620 days 22 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;On 2024-08-05 19:47:00 +0000, semafore said:

Have you tried to hold down the control-key while selecting it with the 
right mouse key and then choose open?
Normaly you should get another dialog to open the app.
I no longer have a developer ID but it is safe to open if you dowload 
it from the site.
If it still doesn't work, please e-mail me direct and I'll see what i can do.

yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Yvo,  I downloaded the build for my M2.  It won't run, and the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dialog states:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&amp;#147;POVRay 3.7.0.x.app&amp;#148; can&amp;#146;t be opened because Apple cannot check it
for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; malicious software.&amp;quot;  Then in the second paragraph:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;This software needs to be updated.  Contact the developer for more&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; information.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm on Ventura 13.6.6. Do you have any ideas how to get this to work?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -ko&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Both versions run on system 10.9.5 and later, Intel and Apple Silicon (M1).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; These are universal binaries.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I have compiled these versions for myself but may as well share them&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; with those interested.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; New site:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; https://povrayunofficial.wordpress.com&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The old site is no longer updated, the person who gave our site a place&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; has disappeared from the face of the earth.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Many years ago, thanks to 'ABX', we got in touch with him but 'ABX' has&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; also disappeared from the face of the earth...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; We can only hope that they have other interests and are still alive and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; well somewhere...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Time does not stand still, things change&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
-------------------------------------------------------------------------------------------
&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;image&amp;gt;&lt;/span&gt;


-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Aug 2024 10:53:40 GMT</pubDate>
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	</item>
	<item>
		<title>[semafore] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [622 days 9 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Yvo,  I downloaded the build for my M2.  It won't run, and the dialog states:

&amp;quot;&amp;#147;POVRay 3.7.0.x.app&amp;#148; can&amp;#146;t be opened because Apple cannot check it for
malicious software.&amp;quot;  Then in the second paragraph:

&amp;quot;This software needs to be updated.  Contact the developer for more
information.&amp;quot;

I'm on Ventura 13.6.6. Do you have any ideas how to get this to work?

Thanks!
-ko

Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Both versions run on system 10.9.5 and later, Intel and Apple Silicon (M1).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; These are universal binaries.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have compiled these versions for myself but may as well share them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with those interested.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; New site:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://povrayunofficial.wordpress.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The old site is no longer updated, the person who gave our site a place&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; has disappeared from the face of the earth.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Many years ago, thanks to 'ABX', we got in touch with him but 'ABX' has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also disappeared from the face of the earth...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We can only hope that they have other interests and are still alive and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; well somewhere...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Time does not stand still, things change&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
-------------------------------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Aug 2024 23:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: Ingenuity Flight [922 days 14 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Francois LE COAT writes:
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I've made a WEB page about 18th flight of Ingenuity over planet Mars:&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; It's possible to reconstruct visible relief, and trajectory from the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Ingenuity drone, using a simple video sequence. The monocular dispari&lt;/span&gt;
ty
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; is obtained by matching images with a reference, measuring optical-&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; flow. The trajectory is obtained using parameters of the perspective&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; transformation describing successive images...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/trajec&lt;/span&gt;
tory.html&amp;gt; 
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Since April 19, 2021, the Ingenuity helicopter sent to Mars hasn't&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; stopped flying over the planet. It was expected taking off only&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; 5 times, to demonstrate that it was possible. In fact, we are in&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; February 2022, and a final realization of 19th flight over Mars, was&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; attempted. The measurements we take correspond to 18th flight over&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; planet Mars, dated 15 December 2021.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; The localization of the piloting assistance camera which is obtained,&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; is not perfect. The lens of this camera has a radial distortion, what&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; is not taken into account by the perspective kinematics model.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; We are in August 2023, and the Ingenuity helicopter still flies over&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mars. There's no GPS satellite system on the planet, and a very little&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; atmosphere compared to Earth, but it is localizing itself with a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; grey-scale camera that points to the ground, and it works like that...&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Here is a video &amp;lt;https://www.youtube.com/watch?v=TP_ojUa6XtU&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The image processing computations are obtained from interpolation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; performed at &amp;lt;https://twitter.com/stim3on/status/1419414689998594051&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; by Simeon Schmau&amp;#223;. That's because video are too sparse when it is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; transmitted down the JPL/NASA Laboratory at Caltech University...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ingenuity made its 55th flight on August 12, 2023, what demonstrates th&lt;/span&gt;
e
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; robustness of the control GNU/Linux system, including in particularly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hostile conditions, an unknown environment and minimal supervision,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; because the helicopter is almost autonomous, very very far from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; everything somewhere in space.&lt;/span&gt;

*Ingenuity over planet Mars*
In Mastodon by Simeon Schmau&amp;#223; at 2023/10/07
#Ingenuity #Perseverance #Mars2020 #Mars #NASA #Solarocks

&amp;lt;https://www.youtube.com/shorts/gV0iPwSCFBY&amp;gt;

Here is a look back at Ingenuity's 59th flight on Mars, as captured by
the Mastcam-Z on the Perseverance Rover.

In this view, I've heavily enhanced the dust blown away during takeoff.
You can also see dust devils moving in the background!

Best regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;https://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Oct 2023 18:55:10 GMT</pubDate>
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	</item>
	<item>
		<title>[Alessio R Sangalli] Re: New to Macintosh - how to install? [951 days 11 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;On 9/9/23 12:04 AM, kurtz le pirate wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ... not quite.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What you have installed is the &amp;quot;standard&amp;quot; GUI version.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For command line, you have to use another version named &amp;quot;Command line&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.7.0 final&amp;quot; that you can find here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&amp;gt;&lt;/span&gt;

Hmmm unfortunately that seems to be an &amp;quot;INTEL&amp;quot; version only, and the 
machine I am using is - ARM. It still works though, and it does not seem 
to be slower than the one I downloaded from 
https://povrayunofficial.wordpress.com

What a mystery. At least with the version from 
http://megapov.inetart.net I do not have to fumble with the zip files, 
copy one inside another, it just works out of the box.

Thank you
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 11 Sep 2023 21:58:29 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: New to Macintosh - how to install? [954 days 2 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 08/09/2023 18:54, Alessio R Sangalli wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The next step I wanted to inquire about, I am not sure how to call &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pov-ray from the command line. I typically build scenes that use a &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Makefile to render sections according to dependencies, and under Linux I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just call the rendering engine that is in the PATH. Do I just have to &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; add the /Applications/PovRay... to the system PATH?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

... not quite.
What you have installed is the &amp;quot;standard&amp;quot; GUI version.

For command line, you have to use another version named &amp;quot;Command line
POV-Ray 3.7.0 final&amp;quot; that you can find here:
&amp;lt;http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&amp;gt;


-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Sep 2023 07:04:21 GMT</pubDate>
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	</item>
	<item>
		<title>[Alessio R Sangalli] Re: New to Macintosh - how to install? [954 days 16 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;On 9/8/23 12:15 AM, kurtz le pirate wrote:


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can now move these folder anywhere on your disk.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Run &amp;quot;POVRay 3.7.0.x.app&amp;quot; (double-clic), go to &amp;quot;Preferences&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and adjust &amp;quot;System Include Paths&amp;quot; according to your installation location.&lt;/span&gt;


OK I did it, thanks for the instructions, I would have never been able 
to figure it out by myself. Under Linux it's so much more... automated 
maybe? All these manual steps are pretty confusing to me, may I suggest 
the author of this port, whose work I really appreciate, to add some 
installation instructions for the next people? So far in my limited 
experience with MAC, most applications show an icon to drag in order to 
install and that's it.

The next step I wanted to inquire about, I am not sure how to call 
pov-ray from the command line. I typically build scenes that use a 
Makefile to render sections according to dependencies, and under Linux I 
just call the rendering engine that is in the PATH. Do I just have to 
add the /Applications/PovRay... to the system PATH?


Thank you
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 8 Sep 2023 16:54:45 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: New to Macintosh - how to install? [955 days 2 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;On 07/09/2023 17:30, Alessio R Sangalli wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello, I am a new APPLE user. I have found, thanks to a link provided in &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this newsgroup, the website https://povrayunofficial.wordpress.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a brand new computer and I wanted to install the POV-ray. I got &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the two zip files, but I have no idea where to unpack them for proper &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; installation. I know how to do it in Linux but for MAC I am very hesitant.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you for any clarification you might give me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Hello,

So I think you downloaded these two files :
- PovRay3.7.0.9-universal app.zip
- PovRay3.7.0.9-universal-Scenes-IncludeFiles-Docs.zip

Double-clic this two zip file give you to folders :
- PovRay3.7.0.9-universal app
- PovRay3.7.0.9-universal-Scenes-IncludeFiles-Docs


Folder &amp;quot;PovRay3.7.0.9-universal app&amp;quot; contains the main
application with a few files to read once.

Folder &amp;quot;PovRay3.7.0.9-universal-Scenes-IncludeFiles-Docs&amp;quot; contains
doc, include, ini, scenes... which you can copy into the application
folder (yes, you can ignore duplicates). All utils files/folders in the
same folder.


You can now move these folder anywhere on your disk.

Run &amp;quot;POVRay 3.7.0.x.app&amp;quot; (double-clic), go to &amp;quot;Preferences&amp;quot;
and adjust &amp;quot;System Include Paths&amp;quot; according to your installation location.


Have fun with POV ;)

-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 8 Sep 2023 07:15:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Alessio R Sangalli] New to Macintosh - how to install? [955 days 18 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Hello, I am a new APPLE user. I have found, thanks to a link provided in 
this newsgroup, the website https://povrayunofficial.wordpress.com

I have a brand new computer and I wanted to install the POV-ray. I got 
the two zip files, but I have no idea where to unpack them for proper 
installation. I know how to do it in Linux but for MAC I am very hesitant.

Thank you for any clarification you might give me.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 7 Sep 2023 15:30:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: Ingenuity Flight [975 days 16 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Francois LE COAT writes:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I've made a WEB page about 18th flight of Ingenuity over planet Mars:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It's possible to reconstruct visible relief, and trajectory from the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Ingenuity drone, using a simple video sequence. The monocular disparit&lt;/span&gt;
y
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is obtained by matching images with a reference, measuring optical-&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; flow. The trajectory is obtained using parameters of the perspective&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; transformation describing successive images...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/traject&lt;/span&gt;
ory.html&amp;gt; 
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Since April 19, 2021, the Ingenuity helicopter sent to Mars hasn't&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; stopped flying over the planet. It was expected taking off only&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 5 times, to demonstrate that it was possible. In fact, we are in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; February 2022, and a final realization of 19th flight over Mars, was&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; attempted. The measurements we take correspond to 18th flight over&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; planet Mars, dated 15 December 2021.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The localization of the piloting assistance camera which is obtained,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is not perfect. The lens of this camera has a radial distortion, what&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is not taken into account by the perspective kinematics model.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We are in August 2023, and the Ingenuity helicopter still flies over&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mars. There's no GPS satellite system on the planet, and a very little&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; atmosphere compared to Earth, but it is localizing itself with a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; grey-scale camera that points to the ground, and it works like that...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is a video &amp;lt;https://www.youtube.com/watch?v=TP_ojUa6XtU&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The image processing computations are obtained from interpolation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; performed at &amp;lt;https://twitter.com/stim3on/status/1419414689998594051&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; by Simeon Schmau&amp;#223;. That's because video are too sparse when it is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; transmitted down the JPL/NASA Laboratory at Caltech University...&lt;/span&gt;

Ingenuity made its 55th flight on August 12, 2023, what demonstrates the
robustness of the control GNU/Linux system, including in particularly
hostile conditions, an unknown environment and minimal supervision,
because the helicopter is almost autonomous, very very far from
everything somewhere in space.

Best regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 18 Aug 2023 17:00:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: Ingenuity Flight (was: [Q] POV-Ray in comman... [992 days 18 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Francois LE COAT writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've made a WEB page about 18th flight of Ingenuity over planet Mars:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's possible to reconstruct visible relief, and trajectory from the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ingenuity drone, using a simple video sequence. The monocular disparity&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is obtained by matching images with a reference, measuring optical-&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; flow. The trajectory is obtained using parameters of the perspective&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; transformation describing successive images...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/trajecto&lt;/span&gt;
ry.html&amp;gt; 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since April 19, 2021, the Ingenuity helicopter sent to Mars hasn't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; stopped flying over the planet. It was expected taking off only&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5 times, to demonstrate that it was possible. In fact, we are in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; February 2022, and a final realization of 19th flight over Mars, was&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; attempted. The measurements we take correspond to 18th flight over&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; planet Mars, dated 15 December 2021.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The localization of the piloting assistance camera which is obtained,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is not perfect. The lens of this camera has a radial distortion, what&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is not taken into account by the perspective kinematics model.&lt;/span&gt;

We are in August 2023, and the Ingenuity helicopter still flies over
Mars. There's no GPS satellite system on the planet, and a very little
atmosphere compared to Earth, but it is localizing itself with a
grey-scale camera that points to the ground, and it works like that...

Here is a video &amp;lt;https://www.youtube.com/watch?v=TP_ojUa6XtU&amp;gt;

The image processing computations are obtained from interpolation
performed at &amp;lt;https://twitter.com/stim3on/status/1419414689998594051&amp;gt;
by Simeon Schmau&amp;#223;. That's because video are too sparse when it is
transmitted down the JPL/NASA Laboratory at Caltech University...

Best regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Aug 2023 14:45:44 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Idea for a new feature [1071 days 19 hours ago]</title>
		<description>
&lt;pre&gt;On 13/05/2023 10:59, E-mailyvo s gmx.net wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2023-05-07 15:24:37 +0000, kurtz le pirate said:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hello Yvo.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In the same way that the editor ribbon displays the list of macros in a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; menu, would it be possible to add a menu with the list of functions ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Just a suggest ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will try to add it but don't promise anything :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm just trying to keep the Mac version running without adding new stuff.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Like many here, I am nearing retirement after all these years ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;


If it's too hard, at least add the &amp;quot;function&amp;quot; in the syntax highlighting.



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 14 May 2023 14:40:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Idea for a new feature [1073 days and 42 minutes ago]</title>
		<description>
&lt;pre&gt;On 2023-05-07 15:24:37 +0000, kurtz le pirate said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello Yvo.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In the same way that the editor ribbon displays the list of macros in a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; menu, would it be possible to add a menu with the list of functions ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just a suggest ...&lt;/span&gt;

I will try to add it but don't promise anything :-)
I'm just trying to keep the Mac version running without adding new stuff.
Like many here, I am nearing retirement after all these years ;-)

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 13 May 2023 08:59:00 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Idea for a new feature [1078 days 18 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Hello Yvo.


In the same way that the editor ribbon displays the list of macros in a
menu, would it be possible to add a menu with the list of functions ?


Just a suggest ...


-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 May 2023 15:24:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.7.0.9 Universal Darkmode Fix update [1093 days 1 hour and 14 minutes ago]</title>
		<description>
&lt;pre&gt;A new version of 3.7.0.9 universal is available.
Fix: editor text in Dark Mode (if the blue color is too dark in Dark 
Mode, please adjust the color settings in the app settings panel)


Both versions (3.8x and 3.7 x)  run on system 10.9.5 and later, Intel 
and Apple Silicon (M1).
These are universal binaries.

New site:
https://povrayunofficial.wordpress.com

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 23 Apr 2023 08:27:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [1093 days 21 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;On 2023-04-19 16:57:17 +0000, Alan Holding said:

There is a little bug in 3.7.x in dark mode. 
The text color is set to black but should be system text color.
3.8 is fine however.

I'll try to upload a new version soon. 

Yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm running v3.7.0.9 Intel 64-bit on macOS Ventura 13.3.1.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can I please ask if there is a way to keep the editor's colours in &amp;quot;light mode&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when the system is in &amp;quot;dark mode&amp;quot;? I find it hard to read code when the editor&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is in dark mode.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks again!&lt;/span&gt;


-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Apr 2023 12:38:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Alan Holding] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [1096 days 12 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you!

I'm running v3.7.0.9 Intel 64-bit on macOS Ventura 13.3.1.

Can I please ask if there is a way to keep the editor's colours in &amp;quot;light mode&amp;quot;
when the system is in &amp;quot;dark mode&amp;quot;? I find it hard to read code when the editor
is in dark mode.

Thanks again!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 19 Apr 2023 21:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.644055ad843fc0c5ef54d25514689a2c%40news.povray.org%3E/#%3Cweb.644055ad843fc0c5ef54d25514689a2c%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: Mandelbrot and Julia sets [1194 days 18 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Francois LE COAT writes:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Here is a part of Mandelbrot fractal set in 3D with my software:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;lt;https://www.youtube.com/watch?v=Yf7q2KdAS-4&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In Eureka 2.12 the function is julia(x-0.1562+i*(y+1.0323),0)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; plotted in &amp;#177;[0.02,0.015]. 3D is obtained with the approximation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; of distances algorithm. The function julia(z,z') corresponds to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the Mandelbrot set when z varies, and Julia when z' varies.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Here is a part of Julia fractal subset in 3D with my software:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;lt;https://www.youtube.com/watch?v=NIJSr7CsLR0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In Eureka 2.12 the function is julia(-0.82+i*0.18,y*exp(i*x))&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; plotted in [-PI/2,PI/2][0,PI/2] The 3D is obtained with the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; approximation of distances algorithm. The function julia(z,z')&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; corresponds to the Mandelbrot set when z varies, and Julia when&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; z' varies.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The surfaces were exported from Eureka 2.12 in 3D &amp;quot;.TRI&amp;quot; format and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; transformed into a POV-Ray script with `tri2pov.ttp`. The same move&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; around the surface is performed, with rotations of one degree. This&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is an illustration of the export possibilities of Eureka 2.12 =)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I wish you will appreciate...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is corresponding Julia and Mandelbrot fractal sets with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mathematica software, in the attached &amp;quot;fractal.gif&amp;quot; picture.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Mandelbrot set is the same, except the colormap. But for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the Julia subset, I draw julia(-0.82+i*0.18,y*exp(i*x)) with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my software, and Mathematica draws julia(-0.82+i*0.18,x+i*y).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't know if there is this kind of transform in Mathematica?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Maybe someone of you all, can help?...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Merry Christmas.&lt;/span&gt;

Here is a video from Julia subset drawn with my Eureka 2.12 soft:

	&amp;lt;https://www.youtube.com/watch?v=uA20AhHiKc4&amp;gt;

It is using the ARAnyM GNU/GPL ATARI virtual machine under macOS.

Happy New Year.

Best regards,

-- 
Fran&amp;#231;ois LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Jan 2023 14:51:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: Mandelbrot and Julia sets [1214 days 11 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Francois LE COAT writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is a part of Mandelbrot fractal set in 3D with my software:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;lt;https://www.youtube.com/watch?v=Yf7q2KdAS-4&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Eureka 2.12 the function is julia(x-0.1562+i*(y+1.0323),0)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; plotted in &amp;#177;[0.02,0.015]. 3D is obtained with the approximation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of distances algorithm. The function julia(z,z') corresponds to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the Mandelbrot set when z varies, and Julia when z' varies.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is a part of Julia fractal subset in 3D with my software:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;lt;https://www.youtube.com/watch?v=NIJSr7CsLR0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Eureka 2.12 the function is julia(-0.82+i*0.18,y*exp(i*x))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; plotted in [-PI/2,PI/2][0,PI/2] The 3D is obtained with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; approximation of distances algorithm. The function julia(z,z')&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; corresponds to the Mandelbrot set when z varies, and Julia when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; z' varies.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The surfaces were exported from Eureka 2.12 in 3D &amp;quot;.TRI&amp;quot; format and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; transformed into a POV-Ray script with `tri2pov.ttp`. The same move&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; around the surface is performed, with rotations of one degree. This&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is an illustration of the export possibilities of Eureka 2.12 =)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I wish you will appreciate...&lt;/span&gt;

Here is corresponding Julia and Mandelbrot fractal sets with
Mathematica software, in the attached &amp;quot;fractal.gif&amp;quot; picture.

The Mandelbrot set is the same, except the colormap. But for
the Julia subset, I draw julia(-0.82+i*0.18,y*exp(i*x)) with
my software, and Mathematica draws julia(-0.82+i*0.18,x+i*y).

I don't know if there is this kind of transform in Mathematica?

Maybe someone of you all, can help?...

Merry Christmas.

Best regards,

-- 
Fran&amp;#231;ois LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Dec 2022 22:00:07 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C63a4d367%40news.povray.org%3E/#%3C63a4d367%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Francois LE COAT] Mandelbrot and Julia sets [1237 days 16 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Here is a part of Mandelbrot fractal set in 3D with my software:

	&amp;lt;https://www.youtube.com/watch?v=Yf7q2KdAS-4&amp;gt;

In Eureka 2.12 the function is julia(x-0.1562+i*(y+1.0323),0)
plotted in &amp;#177;[0.02,0.015]. 3D is obtained with the approximation
of distances algorithm. The function julia(z,z') corresponds to
the Mandelbrot set when z varies, and Julia when z' varies.

Here is a part of Julia fractal subset in 3D with my software:

	&amp;lt;https://www.youtube.com/watch?v=NIJSr7CsLR0&amp;gt;

In Eureka 2.12 the function is julia(-0.82+i*0.18,y*exp(i*x))
plotted in [-PI/2,PI/2][0,PI/2] The 3D is obtained with the
approximation of distances algorithm. The function julia(z,z')
corresponds to the Mandelbrot set when z varies, and Julia when
z' varies.

The surfaces were exported from Eureka 2.12 in 3D &amp;quot;.TRI&amp;quot; format and
transformed into a POV-Ray script with `tri2pov.ttp`. The same move
around the surface is performed, with rotations of one degree. This
is an illustration of the export possibilities of Eureka 2.12 =)

I wish you will appreciate...

Best regards,

-- 
Fran&amp;#231;ois LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 29 Nov 2022 17:18:38 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Clock settings [1291 days and 55 minutes ago]</title>
		<description>
&lt;pre&gt;On 01/10/2022 15:23, Franz von Dardel wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  I cannot change the clock settings : all parameters are greyed out.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV 3.8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Hello too.

Is the checkbox activated ?




-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Oct 2022 08:46:03 GMT</pubDate>
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	</item>
	<item>
		<title>[jr] Re: Clock settings [1296 days 19 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

&amp;quot;Franz von Dardel&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I cannot change the clock settings : all parameters are greyed out.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV 3.8&lt;/span&gt;

you use an UI version?  aiui, 'clock' etc is only relevant in conjunction with
other animation settings.  perhaps post a screenshot?
&amp;lt;https://wiki.povray.org/content/Reference:Numeric_Expressions#Built-in_Variables&amp;gt;


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Oct 2022 14:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Franz von Dardel] Clock settings [1296 days 20 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;I cannot change the clock settings : all parameters are greyed out.
POV 3.8
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Oct 2022 13:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[jr] Re: EXR file for HDRI [1318 days 16 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Check https://povrayunofficial.wordpress.com&lt;/span&gt;

thanks.


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Sep 2022 17:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: EXR file for HDRI [1318 days 17 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;On 2022-09-06 11:54:58 +0000, jr said:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; on Unofficial POV-Ray 3.8.x Alpha/Beta for mac&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; no update(s) in three years..&lt;/span&gt;

Check https://povrayunofficial.wordpress.com

The old site is no longer updated because I can not contact the owner 
of that domain and I lost access.

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Sep 2022 15:43:49 GMT</pubDate>
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	</item>
	<item>
		<title>[jr] Re: EXR file for HDRI [1321 days 17 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

thanks for the link.

kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on Unofficial POV-Ray 3.8.x Alpha/Beta for mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&amp;gt;&lt;/span&gt;

no update(s) in three years..


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 9945627 is dec 2018 release and only 10013324 aviable for download.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think i remember having this in my /personal archives/. I will look&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for this version and do some tests.&lt;/span&gt;

did a quick test with 9945627, works ok.  (proviso: I compile from source, and
get the archive(s) from &amp;lt;https://github.com/POV-Ray/povray/tags/&amp;gt;)


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Sep 2022 16:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.63176d5244f4393becf5a77b6cde94f1%40news.povray.org%3E/#%3Cweb.63176d5244f4393becf5a77b6cde94f1%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.63176d5244f4393becf5a77b6cde94f1%40news.povray.org%3E/#%3Cweb.63176d5244f4393becf5a77b6cde94f1%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[kurtz le pirate] Re: EXR file for HDRI [1321 days 18 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;On 06/09/2022 10:41, jr wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway, using a different .exr image, your code works on the beta.2, scene code&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; below.  fwiw, I think clipka rolled back the alphas to 9945627 to make the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; beta(s).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

beta.2...

on Unofficial POV-Ray 3.8.x Alpha/Beta for mac
&amp;lt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&amp;gt;

9945627 is dec 2018 release and only 10013324 aviable for download.

I think i remember having this in my /personal archives/. I will look
for this version and do some tests.


thanks jr

-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Sep 2022 15:07:22 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C6317622a%241%40news.povray.org%3E/#%3C6317622a%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: EXR file for HDRI [1321 days 18 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/09/2022 18:14, jr wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and POV-Ray doesn't know that format.  can you post an example image here,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; please?  (want to try with beta.2)&lt;/span&gt;

a zip (37Mo) with exr and hdr images here :
&amp;lt;http://louisbel.free.fr/pub/kloppenheim.zip&amp;gt;




-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Sep 2022 14:58:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C63175ffd%241%40news.povray.org%3E/#%3C63175ffd%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[jr] Re: EXR file for HDRI [1322 days and 56 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;jr&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I find **polyhaven.com** site for HRDI images.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I try to test this image :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Possible Parse Error: Cannot initialize semaphore (Function not&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; implemented).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Fatal error in parser: Cannot access data in file.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Not yet implemented or bug with v3.8.0-alpha.10013324.unoficial ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried to get the image, but ...&lt;/span&gt;

anyway, using a different .exr image, your code works on the beta.2, scene code
below.  fwiw, I think clipka rolled back the alphas to 9945627 to make the
beta(s).


regards, jr.



#version 3.8;

global_settings {assumed_gamma 1}

camera {
  location &amp;lt;0,0,-5&amp;gt;
  right x * (4/3)
  up y
  look_at &amp;lt;0,0,0&amp;gt;
}

sky_sphere {
  pigment {
    image_map {
      exr &amp;quot;blurSmall.exr&amp;quot;
      map_type 0
      once
      interpolate 3
      }
    }
  }
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Sep 2022 08:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.631707d344f4393becf5a77b6cde94f1%40news.povray.org%3E/#%3Cweb.631707d344f4393becf5a77b6cde94f1%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.631707d344f4393becf5a77b6cde94f1%40news.povray.org%3E/#%3Cweb.631707d344f4393becf5a77b6cde94f1%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[jr] Re: EXR file for HDRI [1322 days 17 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I find **polyhaven.com** site for HRDI images.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I try to test this image :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Possible Parse Error: Cannot initialize semaphore (Function not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; implemented).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fatal error in parser: Cannot access data in file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not yet implemented or bug with v3.8.0-alpha.10013324.unoficial ?&lt;/span&gt;

I tried to get the image, but it &amp;quot;arrives&amp;quot; as:
  $ file kloppenheim_06.exr
  kloppenheim_06.exr: RIFF (little-endian) data, Web/P image, VP8 encoding,
1560x780, Scaling: [none]x[none], YUV color, decoders should clamp

and POV-Ray doesn't know that format.  can you post an example image here,
please?  (want to try with beta.2)


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Sep 2022 16:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.6316207d44f4393becf5a77b6cde94f1%40news.povray.org%3E/#%3Cweb.6316207d44f4393becf5a77b6cde94f1%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.6316207d44f4393becf5a77b6cde94f1%40news.povray.org%3E/#%3Cweb.6316207d44f4393becf5a77b6cde94f1%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[kurtz le pirate] EXR file for HDRI [1322 days 19 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

I find **polyhaven.com** site for HRDI images.
I try to test this image :
&amp;lt;https://polyhaven.com/a/kloppenheim_06&amp;gt;

SDL code :
...
sky_sphere {
  pigment {
    image_map {
      exr &amp;quot;kloppenheim_06_4k.exr&amp;quot;
      map_type 0
      once
      interpolate 3
      }
    }
  }
...

The &amp;quot;exr&amp;quot; format is well recognized with syntax highlighting.
&amp;quot;Apercu&amp;quot; open the file with no issue, but POVray say :

Possible Parse Error: Cannot initialize semaphore (Function not
implemented).
Fatal error in parser: Cannot access data in file.


Not yet implemented or bug with v3.8.0-alpha.10013324.unoficial ?




-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Sep 2022 14:03:03 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: Monocular Depth [1396 days 21 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Francois LE COAT wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; To explain what I'm doing I've done a WEB page that is not yet finishe&lt;/span&gt;
d:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/tempora&lt;/span&gt;
l_disparity.html&amp;gt; 
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray is totally appropriate to show what I'm doing, because it can&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; represent the eight parameters I'm obtaining from the camera movement.&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I obtain the eight:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Tx horizontal translation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Ty vertical translation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Tz depth translation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Rx pitch angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Ry yaw angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Rz roll angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Sx horizontal shear angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Sy vertical shear angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and POV-Ray can represent those all. This already have been discussed &lt;/span&gt;
in
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;news://povray.advanced-users&amp;gt; because I'm modelling the 3D motion.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The issue here, is just to make POV-Ray quiet when I'm rendering...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is what was done with a sequence at Mont Saint-Michel...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;lt;https://www.youtube.com/watch?v=zd_ZXEgX8tw&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There are three parts to the video, corresponding to three measures&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of the optical-flow: IODP, Farneback and DualTVL1. This gives three&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; measures of different monocular depth (Temporal Disparity), quality&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; growing. What is shown is that one can as well see the relief of a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; scene, with two eyes in stereo, or with one eye in mono through&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; movement.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Let's experiment... You can either see the relief by closing one eye&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; moving, or with both eyes without moving. Movement (as with TV, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; without glasses) allows you to perceive the relief! There is no need&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to be equipped with a virtual reality headset (VR).&lt;/span&gt;

Here is a similar demonstration with a sequence at Notre-Dame...

     &amp;lt;https://www.youtube.com/watch?v=F_J0l_B5A2s&amp;gt;

With these conditions, the drone is flying in a transverse direction.
The monocular depth (temporal disparity) is therefore measured
horizontally. The trajectory is reconstructed in a birdview, at a
constant altitude. There is a yaw rotation (Ry). The four shown
displacement components are &amp;lt;Tx,Ty,Tz,Ry&amp;gt;. All mosaics representing
perspective registration measure have an inter-correlation index
that is not below 60%.

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Jun 2022 12:30:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C62b45cca%241%40news.povray.org%3E/#%3C62b45cca%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: Monocular Depth (was: [Q] POV-Ray in command... [1431 days 19 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Francois LE COAT writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To explain what I'm doing I've done a WEB page that is not yet finished&lt;/span&gt;
:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/temporal&lt;/span&gt;
_disparity.html&amp;gt; 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray is totally appropriate to show what I'm doing, because it can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; represent the eight parameters I'm obtaining from the camera movement.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I obtain the eight:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Tx horizontal translation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Ty vertical translation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Tz depth translation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Rx pitch angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Ry yaw angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Rz roll angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Sx horizontal shear angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Sy vertical shear angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and POV-Ray can represent those all. This already have been discussed i&lt;/span&gt;
n
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;news://povray.advanced-users&amp;gt; because I'm modelling the 3D motion.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The issue here, is just to make POV-Ray quiet when I'm rendering...&lt;/span&gt;

Here is what was done with a sequence at Mont Saint-Michel...

	&amp;lt;https://www.youtube.com/watch?v=zd_ZXEgX8tw&amp;gt;

There are three parts to the video, corresponding to three measures
of the optical-flow: IODP, Farneback and DualTVL1. This gives three
measures of different monocular depth (Temporal Disparity), quality
growing. What is shown is that one can as well see the relief of a
scene, with two eyes in stereo, or with one eye in mono through
movement.

Let's experiment... You can either see the relief by closing one eye
moving, or with both eyes without moving. Movement (as with TV, and
without glasses) allows you to perceive the relief! There is no need
to be equipped with a virtual reality headset (VR).

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 19 May 2022 14:33:33 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C6286553d%241%40news.povray.org%3E/#%3C6286553d%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1535 days 18 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I've made a WEB page about 18th flight of Ingenuity over planet Mars:

It's possible to reconstruct visible relief, and trajectory from the
Ingenuity drone, using a simple video sequence. The monocular disparity
is obtained by matching images with a reference, measuring optical-
flow. The trajectory is obtained using parameters of the perspective
transformation describing successive images...

&amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/trajectory
.html&amp;gt;

Since April 19, 2021, the Ingenuity helicopter sent to Mars hasn't
stopped flying over the planet. It was expected taking off only
5 times, to demonstrate that it was possible. In fact, we are in
February 2022, and a final realization of 19th flight over Mars, was
attempted. The measurements we take correspond to 18th flight over
planet Mars, dated 15 December 2021.

The localization of the piloting assistance camera which is obtained,
is not perfect. The lens of this camera has a radial distortion, what
is not taken into account by the perspective kinematics model.

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; BayashiPascal writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; If you read the comment from the NASA about the 8th flight of Ingenu&lt;/span&gt;
ity:
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;https://mars.nasa.gov/technology/helicopter/status/308&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; you understand that there was no color camera acquisition for the 7t&lt;/span&gt;
h
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; and the 8th flight on Mars. This was due to the incident on the 6th&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; flight, and a conflict between acquisition of the two embedded camer&lt;/span&gt;
as.
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Let's hope for subsequent flights of the helicopter, that NASA has f&lt;/span&gt;
ixed
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; the horodating problem. Let's hope we will have a color video from M&lt;/span&gt;
ars.
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Well done ! :-)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I hope too there will be colors for the next videos.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Oh, yes! We could only see static colors images for the moment. If it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; moved, we could better have a representation of Ingenuity's motion.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Your system seems to work quite well. Do you have the data for the ac&lt;/span&gt;
tual
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; trajectory and can you quantify the accuracy of your reconstructed tr&lt;/span&gt;
ajectory ?
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I have no &amp;quot;ground truth&amp;quot; about how the camera moves. NASA has data fro&lt;/span&gt;
m
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; various sensors, because there is an IMU that is embedded. The comment&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is explaining for the sixth flight, that those sensors are drifting...&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If the navigation system relied on the IMU alone, it would not be very&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; accurate in the long run: Errors would quickly accumulate, and the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; helicopter would eventually lose its way. To maintain better accuracy&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; over time, the IMU-based estimates are nominally corrected on a regula&lt;/span&gt;
r
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; basis, and this is where Ingenuity&amp;#226;&amp;#128;&amp;#153;s navigation camera comes i&lt;/span&gt;
n. For the
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; majority of time airborne, the downward-looking navcams are taking 30&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; pictures a second of the Martian surface and immediately feeding them&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; into the helicopter&amp;#226;&amp;#128;&amp;#153;s navigation system.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot; &amp;lt;https://mars.nasa.gov/technology/helicopter/status/305&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Here's my result on 8th flight &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;https://www.youtube.com/watch?v=CRUh37xpLT4&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Are you working directly with the Ingenuity team, or just using their&lt;/span&gt;
 
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; public&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; data ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I'm using public data. And those are extracted from real Mars data&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; acquired with the helicopter. NASA is not transmitting videos with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 30 images/second. I have to deal with it. This is fantastic to work&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; on martian images, nevertheless :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Bonne continuation :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks for your interest.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Pascal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is the first color image sequence from 9th flight on planet Mars:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;lt;https://www.youtube.com/watch?v=0ug5BgZeNK4&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The algorithm driving Ingenuity is pushed to the limits...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;lt;https://mars.nasa.gov/technology/helicopter/s&lt;/span&gt;
tatus/314&amp;gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I really look forward to look at a real film from this color camera!&lt;/span&gt;

Best regards,

-- 
Fran&amp;#195;&amp;#167;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Feb 2022 15:00:02 GMT</pubDate>
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	</item>
	<item>
		<title>[aeffects] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [1632 days 4 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Both versions run on system 10.9.5 and later, Intel and Apple Silicon (M1).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; These are universal binaries.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have compiled these versions for myself but may as well share them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with those interested.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; New site:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://povrayunofficial.wordpress.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The old site is no longer updated, the person who gave our site a place&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; has disappeared from the face of the earth.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Many years ago, thanks to 'ABX', we got in touch with him but 'ABX' has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also disappeared from the face of the earth...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We can only hope that they have other interests and are still alive and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; well somewhere...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Time does not stand still, things change&lt;/span&gt;

they do indeed change -- glad you havent, Yvo! Thanks for the OSX compile.

DGHealy
Lake Tahoe-Reno

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
-------------------------------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 31 Oct 2021 05:30:00 GMT</pubDate>
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	<item>
		<title>[SafePit] Re: POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal bina... [1678 days 5 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Awesome work, thanks for sharing!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 15 Sep 2021 03:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.8.0 beta 2, 3.7.0.9 Universal binaries... [1702 days 17 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Both versions run on system 10.9.5 and later, Intel and Apple Silicon (M1).
These are universal binaries.
I have compiled these versions for myself but may as well share them 
with those interested. 

New site:
https://povrayunofficial.wordpress.com

The old site is no longer updated, the person who gave our site a place 
has disappeared from the face of the earth.
Many years ago, thanks to 'ABX', we got in touch with him but 'ABX' has 
also disappeared from the face of the earth...
We can only hope that they have other interests and are still alive and 
well somewhere...
Time does not stand still, things change

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------



E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 21 Aug 2021 16:07:38 GMT</pubDate>
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		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1719 days 20 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

pkoning writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've run into the same problem.  The regular Mac release of POVRay is a&lt;/span&gt;
 GUI
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tool.  Usually that's nice, but occasionally I want the command line in&lt;/span&gt;
terface
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and there isn't any way to get to it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For example, FreeCAD has a &amp;quot;render&amp;quot; tool that can feed scene descriptio&lt;/span&gt;
ns to
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ray-tracers such as POV-Ray.  It does so by creating the .pov file and &lt;/span&gt;
then
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; invoking POVRay as a command line utility.  But on Mac that doesn't wor&lt;/span&gt;
k because
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it can't be configured to be told what to do using Unix command line ar&lt;/span&gt;
guments
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- even though Mac OS is a Unix.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Some graphics applications have a command line switch to say &amp;quot;turn off &lt;/span&gt;
GUI&amp;quot;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (like &amp;quot;-batch&amp;quot; or the like); it would be useful for POVRay to offer som&lt;/span&gt;
ething
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; along those lines.&lt;/span&gt;

Thanks for reporting your experience with POV-Ray in command line.
Because I use binaries from Macports, I don't know who I should
contact, in order to use POV-Ray port. Is there a mailing-list?

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Aug 2021 12:45:08 GMT</pubDate>
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	</item>
	<item>
		<title>[pkoning] Re: [Q] POV-Ray in command line [1720 days 13 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;I've run into the same problem.  The regular Mac release of POVRay is a GUI
tool.  Usually that's nice, but occasionally I want the command line interface
and there isn't any way to get to it.
For example, FreeCAD has a &amp;quot;render&amp;quot; tool that can feed scene descriptions to
ray-tracers such as POV-Ray.  It does so by creating the .pov file and then
invoking POVRay as a command line utility.  But on Mac that doesn't work because
it can't be configured to be told what to do using Unix command line arguments
-- even though Mac OS is a Unix.
Some graphics applications have a command line switch to say &amp;quot;turn off GUI&amp;quot;
(like &amp;quot;-batch&amp;quot; or the like); it would be useful for POVRay to offer something
along those lines.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Aug 2021 20:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1746 days 13 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BayashiPascal writes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; If you read the comment from the NASA about the 8th flight of Ingenui&lt;/span&gt;
ty:
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;https://mars.nasa.gov/technology/helicopter/status/308&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; you understand that there was no color camera acquisition for the 7th&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; and the 8th flight on Mars. This was due to the incident on the 6th&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; flight, and a conflict between acquisition of the two embedded camera&lt;/span&gt;
s.
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Let's hope for subsequent flights of the helicopter, that NASA has fi&lt;/span&gt;
xed
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; the horodating problem. Let's hope we will have a color video from Ma&lt;/span&gt;
rs.
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Well done ! :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I hope too there will be colors for the next videos.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oh, yes! We could only see static colors images for the moment. If it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; moved, we could better have a representation of Ingenuity's motion.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Your system seems to work quite well. Do you have the data for the act&lt;/span&gt;
ual
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; trajectory and can you quantify the accuracy of your reconstructed &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; trajectory ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have no &amp;quot;ground truth&amp;quot; about how the camera moves. NASA has data from&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; various sensors, because there is an IMU that is embedded. The comment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is explaining for the sixth flight, that those sensors are drifting...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If the navigation system relied on the IMU alone, it would not be very&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; accurate in the long run: Errors would quickly accumulate, and the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; helicopter would eventually lose its way. To maintain better accuracy&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; over time, the IMU-based estimates are nominally corrected on a regular&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; basis, and this is where Ingenuity&amp;#226;&amp;#128;&amp;#153;s navigation camera comes in&lt;/span&gt;
. For the
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; majority of time airborne, the downward-looking navcams are taking 30&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pictures a second of the Martian surface and immediately feeding them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; into the helicopter&amp;#226;&amp;#128;&amp;#153;s navigation system.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot; &amp;lt;https://mars.nasa.gov/technology/helicopter/status/305&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here's my result on 8th flight &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;https://www.youtube.com/watch?v=CRUh37xpLT4&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Are you working directly with the Ingenuity team, or just using their &lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; public&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; data ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm using public data. And those are extracted from real Mars data&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; acquired with the helicopter. NASA is not transmitting videos with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 30 images/second. I have to deal with it. This is fantastic to work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on martian images, nevertheless :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Bonne continuation :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your interest.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Pascal&lt;/span&gt;

Here is the first color image sequence from 9th flight on planet Mars:

	&amp;lt;https://www.youtube.com/watch?v=0ug5BgZeNK4&amp;gt;

The algorithm driving Ingenuity is pushed to the limits...

	&amp;lt;https://mars.nasa.gov/technology/helicopter/status/314&amp;gt;

I really look forward to look at a real film from this color camera!

Best regards,

-- 
Fran&amp;#195;&amp;#167;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 8 Jul 2021 19:55:01 GMT</pubDate>
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	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1757 days 12 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

BayashiPascal writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If you read the comment from the NASA about the 8th flight of Ingenuit&lt;/span&gt;
y:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;https://mars.nasa.gov/technology/helicopter/status/308&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; you understand that there was no color camera acquisition for the 7th&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and the 8th flight on Mars. This was due to the incident on the 6th&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; flight, and a conflict between acquisition of the two embedded cameras&lt;/span&gt;
.
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Let's hope for subsequent flights of the helicopter, that NASA has fix&lt;/span&gt;
ed
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the horodating problem. Let's hope we will have a color video from Mar&lt;/span&gt;
s.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well done ! :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I hope too there will be colors for the next videos.&lt;/span&gt;

Oh, yes! We could only see static colors images for the moment. If it
moved, we could better have a representation of Ingenuity's motion.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Your system seems to work quite well. Do you have the data for the actu&lt;/span&gt;
al
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trajectory and can you quantify the accuracy of your reconstructed traj&lt;/span&gt;
ectory ?

I have no &amp;quot;ground truth&amp;quot; about how the camera moves. NASA has data from
various sensors, because there is an IMU that is embedded. The comment
is explaining for the sixth flight, that those sensors are drifting...
&amp;quot;
If the navigation system relied on the IMU alone, it would not be very
accurate in the long run: Errors would quickly accumulate, and the
helicopter would eventually lose its way. To maintain better accuracy
over time, the IMU-based estimates are nominally corrected on a regular
basis, and this is where Ingenuity&amp;#226;&amp;#128;&amp;#153;s navigation camera comes in. 
For the
majority of time airborne, the downward-looking navcams are taking 30
pictures a second of the Martian surface and immediately feeding them
into the helicopter&amp;#226;&amp;#128;&amp;#153;s navigation system.
&amp;quot; &amp;lt;https://mars.nasa.gov/technology/helicopter/status/305&amp;gt;

Here's my result on 8th flight &amp;lt;https://www.youtube.com/watch?v=CRUh37x
pLT4&amp;gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are you working directly with the Ingenuity team, or just using their p&lt;/span&gt;
ublic
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; data ?&lt;/span&gt;

I'm using public data. And those are extracted from real Mars data
acquired with the helicopter. NASA is not transmitting videos with
30 images/second. I have to deal with it. This is fantastic to work
on martian images, nevertheless :-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bonne continuation :-)&lt;/span&gt;

Thanks for your interest.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pascal&lt;/span&gt;

Best regards,

-- 
Fran&amp;#195;&amp;#167;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Jun 2021 21:11:34 GMT</pubDate>
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	</item>
	<item>
		<title>[BayashiPascal] Re: [Q] POV-Ray in command line [1757 days 23 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Francois LE COAT &amp;lt;lec###&amp;nbsp;[at]&amp;nbsp;atari&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you read the comment from the NASA about the 8th flight of Ingenuity:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;https://mars.nasa.gov/technology/helicopter/status/308&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you understand that there was no color camera acquisition for the 7th&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and the 8th flight on Mars. This was due to the incident on the 6th&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; flight, and a conflict between acquisition of the two embedded cameras.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Let's hope for subsequent flights of the helicopter, that NASA has fixed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the horodating problem. Let's hope we will have a color video from Mars.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://eureka.atari.org/&amp;gt;&lt;/span&gt;


Well done ! :-)
I hope too there will be colors for the next videos.
Your system seems to work quite well. Do you have the data for the actual
trajectory and can you quantify the accuracy of your reconstructed trajectory ?
Are you working directly with the Ingenuity team, or just using their public
data ?

Bonne continuation :-)

Pascal
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Jun 2021 10:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1758 days 19 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Bald Eagle writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I've completed the WEB page I mentioned. This image processing is&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; applied to a drone flying in Vosges a few days ago. I was thinking &lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; about&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; to apply the same computations with the flight of Ingenuity on Mars&lt;/span&gt;
...
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;https://en.wikipedia.org/wiki/Mars_Helicopter_Ingenuity&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Nice.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I modeled a drone propeller like that ... 7 years ago?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;http://news.povray.org/povray.binaries.images/attachment/%3Cweb.53d&lt;/span&gt;
d26749e0d00ba5e7df57c0%40news.povray.org%3E/propeller2_dragonfly.png?ttop
=432863&amp;amp;toff=950&amp;gt; 
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Great =)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; The goal is modelling the trajectory and the visible relief with a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; simple video, using the images from Ingenuity's camera, like in :&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/tempor&lt;/span&gt;
al_disparity.html&amp;gt; 
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; the video is &amp;lt;https://www.youtube.com/watch?v=MzWu7zwdJSk&amp;gt; Do you&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; remember that we talked about translate &amp;lt;Tx,Ty,Tz&amp;gt;, rotate&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;Rx,Ry,Rz&amp;gt; and shear (or skew) angles &amp;lt;Sx,Sy,0&amp;gt; for the camera ?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Then we can deduce the trajectory, and the monocular depth.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; You'll see what it gives on Mars, if you haven't seen it in a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; forest, with a drone, in winter ... This is spectacular :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I recently worked a little further on the trajectory of the drone...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;https://www.youtube.com/watch?v=3PdUvGDCbQc&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Instead of using uniquely Ry (yaw) and Tz (translation), I also used&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Tx (translation) and Rz (roll) to reconstruct the trajectory. I couldn&lt;/span&gt;
't
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; use Ty (translation) and Rx (pitch) because it is not looking like a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; valid camera displacement. I have no real explanation.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; But the aspect of the drone's trajectory is looking better ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I worked on the sixth flight of the &amp;quot;Ingenuity&amp;quot; helicopter on Mars...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;lt;https://www.youtube.com/watch?v=pKUAsuXF6EA&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unfortunately, there was an incident with the dated flight information&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and the video sources from the NASA aren't so good for processing :-(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I wish we will have a color video, from the second embedded camera :-)&lt;/span&gt;

If you read the comment from the NASA about the 8th flight of Ingenuity:

&amp;lt;https://mars.nasa.gov/technology/helicopter/status/308&amp;gt;

you understand that there was no color camera acquisition for the 7th
and the 8th flight on Mars. This was due to the incident on the 6th
flight, and a conflict between acquisition of the two embedded cameras.
Let's hope for subsequent flights of the helicopter, that NASA has fixed
the horodating problem. Let's hope we will have a color video from Mars.

Thanks for your help.

Best regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 26 Jun 2021 13:51:19 GMT</pubDate>
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	<item>
		<title>[Yvo Smellenbergh] Re: &lt;no subject&gt; [1772 days 20 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;On 2021-05-29 20:23:24 +0000, SafePit said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;aeffects&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; M1 CPU based Mac's any compatibility issues running POV3.7 or 3.8 (Beta)?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks folks.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; DGHealy&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No issues running either on my M1. Has anyone had a chance to compile an M1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version?&lt;/span&gt;

Please drop me an e-mail and I will see what I can do.

yvo


-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 12 Jun 2021 13:23:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: POV-Ray v3.8 backing up a bit [1774 days 22 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi folks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this is a heads-up for all of you who are faithfully working on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; derivatives of POV-Ray - be it qtpovray, the mac port, or what-have-you.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We're currently preparing to enter the beta phase of POV-Ray v3.8;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; however, in order to do so, we will _not_ continue from the current&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; master, but rather back up a bit, to the last commit before we&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; integrated the overhauled tokenizer/scanner into the parser. To help you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; more easily find that commit in question (85db57d9), we've tagged it as:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      `nexus-v3.8-v4.0`&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, v3.8 development will _not_ continue in the `master` branch, but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rather a dedicated branch, `release/v3.8.0` (which already exists and is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; currently ahead of The Nexus, but will be backed up and branch off soon).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Note that besides reverting to the old parser, this will also revert&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; back to the use of the boost-thread and boost-system libraries.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We recommend that you _do_ keep all the work you've done since The&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nexus, as the current state of v3.8 will live on under the moniker v4.0.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There's nothing fundamentally wrong with the changes we introduced since&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Nexus - we just won't be able to get them to a clean state as fast&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as we'd like to, and we'd probably have to break backward compatibility&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; more than we'd be comfortable with in a v3.x release.&lt;/span&gt;

That sounds reasonable, thanks !
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Jun 2021 11:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] POV-Ray v3.8 backing up a bit [1774 days 23 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

this is a heads-up for all of you who are faithfully working on 
derivatives of POV-Ray - be it qtpovray, the mac port, or what-have-you.

We're currently preparing to enter the beta phase of POV-Ray v3.8; 
however, in order to do so, we will _not_ continue from the current 
master, but rather back up a bit, to the last commit before we 
integrated the overhauled tokenizer/scanner into the parser. To help you 
more easily find that commit in question (85db57d9), we've tagged it as:

     `nexus-v3.8-v4.0`

Also, v3.8 development will _not_ continue in the `master` branch, but 
rather a dedicated branch, `release/v3.8.0` (which already exists and is 
currently ahead of The Nexus, but will be backed up and branch off soon).

Note that besides reverting to the old parser, this will also revert 
back to the use of the boost-thread and boost-system libraries.


We recommend that you _do_ keep all the work you've done since The 
Nexus, as the current state of v3.8 will live on under the moniker v4.0.

There's nothing fundamentally wrong with the changes we introduced since 
The Nexus - we just won't be able to get them to a clean state as fast 
as we'd like to, and we'd probably have to break backward compatibility 
more than we'd be comfortable with in a v3.x release.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Jun 2021 09:47:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1785 days 18 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Bald Eagle writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I've completed the WEB page I mentioned. This image processing is&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; applied to a drone flying in Vosges a few days ago. I was thinking &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; about&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; to apply the same computations with the flight of Ingenuity on Mars.&lt;/span&gt;
..
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;https://en.wikipedia.org/wiki/Mars_Helicopter_Ingenuity&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Nice.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I modeled a drone propeller like that ... 7 years ago?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;http://news.povray.org/povray.binaries.images/attachment/%3Cweb.53dd&lt;/span&gt;
26749e0d00ba5e7df57c0%40news.povray.org%3E/propeller2_dragonfly.png?ttop=
432863&amp;amp;toff=950&amp;gt; 
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Great =)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The goal is modelling the trajectory and the visible relief with a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; simple video, using the images from Ingenuity's camera, like in :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/tempora&lt;/span&gt;
l_disparity.html&amp;gt; 
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the video is &amp;lt;https://www.youtube.com/watch?v=MzWu7zwdJSk&amp;gt; Do you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; remember that we talked about translate &amp;lt;Tx,Ty,Tz&amp;gt;, rotate&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;Rx,Ry,Rz&amp;gt; and shear (or skew) angles &amp;lt;Sx,Sy,0&amp;gt; for the camera ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Then we can deduce the trajectory, and the monocular depth.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You'll see what it gives on Mars, if you haven't seen it in a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; forest, with a drone, in winter ... This is spectacular :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I recently worked a little further on the trajectory of the drone...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#160;&amp;#160;&amp;#160; &amp;lt;https://www.youtube.com/watch?v=3PdUvGDCbQc&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Instead of using uniquely Ry (yaw) and Tz (translation), I also used&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tx (translation) and Rz (roll) to reconstruct the trajectory. I couldn'&lt;/span&gt;
t
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; use Ty (translation) and Rx (pitch) because it is not looking like a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; valid camera displacement. I have no real explanation.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But the aspect of the drone's trajectory is looking better ...&lt;/span&gt;

I worked on the sixth flight of the &amp;quot;Ingenuity&amp;quot; helicopter on Mars...

	&amp;lt;https://www.youtube.com/watch?v=pKUAsuXF6EA&amp;gt;

Unfortunately, there was an incident with the dated flight information
and the video sources from the NASA aren't so good for processing :-(
I wish we will have a color video, from the second embedded camera :-)

Thanks for your help.

Best regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 30 May 2021 15:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[SafePit] Re: &lt;no subject&gt; [1786 days 9 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;aeffects&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; M1 CPU based Mac's any compatibility issues running POV3.7 or 3.8 (Beta)?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks folks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; DGHealy&lt;/span&gt;

No issues running either on my M1. Has anyone had a chance to compile an M1
version?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 30 May 2021 00:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1860 days 17 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bald Eagle writes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I've completed the WEB page I mentioned. This image processing is&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; applied to a drone flying in Vosges a few days ago. I was thinking ab&lt;/span&gt;
out
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; to apply the same computations with the flight of Ingenuity on Mars..&lt;/span&gt;
.
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;https://en.wikipedia.org/wiki/Mars_Helicopter_Ingenuity&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Nice.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I modeled a drone propeller like that ... 7 years ago?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;http://news.povray.org/povray.binaries.images/attachment/%3Cweb.53dd2&lt;/span&gt;
6749e0d00ba5e7df57c0%40news.povray.org%3E/propeller2_dragonfly.png?ttop=
432863&amp;amp;toff=950&amp;gt; 
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Great =)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The goal is modelling the trajectory and the visible relief with a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; simple video, using the images from Ingenuity's camera, like in :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/temporal&lt;/span&gt;
_disparity.html&amp;gt; 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the video is &amp;lt;https://www.youtube.com/watch?v=MzWu7zwdJSk&amp;gt; Do you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; remember that we talked about translate &amp;lt;Tx,Ty,Tz&amp;gt;, rotate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;Rx,Ry,Rz&amp;gt; and shear (or skew) angles &amp;lt;Sx,Sy,0&amp;gt; for the camera ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then we can deduce the trajectory, and the monocular depth.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'll see what it gives on Mars, if you haven't seen it in a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; forest, with a drone, in winter ... This is spectacular :-)&lt;/span&gt;

I recently worked a little further on the trajectory of the drone...

     &amp;lt;https://www.youtube.com/watch?v=3PdUvGDCbQc&amp;gt;

Instead of using uniquely Ry (yaw) and Tz (translation), I also used
Tx (translation) and Rz (roll) to reconstruct the trajectory. I couldn't
use Ty (translation) and Rx (pitch) because it is not looking like a
valid camera displacement. I have no real explanation.

But the aspect of the drone's trajectory is looking better ...

Thanks for your help.

Best regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 16 Mar 2021 16:17:07 GMT</pubDate>
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	</item>
	<item>
		<title>[aeffects] &lt;no subject&gt; [1883 days 9 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;M1 CPU based Mac's any compatibility issues running POV3.7 or 3.8 (Beta)?

Thanks folks.
DGHealy
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Feb 2021 00:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1886 days 14 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Bald Eagle writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I've completed the WEB page I mentioned. This image processing is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; applied to a drone flying in Vosges a few days ago. I was thinking abo&lt;/span&gt;
ut
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to apply the same computations with the flight of Ingenuity on Mars...&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;https://en.wikipedia.org/wiki/Mars_Helicopter_Ingenuity&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I modeled a drone propeller like that ... 7 years ago?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://news.povray.org/povray.binaries.images/attachment/%3Cweb.53dd26&lt;/span&gt;
749e0d00ba5e7df57c0%40news.povray.org%3E/propeller2_dragonfly.png?ttop=
432863&amp;amp;toff=950&amp;gt;

Great =)

The goal is modelling the trajectory and the visible relief with a
simple video, using the images from Ingenuity's camera, like in :

&amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/temporal_d
isparity.html&amp;gt;

the video is &amp;lt;https://www.youtube.com/watch?v=MzWu7zwdJSk&amp;gt; Do you
remember that we talked about translate &amp;lt;Tx,Ty,Tz&amp;gt;, rotate
&amp;lt;Rx,Ry,Rz&amp;gt; and shear (or skew) angles &amp;lt;Sx,Sy,0&amp;gt; for the camera ?
Then we can deduce the trajectory, and the monocular depth.

You'll see what it gives on Mars, if you haven't seen it in a
forest, with a drone, in winter ... This is spectacular :-)

Thanks for your help.

Best regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 Feb 2021 18:49:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: [Q] POV-Ray in command line [1886 days 15 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Francois LE COAT &amp;lt;lec###&amp;nbsp;[at]&amp;nbsp;atari&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've completed the WEB page I mentioned. This image processing is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; applied to a drone flying in Vosges a few days ago. I was thinking about&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to apply the same computations with the flight of Ingenuity on Mars...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;https://en.wikipedia.org/wiki/Mars_Helicopter_Ingenuity&amp;gt;&lt;/span&gt;

Nice.
I modeled a drone propeller like that ... 7 years ago?

http://news.povray.org/povray.binaries.images/attachment/%3Cweb.53dd26749e0d00ba5e7df57c0%40news.povray.org%3E/propelle
r2_dragonfly.png?ttop=432863&amp;amp;toff=950
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 Feb 2021 18:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1886 days 16 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I've completed the WEB page I mentioned. This image processing is
applied to a drone flying in Vosges a few days ago. I was thinking about
to apply the same computations with the flight of Ingenuity on Mars...

&amp;lt;https://en.wikipedia.org/wiki/Mars_Helicopter_Ingenuity&amp;gt;

The autonomous drone is landing today, and we'll have video sequences =
)

Francois LE COAT writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had a talk with Bald Eagle, that is present in this newsgroup, about&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the transformations of POV-Ray, in order to render all the eight&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; parameters I'm obtaining. I could also use OpenGL, because it may be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; more appropriate for &amp;quot;real-time&amp;quot;. But POV-Ray is more realistic, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will be more and more convenient for &amp;quot;real-time&amp;quot; photographic rendering&lt;/span&gt;
.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The WEB page that I mentioned will be modified, because it doesn't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; represent all what I wanted to explain about what I'm doing.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All this is written in C/C++ using POV-Ray and OpenCV, but I also use&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; shell scripts, mainly `tcsh`. And I use extensively the macOS Macports&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; environment, that allows to use `xv`, ImageMagick, `ffmpeg` etc. And&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of course POV-Ray and OpenCV library, regularly updated.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All of this would be totally impossible to develop without the Unix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; environment, simply. It also works under GNU/Linux, with the same tools&lt;/span&gt;
.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BayashiPascal writes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thank you very much for the web page, it looks like a very interesting&lt;/span&gt;
 
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; research project.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; POV-Ray is totally appropriate to show what I'm doing, because it can&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; represent the eight parameters I'm obtaining from the camera movement&lt;/span&gt;
.
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Sure, Pov-ray can do that perfectly. What I meant was another renderin&lt;/span&gt;
g engine
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; could also do it as well, while avoiding the problem you face with Pov&lt;/span&gt;
-ray. For
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; example a graphic library integrated to what you're using to launch th&lt;/span&gt;
e Pov-ray
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; instances would avoid creating those 2000 external processes to run Po&lt;/span&gt;
v-ray. In
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; a previous comment you were writing &amp;quot;pac%04d.png&amp;quot;, maybe you're using &lt;/span&gt;
the C
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; programming language to generate the Pov-ray scripts and launch there &lt;/span&gt;
rendering?
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In that case, using a graphic library like, for example, OpenGL to ren&lt;/span&gt;
der images
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; directly in the C program instead of using Pov-ray would allow you to &lt;/span&gt;
get the
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; same result while avoiding the problem encountered with Pov-ray.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; But, I still do not understand completely your constraints and I shall&lt;/span&gt;
 no go
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; further with hypothesis.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Anyway, bonne chance in your research ! :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; To explain what I'm doing I've done a WEB page that is not yet finish&lt;/span&gt;
ed:
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/tempor&lt;/span&gt;
al_disparity.html&amp;gt; 
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; POV-Ray is totally appropriate to show what I'm doing, because it can&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; represent the eight parameters I'm obtaining from the camera movement&lt;/span&gt;
.
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I obtain the eight:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; - Tx horizontal translation&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; - Ty vertical translation&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; - Tz depth translation&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; - Rx pitch angle&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; - Ry yaw angle&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; - Rz roll angle&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; - Sx horizontal shear angle&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; - Sy vertical shear angle&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; and POV-Ray can represent those all. This already have been discussed&lt;/span&gt;
 in
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;news://povray.advanced-users&amp;gt; because I'm modelling the 3D motion.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; The issue here, is just to make POV-Ray quiet when I'm rendering...&lt;/span&gt;

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 Feb 2021 16:45:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1904 days 20 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I had a talk with Bald Eagle, that is present in this newsgroup, about
the transformations of POV-Ray, in order to render all the eight
parameters I'm obtaining. I could also use OpenGL, because it may be
more appropriate for &amp;quot;real-time&amp;quot;. But POV-Ray is more realistic, and
will be more and more convenient for &amp;quot;real-time&amp;quot; photographic rendering.

The WEB page that I mentioned will be modified, because it doesn't
represent all what I wanted to explain about what I'm doing.

All this is written in C/C++ using POV-Ray and OpenCV, but I also use
shell scripts, mainly `tcsh`. And I use extensively the macOS Macports
environment, that allows to use `xv`, ImageMagick, `ffmpeg` etc. And
of course POV-Ray and OpenCV library, regularly updated.

All of this would be totally impossible to develop without the Unix
environment, simply. It also works under GNU/Linux, with the same tools.

BayashiPascal writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you very much for the web page, it looks like a very interesting &lt;/span&gt;
research
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; project.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray is totally appropriate to show what I'm doing, because it can&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; represent the eight parameters I'm obtaining from the camera movement.&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sure, Pov-ray can do that perfectly. What I meant was another rendering&lt;/span&gt;
 engine
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; could also do it as well, while avoiding the problem you face with Pov-&lt;/span&gt;
ray. For
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; example a graphic library integrated to what you're using to launch the&lt;/span&gt;
 Pov-ray
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; instances would avoid creating those 2000 external processes to run Pov&lt;/span&gt;
-ray. In
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a previous comment you were writing &amp;quot;pac%04d.png&amp;quot;, maybe you're using t&lt;/span&gt;
he C
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; programming language to generate the Pov-ray scripts and launch there r&lt;/span&gt;
endering?
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In that case, using a graphic library like, for example, OpenGL to rend&lt;/span&gt;
er images
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directly in the C program instead of using Pov-ray would allow you to g&lt;/span&gt;
et the
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; same result while avoiding the problem encountered with Pov-ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But, I still do not understand completely your constraints and I shall &lt;/span&gt;
no go
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; further with hypothesis.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyway, bonne chance in your research ! :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; To explain what I'm doing I've done a WEB page that is not yet finishe&lt;/span&gt;
d:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/tempora&lt;/span&gt;
l_disparity.html&amp;gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray is totally appropriate to show what I'm doing, because it can&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; represent the eight parameters I'm obtaining from the camera movement.&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I obtain the eight:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Tx horizontal translation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Ty vertical translation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Tz depth translation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Rx pitch angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Ry yaw angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Rz roll angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Sx horizontal shear angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Sy vertical shear angle&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and POV-Ray can represent those all. This already have been discussed &lt;/span&gt;
in
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;news://povray.advanced-users&amp;gt; because I'm modelling the 3D motion.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The issue here, is just to make POV-Ray quiet when I'm rendering...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; BayashiPascal writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Trying to guess what you're doing. The execution of the 2000 renderin&lt;/span&gt;
gs is
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; automated in some way but you're getting your data used to create the&lt;/span&gt;
 rendering
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; script in real time, one image after the other, waiting new data to r&lt;/span&gt;
ender the
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; next image, thus don't know in advance the new parameters. Am I right&lt;/span&gt;
 ?
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; If that's the case, and if the rendering could be delayed, you could &lt;/span&gt;
wait until
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; you acquired the whole data for the 2000 images and implement a solut&lt;/span&gt;
ion as
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; we've suggested in previous posts to render images at the end of acqu&lt;/span&gt;
isition.
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; But may be you need to render the image as soon as its data are acqui&lt;/span&gt;
red and use
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; the rendered image to acquire the next data ?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Your video really sparks my curiosity. I'm also working on project us&lt;/span&gt;
ing
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Pov-ray, real world data and depth images. Would you mind telling us &lt;/span&gt;
a little
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; more about what you're doing ? Looks like some kind of 3D reconstruct&lt;/span&gt;
ion from
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; data acquired by a drone ?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I also understand that finding a solution, which I have no idea of, t&lt;/span&gt;
o the
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; finder problem may be more practical to your use case, but, as jr, I &lt;/span&gt;
still
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; believe there may be a work around. The image you render looks simple&lt;/span&gt;
, and given
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; the real time constraints (either during acquisition, rendering proce&lt;/span&gt;
ss or
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; rendered image post processing) you seem to have, maybe Pov-ray is si&lt;/span&gt;
mply not
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; the appropriate tool to your use case ?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Hoping to be helpful,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Pascal&lt;/span&gt;

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 31 Jan 2021 13:14:10 GMT</pubDate>
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	</item>
	<item>
		<title>[BayashiPascal] Re: [Q] POV-Ray in command line [1905 days 7 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Thank you very much for the web page, it looks like a very interesting research
project.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray is totally appropriate to show what I'm doing, because it can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; represent the eight parameters I'm obtaining from the camera movement.&lt;/span&gt;

Sure, Pov-ray can do that perfectly. What I meant was another rendering engine
could also do it as well, while avoiding the problem you face with Pov-ray. For
example a graphic library integrated to what you're using to launch the Pov-ray
instances would avoid creating those 2000 external processes to run Pov-ray. In
a previous comment you were writing &amp;quot;pac%04d.png&amp;quot;, maybe you're using the C
programming language to generate the Pov-ray scripts and launch there rendering?
In that case, using a graphic library like, for example, OpenGL to render images
directly in the C program instead of using Pov-ray would allow you to get the
same result while avoiding the problem encountered with Pov-ray.

But, I still do not understand completely your constraints and I shall no go
further with hypothesis.

Anyway, bonne chance in your research ! :-)



Francois LE COAT &amp;lt;lec###&amp;nbsp;[at]&amp;nbsp;atari&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To explain what I'm doing I've done a WEB page that is not yet finished:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/temporal_d&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; isparity.html&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray is totally appropriate to show what I'm doing, because it can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; represent the eight parameters I'm obtaining from the camera movement.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I obtain the eight:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Tx horizontal translation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Ty vertical translation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Tz depth translation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Rx pitch angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Ry yaw angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Rz roll angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Sx horizontal shear angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Sy vertical shear angle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and POV-Ray can represent those all. This already have been discussed in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;news://povray.advanced-users&amp;gt; because I'm modelling the 3D motion.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The issue here, is just to make POV-Ray quiet when I'm rendering...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BayashiPascal writes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Trying to guess what you're doing. The execution of the 2000 renderings&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; automated in some way but you're getting your data used to create the r&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; endering&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; script in real time, one image after the other, waiting new data to ren&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; der the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; next image, thus don't know in advance the new parameters. Am I right ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; If that's the case, and if the rendering could be delayed, you could wa&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it until&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; you acquired the whole data for the 2000 images and implement a solutio&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; n as&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; we've suggested in previous posts to render images at the end of acquis&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ition.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; But may be you need to render the image as soon as its data are acquire&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; d and use&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the rendered image to acquire the next data ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Your video really sparks my curiosity. I'm also working on project usin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; g&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Pov-ray, real world data and depth images. Would you mind telling us a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; little&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; more about what you're doing ? Looks like some kind of 3D reconstructio&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; n from&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; data acquired by a drone ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I also understand that finding a solution, which I have no idea of, to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; finder problem may be more practical to your use case, but, as jr, I st&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ill&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; believe there may be a work around. The image you render looks simple,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and given&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the real time constraints (either during acquisition, rendering process&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  or&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; rendered image post processing) you seem to have, maybe Pov-ray is simp&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ly not&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the appropriate tool to your use case ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hoping to be helpful,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Pascal&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; jr writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; The rendering of POV-Ray synthesis images are done in &amp;quot;real-time&amp;quot;. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; t&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; depends on past data, and future parameters are unknown. I have a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; POV-Ray script from which I substitute series of float numbers, that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; produces 2000 different scenes, one after the other.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; I can't launch POV-Ray one time, to produce 2000 images. I must laun&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ch&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; it 2000 times, to render 2000 images. ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; The question is how to configure POV-Ray with the command-line, so t&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ha&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; t&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; it is quiet ? ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; looking at the ini you posted earlier, am I correct in assuming that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; th&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; e&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; generating &amp;quot;POV-Ray script&amp;quot; produces 2000 scene files named 'pacman_m&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; od&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; .pov'?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Well, I have a model &amp;quot;pacman.pov&amp;quot; from which I generate &amp;quot;pacman_mod.po&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; v&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; substituting the parameters at n step. Then I render this script,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; producing &amp;quot;pacman.png&amp;quot;. And I move &amp;quot;pacman.png&amp;quot; to &amp;quot;pac%04d.png&amp;quot; with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; n.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; also, since I cannot believe that you'd invoke a(ny) program 2000 tim&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; es&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; manually, the script must somehow tell 2nd from 23rd run.  do you run&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  t&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; he whole&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; thing lot from within another script?  (o/wise how do you prevent ove&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rw&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; riting&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; 'pacman.png'?)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; It results 2000 files, from &amp;quot;pac0001.png&amp;quot; to &amp;quot;pac2000.png&amp;quot; with 2000&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; steps. I have launched POV-Ray 2000 times, knowing parameters from&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; 1 to n steps. Each step n I have new parameters, but I don't know n+1.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; are you free to modify said POV-Ray script?  then, for instance, you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; co&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; uld&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; change it to generate an array and include that from your scene, usin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; g&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; frame_number as index; though there'd likely be other, more efficient&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  w&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; ays.  (I&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; also assume that the newly calculated data only depends on previous)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; I can't generate an array of parameters, because I know those partiall&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; y.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; I'm drawing a trajectory, steps to steps, and I can't predict future.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; anyway, I'm fairly certain that the &amp;quot;problem&amp;quot; can be addressed w/out&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; re&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; sorting&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; to compiling a new program.  :-)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; It's the simplest solution. If there's no command-line option to make&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; POV-Ray quiet, I can build a macOS/Macports version, that will be quie&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; t.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fran&amp;#231;ois LE COAT&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://eureka.atari.org/&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 31 Jan 2021 02:05:01 GMT</pubDate>
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	<item>
		<title>[Bald Eagle] Re: Alpha channel [1905 days 16 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looking at your example, I found the guilty !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The sky_sphere pigment has transmit attribute...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; background { color &amp;lt;0,0,0&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  =&amp;gt; no alpha channel&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; background { color &amp;lt;0,0,0&amp;gt; transmit 1 }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  =&amp;gt; alpha channel OK !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *transmit* is a key&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't remember needing to add this in the old versions.&lt;/span&gt;

Right - but if you created an object with transmit 1, then you wouldn't even see
it at all.  So your background with &amp;quot;transmit 1&amp;quot; is invisible - so why even have
it?
Just delete / comment out those lines.

If background and sky_sphere can be overwritten with new values, it might be
useful to pop a little macro into a newbie include file that will be the last
line in the .pov file.  Then background and sky_sphere can be overwritten with
clear textures a s a quick diagnostic / fix, and as a reminder to those who
haven't used it in a long time...

include &amp;quot;newuser.inc&amp;quot;
transparent_background ()
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Jan 2021 17:35:01 GMT</pubDate>
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		<title>[kurtz le pirate] Re: Alpha channel [1905 days 17 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;On 30/01/2021 09:58, E-mailyvo s gmx.net wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is still there:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Turn on &amp;quot;Add Alpha Channel&amp;quot; in the &amp;quot;image &amp;amp; Quality&amp;quot; panel on the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; preferences panel.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And use this simple example scene:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; camera {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;perspective&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;location &amp;lt; 0.0, 0.0, -5&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;right x * 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;up y * 3/4&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;angle 60&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;look_at &amp;lt; 0.0, 0.0, 0.0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; light_source {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;lt; 0.0, 100, 100&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;rgb &amp;lt;1.000000, 1.000000, 1.000000&amp;gt;
* 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sky_sphere {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;pigment {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
rgbt &amp;lt;0.016749, 0.198007, 0.999977, 1.000000&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sphere {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;lt;0.0, 0.0, 0.0&amp;gt;, 0.5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
pigment {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
rgb &amp;lt;0.500000, 1.0, 1.0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;

Looking at your example, I found the guilty !
The sky_sphere pigment has transmit attribute...

background { color &amp;lt;0,0,0&amp;gt; }
	=&amp;gt; no alpha channel

background { color &amp;lt;0,0,0&amp;gt; transmit 1 }
	=&amp;gt; alpha channel OK !

*transmit* is a key
I don't remember needing to add this in the old versions.




-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Jan 2021 16:19:37 GMT</pubDate>
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	</item>
	<item>
		<title>[jr] Re: [Q] POV-Ray in command line [1905 days 17 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

Francois LE COAT &amp;lt;lec###&amp;nbsp;[at]&amp;nbsp;atari&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; The rendering of POV-Ray synthesis images are done in &amp;quot;real-time&amp;quot;. It&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; depends on past data, and future parameters are unknown. I have a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; POV-Ray script from which I substitute series of float numbers, that&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; produces 2000 different scenes, one after the other.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, I have a model &amp;quot;pacman.pov&amp;quot; from which I generate &amp;quot;pacman_mod.pov&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; substituting the parameters at n step. Then I render this script,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; producing &amp;quot;pacman.png&amp;quot;. And I move &amp;quot;pacman.png&amp;quot; to &amp;quot;pac%04d.png&amp;quot; with n.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;

I found the web page helpful, in the video I find it difficult to reconcile
movement of the indicator/pacman with the changes in orientation wrt the images
on the left (cf ~0:25, ~1:14).  concluding thought(s).  in reply to
BayashiPascal you write &amp;quot;The issue here, is just to make POV-Ray quiet when I'm
rendering.&amp;quot;  with respect, disagree.  the issue I think, even not knowing the
particulars, is work-flow[*], is to work with POV-Ray, and its animation
provisions, rather than launching thousands of instances.  hope you will find a
satisfactory solution.


regards, jr.


[*] in my head/naively I'd collect the sets of eight values in a text file (CSV
style), have a few lines of 'awk' or such to convert that to an .inc file with
an array, then run an &amp;quot;animation&amp;quot; where the scene simply displays the current
video frame and the indicator gets rendered &amp;quot;on top&amp;quot;.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Jan 2021 16:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1905 days 23 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

To explain what I'm doing I've done a WEB page that is not yet finished:

&amp;lt;https://hebergement.universite-paris-saclay.fr/lecoat/demoweb/temporal_d
isparity.html&amp;gt;

POV-Ray is totally appropriate to show what I'm doing, because it can
represent the eight parameters I'm obtaining from the camera movement.

I obtain the eight:

- Tx horizontal translation
- Ty vertical translation
- Tz depth translation
- Rx pitch angle
- Ry yaw angle
- Rz roll angle
- Sx horizontal shear angle
- Sy vertical shear angle

and POV-Ray can represent those all. This already have been discussed in
&amp;lt;news://povray.advanced-users&amp;gt; because I'm modelling the 3D motion.

The issue here, is just to make POV-Ray quiet when I'm rendering...

BayashiPascal writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Trying to guess what you're doing. The execution of the 2000 renderings&lt;/span&gt;
 is
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; automated in some way but you're getting your data used to create the r&lt;/span&gt;
endering
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; script in real time, one image after the other, waiting new data to ren&lt;/span&gt;
der the
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; next image, thus don't know in advance the new parameters. Am I right ?&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If that's the case, and if the rendering could be delayed, you could wa&lt;/span&gt;
it until
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you acquired the whole data for the 2000 images and implement a solutio&lt;/span&gt;
n as
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; we've suggested in previous posts to render images at the end of acquis&lt;/span&gt;
ition.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But may be you need to render the image as soon as its data are acquire&lt;/span&gt;
d and use
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the rendered image to acquire the next data ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Your video really sparks my curiosity. I'm also working on project usin&lt;/span&gt;
g
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pov-ray, real world data and depth images. Would you mind telling us a &lt;/span&gt;
little
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; more about what you're doing ? Looks like some kind of 3D reconstructio&lt;/span&gt;
n from
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; data acquired by a drone ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I also understand that finding a solution, which I have no idea of, to &lt;/span&gt;
the
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; finder problem may be more practical to your use case, but, as jr, I st&lt;/span&gt;
ill
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; believe there may be a work around. The image you render looks simple, &lt;/span&gt;
and given
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the real time constraints (either during acquisition, rendering process&lt;/span&gt;
 or
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rendered image post processing) you seem to have, maybe Pov-ray is simp&lt;/span&gt;
ly not
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the appropriate tool to your use case ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hoping to be helpful,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pascal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; jr writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The rendering of POV-Ray synthesis images are done in &amp;quot;real-time&amp;quot;. I&lt;/span&gt;
t
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; depends on past data, and future parameters are unknown. I have a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; POV-Ray script from which I substitute series of float numbers, that&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; produces 2000 different scenes, one after the other.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I can't launch POV-Ray one time, to produce 2000 images. I must laun&lt;/span&gt;
ch
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; it 2000 times, to render 2000 images. ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The question is how to configure POV-Ray with the command-line, so t&lt;/span&gt;
ha
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; t&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; it is quiet ? ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; looking at the ini you posted earlier, am I correct in assuming that &lt;/span&gt;
th
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; e&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; generating &amp;quot;POV-Ray script&amp;quot; produces 2000 scene files named 'pacman_m&lt;/span&gt;
od
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; .pov'?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Well, I have a model &amp;quot;pacman.pov&amp;quot; from which I generate &amp;quot;pacman_mod.po&lt;/span&gt;
v&amp;quot;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; substituting the parameters at n step. Then I render this script,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; producing &amp;quot;pacman.png&amp;quot;. And I move &amp;quot;pacman.png&amp;quot; to &amp;quot;pac%04d.png&amp;quot; with &lt;/span&gt;
n.
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; also, since I cannot believe that you'd invoke a(ny) program 2000 tim&lt;/span&gt;
es
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; manually, the script must somehow tell 2nd from 23rd run.  do you run&lt;/span&gt;
 t
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; he whole&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; thing lot from within another script?  (o/wise how do you prevent ove&lt;/span&gt;
rw
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; riting&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; 'pacman.png'?)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It results 2000 files, from &amp;quot;pac0001.png&amp;quot; to &amp;quot;pac2000.png&amp;quot; with 2000&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; steps. I have launched POV-Ray 2000 times, knowing parameters from&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 1 to n steps. Each step n I have new parameters, but I don't know n+1.&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; are you free to modify said POV-Ray script?  then, for instance, you &lt;/span&gt;
co
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; uld&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; change it to generate an array and include that from your scene, usin&lt;/span&gt;
g
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; frame_number as index; though there'd likely be other, more efficient&lt;/span&gt;
 w
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ays.  (I&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; also assume that the newly calculated data only depends on previous)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I can't generate an array of parameters, because I know those partiall&lt;/span&gt;
y.
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I'm drawing a trajectory, steps to steps, and I can't predict future.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; anyway, I'm fairly certain that the &amp;quot;problem&amp;quot; can be addressed w/out &lt;/span&gt;
re
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; sorting&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; to compiling a new program.  :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It's the simplest solution. If there's no command-line option to make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray quiet, I can build a macOS/Macports version, that will be quie&lt;/span&gt;
t.

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Jan 2021 09:55:45 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Alpha channel [1906 days and 42 minutes ago]</title>
		<description>
&lt;pre&gt;On 2021-01-27 18:46:11 +0000, kurtz le pirate said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I try to have &amp;quot;transparent&amp;quot; background for one image. In accordance &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with the documentation, i check the &amp;quot;Add Alpha Channel&amp;quot; in output &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; options. The file type is png. I had already used this option with the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; previous versions without any problem. It even seems to me that in the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; image window, a button could raise the transparency (the grey/white &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; checkerboard).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This feature seems no longer exist.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Error on my part or forgotten option ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My config :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povray 3.8.0-alpha.10013324.unofficial&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mac OS X 10.10.5 (14F2511) - Yosemite.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Note : work with MacMegaPov v1.2.1 r3 (Universal)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Display windows is empty, but pgn file is OK.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;

It is still there:
Turn on &amp;quot;Add Alpha Channel&amp;quot; in the &amp;quot;image &amp;amp; Quality&amp;quot; panel on the 
preferences panel.

And use this simple example scene:

camera {
	perspective
	location &amp;lt; 0.0, 0.0, -5&amp;gt;
	right x * 1
	up y * 3/4
	angle 60
	look_at &amp;lt; 0.0, 0.0, 0.0&amp;gt;
}
light_source {
	&amp;lt; 0.0, 100, 100&amp;gt;
	rgb &amp;lt;1.000000, 1.000000, 1.000000&amp;gt; * 1.0
}

sky_sphere {
	pigment {
		rgbt &amp;lt;0.016749, 0.198007, 0.999977, 1.000000&amp;gt;
	}
}
sphere {
	&amp;lt;0.0, 0.0, 0.0&amp;gt;, 0.5
				pigment {
				rgb &amp;lt;0.500000, 1.0, 1.0&amp;gt;
			}
	
}

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Jan 2021 08:58:49 GMT</pubDate>
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	</item>
	<item>
		<title>[BayashiPascal] Re: [Q] POV-Ray in command line [1906 days 6 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Trying to guess what you're doing. The execution of the 2000 renderings is
automated in some way but you're getting your data used to create the rendering
script in real time, one image after the other, waiting new data to render the
next image, thus don't know in advance the new parameters. Am I right ?

If that's the case, and if the rendering could be delayed, you could wait until
you acquired the whole data for the 2000 images and implement a solution as
we've suggested in previous posts to render images at the end of acquisition.
But may be you need to render the image as soon as its data are acquired and use
the rendered image to acquire the next data ?

Your video really sparks my curiosity. I'm also working on project using
Pov-ray, real world data and depth images. Would you mind telling us a little
more about what you're doing ? Looks like some kind of 3D reconstruction from
data acquired by a drone ?

I also understand that finding a solution, which I have no idea of, to the
finder problem may be more practical to your use case, but, as jr, I still
believe there may be a work around. The image you render looks simple, and given
the real time constraints (either during acquisition, rendering process or
rendered image post processing) you seem to have, maybe Pov-ray is simply not
the appropriate tool to your use case ?

Hoping to be helpful,
Pascal


Francois LE COAT &amp;lt;lec###&amp;nbsp;[at]&amp;nbsp;atari&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; jr writes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; The rendering of POV-Ray synthesis images are done in &amp;quot;real-time&amp;quot;. It&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; depends on past data, and future parameters are unknown. I have a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; POV-Ray script from which I substitute series of float numbers, that&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; produces 2000 different scenes, one after the other.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; I can't launch POV-Ray one time, to produce 2000 images. I must launch&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; it 2000 times, to render 2000 images. ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; The question is how to configure POV-Ray with the command-line, so tha&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; t&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; it is quiet ? ...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; looking at the ini you posted earlier, am I correct in assuming that th&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; e&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; generating &amp;quot;POV-Ray script&amp;quot; produces 2000 scene files named 'pacman_mod&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; .pov'?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, I have a model &amp;quot;pacman.pov&amp;quot; from which I generate &amp;quot;pacman_mod.pov&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; substituting the parameters at n step. Then I render this script,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; producing &amp;quot;pacman.png&amp;quot;. And I move &amp;quot;pacman.png&amp;quot; to &amp;quot;pac%04d.png&amp;quot; with n.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; also, since I cannot believe that you'd invoke a(ny) program 2000 times&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; manually, the script must somehow tell 2nd from 23rd run.  do you run t&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; he whole&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; thing lot from within another script?  (o/wise how do you prevent overw&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; riting&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 'pacman.png'?)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It results 2000 files, from &amp;quot;pac0001.png&amp;quot; to &amp;quot;pac2000.png&amp;quot; with 2000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; steps. I have launched POV-Ray 2000 times, knowing parameters from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1 to n steps. Each step n I have new parameters, but I don't know n+1.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; are you free to modify said POV-Ray script?  then, for instance, you co&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; uld&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; change it to generate an array and include that from your scene, using&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; frame_number as index; though there'd likely be other, more efficient w&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ays.  (I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; also assume that the newly calculated data only depends on previous)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't generate an array of parameters, because I know those partially.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm drawing a trajectory, steps to steps, and I can't predict future.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; anyway, I'm fairly certain that the &amp;quot;problem&amp;quot; can be addressed w/out re&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sorting&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; to compiling a new program.  :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's the simplest solution. If there's no command-line option to make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray quiet, I can build a macOS/Macports version, that will be quiet.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fran&amp;#231;ois LE COAT&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://eureka.atari.org/&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Jan 2021 03:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1906 days 15 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

jr writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The rendering of POV-Ray synthesis images are done in &amp;quot;real-time&amp;quot;. It&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; depends on past data, and future parameters are unknown. I have a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray script from which I substitute series of float numbers, that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; produces 2000 different scenes, one after the other.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I can't launch POV-Ray one time, to produce 2000 images. I must launch&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it 2000 times, to render 2000 images. ...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The question is how to configure POV-Ray with the command-line, so tha&lt;/span&gt;
t
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it is quiet ? ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; looking at the ini you posted earlier, am I correct in assuming that th&lt;/span&gt;
e
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; generating &amp;quot;POV-Ray script&amp;quot; produces 2000 scene files named 'pacman_mod&lt;/span&gt;
.pov'?

Well, I have a model &amp;quot;pacman.pov&amp;quot; from which I generate &amp;quot;pacman_mod.pov&amp;quot;
substituting the parameters at n step. Then I render this script,
producing &amp;quot;pacman.png&amp;quot;. And I move &amp;quot;pacman.png&amp;quot; to &amp;quot;pac%04d.png&amp;quot; with n.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also, since I cannot believe that you'd invoke a(ny) program 2000 times&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; manually, the script must somehow tell 2nd from 23rd run.  do you run t&lt;/span&gt;
he whole
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thing lot from within another script?  (o/wise how do you prevent overw&lt;/span&gt;
riting
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'pacman.png'?)&lt;/span&gt;

It results 2000 files, from &amp;quot;pac0001.png&amp;quot; to &amp;quot;pac2000.png&amp;quot; with 2000
steps. I have launched POV-Ray 2000 times, knowing parameters from
1 to n steps. Each step n I have new parameters, but I don't know n+1.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are you free to modify said POV-Ray script?  then, for instance, you co&lt;/span&gt;
uld
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; change it to generate an array and include that from your scene, using&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; frame_number as index; though there'd likely be other, more efficient w&lt;/span&gt;
ays.  (I
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also assume that the newly calculated data only depends on previous)&lt;/span&gt;

I can't generate an array of parameters, because I know those partially.
I'm drawing a trajectory, steps to steps, and I can't predict future.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway, I'm fairly certain that the &amp;quot;problem&amp;quot; can be addressed w/out re&lt;/span&gt;
sorting
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to compiling a new program.  :-)&lt;/span&gt;

It's the simplest solution. If there's no command-line option to make
POV-Ray quiet, I can build a macOS/Macports version, that will be quiet.

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 17:50:20 GMT</pubDate>
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	<item>
		<title>[Le Forgeron] Re: Alpha channel [1906 days 16 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Le 27/01/2021 &amp;#195;&amp;#160; 19:46, kurtz le pirate a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I try to have &amp;quot;transparent&amp;quot; background for one image. In accordance with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the documentation, i check the &amp;quot;Add Alpha Channel&amp;quot; in output options.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The file type is png. I had already used this option with the previous&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; versions without any problem. It even seems to me that in the image&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; window, a button could raise the transparency (the grey/white&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; checkerboard).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This feature seems no longer exist.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Error on my part or forgotten option ?&lt;/span&gt;

The preview display does not have the checkerboard anymore, and does not
display the alpha channel. But the generated png file should be ok.

From my (old) memory, for png with alpha, +UA on the command line AND
something about &amp;quot;background&amp;quot; in the scene (NO background at all).

Also, that's where sky_sphere might be a problem : it's a background too.

Ok, you will get alpha with background/sky_sphere as long as you have
some transmit or filter part in the colour of background/sky_sphere.
And +UA.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 17:28:03 GMT</pubDate>
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	<item>
		<title>[jr] Re: [Q] POV-Ray in command line [1906 days 19 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

Francois LE COAT &amp;lt;lec###&amp;nbsp;[at]&amp;nbsp;atari&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The rendering of POV-Ray synthesis images are done in &amp;quot;real-time&amp;quot;. It&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; depends on past data, and future parameters are unknown. I have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray script from which I substitute series of float numbers, that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; produces 2000 different scenes, one after the other.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't launch POV-Ray one time, to produce 2000 images. I must launch&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it 2000 times, to render 2000 images. ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The question is how to configure POV-Ray with the command-line, so that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it is quiet ? ...&lt;/span&gt;

looking at the ini you posted earlier, am I correct in assuming that the
generating &amp;quot;POV-Ray script&amp;quot; produces 2000 scene files named 'pacman_mod.pov'?

also, since I cannot believe that you'd invoke a(ny) program 2000 times
manually, the script must somehow tell 2nd from 23rd run.  do you run the whole
thing lot from within another script?  (o/wise how do you prevent overwriting
'pacman.png'?)

are you free to modify said POV-Ray script?  then, for instance, you could
change it to generate an array and include that from your scene, using
frame_number as index; though there'd likely be other, more efficient ways.  (I
also assume that the newly calculated data only depends on previous)

anyway, I'm fairly certain that the &amp;quot;problem&amp;quot; can be addressed w/out resorting
to compiling a new program.  :-)


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 13:45:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1906 days 21 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

jr writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I can't use clock variable, in the case of my rendering. Here it is...&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The rendered image is the yellow camera, in up-right corner. Every&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 2000 POV-Ray scripts are different. The 2000 POV-Ray scripts are&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; generated reading a data file, containing series of float numbers.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you don't give (m)any details about how your code is structured, so my &lt;/span&gt;
comments
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are .. a shot in the dark.  :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if your 2000 &amp;quot;scripts&amp;quot; are simply the changing data, and you '#include'&lt;/span&gt;
 those
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from a scene, then serially numbered data filenames corresponding to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'frame_number' and constructing the file name at runtime would allow yo&lt;/span&gt;
u to run
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a single &amp;quot;animation&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if you have to extract each data set one at a time, using a shell scrip&lt;/span&gt;
t in
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; conjunction with the '{pre,post}_frame_command's in the ini file might &lt;/span&gt;
do the
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trick, again, you'd only run one animation.  hth.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; regards, jr.&lt;/span&gt;

The rendering of POV-Ray synthesis images are done in &amp;quot;real-time&amp;quot;. It
depends on past data, and future parameters are unknown. I have a
POV-Ray script from which I substitute series of float numbers, that
produces 2000 different scenes, one after the other.

I can't launch POV-Ray one time, to produce 2000 images. I must launch
it 2000 times, to render 2000 images. The issue is that Macports
POV-Ray binary, changes the menu bar, and displays an icon in the dock.

The question is how to configure POV-Ray with the command-line, so that
it is quiet ? I think I'll have to build POV-Ray binary myself, from
Unix/Linux sources using `./configure; make; make install` it's simple !

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 12:30:05 GMT</pubDate>
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	<item>
		<title>[jr] Re: [Q] POV-Ray in command line [1906 days 21 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

Francois LE COAT &amp;lt;lec###&amp;nbsp;[at]&amp;nbsp;atari&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't use clock variable, in the case of my rendering. Here it is...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The rendered image is the yellow camera, in up-right corner. Every&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2000 POV-Ray scripts are different. The 2000 POV-Ray scripts are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; generated reading a data file, containing series of float numbers.&lt;/span&gt;

you don't give (m)any details about how your code is structured, so my comments
are .. a shot in the dark.  :-)

if your 2000 &amp;quot;scripts&amp;quot; are simply the changing data, and you '#include' those
from a scene, then serially numbered data filenames corresponding to
'frame_number' and constructing the file name at runtime would allow you to run
a single &amp;quot;animation&amp;quot;.

if you have to extract each data set one at a time, using a shell script in
conjunction with the '{pre,post}_frame_command's in the ini file might do the
trick, again, you'd only run one animation.  hth.


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 11:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1906 days 22 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I can't use clock variable, in the case of my rendering. Here it is...

	&amp;lt;https://www.youtube.com/watch?v=vgHOseHTGXs&amp;gt;

The rendered image is the yellow camera, in up-right corner. Every
2000 POV-Ray scripts are different. The 2000 POV-Ray scripts are
generated reading a data file, containing series of float numbers.

I must launch POV-Ray 2000 times, one after the other, to render 2000
different scripts. That's critical, because POV-Ray replaces the menu
bar, and add its icon to the macOS dock, 2000 times successively.
That completely blocks the usage of the Apple Finder's interface.

BayashiPascal writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't have a solution to your finder problem but I thought a work aro&lt;/span&gt;
und could
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be to render your 2000 images as if it was an animation. Then you would&lt;/span&gt;
 launch
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; only one instance of Pov-ray (I think, not completely sure actually how&lt;/span&gt;
 it works
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on Mac). Yet, I don't know if you could easily change your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; script to render the appropriate image based on the clock variable...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pascal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I use POV-Ray in command line under macOS Catalina and Macports,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and run it about 2000 times, in order to render 2000 images. My&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; issue is when you launch `povray` in command line, it opens a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; menu bar, and displays an icon in the macOS dock ...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Is there a command line option, that prevents POV-Ray from displaying&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; a menu bar and an icon in the dock ? Because when you launch it 2000&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; times, for 2000 images, the Apple Finder and the Macintosh become&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; unusable ... The computer keeps displaying the bar and the icon,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and you can't do anything else with the Macintosh. You have to wait&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; that the 2000 images are rendered ... You have to wait half an hour,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; so that POV-Ray stops rendering.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; There must be a solution. Because you can't do anything else, before&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray has stopped rendering ... This is very painful ...&lt;/span&gt;

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 11:21:07 GMT</pubDate>
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	<item>
		<title>[jr] Re: [Q] POV-Ray in command line [1906 days 23 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;hi,

William F Pokorny &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My last two ideas. First, the sort of advice jr gives me. ...&lt;/span&gt;

&amp;lt;/grin&amp;gt;  reminds me I meant to post re your comment (in another thread) that
'vim' has become your day-to-day editor.  first, if you want the '#for()' to
indent properly, add it to the list in line 63 of
'/usr/share/vim/vim81/indent/pov.vim'.  second, I recently &amp;quot;discovered&amp;quot; vim's
folding capabilities, great stuff, check it out (I added 'set foldmethod=marker'
in the '~/.vimrc', works equally well with Tcl.  :-))


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 10:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: [Q] POV-Ray in command line [1907 days and 19 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/28/21 4:10 PM, Francois LE COAT wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I launch &amp;quot;%povray --preview text pacman.ini&amp;quot; in command line I have :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray: cannot open the user configuration file &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /Users/admin/.povray/3.7/povray.conf: No such file or directory&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Problem with option setting&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray --preview text pacman.ini&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Failed to parse command-line option&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That doesn't work. Do you have an advice ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Hi,
My last two ideas. First, the sort of advice jr gives me. Have you tried 
just:

povray --help

at a command line? I don't hold out much hope, but maybe it would kick 
out any extra command line flags that are supported. It's what the 
straight unix/linux compile does.

And second, an idea more complicated. With X11 at least there is a null 
display utility usually used for testing. I can't remember the name... 
Ah, it's xvfb. I've never used it myself only hearing someone else 
mention it long ago. Looks like it can be installed on Ubuntu 20.04, but 
no idea if you have anything similar on macOS?

Aside: I think that configuration file message is another issue and not 
critical.

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 09:22:13 GMT</pubDate>
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	</item>
	<item>
		<title>[BayashiPascal] Re: [Q] POV-Ray in command line [1907 days 5 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
I don't have a solution to your finder problem but I thought a work around could
be to render your 2000 images as if it was an animation. Then you would launch
only one instance of Pov-ray (I think, not completely sure actually how it works
on Mac). Yet, I don't know if you could easily change your
script to render the appropriate image based on the clock variable...

Pascal



Francois LE COAT &amp;lt;lec###&amp;nbsp;[at]&amp;nbsp;atari&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I use POV-Ray in command line under macOS Catalina and Macports,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and run it about 2000 times, in order to render 2000 images. My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; issue is when you launch `povray` in command line, it opens a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; menu bar, and displays an icon in the macOS dock ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a command line option, that prevents POV-Ray from displaying&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a menu bar and an icon in the dock ? Because when you launch it 2000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; times, for 2000 images, the Apple Finder and the Macintosh become&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unusable ... The computer keeps displaying the bar and the icon,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and you can't do anything else with the Macintosh. You have to wait&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that the 2000 images are rendered ... You have to wait half an hour,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so that POV-Ray stops rendering.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There must be a solution. Because you can't do anything else, before&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray has stopped rendering ... This is very painful ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for any help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fran&amp;#231;ois LE COAT&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://eureka.atari.org/&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2021 04:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1907 days 12 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

William F Pokorny writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; you need to find out who created that port and figure out what they &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; did. The regular Unix code does not create any menu bar or icon &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; because it simply knows nothing about Mac OS X.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The other thing is that you should not be starting 2000 instances of &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray at the same time...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I don't know how I should modify it, so that is doesn't use a menu ba&lt;/span&gt;
r,
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; and show an icon in the macOS dock. &amp;quot;Display=Off&amp;quot; is set, so what s&lt;/span&gt;
hould
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I do more ? I want POV-Ray to be quiet ... The menu bar and icon are&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; embarrassing. That prevents from using anything else than POV-Ray :-(&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I agree with Thorsten that finding the author of your particular port &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and asking them whether one can suppress the menu bar and icon may &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ultimately be your only option.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That said, people doing mac ports have posted unix/linux build issues t&lt;/span&gt;
o 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; github - so some are using the shipped unix/linux build system. You hav&lt;/span&gt;
e 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the display off - good. Somewhere you are issuing a command line like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray your.ini ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's a shot in the dark, but add '--preview text' to the command line &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and see if that helps... Try first running a single job with that &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; command line. It's a unix/linux only option and not an ini settable one&lt;/span&gt;
. 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If it isn't supported / doesn't work, it should be immediately obvious &lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from one render.&lt;/span&gt;

If I launch &amp;quot;%povray --preview text pacman.ini&amp;quot; in command line I have :
&amp;quot;
povray: cannot open the user configuration file 
/Users/admin/.povray/3.7/povray.conf: No such file or directory

Problem with option setting
povray --preview text pacman.ini
Failed to parse command-line option
&amp;quot;
That doesn't work. Do you have an advice ?

Thanks,

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Jan 2021 21:10:39 GMT</pubDate>
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	<item>
		<title>[William F Pokorny] Re: [Q] POV-Ray in command line [1907 days 13 hours ago]</title>
		<description>
&lt;pre&gt;On 1/28/21 1:37 PM, Thorsten wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you need to find out who created that port and figure out what they did. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The regular Unix code does not create any menu bar or icon because it &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; simply knows nothing about Mac OS X.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The other thing is that you should not be starting 2000 instances of &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray at the same time...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 28.01.2021 17:05, Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I don't know how I should modify it, so that is doesn't use a menu bar,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and show an icon in the macOS dock. &amp;quot;Display=Off&amp;quot; is set, so what should&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I do more ? I want POV-Ray to be quiet ... The menu bar and icon are&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; embarrassing. That prevents from using anything else than POV-Ray :-(&lt;/span&gt;

I agree with Thorsten that finding the author of your particular port 
and asking them whether one can suppress the menu bar and icon may 
ultimately be your only option.

That said, people doing mac ports have posted unix/linux build issues to 
github - so some are using the shipped unix/linux build system. You have 
the display off - good. Somewhere you are issuing a command line like:

povray your.ini ...

It's a shot in the dark, but add '--preview text' to the command line 
and see if that helps... Try first running a single job with that 
command line. It's a unix/linux only option and not an ini settable one. 
If it isn't supported / doesn't work, it should be immediately obvious 
from one render.

Agree too that, if you are submitting 2000 jobs at once, that's likely 
as much the issue with usability as anything. Funneling jobs in over 
time would be better and doing that in a way tied to the availability of 
system resources best. I'd taken what you said to be 2000 jobs one after 
another over 30 minutes (&amp;lt;1s a render).

And a clarification to what Thorsten said about icons and POV-Ray as 
shipped. On unix/linux, if you are running a window manager which looks 
to generate icons from opening X11 windows, you do get them unless you 
override default(s).

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Jan 2021 20:40:46 GMT</pubDate>
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	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1907 days 13 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Thorsten writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you need to find out who created that port and figure out what they did&lt;/span&gt;
. 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The regular Unix code does not create any menu bar or icon because it &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; simply knows nothing about Mac OS X.&lt;/span&gt;

That's the POV_Ray port available in Macports for macOS Catalina :

	&amp;lt;https://ports.macports.org/port/povray/&amp;gt;

I'd better build POV_Ray myself, what I already done, if there's no
peculiar option to suppress usage of the menu bar, and dock's icon.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The other thing is that you should not be starting 2000 instances of &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray at the same time...&lt;/span&gt;

I launch POV_Ray about 2000 times, one after the other, with the use
of 12 threads (the Macintosh has 9 cores), and I must do something
else in between, because the Mac is completely monopolized. I can't
even read my email, because the Finder's interface becomes a mess ...

It's really curious that no Mac user ever noticed that peculiarity
of the Macports version. There must not be a lot of users like me :-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; William F Pokorny writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I use POV-Ray in command line under macOS Catalina and Macports,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; and run it about 2000 times, in order to render 2000 images. My&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; issue is when you launch `povray` in command line, it opens a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; menu bar, and displays an icon in the macOS dock ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Is there a command line option, that prevents POV-Ray from displayin&lt;/span&gt;
g
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; a menu bar and an icon in the dock ?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Unsure if true with the macOS version you are running, but with &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Linux/Unix versions (which only display an icon) you can use '-d' to &lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; not create a preview display and icon or '--preview text' (or '-y &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; text) to use the inbuilt text only mode.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I don't know how I should modify it, so that is doesn't use a menu bar&lt;/span&gt;
,
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and show an icon in the macOS dock. &amp;quot;Display=Off&amp;quot; is set, so what sh&lt;/span&gt;
ould
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I do more ? I want POV-Ray to be quiet ... The menu bar and icon are&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; embarrassing. That prevents from using anything else than POV-Ray :-(&lt;/span&gt;

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Jan 2021 20:38:35 GMT</pubDate>
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	<item>
		<title>[Thorsten] Re: [Q] POV-Ray in command line [1907 days 15 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

you need to find out who created that port and figure out what they did. 
The regular Unix code does not create any menu bar or icon because it 
simply knows nothing about Mac OS X.

The other thing is that you should not be starting 2000 instances of 
POV-Ray at the same time...

Thorsten

On 28.01.2021 17:05, Francois LE COAT wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; William F Pokorny writes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I use POV-Ray in command line under macOS Catalina and Macports,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; and run it about 2000 times, in order to render 2000 images. My&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; issue is when you launch `povray` in command line, it opens a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; menu bar, and displays an icon in the macOS dock ...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Is there a command line option, that prevents POV-Ray from displaying&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; a menu bar and an icon in the dock ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Unsure if true with the macOS version you are running, but with &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Linux/Unix versions (which only display an icon) you can use '-d' to &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; not create a preview display and icon or '--preview text' (or '-y &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; text) to use the inbuilt text only mode.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't know how I should modify it, so that is doesn't use a menu bar,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and show an icon in the macOS dock. &amp;quot;Display=Off&amp;quot; is set, so what should&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I do more ? I want POV-Ray to be quiet ... The menu bar and icon are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; embarrassing. That prevents from using anything else than POV-Ray :-(&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Jan 2021 18:37:00 GMT</pubDate>
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	<item>
		<title>[Francois LE COAT] Re: [Q] POV-Ray in command line [1907 days 17 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

William F Pokorny writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I use POV-Ray in command line under macOS Catalina and Macports,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and run it about 2000 times, in order to render 2000 images. My&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; issue is when you launch `povray` in command line, it opens a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; menu bar, and displays an icon in the macOS dock ...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Is there a command line option, that prevents POV-Ray from displaying&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; a menu bar and an icon in the dock ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unsure if true with the macOS version you are running, but with &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Linux/Unix versions (which only display an icon) you can use '-d' to no&lt;/span&gt;
t 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; create a preview display and icon or '--preview text' (or '-y text) to &lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; use the inbuilt text only mode.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bill P.&lt;/span&gt;

My .INI file is :
&amp;quot;
All_Console=Off
Antialias=On
Bounding_Threshold=3
Continue_Trace=Off
Display=Off
Draw_Vistas=On
Height=640
Input_File_Name=&amp;quot;./pacman_mod.pov&amp;quot;
Library_Path=&amp;quot;/usr/share/povray-3.7&amp;quot;
Library_Path=&amp;quot;/usr/share/povray-3.7/ini&amp;quot;
Library_Path=&amp;quot;/usr/share/povray-3.7/include&amp;quot;
Library_Path=&amp;quot;/usr/local/share/povray-3.7&amp;quot;
Library_Path=&amp;quot;/usr/local/share/povray-3.7/ini&amp;quot;
Library_Path=&amp;quot;/usr/local/share/povray-3.7/include&amp;quot;
Output_File_Name=&amp;quot;./pacman.png&amp;quot;
Output_File_Type=N
Output_To_File=On
Split_Unions=On
Test_Abort=Off
Verbose=On
Width=640
Work_Threads=12
&amp;quot;
I don't know how I should modify it, so that is doesn't use a menu bar,
and show an icon in the macOS dock. &amp;quot;Display=Off&amp;quot; is set, so what shoul
d
I do more ? I want POV-Ray to be quiet ... The menu bar and icon are
embarrassing. That prevents from using anything else than POV-Ray :-(

Thanks for your help.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Jan 2021 16:05:02 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: [Q] POV-Ray in command line [1907 days 20 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/27/21 10:30 AM, Francois LE COAT wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I use POV-Ray in command line under macOS Catalina and Macports,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and run it about 2000 times, in order to render 2000 images. My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; issue is when you launch `povray` in command line, it opens a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; menu bar, and displays an icon in the macOS dock ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a command line option, that prevents POV-Ray from displaying&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a menu bar and an icon in the dock ? &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Unsure if true with the macOS version you are running, but with 
Linux/Unix versions (which only display an icon) you can use '-d' to not 
create a preview display and icon or '--preview text' (or '-y text) to 
use the inbuilt text only mode.

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Jan 2021 13:16:49 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Alpha channel [1908 days 14 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,


I try to have &amp;quot;transparent&amp;quot; background for one image. In accordance with 
the documentation, i check the &amp;quot;Add Alpha Channel&amp;quot; in output options. 
The file type is png. I had already used this option with the previous 
versions without any problem. It even seems to me that in the image 
window, a button could raise the transparency (the grey/white checkerboard).

This feature seems no longer exist.
Error on my part or forgotten option ?


My config :
Povray 3.8.0-alpha.10013324.unofficial
Mac OS X 10.10.5 (14F2511) - Yosemite.


Note : work with MacMegaPov v1.2.1 r3 (Universal)
Display windows is empty, but pgn file is OK.



Regards
-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Jan 2021 18:46:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] [Q] POV-Ray in command line [1908 days 18 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I use POV-Ray in command line under macOS Catalina and Macports,
and run it about 2000 times, in order to render 2000 images. My
issue is when you launch `povray` in command line, it opens a
menu bar, and displays an icon in the macOS dock ...

Is there a command line option, that prevents POV-Ray from displaying
a menu bar and an icon in the dock ? Because when you launch it 2000
times, for 2000 images, the Apple Finder and the Macintosh become
unusable ... The computer keeps displaying the bar and the icon,
and you can't do anything else with the Macintosh. You have to wait
that the 2000 images are rendered ... You have to wait half an hour,
so that POV-Ray stops rendering.

There must be a solution. Because you can't do anything else, before
POV-Ray has stopped rendering ... This is very painful ...

Thanks for any help.

Best regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Jan 2021 15:30:08 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Wavefront Import [1936 days 17 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On 28/12/2020 15:47, William F Pokorny wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; During 3.71 development Christoph implemented initial OBJ import support &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and then disabled it due issues requiring code re-work.&lt;/span&gt;

Ok... thanks William.

I started to make a little perl script to convert 'obj' to 
mesh/triangle. For the moment, I'm stuck on the triangularization of 
polygons.




-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Dec 2020 16:30:06 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: Wavefront Import [1938 days 13 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;On 12/28/20 9:47 AM, William F Pokorny wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (1) - Invalid triangles are simply ignored which could lead to confusing &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; messages on &amp;quot;junk&amp;quot; text. The invalid triangles should probably be &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; counted and reported once on exit - as a warning - if the count larger &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; than 0.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (1+) If there are no valid triangles at the time an unknown token is &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; seen, the token itself should be the error - not that there are no valid &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; triangles.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

FWIW. Updated my povr branch to always warn on degenerate triangles and 
degenerate triangles, or not, any invalid identifiers/tokens are always 
flagged as errors by name. Your code as posted now generates:

Parse Error:
Invalid identifier 'obj'
prior to valid triangle or smooth triangle.

Bill P.


Parse Warning:
4 degenerate triangle(s) dropped from mesh with
0 valid triangle(s).
File 'newDegenWarn_wIdentErr.pov' line 18:
Parse Error:
Invalid identifier 'obj'
prior to valid triangle or smooth triangle.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 28 Dec 2020 20:18:37 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: Wavefront Import [1938 days 18 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;On 12/27/20 10:22 AM, kurtz le pirate wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ref : &amp;lt;http://wiki.povray.org/content/Reference_Talk:Mesh&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;New to version 3.7.1 support has been added to allow importing &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Wavefront (OBJ) files.&amp;quot; With the given example&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and with the latest version of MacPOV, this results in the error :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Parse Error: No triangles in triangle mesh&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So, implemented or not ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
For any particular Mac version I cannot be certain of the state.

During 3.71 development Christoph implemented initial OBJ import support 
and then disabled it due issues requiring code re-work.

I occasionally run across disabled remnants of the attempt in the code 
base for v3.8 - which I hope to remove at some point from my povr branch.

The parse message you get, I get, with v3.7 and v3.8 master and it comes 
from the mesh1 parsing code. The parsing done is simple and on the first 
&amp;quot;token&amp;quot; not understood it exits the mesh1 parsing; Checking for a 
triangle count of at least one before returning(1). It must find at 
least one valid 'triangle' or 'smooth_triangle' internal to the first 
block-internal token(1).

(1) - Invalid triangles are simply ignored which could lead to confusing 
messages on &amp;quot;junk&amp;quot; text. The invalid triangles should probably be 
counted and reported once on exit - as a warning - if the count larger 
than 0.

(1+) If there are no valid triangles at the time an unknown token is 
seen, the token itself should be the error - not that there are no valid 
triangles.

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 28 Dec 2020 14:47:39 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate]  Wavefront Import [1939 days 18 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

Ref : &amp;lt;http://wiki.povray.org/content/Reference_Talk:Mesh&amp;gt;

&amp;quot;New to version 3.7.1 support has been added to allow importing 
Wavefront (OBJ) files.&amp;quot; With the given example

mesh {
   obj &amp;quot;file_name.obj&amp;quot;
   texture_list {
     &amp;quot;Foo&amp;quot; texture { MyTexture }
     &amp;quot;Bar&amp;quot; material { MyMaterial }
     prefix &amp;quot;Tx&amp;quot;
     suffix &amp;quot;_&amp;quot;
   }
   inside_vector y
}

and with the latest version of MacPOV, this results in the error :
&amp;quot;Parse Error: No triangles in triangle mesh&amp;quot;.


The &amp;quot;file_name.obj&amp;quot; file contains only geometric vertex list and faces 
elements list. No triangle because it's and OBJ file 
&amp;lt;https://en.wikipedia.org/wiki/Wavefront_.obj_file&amp;gt;.
The file open well with Wings3D and Meshlab.

So, implemented or not ?
Regards





-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Dec 2020 15:22:10 GMT</pubDate>
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	</item>
	<item>
		<title>[Francois LE COAT] Merry Christmas [1942 days 13 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Here is a clip wishing a Merry Christmas, thinking about New Year...

&amp;lt;http://eureka.atari.org/pacman.mov&amp;gt; in QuickTime format
&amp;lt;http://eureka.atari.org/pacman.mp4&amp;gt; in MPEG4 format
&amp;lt;http://eureka.atari.org/pacman.ogg&amp;gt; in OGG Vorbis format

The Pac-Man character that is present, was 40 years old in 2020,
and was built on my ATARI computers long time ago. All the scene
was designed on these machines. But it was rendered with POV-Ray
on Macintosh, and realized with QuickTime. MP4 and OGG formats,
thanks to `ffmpeg` under MacPorts.

I wish that it will remind you about past, and hope for the future =)

Regards,

-- 
Fran&amp;#231;ois LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 24 Dec 2020 20:05:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Bishopcop3]  PovRay 3.7 RC6_r3 Unofficial Macintosh PPC [2322 days 12 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Hate to resurrect an old thread, but it seems these SMP versions supporting PPC
are nowhere to be found on the internet.  Could someone post a working link, or
perhaps someone has a copy to upload?
Cheers,

Bish.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Dec 2019 21:30:01 GMT</pubDate>
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	<item>
		<title>[clipka] Re: Pov-ray 3.8 or 3.7.1 Command Line for Macint... [2613 days 23 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Am 22.02.2019 um 10:37 schrieb clipka:

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; vfe.cpp:612:35: error: declaration of &amp;#226;&amp;#128;&amp;#152;virtual&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; vfe::VirtualFrontEnd::~VirtualFrontEnd() noexcept (false)&amp;#226;&amp;#128;&amp;#153; has a &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; different&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; exception specifier&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;#194;&amp;#160; VirtualFrontEnd::~VirtualFrontEnd()&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
^&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In file included from vfe.cpp:43:0:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; vfe.h:222:15: error: from previous declaration &amp;#226;&amp;#128;&amp;#152;virtual&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; vfe::VirtualFrontEnd::~VirtualFrontEnd() noexcept (true)&amp;#226;&amp;#128;&amp;#153;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
virtual ~VirtualFrontEnd() ;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
^&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make[2]: *** [vfe.o] Error 1&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make[1]: *** [all-recursive] Error 1&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make: *** [all] Error 2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Now this looks like an actual issue in the POV-Ray source code, and I'll &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; look into it.&lt;/span&gt;

I'm not exactly sure why this is happening; can you try changing the 
lines in question to

     VirtualFrontEnd::~VirtualFrontEnd() noexcept

and

     virtual ~VirtualFrontEnd() noexcept;

respectively and let me know what that does?


BTW, what version of g++ are you using now?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Feb 2019 10:18:00 GMT</pubDate>
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		<title>[clipka] Re: Pov-ray 3.8 or 3.7.1 Command Line for Macint... [2614 days and 3 minutes ago]</title>
		<description>
&lt;pre&gt;Am 22.02.2019 um 06:09 schrieb Jake:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Jake&amp;quot; &amp;lt;jak###&amp;nbsp;[at]&amp;nbsp;student&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;curtin&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;au&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've tried your suggestions for upgrading x-code and gcc without any success.&lt;/span&gt;

At the moment it may not be about having success, but about making 
progress. There's a huge difference there.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I tried using clang I got the following error message:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Undefined symbols for architecture x86_64:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    &amp;quot;pov::BoundingTask::BoundingTask(std::__1::shared_ptr&amp;lt;pov::BackendSceneData&amp;gt;,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unsigned int, unsigned long)&amp;quot;, referenced from:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;        pov::Scene::StartParser(POVMS_Object&amp;amp;) in libpovray.a(scene.o)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ld: symbol(s) not found for architecture x86_64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clang: error: linker command failed with exit code 1 (use -v to see invocation)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make[2]: *** [povray] Error 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make[1]: *** [all-recursive] Error 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make: *** [all] Error 2&lt;/span&gt;

This is a linker error; such errors are typically secondary in nature 
(unless they reference library functions, but this is about a genuine 
POV-Ray function), caused by earlier compiler errors.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When compiling with gcc I get the error:&lt;/span&gt;

Are you still getting those &amp;quot;couldn&amp;#226;&amp;#128;&amp;#153;t understand kern.osversion&amp;quot; 
warnings? If not, we're definitely getting somewhere:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; vfe.cpp:612:35: error: declaration of &amp;#226;&amp;#128;&amp;#152;virtual&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; vfe::VirtualFrontEnd::~VirtualFrontEnd() noexcept (false)&amp;#226;&amp;#128;&amp;#153; has a
different&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; exception specifier&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   VirtualFrontEnd::~VirtualFrontEnd()&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                     ^&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In file included from vfe.cpp:43:0:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; vfe.h:222:15: error: from previous declaration &amp;#226;&amp;#128;&amp;#152;virtual&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; vfe::VirtualFrontEnd::~VirtualFrontEnd() noexcept (true)&amp;#226;&amp;#128;&amp;#153;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         virtual ~VirtualFrontEnd() ;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                 ^&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make[2]: *** [vfe.o] Error 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make[1]: *** [all-recursive] Error 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make: *** [all] Error 2&lt;/span&gt;

Now this looks like an actual issue in the POV-Ray source code, and I'll 
look into it.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I found something for the x86_64 error about switching between libstdc++ and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; libc++ by using -stdlib=libc++ as a flag somewhere in the makefile; however I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; don't want to mess with the makefile unless you think it may help (I'm not even&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sure where to place that line in the makefile).&lt;/span&gt;

I don't think the error messages you're seeing with clang are related to 
the standard libs, but it might be worth trying.

Such settings are usually injected into the makefile via the 
`./configure` script, either via `CXXFLAGS=-stdlib=libc++` or 
`LDFLAGS=-stdlib=libc++`; not sure which of the two you'll need, I 
suspect the former. In that case you'd use either:

     export CXXFLAGS=&amp;quot;-stdlib=libc++&amp;quot;
     ./configure ...

or:

     ./configure CXXFLAGS=&amp;quot;-stdlib=libc++&amp;quot; ...

This will then automatically weave the options into the makefile at the 
proper places.

`LDFLAGS` would work in the same manner, but is for linker flags rather 
than compiler flags.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Feb 2019 09:37:51 GMT</pubDate>
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	<item>
		<title>[Jake] Re: Pov-ray 3.8 or 3.7.1 Command Line for Macint... [2614 days 4 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Jake&amp;quot; &amp;lt;jak###&amp;nbsp;[at]&amp;nbsp;student&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;curtin&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;au&amp;gt; wrote:
I've tried your suggestions for upgrading x-code and gcc without any success.
When I tried using clang I got the following error message:

Undefined symbols for architecture x86_64:
  &amp;quot;pov::BoundingTask::BoundingTask(std::__1::shared_ptr&amp;lt;pov::BackendSceneData&amp;gt;,
unsigned int, unsigned long)&amp;quot;, referenced from:
      pov::Scene::StartParser(POVMS_Object&amp;amp;) in libpovray.a(scene.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [povray] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2


When compiling with gcc I get the error:

vfe.cpp:612:35: error: declaration of &amp;#145;virtual
vfe::VirtualFrontEnd::~VirtualFrontEnd() noexcept (false)&amp;#146; has a different
exception specifier
 VirtualFrontEnd::~VirtualFrontEnd()
                                   ^
In file included from vfe.cpp:43:0:
vfe.h:222:15: error: from previous declaration &amp;#145;virtual
vfe::VirtualFrontEnd::~VirtualFrontEnd() noexcept (true)&amp;#146;
       virtual ~VirtualFrontEnd() ;
               ^
make[2]: *** [vfe.o] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2


I found something for the x86_64 error about switching between libstdc++ and
libc++ by using -stdlib=libc++ as a flag somewhere in the makefile; however I
don't want to mess with the makefile unless you think it may help (I'm not even
sure where to place that line in the makefile).
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Feb 2019 05:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Jake] Re: Pov-ray 3.8 or 3.7.1 Command Line for Macint... [2614 days 7 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Hi, this is a little off topic but I've just noticed that I can't see the
message I posted in reply to your first message, nor can I see the reply to my
latest message, when I click on the thread it says there is only 2 messages even
though on the support page the thread has a (4) next to it. Do you know where I
can access the rest of the thread? If necessary please use my email:
jak###&amp;nbsp;[at]&amp;nbsp;student&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;curtin&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;au  Sorry for the inconvenience.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Feb 2019 02:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Pov-ray 3.8 or 3.7.1 Command Line for Macint... [2615 days 1 hour and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Am 21.02.2019 um 04:59 schrieb Jake:

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.10013324&lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As for this version, I can run the same configure command as above without the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; freetype flag and the configure program runs with no issues; however, running&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'make check' produces the following error:&lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; g++: warning: couldn&amp;#226;&amp;#128;&amp;#153;t understand kern.osversion
&amp;#226;&amp;#128;&amp;#152;17.7.0&lt;/span&gt;
...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This then loops for too many times for me to count before eventually failing to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; install.&lt;/span&gt;

Does it fail to &amp;quot;make install&amp;quot;, does it fail to &amp;quot;make check&amp;quot;, or does it 
even fail to &amp;quot;make&amp;quot;?

You've only quoted warning messages, but in case of a failure you should 
also get some genuine error messages; can you post those?

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you have any ideas as to what could fix this I'd greatly appreciate it.&lt;/span&gt;

According to the internerds, the warning messages you get seem to 
indicate that your development tools are outdated; people suggest 
updating those, and in that context the followng commands are mentioned 
(either of these may work):

     xcode-select --install

     brew upgrade gcc

     brew upgrade gcc49

(Presumably the `49` in `gcc49` is a version number so you may need to 
adapt this to your case.)

Also, you seem to be using gcc, while we're using clang in our tests 
instead, which to the best of my knowledge is the &amp;quot;native&amp;quot; C/C++ 
compiler on Mac OS X. (IIRC we did have trouble getting gcc to work, too.)

You should be able to set this up by invoking

     export CXX=clang++

before running the `./configure` script. Alternatively, I think it 
should also be possible to pass `CXX=clang++` as a parameter to the 
`./configure` script.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Feb 2019 07:54:26 GMT</pubDate>
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	<item>
		<title>[Jake] Re: Pov-ray 3.8 or 3.7.1 Command Line for Macint... [2615 days 5 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 19.02.2019 um 07:03 schrieb Jake:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I've been trying to install pov-ray from the command line for my Macintosh (High&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Sierra 10.13.6)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is that &amp;quot;_install from_ the command line&amp;quot; or &amp;quot;install to _run from_ the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; command line&amp;quot;?&lt;/span&gt;

I'm attempting to run from the command line, but it seems to do so I'll also
need to install from the command line.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tests are currently run with Mac OS X 10.13.3, Apple LLVM version 9.1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (clang-902.0.39.2) amd XCode 9.4.1.&lt;/span&gt;

I'm running Mac OS X 10.13.6, Apple LLVM version 10.0.0 and XCode 10.1

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On the test system we do not need to install any extra packages, except&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for homebrew `freetype` for the semi-experimental v3.8.0-x.freetype&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; versions.&lt;/span&gt;

For the freetype install you suggested I was able to get prebuild.sh to run
fine; I then tried the following compile options which ran through the ./compile
program:

../configure COMPILED_BY=Jake --disable-dependency-tracking --without-libsdl
--without-x --with-libfreetype=/usr/local/Cellar/freetype/2.9.1

This produced the following error:

checking for pkg-config... no
checking for OpenEXR's pkg-config... not found
configure: WARNING: all program features using the OpenEXR library are disabled
checking whether to use the FreeType library... yes
checking for pkg-config... no
checking for FreeType's include path... ./configure: line 11406: pkg-config:
command not found
checking for library containing FT_Init_FreeType... no
configure: error: cannot find a suitable FreeType library

I also tried removing the /2.9.1 and /freetype/2.9.1 parts of the above
../compile line after encountering the above error but I still received the same
error. I'm not sure why this is occuring as 'brew info freetype' gives the
install path as /usr/local/Cellar/freetype/2.9.1 and if I don't specify a path
to freetype I still encounter the above error.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I recommend you try this version (download the source code package):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.10013324&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and let us know what (if any) problems you encounter, so that we can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; improve on our build process. The v3.7.0.8 homebrew formula may hold&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some relevant secrets:&lt;/span&gt;

As for this version, I can run the same configure command as above without the
freetype flag and the configure program runs with no issues; however, running
'make check' produces the following error:

/Applications/Xcode.app/Contents/Developer/usr/bin/make  all-recursive
Making all in source
g++ -std=gnu++11 -DHAVE_CONFIG_H -I. -I..  -I../unix/povconfig -I..
-I../platform/unix -I../platform/x86 -I../unix -I../vfe -I../vfe/unix -pthread
-I/usr/local/include  -pipe -Wno-multichar -Wno-write-strings
-fno-enforce-eh-specs -Wno-non-template-friend -s -O3 -ffast-math -march=native
-pthread -c -o backend/bounding/boundingtask.o backend/bounding/boundingtask.cpp
g++: warning: couldn&amp;#146;t understand kern.osversion &amp;#145;17.7.0
&amp;lt;stdin&amp;gt;:1:11: warning: section &amp;quot;__textcoal_nt&amp;quot; is deprecated
        .section __TEXT,__textcoal_nt,coalesced,pure_instructions
                 ^      ~~~~~~~~~~~~~
&amp;lt;stdin&amp;gt;:1:11: note: change section name to &amp;quot;__text&amp;quot;
        .section __TEXT,__textcoal_nt,coalesced,pure_instructions
                 ^      ~~~~~~~~~~~~~
&amp;lt;stdin&amp;gt;:152:11: warning: section &amp;quot;__textcoal_nt&amp;quot; is deprecated
        .section __TEXT,__textcoal_nt,coalesced,pure_instructions

This is followed by many more similar &amp;lt;stdin&amp;gt; warnings and then:

g++ -std=gnu++11 -DHAVE_CONFIG_H -I. -I..  -I../unix/povconfig -I..
-I../platform/unix -I../platform/x86 -I../unix -I../vfe -I../vfe/unix -pthread
-I/usr/local/include  -pipe -Wno-multichar -Wno-write-strings
-fno-enforce-eh-specs -Wno-non-template-friend -s -O3 -ffast-math -march=native
-pthread -c -o backend/control/benchmark.o backend/control/benchmark.cpp
g++: warning: couldn&amp;#146;t understand kern.osversion &amp;#145;17.7.0

This then loops for too many times for me to count before eventually failing to
install.

If you have any ideas as to what could fix this I'd greatly appreciate it.

Thanks again for your help
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Feb 2019 04:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Pov-ray 3.8 or 3.7.1 Command Line for Macint... [2617 days and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Am 19.02.2019 um 07:03 schrieb Jake:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've been trying to install pov-ray from the command line for my Macintosh (High&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sierra 10.13.6)&lt;/span&gt;

Is that &amp;quot;_install from_ the command line&amp;quot; or &amp;quot;install to _run from_ the 
command line&amp;quot;?

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and have had little succes with any version other than 3.7 which&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was able to install through homebrew. I was wondering if there will be a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; command line release of version 3.7.1 or 3.8 for Macintosh in the near future as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a program called Ovito that requires either 3.7.1 or above to produce&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; omni&amp;#194;&amp;#173;directional stereo projection images.&lt;/span&gt;

POV-Ray v3.8.0-alpha for Unix (which is a program designed to run from 
the command line) _should_ build fine on Mac OS X using the official 
Unix build process (which is also run from the command line) - this is 
tested automatically whenever new changes are submitted to the official 
repo.

Tests are currently run with Mac OS X 10.13.3, Apple LLVM version 9.1.0 
(clang-902.0.39.2) amd XCode 9.4.1.

On the test system we do not need to install any extra packages, except 
for homebrew `freetype` for the semi-experimental v3.8.0-x.freetype 
versions.

I recommend you try this version (download the source code package):

https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.10013324

and let us know what (if any) problems you encounter, so that we can 
improve on our build process. The v3.7.0.8 homebrew formula may hold 
some relevant secrets:

https://github.com/Homebrew/homebrew-core/blob/master/Formula/povray.rb


If the problems you encounter are related to linking with the boost 
libraries, there's good news: I just happen to have completed changes 
that do away with this requirement. (We still need boost, but we don't 
need to link to it.)

Unfortunately, the first v3.8.0-alpha development release with these 
properties (v3.8.0-alpha.10064268) fails to build in certain scenarios, 
but a fix for that problem is already included in the latest 
v3.8.0-x.freetype release (just a few minutes old):

https://github.com/POV-Ray/povray/releases/tag/v3.8.0-x.freetype.3

You'll need the `freetype` homebrew package for this.


Alternatively, there is Yvo's semi-official dedicated Mac version, which 
comes with a GUI. But whether it can be installed and/or run from the 
command-line (whatever it is you actually need) is beyond my knowledge.


Last not least, you can of course wait for the Homebrew people to 
support POV-Ray v3.8.0, but I guess is that won't happen until v3.8.0 is 
officially released.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 19 Feb 2019 09:26:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Jake] Pov-ray 3.8 or 3.7.1 Command Line for Macintosh [2617 days 3 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I've been trying to install pov-ray from the command line for my Macintosh (High
Sierra 10.13.6) and have had little succes with any version other than 3.7 which
I was able to install through homebrew. I was wondering if there will be a
command line release of version 3.7.1 or 3.8 for Macintosh in the near future as
I have a program called Ovito that requires either 3.7.1 or above to produce
omni&amp;#173;directional stereo projection images.

Any help would be greatly appreciated, thank you.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 19 Feb 2019 06:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Fwd: Stack Size Testers Wanted [2619 days 7 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Am 16.02.2019 um 16:17 schrieb William F Pokorny:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've attached an attractors.zip file to a comment to the github issue:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/POV-Ray/povray/issues/239&lt;/span&gt;

Thanks - yes, that seems to be the right stuff for testing this.

To reduce parsing and rendering time, I'm testing a slightly modified 
version with 100 instead of 1000 iterations, i.e.:

clifford (1.6,1.9, 0.5,-1.4, -0.4,-0.1, -1.6,1.8, 100, 0.0005, 0.00375, 
cliff_mat, cliff_trans)


On my Windows machine and the x64 Debug version (which should be a bit 
more memory-hungry than the others), I've just compared commit accc779d 
(which did away with the `FixedSimpleVector`, back in 2017-11-10) with 
the commit immediately before, with the following results:

- Before: Required a POV_THREAD_STACK_SIZE of 2 MiB.
- After: Requires a lousy 16 kiB.

I also ran the last test with 1000 iterations just for giggles, with the 
same result: 16 kiB was still sufficient.


I also see no trouble with the Sturmian root solver at 16 kiB (tested 
with `objects/torus1.pov` sample scene, with `sturm` added to torus 
definitions).


So, bottom line: Judging from this first test, even OS X's 512 kiB 
should be enough for everybody now ;)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 17 Feb 2019 01:53:51 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Fwd: Stack Size Testers Wanted [2619 days 12 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Am 16.02.2019 um 16:17 schrieb William F Pokorny:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This leads to me close with being somewhat worried about the suggested &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; test size of 512KB.&lt;/span&gt;

The &amp;quot;target&amp;quot; size of 512 kiB is an invariant - that's the per-thread 
stack size we would get on OS X by default.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We still have some largish stack allocations - the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sturm solver when we increased the max order from 15 to 35(why ?) in &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; v3.7 now causes a 600KB plus (??? don't recall exactly) allocation on &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the stack - at a considerable performance penalty I'll add(1) - no &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; matter the actual incoming equation order. This alone might cause your &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; suggested size of 512KB to fail. Well, except perhaps on windows where &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; presumably splitting still in place.&lt;/span&gt;

Where would those 600 kB be allocated?

The only out-of-the-ordinary local variable I see in all of the 
polynomial solver code is `sseq` in `polysolve()`, which is 36 elements 
of type `polynomial`, which in turn consists of 1 integer and 36 
doubles. That's about 10 kB, not 600.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (1) - My C++ ish attempts to address this have all been really slow or &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not worked at all when I try to get fancy/fast with raw memory &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; allocations and pointers.&lt;/span&gt;

If the variable is local to a function that is guaranteed to never be 
called recursively, the easiest solution to guarantee speedy allocation 
and not hogging the stack is to change the variable declaration to 
`thread_local`. This is essentially the same as `static`, but with each 
thread having its own copy of the variable.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C and some C++ compilers (IBM's XLC being one) &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; support the needed dynamic structure array-size allocation mechanism &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with high performance. This a reason - among others - why I'm toying &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some with taking the common solver code back to straight C. We will &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; soon, I think? - move to a mixed C++/C mode in picking up FreeType &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; which, as I remember, is actually a C library - so perhaps not so crazy.&lt;/span&gt;

Veto to that: All of POV-Ray should be valid C++11 code, so that POV-Ray 
can be compiled with only a single C++ compiler. 3rd party libraries are 
another matter; we expect those to be present in binary form (except on 
Windows, where we expect their source code to be compatible with MSVC's 
dialect of C/C++), and the headers of modern C libs are almost 
invariably designed as hybrid C/C++ headers, in the sense that they use 
pre-processor features to behave as either C or C++ code, depending on 
the compiler used.

There is currently only one genuine C source file ihn POV-Ray proper, 
namely `povms.c`, and even that one is designed as a C/C++ hybrid and 
compiled by including it from a `.cpp` file. (The rationale for this C 
file's existence being that it - in theory - allows 3rd party genuine C 
programs to drive the POV-Ray back-end via POVMS.)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 16 Feb 2019 21:39:11 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Some simple testing needed [2619 days 17 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13/02/2019 &amp;#195;&amp;#160; 20:53, clipka a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi folks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can a few of you folks please run the following little program on your &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; computers and report the time it takes to run?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;lt;chrono&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;lt;thread&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;lt;iostream&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; inline void Delay(unsigned int msec)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
std::this_thread::sleep_for(std::chrono::milliseconds(msec));&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; int main()&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; int count =&amp;#194;&amp;#160; 1000;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; for (int i = 0; i &amp;lt; count; ++i)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
Delay(1);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; std::cout &amp;lt;&amp;lt; &amp;quot;Done.&amp;quot; &amp;lt;&amp;lt; std::endl;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Windows Subsystem For Linux I see results like the following:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; real&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; 0m1.782s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; 0m0.000s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; 0m0.000s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But as I presume this is using the Windows scheduler, I expect that &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; genuine Linux systems may behave differently, and I'm also interested in &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other platforms (Mac, maybe BSD if some of you folks are using that, or &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; actually any system you can get your hands on.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have also reason to believe that results may differ between compilers. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Using g++ 5.4.0 here.&lt;/span&gt;

my little contribution on Mac Intel i5 - 2,7 Ghz.

g++ -v :
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr 
--with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1
Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin13.4.0
Thread model: posix

uname -v :
Darwin Kernel Version 13.4.0: Mon Jan 11 18:17:34 PST 2016; 
root:xnu-2422.115.15~1/RELEASE_X86_64


result :

	real	0m1.239s
	user	0m0.009s
	sys	0m0.019s






-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 16 Feb 2019 15:56:44 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: Fwd: Stack Size Testers Wanted [2619 days 18 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/15/19 7:44 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Forgot to cross-post to `povray.beta-test`:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -------- Weitergeleitete Nachricht --------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Betreff: Stack Size Testers Wanted&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Datum: Sat, 16 Feb 2019 01:40:46 +0100&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Von: clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Newsgruppen: povray.macintosh&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi folks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm looking for guinea pigs for a particular test.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here's the background:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A while ago we (well, some of you) were having issues with crashes due &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to insufficient thread stack size on Mac OS X, or in one case even on &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Linux; we solved these issues with a workaround to override the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; per-thread stack size (or, in the Linux case, increase that override).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
...

I've attached an attractors.zip file to a comment to the github issue:

https://github.com/POV-Ray/povray/issues/239

which is a related open issue. One which should be closed if recent 
updates have better addressed the problem.

The zip contains a set of test cases from ThH (Thorsten) at the bottom 
should others want to test in their environment(s). Two or more of which 
failed still after the updates in early 2017. Third down being one of 
these.

These now all run cleanly for me. Ubuntu 18.04 at master (v38) at commit 
054e75c.

And 3rd fails still for me going back to v3.71 release branch at commit 
9808f53 (Jun 24 2017 with updates).

Christoph, Remember we at some point ran across some information 
suggesting windows runs with stack monitoring and splitting/growing the 
stack. Perhaps why windows could always run with a smaller stack and why 
we never saw such fails on windows. Stack splitting as needed due growth 
could be turned on with the gnu compiler - at a performance hit. This 
suggested we might want to turn off such splitting in windows for a 
performance gain. All two year old looks though, and nothing ever tried 
as far as I know, so who knows how things stand today. If just a windows 
compiler setting for you though, might be worth just trying a windows 
compile with splitting off if we are in good shape thread-stack size 
wise.

This leads to me close with being somewhat worried about the suggested 
test size of 512KB. We still have some largish stack allocations - the 
sturm solver when we increased the max order from 15 to 35(why ?) in 
v3.7 now causes a 600KB plus (??? don't recall exactly) allocation on 
the stack - at a considerable performance penalty I'll add(1) - no 
matter the actual incoming equation order. This alone might cause your 
suggested size of 512KB to fail. Well, except perhaps on windows where 
presumably splitting still in place.

I did not run master with 512KB as you suggested or a clang compile with 
the current larger default. I'm focused elsewhere at the moment and 
changes to the more common headers are painfully slow for me to compile 
and try.

Bill P.

(1) - My C++ ish attempts to address this have all been really slow or 
not worked at all when I try to get fancy/fast with raw memory 
allocations and pointers. C and some C++ compilers (IBM's XLC being one) 
support the needed dynamic structure array-size allocation mechanism 
with high performance. This a reason - among others - why I'm toying 
some with taking the common solver code back to straight C. We will 
soon, I think? - move to a mixed C++/C mode in picking up FreeType 
which, as I remember, is actually a C library - so perhaps not so crazy.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 16 Feb 2019 15:17:34 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c68298e%241%40news.povray.org%3E/#%3C5c68298e%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] Stack Size Testers Wanted [2620 days 9 hours ago]</title>
		<description>
&lt;pre&gt;Hi folks,

I'm looking for guinea pigs for a particular test.


Here's the background:

A while ago we (well, some of you) were having issues with crashes due 
to insufficient thread stack size on Mac OS X, or in one case even on 
Linux; we solved these issues with a workaround to override the 
per-thread stack size (or, in the Linux case, increase that override).

In the meantime, some changes have been made to the code which should 
have reduced POV-Ray's stack requirements, so my hope is that the 
workaround is no longer necessary - which would be great news, because 
we could get rid of the entire boost thread library.


Here's where you come in:

If you have ever experienced problems related to the thread stack size, 
and still have a scene available that ran into these issues, then I'd 
like to enlist your help.

@dick balaska:

I'm not sure if you're aware, but I know you were affected; see your 
post on 2017-02-12 in povray.beta-test titled &amp;quot;crash in origin/master&amp;quot; 
(http://news.povray.org/povray.beta-test/thread/%3C58a1e32f%241%40news.povray.org%3E/)


Here's what I'd like you to do:


(1) Reproduce the old problem and workaround [optional]

- Grab the source code of a sufficiently OLD v3.8.0-alpha (BEFORE 
v3.8.0-alpha.9436902; anything built BEFORE December 2017 should do), 
v3.7.1-alpha/beta or even the latest v3.7.0.

- In the file `source/backend/configbackend.h`, place the following 
lines at the end of the file:

     #undef POV_THREAD_STACK_SIZE
     #define POV_THREAD_STACK_SIZE (512 * 1024) // 512 KiB

- Build POV-Ray.

- Run whatever scene you remember crashing on you.

- Verify that the scene does indeed crash. (If not, your scene does not 
seem to be a suitable test candidate.)

- If you want to go the extra mile, increase POV_THREAD_STACK_SIZE to 
see at which size the scene ceases to crash. (I recommend doubling the 
value; you shouldn't have to go any further than 8*1024*1024.)


(2) Test whether the workaround is still required

- Grab the source code of a sufficiently NEW v3.8.0-alpha (AT LEAST 
v3.8.0-alpha.9436902 or newer; anything built in 2018 or 2019 should do; 
I'd recommend the newest tagged alpha though).

- Apply the same changes to `source/backend/configbackend.h` as 
described above.

- Build POV-Ray.

- Run your test scene.

- Observe whether the scene crashes or not.

- If you want to go the extra mile, change POV_THREAD_STACK_SIZE to see 
at which size the behaviour changes: If the scene crashes, increase the 
value until it ceases to; if the scene does not crash, decrease the 
value until it does. (I recommend doubling / halving the value.)


(3) Report your observations.


Your help is very much appreciated!
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 16 Feb 2019 00:40:46 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c675c0e%241%40news.povray.org%3E/#%3C5c675c0e%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] Re: Some simple testing needed [2620 days 16 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Am 15.02.2019 um 08:40 schrieb ingo:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compiling with the wrong compiler and wrong option creates no errors and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a program that won't run but you don't notice because the test file test&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is not called but test (check file types and compare values) that is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; already present on the system...&lt;/span&gt;

Oh yeah - that's a good one :)

Even better than trying to judge the run-time performance of certain 
code under optimization, and typing `g++ -o3 -ffast-math -o test 
test.cpp` instead of `g++ -O3 -ffast-math -o test test.cpp`...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But, the proper results are in:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; FreeBSD Clang 6.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Delay 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0.000u 0.005s 0:01.07 0.0%      0+0k 2+0io 0pf+0w&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Delay 10&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0.000u 0.006s 0:10.64 0.0%      0+0k 6+0io 15pf+0w&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Delay 100&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0.000u 0.005s 1:46.24 0.0%      0+0k 2+0io 0pf+0w&lt;/span&gt;

That's 1.07 ms, 10.64 ms and 106.24 ms, respectively, which makes a lot 
more sense :)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mingwin g++.exe (Rev1, Built by MSYS2 project) 8.2.1 20181207&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Delay 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; real    0m15.822s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user    0m0.000s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys     0m0.015s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Delay 10&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; real    0m15.759s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user    0m0.000s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys     0m0.031s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Delay 100&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; real    1m49.566s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user    0m0.015s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys     0m0.031s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ingo&lt;/span&gt;

That, too, makes sense, and indicates that MinGW has a minimum wait of 
ca. 15 ms (on average at any rate). Which is fine, as C++11 allows 
implementations to wait longer than requested (but not less).
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 15 Feb 2019 16:42:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Some simple testing needed [2620 days 17 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13/02/2019 &amp;#195;&amp;#160; 20:53, clipka a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But as I presume this is using the Windows scheduler, I expect that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; genuine Linux systems may behave differently, and I'm also interested in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other platforms (Mac, maybe BSD if some of you folks are using that, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; actually any system you can get your hands on.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have also reason to believe that results may differ between compilers.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Using g++ 5.4.0 here.&lt;/span&gt;

$ lsb_release -a
No LSB modules are available.
Distributor ID:	Ubuntu
Description:	Ubuntu 18.10
Release:	18.10
Codename:	cosmic

====

For gcc:

$ time ./a.out
Done.

real	0m1,096s
user	0m0,000s
sys	0m0,015s

$ g++ --version
g++ (Ubuntu 8.2.0-7ubuntu1) 8.2.0
Copyright (C) 2018 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.


====

For icpc:

$ time ./a.out
Done.

real	0m1,094s
user	0m0,000s
sys	0m0,015s

$ icpc --version
icpc (ICC) 19.0.1.144 20181018
Copyright (C) 1985-2018 Intel Corporation.  All rights reserved.


====

For clang:

$ time ./a.out
Done.

real	0m1,094s
user	0m0,015s
sys	0m0,000s

$ clang++ --version
clang version 7.0.0-3 (tags/RELEASE_700/final)
Target: x86_64-pc-linux-gnu
Thread model: posix
InstalledDir: /usr/bin
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 15 Feb 2019 16:36:55 GMT</pubDate>
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	</item>
	<item>
		<title>[ingo] Re: Some simple testing needed [2621 days 2 hours ago]</title>
		<description>
&lt;pre&gt;in news:&lt;a href=&quot;/&lt;5c65ee33$1@news.povray.org&gt;&quot;&gt;5c65ee33$1@news.povray.org&lt;/a&gt; clipka wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; _totally_ bonkers&lt;/span&gt;

Take a deep breath.
You have been warned, 
compiling with the wrong compiler and wrong option creates no errors and 
a program that won't run but you don't notice because the test file test 
is not called but test (check file types and compare values) that is 
already present on the system...

But, the proper results are in:

FreeBSD Clang 6.0
Delay 1
0.000u 0.005s 0:01.07 0.0%      0+0k 2+0io 0pf+0w

Delay 10
0.000u 0.006s 0:10.64 0.0%      0+0k 6+0io 15pf+0w

Delay 100
0.000u 0.005s 1:46.24 0.0%      0+0k 2+0io 0pf+0w


Mingwin g++.exe (Rev1, Built by MSYS2 project) 8.2.1 20181207
Delay 1
real    0m15.822s
user    0m0.000s
sys     0m0.015s

Delay 10
real    0m15.759s
user    0m0.000s
sys     0m0.031s

Delay 100
real    1m49.566s
user    0m0.015s
sys     0m0.031s

ingo
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 15 Feb 2019 07:40:37 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3CXnsA9F75844219D1seed7%40news.povray.org%3E/#%3CXnsA9F75844219D1seed7%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] Re: Some simple testing needed [2621 days 11 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Am 14.02.2019 um 08:15 schrieb ingo:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in news:&lt;a href=&quot;/&lt;5c64a63c$1@news.povray.org&gt;&quot;&gt;5c64a63c$1@news.povray.org&lt;/a&gt; clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;EEeeks!&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; delay 1000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; % time test&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0.000u 0.001s 0:00.00 0.0%      0+0k 2+0io 0pf+0w&lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; delay 100&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; real    0m0.064s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user    0m0.015s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys     0m0.015s&lt;/span&gt;

Now that seems _totally_ bonkers. Can you add some output to the loop, 
say `cout &amp;lt;&amp;lt; i &amp;lt;&amp;lt; endl`, to make sure the compiler isn't just optimizing 
away the entire loop?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 14 Feb 2019 22:39:47 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c65ee33%241%40news.povray.org%3E/#%3C5c65ee33%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[ingo] Re: Some simple testing needed [2622 days 2 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;in news:&lt;a href=&quot;/&lt;5c64a63c$1@news.povray.org&gt;&quot;&gt;5c64a63c$1@news.povray.org&lt;/a&gt; clipka wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;EEeeks!&amp;quot;&lt;/span&gt;

FreeBSD

delay 10
% time test
0.000u 0.001s 0:00.00 0.0%      0+0k 2+0io 0pf+0w

delay 100
% time test
0.000u 0.001s 0:00.00 0.0%      0+0k 2+0io 0pf+0w

delay 1000
% time test
0.000u 0.001s 0:00.00 0.0%      0+0k 2+0io 0pf+0w


Mingwin

delay 10
real    0m0.143s   
user    0m0.000s   
sys     0m0.000s   

real    0m0.068s
user    0m0.000s
sys     0m0.046s


delay 100
real    0m0.064s
user    0m0.015s
sys     0m0.015s
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 14 Feb 2019 07:15:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Tor Olav Kristensen] Re: Some simple testing needed [2622 days 10 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi folks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can a few of you folks please run the following little program on your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; computers and report the time it takes to run?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;...&lt;/span&gt;

tok@ava:~$ g++ test.cpp -o test

tok@ava:~$ time ./test
Done.

real 0m1,083s
user 0m0,008s
sys 0m0,015s

tok@ava:~$ g++ --version
g++ (Ubuntu 7.3.0-27ubuntu1~18.04) 7.3.0
Copyright (C) 2017 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

tok@ava:~$ grep &amp;quot;model name&amp;quot; /proc/cpuinfo
model name : Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
model name : Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
model name : Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
model name : Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz

tok@ava:~$ lsb_release -d
Description: Ubuntu 18.04.2 LTS

--
Tor Olav
http://subcube.com
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Feb 2019 23:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Some simple testing needed [2622 days 10 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;EEeeks!&amp;quot; for both the FreeBSD and MinGW results (not your fault obviously).

Can you try again with a `Delay(10)` and `Delay(100)` to see what 
happens? And if they behave nicely (i.e. give results of 10s upward and 
100s upward, respectively), can you spare some time and try to figure 
out what the &amp;quot;sweet spot&amp;quot; is?

In case you're curious what I'm doing: I'm testing whether 
`std::this_thread::sleep_for()` is - as advertised by the C++11 standard 
- suitable as a portable way of waiting for _at least_ the specified 
duration. If that is the case, then `Delay(msec)` should wait for at 
least the specified number of millisconds, and thus the entire program 
(doing 1000 such invocations in a loop) should wait for at least the 
specified number of seconds.

But alas! Standards are only as good as the rigorosity by which they are 
implemented.


Am 13.02.2019 um 23:02 schrieb ingo:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in news:&lt;a href=&quot;/&lt;XnsA9F5E84C73117seed7@news.povray.org&gt;&quot;&gt;XnsA9F5E84C73117seed7@news.povray.org&lt;/a&gt; ingo wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Win with Mingwing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; $ gcc --version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gcc.exe (Rev1, Built by MSYS2 project) 8.2.1 20181207&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Copyright (C) 2018 Free Software Foundation, Inc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is free software; see the source for copying conditions.  There is NO&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PURPOSE.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; $ time test.exe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; real    0m0.065s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user    0m0.015s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys     0m0.015s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ingo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Feb 2019 23:20:28 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: Some simple testing needed [2622 days 10 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/13/19 2:53 PM, clipka wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Windows Subsystem For Linux I see results like the following:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; real&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; 0m1.782s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; 0m0.000s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; 0m0.000s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

my i7

dick@cyd:/tmp/x$ g++ foo.c
dick@cyd:/tmp/x$ time ./a.out
Done.

real	0m1.100s
user	0m0.000s
sys	0m0.018s


dick@cyd:/tmp/x$ uname -a
Linux cyd 4.15.0-45-generic #48-Ubuntu SMP Tue Jan 29 16:28:13 UTC 2019
x86_64 x86_64 x86_64 GNU/Linux

dick@cyd:/tmp/x$ g++ --version
g++ (Ubuntu 7.3.0-27ubuntu1~18.04) 7.3.0


One of my i5's

[liza:/tmp/x] g++ foo.c -std=c++11
[liza:/tmp/x] time ./a.out
Done.

real	0m1.074s
user	0m0.000s
sys	0m0.016s
[liza:/tmp/x] uname -a
Linux liza 4.4.0-142-generic #168-Ubuntu SMP Wed Jan 16 21:00:45 UTC
2019 x86_64 x86_64 x86_64 GNU/Linux
[liza:/tmp/x] g++ --version
g++ (Ubuntu 5.4.0-6ubuntu1~16.04.11) 5.4.0 20160609

-- 
dik
Rendered 1024 of 921600 pixels (0%)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Feb 2019 22:59:59 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c64a16f%241%40news.povray.org%3E/#%3C5c64a16f%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5c64a16f%241%40news.povray.org%3E/#%3C5c64a16f%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[ingo] Re: Some simple testing needed [2622 days 11 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;in news:&lt;a href=&quot;/&lt;XnsA9F5E84C73117seed7@news.povray.org&gt;&quot;&gt;XnsA9F5E84C73117seed7@news.povray.org&lt;/a&gt; ingo wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
On Win with Mingwing

$ gcc --version
gcc.exe (Rev1, Built by MSYS2 project) 8.2.1 20181207
Copyright (C) 2018 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR 
PURPOSE.

$ time test.exe

real    0m0.065s
user    0m0.015s
sys     0m0.015s

ingo
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Feb 2019 22:02:36 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3CXnsA9F5EA692BBC2seed7%40news.povray.org%3E/#%3CXnsA9F5EA692BBC2seed7%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3CXnsA9F5EA692BBC2seed7%40news.povray.org%3E/#%3CXnsA9F5EA692BBC2seed7%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[ingo] Re: Some simple testing needed [2622 days 11 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;in news:&lt;a href=&quot;/&lt;5c6475d2$1@news.povray.org&gt;&quot;&gt;5c6475d2$1@news.povray.org&lt;/a&gt; clipka wrote:

Beware, I've no clue but got some data, educate me if wrong,

% cc --version
FreeBSD clang version 6.0.0 (tags/RELEASE_600/final 326565) (based on LLVM 
6.0.0)
Target: x86_64-unknown-freebsd11.2
Thread model: posix
InstalledDir: /usr/bin

% cc -c -o test test.cc

% time test
0.000u 0.001s 0:00.00 0.0%      0+0k 2+0io 0pf+0w

ingo
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Feb 2019 21:50:09 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3CXnsA9F5E84C73117seed7%40news.povray.org%3E/#%3CXnsA9F5E84C73117seed7%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3CXnsA9F5E84C73117seed7%40news.povray.org%3E/#%3CXnsA9F5E84C73117seed7%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[jr] Re: Some simple testing needed [2622 days 13 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;hi,

clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can a few of you folks please run the following little program on your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; computers and report the time it takes to run?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;lt;chrono&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;lt;thread&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;lt;iostream&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; inline void Delay(unsigned int msec)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      std::this_thread::sleep_for(std::chrono::milliseconds(msec));&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; int main()&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      int count =  1000;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      for (int i = 0; i &amp;lt; count; ++i)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          Delay(1);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      std::cout &amp;lt;&amp;lt; &amp;quot;Done.&amp;quot; &amp;lt;&amp;lt; std::endl;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Windows Subsystem For Linux I see results like the following:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; real    0m1.782s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user    0m0.000s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys     0m0.000s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But as I presume this is using the Windows scheduler, I expect that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; genuine Linux systems may behave differently, and I'm also interested in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other platforms (Mac, maybe BSD if some of you folks are using that, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; actually any system you can get your hands on.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have also reason to believe that results may differ between compilers.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Using g++ 5.4.0 here.&lt;/span&gt;

the laptop (i3 2.3GHz):

jr@goose:46:tmp$ time ./a.out
Done.

real    0m1.109s
user    0m0.004s
sys     0m0.031s

jr@goose:47:tmp$ c++ --version
c++ (GCC) 5.5.0
Copyright (C) 2015 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

jr@goose:48:tmp$ cat /etc/slackware-version
Slackware 14.2

uses 4.4.157 kernel.


on another i3 (3.1GHz):

jr@crow:10:tmp$ time ./a.out
Done.

real    0m1.084s
user    0m0.002s
sys     0m0.010s

jr@crow:11:tmp$ c++ --version
c++ (GCC) 4.8.2
Copyright (C) 2013 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

jr@crow:12:tmp$ cat /etc/slackware-version
Slackware 14.1

uses 3.10.17 kernel.



regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Feb 2019 20:40:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5c647fef870ad94abcd610c90%40news.povray.org%3E/#%3Cweb.5c647fef870ad94abcd610c90%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5c647fef870ad94abcd610c90%40news.povray.org%3E/#%3Cweb.5c647fef870ad94abcd610c90%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Some simple testing needed [2622 days 13 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

can a few of you folks please run the following little program on your 
computers and report the time it takes to run?

--------------------------------------------------
#include &amp;lt;chrono&amp;gt;
#include &amp;lt;thread&amp;gt;
#include &amp;lt;iostream&amp;gt;

inline void Delay(unsigned int msec)
{
     std::this_thread::sleep_for(std::chrono::milliseconds(msec));
}

int main()
{
     int count =  1000;
     for (int i = 0; i &amp;lt; count; ++i)
     {
         Delay(1);
     }
     std::cout &amp;lt;&amp;lt; &amp;quot;Done.&amp;quot; &amp;lt;&amp;lt; std::endl;
}
--------------------------------------------------

On Windows Subsystem For Linux I see results like the following:

real    0m1.782s
user    0m0.000s
sys     0m0.000s

But as I presume this is using the Windows scheduler, I expect that 
genuine Linux systems may behave differently, and I'm also interested in 
other platforms (Mac, maybe BSD if some of you folks are using that, or 
actually any system you can get your hands on.)

I have also reason to believe that results may differ between compilers. 
Using g++ 5.4.0 here.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Feb 2019 19:53:54 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c6475d2%241%40news.povray.org%3E/#%3C5c6475d2%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5c6475d2%241%40news.povray.org%3E/#%3C5c6475d2%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Broken Mac OS X build - help appreciated [2624 days 14 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

Commit 5219e71c does not compile on Mac OS X, and I'm not really sure why.

The build runs into a compile error in `base/image/jpeg.cpp`, in which 
`TRUE` is passed to a JPEG lib function parameter of type `boolean`.

Now by some quirks of the include hierarchy, a header file 
`mach/boolean.h` is pulled in (apparently _after_ `&amp;lt;jpeglib.h&amp;gt;`), and 
defines `TRUE` as `1`, while JPEGlib apparently wants it to be... well, 
something else apparently, fitting the type `boolean` - whatever that 
might end up being defined as.

I'll be pushing a workaround any moment now, but I'd really like to know 
what's going on there. If someone with better access to a Mac system (or 
maybe just a different pair of Mk1 eyeballs) could have a look into 
this, I'd greatly appreciate it.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 11 Feb 2019 19:26:47 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c61cc77%241%40news.povray.org%3E/#%3C5c61cc77%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5c61cc77%241%40news.povray.org%3E/#%3C5c61cc77%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.8.0-alpha.10013324 for macintosh avai... [2651 days 17 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

Bump to 10013324

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Jan 2019 16:20:58 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c3e0869%40news.povray.org%3E/#%3C5c3e0869%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5c3e0869%40news.povray.org%3E/#%3C5c3e0869%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.8.0-alpha.10011104 for Macintosh avai... [2653 days 17 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

Simply updated to 10011104, userd-defined functions fix included.

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 13 Jan 2019 16:20:15 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c3b653f%40news.povray.org%3E/#%3C5c3b653f%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5c3b653f%40news.povray.org%3E/#%3C5c3b653f%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray Final 3.7.0.8 for Macintosh available [2695 days 23 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;- fixed a bug in the preferences panels (enable/disable options) on Mojave

Note: Runs on Mojave but DarkMode not supported
http://megapov.inetart.net/povrayunofficial_mac/finalpov.html
-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Dec 2018 10:20:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c03b1d1%40news.povray.org%3E/#%3C5c03b1d1%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5c03b1d1%40news.povray.org%3E/#%3C5c03b1d1%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.8.0-alpha.9945627 available for Macin... [2695 days 23 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;- updated to the latest Alpha version
- fixed a bug in the preferences panels (enable/disable options) on Mojave

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Dec 2018 10:17:58 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5c03b156%40news.povray.org%3E/#%3C5c03b156%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5c03b156%40news.povray.org%3E/#%3C5c03b156%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray v3.8.0-alpha.9893777 [2723 days 15 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;On 2018-10-24 01:46:43 +0000, clipka said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's been weeks since the last release, so:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9893777&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just bugfixes this time - one for jr (deleting from a dictionary), one &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for Warren (dithering), and one for our static code analysis tool &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (memory leak).&lt;/span&gt;


I will upload a new version on the website soon but for now here is a 
direct link to the archive (only excecutable):
http://megapov.inetart.net/povrayunofficial_mac/povray_downloads/Pov-Ray 
3.8.x.app.zip
Also fixed a problem with enable/disable controls (checkbox, 
textfields,..) on some dialogs (Mojave specific).


-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Nov 2018 17:49:53 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5bdf3141%40news.povray.org%3E/#%3C5bdf3141%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Unable to get Insert Menu to function in GUI [2736 days 17 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 2018-10-20 23:48:21 +0000, clipka said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 17.10.2018 um 22:03 schrieb SergePB:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Just unzipped, opened the folder and clicked on PovRay executable.  I see the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Templates, but now &amp;quot;Insert Menu&amp;quot;.  Am I missing something? Install workaround?&lt;/span&gt;

Go to the menu &amp;#226;&amp;#128;&amp;#156;POVRay ..&amp;#226;&amp;#128;&amp;#157; &amp;gt;&amp;gt;
&amp;#226;&amp;#128;&amp;#156;Preferences..&amp;#226;&amp;#128;&amp;#157;
Choose the editor tab
Hit the &amp;#226;&amp;#128;&amp;#156;Insert Folder&amp;#226;&amp;#128;&amp;#157; button on the bottom of the
panel, now choose 
the &amp;#226;&amp;#128;&amp;#156;Insert Menu&amp;#226;&amp;#128;&amp;#157; folder  from the expanded archive
in the file 
selector panel.
You can also adjust the size of the images shown in the menu&amp;#226;&amp;#128;&amp;#153;s with
the 
slider &amp;#226;&amp;#128;&amp;#156;Scale insert menu images&amp;#226;&amp;#128;&amp;#157;.
Hit &amp;#226;&amp;#128;&amp;#156;Apply&amp;#226;&amp;#128;&amp;#157; or
&amp;#226;&amp;#128;&amp;#156;Ok&amp;#226;&amp;#128;&amp;#157;.
The insert menu will now be populated with the items from the &amp;#226;&amp;#128;&amp;#156;Insert

menu&amp;#226;&amp;#128;&amp;#157; folder you selected.
Only selectable when an editor window is the front most window of course.

Yvo


&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Otherwise, thanks for porting this to the Mac.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You might want to get Yvo's attention on povray.macintosh.&lt;/span&gt;

;-)

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Oct 2018 16:39:37 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5bcdfd48%40news.povray.org%3E/#%3C5bcdfd48%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5bcdfd48%40news.povray.org%3E/#%3C5bcdfd48%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: Unable to get Insert Menu to function in GUI [2738 days 9 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Am 17.10.2018 um 22:03 schrieb SergePB:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just unzipped, opened the folder and clicked on PovRay executable.  I see the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Templates, but now &amp;quot;Insert Menu&amp;quot;.  Am I missing something? Install workaround?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Otherwise, thanks for porting this to the Mac.&lt;/span&gt;

You might want to get Yvo's attention on povray.macintosh.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 Oct 2018 23:48:19 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5bcbbec3%241%40news.povray.org%3E/#%3C5bcbbec3%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5bcbbec3%241%40news.povray.org%3E/#%3C5bcbbec3%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.8.0-alpha.9844500 for Macintosh avail... [2766 days 1 hour and 8 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

- Updated to alpha. 9844500 (mode 3 anti-aliasing options in the 
preferences panel)

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 23 Sep 2018 08:33:31 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5ba74fdb%40news.povray.org%3E/#%3C5ba74fdb%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Thanks... [2772 days 16 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;On 2018-09-11 16:05:27 +0000, aeffects said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's been well over 20 years now (for me). Pov-ray has provided hours and hours&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of fun. Many thanks to those that tirelessly work to keep the program updated&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (and ported to the Mac).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks again for all your time and effort.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; David Healy&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Reno/Lake Tahoe&lt;/span&gt;

Yes, well over 20 years for me too!

And I don't know how many versions by now but I just released version 
2689 or something... ;-)



-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Sep 2018 17:11:08 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b9e8eac%40news.povray.org%3E/#%3C5b9e8eac%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b9e8eac%40news.povray.org%3E/#%3C5b9e8eac%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.8.0-alpha.9811560 for Macintosh ready [2772 days 16 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

- Updated to alpha.9811560
- added basic support for DarkMode. I will continue to update in next versions.


-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Sep 2018 16:59:57 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b9e8c0c%40news.povray.org%3E/#%3C5b9e8c0c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b9e8c0c%40news.povray.org%3E/#%3C5b9e8c0c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[aeffects] Thanks... [2777 days 13 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;It's been well over 20 years now (for me). Pov-ray has provided hours and hours
of fun. Many thanks to those that tirelessly work to keep the program updated
(and ported to the Mac).

Thanks again for all your time and effort.

David Healy
Reno/Lake Tahoe
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Sep 2018 20:10:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5b982007a7ecb086e33e68c70%40news.povray.org%3E/#%3Cweb.5b982007a7ecb086e33e68c70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5b982007a7ecb086e33e68c70%40news.povray.org%3E/#%3Cweb.5b982007a7ecb086e33e68c70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Run povray from Terminal (Command Line) [2867 days 23 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;On 2018-06-12 06:19:21 +0000, Jay said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a way to run povray from the command line in Terminal on Mac?&lt;/span&gt;
Yes, on my site you can download a compiled version:
http://megapov.inetart.net/povrayunofficial_mac/finalpov.html
&amp;quot;Download 3.7.0 command line&amp;quot;.

You can also compile it from source just like any unix version but like 
always you have to
make sure all the libraries and xcode are installed.

Yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i.e. If I ran povray from the command line, passing the .pov file as an &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; argument&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and then it run in Terminal and produces the image file?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a java application that I would like to be able to use povray to &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; generate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; images. I want to be able to programmatically run povray from my java&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; application and the only way I can think of doing this is through the command&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; line.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Jay&lt;/span&gt;


--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jun 2018 10:22:57 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b20f080%40news.povray.org%3E/#%3C5b20f080%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b20f080%40news.povray.org%3E/#%3C5b20f080%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jay] Run povray from Terminal (Command Line) [2868 days 23 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

Is there a way to run povray from the command line in Terminal on Mac?

i.e. If I ran povray from the command line, passing the .pov file as an argument
and then it run in Terminal and produces the image file?

I have a java application that I would like to be able to use povray to generate
images. I want to be able to programmatically run povray from my java
application and the only way I can think of doing this is through the command
line.

Thanks

Jay
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 Jun 2018 10:20:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5b1f9e293bf39105481ec5a20%40news.povray.org%3E/#%3Cweb.5b1f9e293bf39105481ec5a20%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5b1f9e293bf39105481ec5a20%40news.povray.org%3E/#%3Cweb.5b1f9e293bf39105481ec5a20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jay] Re: Help launching povray [2868 days 23 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you, they were very helpful


Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2018-06-09 12:01:49 +0000, Jay said:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here are some movies a just made to show how to make things work:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/mov.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No sound, no text,... Never done this before.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I've never used povray before so have no idea what I am doing.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I've been following the tutorial on creating a simple sphere and have a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; complete&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; demo.pov file.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; But I now have no idea how to render this image/scene.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm not sure where to download the povray software from for Mac, and when I did&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; try and download the software, it had no idea how to run the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; application or even&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; run it from terminal.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Please can someone help me get started with these basic steps for beginning to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; use povray.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thank you for your time.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Jay&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
-------------------------------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPOV: http://megapov.inetart.net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 Jun 2018 10:20:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5b1f9d54cfb471ae481ec5a20%40news.povray.org%3E/#%3Cweb.5b1f9d54cfb471ae481ec5a20%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5b1f9d54cfb471ae481ec5a20%40news.povray.org%3E/#%3Cweb.5b1f9d54cfb471ae481ec5a20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Help launching povray [2870 days 16 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;On 2018-06-09 12:01:49 +0000, Jay said:

Here are some movies a just made to show how to make things work:
http://megapov.inetart.net/povrayunofficial_mac/mov.html
No sound, no text,... Never done this before.


Yvo


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've never used povray before so have no idea what I am doing.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've been following the tutorial on creating a simple sphere and have a &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; complete&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; demo.pov file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But I now have no idea how to render this image/scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm not sure where to download the povray software from for Mac, and when I did&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; try and download the software, it had no idea how to run the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; application or even&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; run it from terminal.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please can someone help me get started with these basic steps for beginning to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; use povray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you for your time.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Jay&lt;/span&gt;


--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jun 2018 17:09:17 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b1d5b3d%40news.povray.org%3E/#%3C5b1d5b3d%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b1d5b3d%40news.povray.org%3E/#%3C5b1d5b3d%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Feature request [2870 days 16 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;On 2018-06-10 15:41:40 +0000, kurtz le pirate said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When generating animations, have a progress window from initial_frame &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to final_frame (or vice versa).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not &amp;quot;must-have&amp;quot; but useful.&lt;/span&gt;

Ok, on the list for a future release (if possible).


--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jun 2018 17:09:12 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b1d5b38%40news.povray.org%3E/#%3C5b1d5b38%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b1d5b38%40news.povray.org%3E/#%3C5b1d5b38%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[kurtz le pirate] Feature request [2870 days 17 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

When generating animations, have a progress window from initial_frame to 
final_frame (or vice versa).

Not &amp;quot;must-have&amp;quot; but useful.




-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jun 2018 15:41:41 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b1d46b5%241%40news.povray.org%3E/#%3C5b1d46b5%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Bald Eagle] Re: Help launching povray [2871 days 12 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Try  Yvo's site - he's the Mac wizard for POV-Ray

http://megapov.inetart.net/povrayunofficial_mac/finalpov.html
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Jun 2018 21:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5b1c4590cfb471ae458c7afe0%40news.povray.org%3E/#%3Cweb.5b1c4590cfb471ae458c7afe0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5b1c4590cfb471ae458c7afe0%40news.povray.org%3E/#%3Cweb.5b1c4590cfb471ae458c7afe0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jay] Help launching povray [2871 days 17 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I've never used povray before so have no idea what I am doing.

I've been following the tutorial on creating a simple sphere and have a complete
demo.pov file.

But I now have no idea how to render this image/scene.

I'm not sure where to download the povray software from for Mac, and when I did
try and download the software, it had no idea how to run the application or even
run it from terminal.

Please can someone help me get started with these basic steps for beginning to
use povray.

Thank you for your time.

Jay
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Jun 2018 16:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5b1bf9ed422d570f481ec5a20%40news.povray.org%3E/#%3Cweb.5b1bf9ed422d570f481ec5a20%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5b1bf9ed422d570f481ec5a20%40news.povray.org%3E/#%3Cweb.5b1bf9ed422d570f481ec5a20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.8.0-Alpha 9606898 optimized noise for... [2884 days 16 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;The CPU-Specific optimizations for Noise generator are now also part of 
this Mac-port.

v3.8.0.x is only for system 10.7.5 or later.

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html


-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 May 2018 16:47:18 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b0ae115%40news.povray.org%3E/#%3C5b0ae115%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b0ae115%40news.povray.org%3E/#%3C5b0ae115%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Francois LE COAT] Re: POV-Ray 3.7.0.7 for mac available [2889 days 16 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Yvo,

E-mailyvo s gmx.net writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT said:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; E-mailyvo s gmx.net writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Fix in the display window and updated to 3.7.0.7 (no new functionalit&lt;/span&gt;
y)
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Why isn't it available for Mac OS X 10.6.8 (Snow Leopard) ? This is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; called &amp;quot;programmed obsolescence&amp;quot; because there's nothing to explain !&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; -- Fran&amp;#231;ois LE COAT&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;lt;http://eureka.atari.org/&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.7.0.x *is* for 10.6.8 or later, 32 and 64 bit.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, the current version crashes on 10.6.8 but not on 10.7.x or lat&lt;/span&gt;
er.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will fix it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A simple bug report or email from you would have been nicer ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.8.0.x is only for 10.7.6 or later, and only 64bit.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Current OSx version is 10.13.4, time to move on!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;

I tested final 3.7.0.7 and it runs under 10.6.8 nicely. I could have
sent you a private report, but so many Mac softwares are abandoning
Snow Leopard support, that I was too sad. Thanks for your support.

I can't update my Mac OS X version, because my hardware is old, sorry.

Regards,

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 May 2018 17:15:18 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b045026%241%40news.povray.org%3E/#%3C5b045026%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b045026%241%40news.povray.org%3E/#%3C5b045026%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.7.0.7 r3 for Macintosh Available [2889 days 16 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Fix crash at startup on system 10.6.8.
POV-Ray 3.7.0.7 for macintosh is for system 10.6.8 and later, 32 and 64bit

http://megapov.inetart.net/povrayunofficial_mac/finalpov.html

Please note that 3.8.0.x will not run on systems prior to 10.7.5 and is 
64bit only
--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
http://megapov.inetart.net/povrayunofficial_mac/finalpov.html
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 May 2018 16:53:34 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b044b0e%40news.povray.org%3E/#%3C5b044b0e%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b044b0e%40news.povray.org%3E/#%3C5b044b0e%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray 3.7.0.7 for mac available [2889 days 18 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;On 2018-05-21 19:25:07 +0000, Francois LE COAT said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mailyvo s gmx.net writes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Fix in the display window and updated to 3.7.0.7 (no new functionality)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why isn't it available for Mac OS X 10.6.8 (Snow Leopard) ? This is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; called &amp;quot;programmed obsolescence&amp;quot; because there's nothing to explain !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- Fran&amp;#231;ois LE COAT&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://eureka.atari.org/&amp;gt;&lt;/span&gt;

3.7.0.x *is* for 10.6.8 or later, 32 and 64 bit.
However, the current version crashes on 10.6.8 but not on 10.7.x or later.
I will fix it.

A simple bug report or email from you would have been nicer ;-)

3.8.0.x is only for 10.7.6 or later, and only 64bit.
Current OSx version is 10.13.4, time to move on!

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 May 2018 15:31:54 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b0437ea%40news.povray.org%3E/#%3C5b0437ea%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b0437ea%40news.povray.org%3E/#%3C5b0437ea%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Francois LE COAT] Re: POV-Ray 3.7.0.7 for mac available [2890 days 11 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

clipka &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Francois LE COAT wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; E-mailyvo s gmx.net writes:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Fix in the display window and updated to 3.7.0.7 (no new functionalit&lt;/span&gt;
y)
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Why isn't it available for Mac OS X 10.6.8 (Snow Leopard) ? This is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; called &amp;quot;programmed obsolescence&amp;quot; because there's nothing to explain !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, that's the &amp;quot;free&amp;quot; part in &amp;quot;free/libre open source software&amp;quot; for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you: The author is free to drop support for your platform any time they&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; like, for any reason (or even no reason whatsoever) -- you, on the othe&lt;/span&gt;
r
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hand, are free to back port their changes to whatever platform you like&lt;/span&gt;
.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unless of course you have entered into a paid service agreement with th&lt;/span&gt;
e
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; man.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Have you?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm not saying &amp;quot;programmed obsolescence&amp;quot; has nothing to do with it, but&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you're definitely barking up the wrong tree. Some small town in Santa&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Clara County would be closer to the mark.&lt;/span&gt;

Well ... There's a solution that would be the less painful. Installing
GNU/Linux on my iMac. Because Mac OS X is the worse OS on earth. So
slow and bugged on rather old hardware. Mine is from mid-2010 ... Old !

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 21 May 2018 21:47:11 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b033e5f%241%40news.povray.org%3E/#%3C5b033e5f%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b033e5f%241%40news.povray.org%3E/#%3C5b033e5f%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: POV-Ray 3.7.0.7 for mac available [2890 days 12 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Am 21.05.2018 um 21:25 schrieb Francois LE COAT:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mailyvo s gmx.net writes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Fix in the display window and updated to 3.7.0.7 (no new functionality)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why isn't it available for Mac OS X 10.6.8 (Snow Leopard) ? This is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; called &amp;quot;programmed obsolescence&amp;quot; because there's nothing to explain !&lt;/span&gt;

Well, that's the &amp;quot;free&amp;quot; part in &amp;quot;free/libre open source software&amp;quot; for
you: The author is free to drop support for your platform any time they
like, for any reason (or even no reason whatsoever) -- you, on the other
hand, are free to back port their changes to whatever platform you like.

Unless of course you have entered into a paid service agreement with the
man.

Have you?


I'm not saying &amp;quot;programmed obsolescence&amp;quot; has nothing to do with it, but
you're definitely barking up the wrong tree. Some small town in Santa
Clara County would be closer to the mark.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 21 May 2018 21:05:32 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b03349c%241%40news.povray.org%3E/#%3C5b03349c%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b03349c%241%40news.povray.org%3E/#%3C5b03349c%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Francois LE COAT] Re: POV-Ray 3.7.0.7 for mac available [2890 days 14 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

E-mailyvo s gmx.net writes:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fix in the display window and updated to 3.7.0.7 (no new functionality)&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/finalpov.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;

Why isn't it available for Mac OS X 10.6.8 (Snow Leopard) ? This is
called &amp;quot;programmed obsolescence&amp;quot; because there's nothing to explain !

-- 
Fran&amp;#231;ois LE COAT
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 21 May 2018 19:25:08 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b031d14%241%40news.povray.org%3E/#%3C5b031d14%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b031d14%241%40news.povray.org%3E/#%3C5b031d14%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.7.0.7 r2 for mac available [2892 days 1 hour and 3 minutes ago]</title>
		<description>
&lt;pre&gt;Release 2 fixes a crash for scenes with high trace level:

http://megapov.inetart.net/povrayunofficial_mac/finalpov.html

-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 20 May 2018 08:37:43 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5b0133d7%40news.povray.org%3E/#%3C5b0133d7%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5b0133d7%40news.povray.org%3E/#%3C5b0133d7%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.7.0.7 for mac available [2897 days 18 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Fix in the display window and updated to 3.7.0.7 (no new functionality)

http://megapov.inetart.net/povrayunofficial_mac/finalpov.html
--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 May 2018 15:27:07 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5af9aacb%40news.povray.org%3E/#%3C5af9aacb%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5af9aacb%40news.povray.org%3E/#%3C5af9aacb%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.8.0-Alpha 9606898 for Macintosh Avail... [2898 days 2 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Sorry for the delay but it is finally ready for downloading:
http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

Except for the update to the latest alpha version, a little bug in the 
preview window is fixed.

An a big thank you to Christoph L. for modifying the source to work 
around a compiler bug on MacOS!




--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 May 2018 07:10:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5af93647%40news.povray.org%3E/#%3C5af93647%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5af93647%40news.povray.org%3E/#%3C5af93647%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Release 2 of PovRayUnofficial_3.8.0-alpha.932220... [3108 days 16 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Render times are back to normal.

Reverted back to Xcode 8 for now, sources are identical.
In case you recompile, drop the project file onto Xcode 8 for good 
results&amp;#226;&amp;#128;&amp;#166;. For now.
To be continued.

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html
-- 
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Oct 2017 17:20:11 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59e398cb%40news.povray.org%3E/#%3C59e398cb%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C59e398cb%40news.povray.org%3E/#%3C59e398cb%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[kurtz le pirate] Re: PovRayUnofficial_3.8.0-alpha.9322209 for mac... [3109 days 17 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Le 23/09/2017 &amp;#195;&amp;#160; 11:50, E-mailyvo s gmx.net a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Copy-pase :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray v3.7.1 has been redesignated v3.8.0, and we'll be back at alpha&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; stage for now.&lt;/span&gt;

Great !


Small note : Preferences from 3.7.1_Beta8 are not resumed.



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 14 Oct 2017 16:18:11 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59e238c3%241%40news.povray.org%3E/#%3C59e238c3%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C59e238c3%241%40news.povray.org%3E/#%3C59e238c3%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] PovRayUnofficial_3.8.0-alpha.9322209 for macinto... [3130 days 23 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Copy-pase :-)
POV-Ray v3.7.1 has been redesignated v3.8.0, and we'll be back at alpha
stage for now.

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Sep 2017 09:50:20 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59c62e5c%40news.povray.org%3E/#%3C59c62e5c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C59c62e5c%40news.povray.org%3E/#%3C59c62e5c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray 3.7.1-rc1-r2 for Macintosh available [3168 days 13 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;On 2017-08-16 15:01:12 +0000, Bald Eagle said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Yvo,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How are you posting to the newsgroups?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I noticed that you had a &amp;quot;double-post&amp;quot; yesterday, and when I clicked on _one_&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; message and then went back to the message digest, BOTH message links &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; were marked&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as visited.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The same thing happened with your post today - double-posted, and the same link&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; behaviour.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just something I noticed.&lt;/span&gt;

I use Uison, post my message to two groups at once, depending on the version.
Always to povray.macintosh and beta-test for 3.7.1, general for 3.7.0 final.

I don&amp;#226;&amp;#128;&amp;#153;t use the web interface, can not get used to it :-(.

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 16 Aug 2017 20:31:13 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5994ab91%40news.povray.org%3E/#%3C5994ab91%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5994ab91%40news.povray.org%3E/#%3C5994ab91%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bald Eagle] Re: POV-Ray 3.7.1-rc1-r2 for Macintosh available [3168 days 14 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Yvo,

How are you posting to the newsgroups?
I noticed that you had a &amp;quot;double-post&amp;quot; yesterday, and when I clicked on _one_
message and then went back to the message digest, BOTH message links were marked
as visited.
The same thing happened with your post today - double-posted, and the same link
behaviour.

Just something I noticed.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 16 Aug 2017 19:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.599496786e49afcac437ac910%40news.povray.org%3E/#%3Cweb.599496786e49afcac437ac910%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.599496786e49afcac437ac910%40news.povray.org%3E/#%3Cweb.599496786e49afcac437ac910%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.7.1-rc1-r2 for Macintosh available [3168 days 15 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Same fixes as Povray for Macintosh 3.7 unofficial r9 from yesterday:

Most important fix is the preview window on Retina displays.
This was totally wrong!

Some other minor fixes, see:

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

To avoid confusion:
This version is the same version as 3.7.1 release candidate 1 with some 
fixes specific for the Macintosh version.

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 16 Aug 2017 17:49:37 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C599485b1%40news.povray.org%3E/#%3C599485b1%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C599485b1%40news.povray.org%3E/#%3C599485b1%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Povray for Macintosh 3.7 unofficial r9 is availa... [3169 days 15 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Most important fix is the preview window on Retina displays.
This was totally wrong!

Some other minor fixes, see:

http://megapov.inetart.net/povrayunofficial_mac/finalpov.html
In case you wonder, r8 was never released to the public ;-)


A new version for 3.7.1 will be ready soon to fix the same issue.


Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Aug 2017 17:56:45 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C599335dd%40news.povray.org%3E/#%3C599335dd%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C599335dd%40news.povray.org%3E/#%3C599335dd%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.7.1 Release Candidate 1 for Macintosh ... [3221 days 18 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jun 2017 15:17:32 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C594e828c%40news.povray.org%3E/#%3C594e828c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C594e828c%40news.povray.org%3E/#%3C594e828c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Survey: Compilers Used [3225 days 19 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

I'd like to get some feedback on what compilers you are using to build
your own POV-Ray binaries (if applicable).

More specifically, I'd like to know whether anyone is using something
*OTHER* than one of the following:

- Microsoft Visual Studio 2015 or later.
- Gnu Compiler Collection 4.8.1 or later.
- Clang 3.3 or later.

So if you are using an older version of the above compilers, or an
entirely different compiler, please let us know.


The ultimate purpose of this survey is to determine which C++11 features
might be safe to use in the POV-Ray source code.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 20 Jun 2017 14:27:42 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C594930de%241%40news.povray.org%3E/#%3C594930de%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C594930de%241%40news.povray.org%3E/#%3C594930de%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: POVRay v3.7.1 beta 8 for Macintosh available [3256 days 19 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Am 20.05.2017 um 15:52 schrieb E-mailyvo s gmx.net:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&lt;/span&gt;

That was fast, even by your standards ;)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 May 2017 14:28:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59205275%241%40news.povray.org%3E/#%3C59205275%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C59205275%241%40news.povray.org%3E/#%3C59205275%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POVRay v3.7.1 beta 8 for Macintosh available [3256 days 19 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html


--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 May 2017 13:52:20 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59204a14%40news.povray.org%3E/#%3C59204a14%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C59204a14%40news.povray.org%3E/#%3C59204a14%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Some help needed [3258 days 15 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Folks,

we could use a bit of help to iron out a kink in the Unix build process:

Currently, our approach at identifying the version of the installed
OpenEXR library is based on the `pkg-config` tool, which does not seem
to be available on all systems (example: Mac OS X darwin 15.6.0).

My guess is that this approach was originally used because older
versions of OpenEXR were pretty taciturn when it came to disclosing
their version number.

However, modern versions of OpenEXR are much more cooperative in this
respect, so getting the version information of those should be well
possible even without `pkg-config`.

So it would be neat if someone with some rudimentary knowledge of
Automake and a bit of Unix know-how could review the current mechanism,
and amend it so that the OpenEXR version information is obtained in a
more portable fashion when possible, and the `pkg-config`-based approach
is only used as a fallback solution.

Any takers?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 May 2017 18:26:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C591de738%241%40news.povray.org%3E/#%3C591de738%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C591de738%241%40news.povray.org%3E/#%3C591de738%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.7.1 beta 6 for Macintosh available [3263 days 18 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;With a little delay beta 6 for Mac is now available:

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html


--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 13 May 2017 15:20:27 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5917243b%40news.povray.org%3E/#%3C5917243b%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5917243b%40news.povray.org%3E/#%3C5917243b%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[aeffects] Re: POV-Ray v3.7.1-beta 4 for Macintosh released [3277 days 4 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Yvo Smellenbergh &amp;lt;E-mail: yvo(DOT)s(AT)gmx.net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Beta 4 is out, beta 3 was never released for Macintosh :-(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
-------------------------------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPOV: http://megapov.inetart.net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;

thank you, Yvo!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 30 Apr 2017 05:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5905770a263a5e6320d0aff0%40news.povray.org%3E/#%3Cweb.5905770a263a5e6320d0aff0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5905770a263a5e6320d0aff0%40news.povray.org%3E/#%3Cweb.5905770a263a5e6320d0aff0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[LanuHum] Re: ngPlant - Mac' plugin [3319 days 14 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All in subject.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Explanations, sample and plugin here :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;http://louisbel.free.fr/macros/ngplant/ngplant.html&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Kurtz le pirate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Compagnie de la Banquise&lt;/span&gt;

I do not know Mac, but Povray users will not like it.There is no smooth
transition from the trunk to the branches.This was known when I showed the
Blender plugin.My version of the exporter from Blender to Povray allows you to
get smooth transitions, also it's of no interest to anyone. Povray lives her own
life. He is interested only in the fact that he can himself.Users Povray will
write a macro using SDL. Year, two years, it does not matter. It is important
not to use Blender and ngPlant. :)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Mar 2017 18:50:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.58cd80c0755135637a3e03fe0%40news.povray.org%3E/#%3Cweb.58cd80c0755135637a3e03fe0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.58cd80c0755135637a3e03fe0%40news.povray.org%3E/#%3Cweb.58cd80c0755135637a3e03fe0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[kurtz le pirate] ngPlant - Mac' plugin [3319 days 23 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
All in subject.
Explanations, sample and plugin here :
&amp;lt;http://louisbel.free.fr/macros/ngplant/ngplant.html&amp;gt;


Regards
-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Mar 2017 10:02:17 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C58cd05a9%241%40news.povray.org%3E/#%3C58cd05a9%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C58cd05a9%241%40news.povray.org%3E/#%3C58cd05a9%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray v3.7.1-beta 4 for Macintosh released [3332 days 14 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Beta 4 is out, beta 3 was never released for Macintosh :-(

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html


Yvo


-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Mar 2017 18:44:40 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C58bc5c98%40news.povray.org%3E/#%3C58bc5c98%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C58bc5c98%40news.povray.org%3E/#%3C58bc5c98%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Public Beta 3.7.1 beta 2 for Macintosh available [3383 days 20 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Please visit:
http://megapov.inetart.net/povrayunofficial_mac/alphapov.html
for download links


Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 13 Jan 2017 13:01:19 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5878cf9f%40news.povray.org%3E/#%3C5878cf9f%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5878cf9f%40news.povray.org%3E/#%3C5878cf9f%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: UberPOV wit MegaPOV glows for mac available [3443 days 15 hours ago]</title>
		<description>
&lt;pre&gt;On 2016-11-14 17:54:04 +0000, clipka said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 14.11.2016 um 18:46 schrieb E-mailyvo s gmx.net:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; UberPOV with MegaPOV glows is now available for Macintosh:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You're quick :)&lt;/span&gt;

Yes, I know you.... no guarantee that it will compile tomorrow ;-)

Thanks for adding this patch!

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Nov 2016 18:40:52 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C582a0534%40news.povray.org%3E/#%3C582a0534%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C582a0534%40news.povray.org%3E/#%3C582a0534%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: UberPOV wit MegaPOV glows for mac available [3443 days 15 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Am 14.11.2016 um 18:46 schrieb E-mailyvo s gmx.net:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UberPOV with MegaPOV glows is now available for Macintosh:&lt;/span&gt;

You're quick :)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Nov 2016 17:54:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5829fa3d%241%40news.povray.org%3E/#%3C5829fa3d%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5829fa3d%241%40news.povray.org%3E/#%3C5829fa3d%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: UberPOV wit MegaPOV glows for mac available [3443 days 15 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-11-14 17:46:23 +0000, Yvo Smellenbergh said:
FYI:
only direct links, not listed on the website until out of beta :-)

Yvo


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UberPOV with MegaPOV glows is now available for Macintosh:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Executable OSX 10.7.4 and later, 64bit only&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://megapov.inetart.net/povrayunofficial_mac/uberpov_downloads/UberPOV-1.37.1.1-alpha.8871946-Glow.zip
&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Source:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://megapov.inetart.net/povrayunofficial_mac/uberpov_downloads/UberPOV-1.37.1.1-alpha.8871946-Glow-source.zip
&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Discusion:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.unofficial.patches/thread/%3C5829de00%241%40news.povray.org%3E/
&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Simple sample scene:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Persistence Of Vision Ray Tracer Scene Description File&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // -------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // File: @(#)glowlits.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Description: Here the glow effects are coupled with light sources.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Features demonstrated: glow&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Creation Date: $ 27 Sep 2000, 16:08:45 $&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Last modified: $ 14 Jun 2004, 22:36:41 $&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Author: Chris Huff&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // -w320 -h240 +a0.3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #version unofficial patch 3.7;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; global_settings {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	assumed_gamma 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; camera {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	location &amp;lt;-5, 6,-18&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	up y*image_height right x*image_width&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	look_at &amp;lt; 0, 1.5, 0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	angle 45&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //Types:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #local Float = 0;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #local Vector = &amp;lt; 0, 0, 0&amp;gt;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #local Color = color rgb &amp;lt; 0, 0, 0&amp;gt;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro SRand(RS) (rand(RS)*2 - 1) #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro RRand(RS, Min, Max) (rand(RS)*(Max-Min) + Min) #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro Clamp(V, Min, Max) (min(Max, max(Min, V))) #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro Range(V, Rmn, Rmx) (V*(Rmx-Rmn) + Rmn) #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro RClamp(V, Rmn, Rmx, Min, Max) (Clamp(Range(V, Rmn, Rmx), Min, Max)) #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #local RsA = seed(574647);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #local J = Float;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #local J = 0;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #while(J&amp;lt;52)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	light_source {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 		&amp;lt; SRand(RsA)*8, rand(RsA)*4, SRand(RsA)*8&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 		color rgb 0.045*&amp;lt; rand(RsA), rand(RsA), rand(RsA)&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 		glow { size rand(RsA)*0.65 type int(rand(RsA))}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 		fade_distance 4 fade_power 2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	 #declare  J = J + 1;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; box {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	&amp;lt;-15, 0,-10&amp;gt;, &amp;lt; 15, 0, 10&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	pigment {checker color rgb 0.05, color rgb 1}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	finish {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 		reflection {0.5, 0.75 metallic }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 		diffuse 0.25 ambient 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sphere {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	&amp;lt; 0, 2, 0&amp;gt;, 2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	pigment {rgb 1}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	finish {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 		reflection { 0.5, 0.85 metallic }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 		diffuse 0.15 ambient 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
-------------------------------------------------------------------------------------------
&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPOV: http://megapov.inetart.net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;


--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Nov 2016 17:48:24 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5829f8e8%40news.povray.org%3E/#%3C5829f8e8%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5829f8e8%40news.povray.org%3E/#%3C5829f8e8%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] UberPOV wit MegaPOV glows for mac available [3443 days 15 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;UberPOV with MegaPOV glows is now available for Macintosh:

Executable OSX 10.7.4 and later, 64bit only
http://megapov.inetart.net/povrayunofficial_mac/uberpov_downloads/UberPOV-1.37.1.1-alpha.8871946-Glow.zip



Source:
http://megapov.inetart.net/povrayunofficial_mac/uberpov_downloads/UberPOV-1.37.1.1-alpha.8871946-Glow-source.zip



Discusion:
http://news.povray.org/povray.unofficial.patches/thread/%3C5829de00%241%40news.povray.org%3E/



Yvo

Simple sample scene:

// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)glowlits.pov
// Description: Here the glow effects are coupled with light sources.
// Features demonstrated: glow
// Creation Date: $ 27 Sep 2000, 16:08:45 $
// Last modified: $ 14 Jun 2004, 22:36:41 $
// Author: Chris Huff
//
// -w320 -h240 +a0.3

#version unofficial patch 3.7;

global_settings {
	assumed_gamma 1.0
}

camera {
	location &amp;lt;-5, 6,-18&amp;gt;
	up y*image_height right x*image_width
	look_at &amp;lt; 0, 1.5, 0&amp;gt;
	angle 45
}

//Types:
#local Float = 0;
#local Vector = &amp;lt; 0, 0, 0&amp;gt;;
#local Color = color rgb &amp;lt; 0, 0, 0&amp;gt;;

#macro SRand(RS) (rand(RS)*2 - 1) #end
#macro RRand(RS, Min, Max) (rand(RS)*(Max-Min) + Min) #end
#macro Clamp(V, Min, Max) (min(Max, max(Min, V))) #end
#macro Range(V, Rmn, Rmx) (V*(Rmx-Rmn) + Rmn) #end
#macro RClamp(V, Rmn, Rmx, Min, Max) (Clamp(Range(V, Rmn, Rmx), Min, Max)) #end

#local RsA = seed(574647);

#local J = Float;
#local J = 0;
#while(J&amp;lt;52)
	light_source {
		&amp;lt; SRand(RsA)*8, rand(RsA)*4, SRand(RsA)*8&amp;gt;
		color rgb 0.045*&amp;lt; rand(RsA), rand(RsA), rand(RsA)&amp;gt;
		glow { size rand(RsA)*0.65 type int(rand(RsA))}
		fade_distance 4 fade_power 2
	}
	 #declare  J = J + 1;
#end

box {
	&amp;lt;-15, 0,-10&amp;gt;, &amp;lt; 15, 0, 10&amp;gt;
	pigment {checker color rgb 0.05, color rgb 1}
	finish {
		reflection {0.5, 0.75 metallic }
		diffuse 0.25 ambient 0
	}
}

sphere {
	&amp;lt; 0, 2, 0&amp;gt;, 2
	pigment {rgb 1}
	finish {
		reflection { 0.5, 0.85 metallic }
		diffuse 0.15 ambient 0
	}
}



-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Nov 2016 17:46:24 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5829f86f%40news.povray.org%3E/#%3C5829f86f%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5829f86f%40news.povray.org%3E/#%3C5829f86f%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] UberPOV-Development-Branch-1.37.1.1-alpha.886115... [3450 days 17 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;At last, with the help from the great master 'clipka', the most recent 
version of UberPOV is now available for Mac.

Minimum system is 10.7.5, 64-bit (no support for 32-bit)

http://megapov.inetart.net/povrayunofficial_mac/uberpov.html

Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 7 Nov 2016 16:31:08 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5820ac4c%40news.povray.org%3E/#%3C5820ac4c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5820ac4c%40news.povray.org%3E/#%3C5820ac4c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[INVALID ADDRESS] Re: Can I pay someone to add this from MegaPov? [3454 days 17 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Wow no comments huh? Lol... I thought someone would have something to say
at least.

This just motivates me more to personally take out strategic bounties for
stuff that might make Pov more attractive as a 3rd party rendering plugin
at the least...whatever it takes to keep it alive...it looks like our
community is in trouble...not nearly as active as the early 90s...not much
new blood, not much new in the way of IDE/Modelers...

Im going to need to think about what to offer payment for.
I am not rich but I am willing to do my part in thanks to those whose
efforts have given us all, freely, what I feel is one of the most
interesting, useful and beautiful rendering packages out there.

Maybe a gofundme or patreon page for pov would stimulate dev work and
attract new devs, and with certain features maybe attract new users.

I have seen a huge drop off in activity over the decades and want to affect
change. Bounties is the best answer I have come up with so far. For me
Glows are just the start. I am going to invest in this, by damn.

Pov **cannot** be allowed to slowly wither; it is responsible for my entire
23yr career in software engineering (I'm now a VP), my meeting my wife (in
art appreciation class due to death-metal, a presentation on Gilles Tran
Pov work, and a scene I made in Pov) and supporting my family (because Pov
taught me to code)...I *owe* Pov and team...

Who else feels this way?
How has Pov changed your life?
Has it introduced you to programming, helped you visualize your thesis, got
you into a career in 3d art, or what?

I cannot be the only one for whom Pov has opened professional, artistic and
intellectual doors.

Ian
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Nov 2016 16:30:37 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1842551826.499882470.741617.gdsHYPHENentropyAThotmaolDOTcom%40news.povray.org%3E/#%3C1842551826.499882470.741617.gdsHYPHENentropyAThotmaolDOTcom%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C1842551826.499882470.741617.gdsHYPHENentropyAThotmaolDOTcom%40news.povray.org%3E/#%3C1842551826.499882470.741617.gdsHYPHENentropyAThotmaolDOTcom%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[INVALID ADDRESS] Re: Can I pay someone to add this from MegaPov? [3457 days 1 hour and 3 minutes ago]</title>
		<description>
&lt;pre&gt;For everyones general information, I think bounties like this are a great
way not only to get new features, but most especially to say &amp;quot;thanks&amp;quot; to
the folks who put in work making PovRay what it is.

I am very excited for the opportunities this opens up for everyone.

Once this feature is in I want to look at true displacement, which will be
a ton of work and I won't be able to fund it alone. I think TD would buy a
lot for both the package and the community as a whole.

There was at least one PovRay modification that supported  true
displacement, but the way it was accomplished was to make Pov conform to
some degree with the Renderman SL standard, and if I recall correctly it
broke entirely with the way pov handles materials (not the pov term, but
general).

It is dead but the source lives on courtesy of Archive.org:
https://web.archive.org/web/20090103185310/http://www.aetec.ee/fv/vkhomep.nsf/pages/povman2

Povman is based on MP 1.1, and Vahur Krouverk was the author.

Obviously we would want to keep the way pov handles materials in SDL, but
also allow true displacement as seen in Renderman. I don't know what this
would entail specifically but I would feel safe betting it would be
nontrivial work.

I am not advocating full RM spec compliance, only hijacking the
displacement code from PovMan in some form, preferably without having to
use a shader compiler.

I would like to know how many folks would like to see true displacement
ported over because like I said I can't fund that one alone (at least not
in a single shot).

If there isn't much interest (which frankly would shock me) then it
wouldn't even be worth trying to size the work...but conversely if the
interest is great, then there may be some merit at least in investigation
of the idea.

Other things which might be useful:

- OpenCL/GPU. This has been talked to death but because of the complexity
perhaps a large enough bounty would be sufficiently motivating and provide
a good ROI for the team.

- A reasonable alternative to GPU raytracing is &amp;quot;progressive raytracing&amp;quot;, a
quick google search even gets you articles stating that this is far less
complex to do than GPU but is much faster than normal RT and is advocated
as either an alternative to GPU RT or an intermediate point between normal
RT and a GPU implementation.

- Ability to &amp;quot;scan&amp;quot; objects into a distance based resolution adaptive mesh
instead of rendering the object as normal, which might speed up render. (I
know marching triangles macros exist, would an internal implementation be
faster?)

- Navier-Stokes flow, compressible and incompressible implemented as a
primitive. So if you place the primitive in a hollow hemisphere it would
naturally fill it, or if you put it in a HF valley with rocks and such it
would fill it to the Y position of the primitive and &amp;quot;flow&amp;quot; around the
rocks, making eddies and ripples and such. Flow direction would be a
vector, fluid would naturally fill whatever was around it as well.

- Enhancements to volumetric rendering, so media behaves
consistently/predictably regardless of container volume and/or scale. Right
now making a good looking variable density fog or cloud can get a bit weird
and it is difficult to predict the outcome of any given input. Having some
kind of distance based resolution may enhance speed as well. Perhaps the
volumetric rendering task can be sent to the GPU alone. 

- Implement a plugin based architecture for pov, so new features could be
added without having to rework the whole application each time. I have
solved many problems using plugin based architecture, and am quite a fan of
it. If done correctly this might allow Pov to get more features faster, but
would take a lot of work to do initially.

Ian
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Nov 2016 08:38:04 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C500868659.499674949.565528.gdsHYPHENentropyAThotmaolDOTcom%40news.povray.org%3E/#%3C500868659.499674949.565528.gdsHYPHENentropyAThotmaolDOTcom%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C500868659.499674949.565528.gdsHYPHENentropyAThotmaolDOTcom%40news.povray.org%3E/#%3C500868659.499674949.565528.gdsHYPHENentropyAThotmaolDOTcom%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Can I pay someone to add this from MegaPov? [3457 days 17 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-10-31 10:38:46 +0000, clipka said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 31.10.2016 um 00:16 schrieb [GDS|Entropy] in povray.advanced-users:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I was wondering (hoping) that I could pay someone to add Glows to UberPov,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and include enough implementation info via comments or whatever that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; whoever in the future could easily forward this to the next version when 4&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; comes out. If you are interested Clipka, even better. ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've just noticed to my surprise that you're apparently not the guy who&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; had requested the very same MegaPOV feature just a few weeks ago on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray.macintosh newsgroup, so I've decided to use this occasion for a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; shameless plug or two:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; While I love working on POV-Ray and UberPOV as a hobby, and will quite&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; certainly continue to do so no matter what I get out of it, I'm not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; above taking donations that allow me to spend more time on this hobby --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nor am I above taking bribes to prioritize my ToDo list.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So to anyone wishing to back up Ian's (aka GDS|Entropy) motion to get&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the MegaPOV &amp;quot;glow&amp;quot; feature implemented in UberPOV ASAP, feel free to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; place a bounty on the corresponding GitHub issue via Bountysource:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://www.bountysource.com/issues/38809617-port-megapov-s-glow-feature-to-uberpov &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In related news, anyone inclined to send some round tuits my way for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; general POV-Ray and UberPOV development is happily invited to take a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; look at https://salt.bountysource.com/teams/uberpov.&lt;/span&gt;

I had a few requests about the glow patch.
It is one of the most wanted patches from MegaPOV, the current patch 
was unfinished if I remember well.
But it seemed to be useful for a lot of users.

Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 31 Oct 2016 15:52:14 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C581768ad%40news.povray.org%3E/#%3C581768ad%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C581768ad%40news.povray.org%3E/#%3C581768ad%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: Can I pay someone to add this from MegaPov? [3457 days 23 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Am 31.10.2016 um 00:16 schrieb [GDS|Entropy] in povray.advanced-users:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was wondering (hoping) that I could pay someone to add Glows to UberPov,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and include enough implementation info via comments or whatever that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; whoever in the future could easily forward this to the next version when 4&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; comes out. If you are interested Clipka, even better. ;-)&lt;/span&gt;

I've just noticed to my surprise that you're apparently not the guy who
had requested the very same MegaPOV feature just a few weeks ago on the
povray.macintosh newsgroup, so I've decided to use this occasion for a
shameless plug or two:


While I love working on POV-Ray and UberPOV as a hobby, and will quite
certainly continue to do so no matter what I get out of it, I'm not
above taking donations that allow me to spend more time on this hobby --
nor am I above taking bribes to prioritize my ToDo list.

So to anyone wishing to back up Ian's (aka GDS|Entropy) motion to get
the MegaPOV &amp;quot;glow&amp;quot; feature implemented in UberPOV ASAP, feel free to
place a bounty on the corresponding GitHub issue via Bountysource:

https://www.bountysource.com/issues/38809617-port-megapov-s-glow-feature-to-uberpov


In related news, anyone inclined to send some round tuits my way for
general POV-Ray and UberPOV development is happily invited to take a
look at https://salt.bountysource.com/teams/uberpov.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 31 Oct 2016 10:38:45 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C58171f35%241%40news.povray.org%3E/#%3C58171f35%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray Unofficial 3.7.1 alpha 8826150 available [3466 days 16 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;After a few code signing troubles the Mac version of POV-Ray 3.7.1 
alpha 8826150 is available.

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

- Updated to alpha 8826150;
- Minimum OSX is 10.7.5;
- No support for 32bit (Ask if needed, normally all systems running 
10.7.5 are capable of running 64bit apps;
- Moved to Xcode 8.x;
- Xcode project clean-up;

Have fun!

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Oct 2016 17:17:39 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C580b9f33%40news.povray.org%3E/#%3C580b9f33%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C580b9f33%40news.povray.org%3E/#%3C580b9f33%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: Glow lights [3480 days 14 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;Am 08.10.2016 um 20:53 schrieb Richard Smith:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Some of my art projects depend upon using the glow light feature. Now that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPOV is no londer supported, I would like to recommend that the POV-Ray team&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; consider adding the glowlight feature to official POV-Ray.&lt;/span&gt;

I guess you'll have a better chance suggesting its inclusion into one of
the newer unofficial patch collection projects, such as UberPOV or
HG-Povray. If official POV-Ray ever gets a similar feature, it may be
notably different in the way it operates, not to mention that it will
most certainly use vastly different SDL syntax.

My advice would be to submit a GitHub issue to the UberPOV repo at
https://github.com/UberPOV/UberPOV/issues.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 8 Oct 2016 19:35:39 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C57f94a8b%241%40news.povray.org%3E/#%3C57f94a8b%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Richard Smith] Glow lights [3480 days 14 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Some of my art projects depend upon using the glow light feature. Now that
MegaPOV is no londer supported, I would like to recommend that the POV-Ray team
consider adding the glowlight feature to official POV-Ray.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 8 Oct 2016 18:55:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.57f940953ca3a55579b54b1e0%40news.povray.org%3E/#%3Cweb.57f940953ca3a55579b54b1e0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.57f940953ca3a55579b54b1e0%40news.povray.org%3E/#%3Cweb.57f940953ca3a55579b54b1e0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: &quot;Raw&quot; POV-Ray needs testing on Mac OS X [3482 days and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Am 05.10.2016 um 05:52 schrieb clipka:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Folks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyone here familiar with building POV-Ray for Mac OS X from the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; official source code (as opposed to Yvo's unofficial port)?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I need someone to test whether GitHub issue #51&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (https://github.com/POV-Ray/povray/issues/51) is still... um, an&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; issue... in this version:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     https://github.com/POV-Ray/povray/tree/hotfix/stable&lt;/span&gt;

Hmm... no takers?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Oct 2016 09:36:32 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C57f76ca0%241%40news.povray.org%3E/#%3C57f76ca0%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] &quot;Raw&quot; POV-Ray needs testing on Mac OS X [3484 days 5 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Folks,

anyone here familiar with building POV-Ray for Mac OS X from the
official source code (as opposed to Yvo's unofficial port)?

I need someone to test whether GitHub issue #51
(https://github.com/POV-Ray/povray/issues/51) is still... um, an
issue... in this version:

    https://github.com/POV-Ray/povray/tree/hotfix/stable
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Oct 2016 03:52:38 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C57f47906%241%40news.povray.org%3E/#%3C57f47906%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C57f47906%241%40news.povray.org%3E/#%3C57f47906%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: 3.7.x and Yvo! [3506 days 16 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-09-11 12:26:09 +0000, aeffects said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank You Yvo, for your 'continued' dedication making PovRay available to mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; osx users around the world.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; DHealy&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Lake Tahoe/RENO&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; USA&lt;/span&gt;

Glad to be of help!
Nice to know that it is appreciated !

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 12 Sep 2016 17:24:10 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C57d6e4ba%40news.povray.org%3E/#%3C57d6e4ba%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[aeffects] 3.7.x and Yvo! [3507 days 17 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Thank You Yvo, for your 'continued' dedication making PovRay available to mac
osx users around the world.

DHealy
Lake Tahoe/RENO
USA
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 11 Sep 2016 16:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.57d5856941b9a55123af2a6a0%40news.povray.org%3E/#%3Cweb.57d5856941b9a55123af2a6a0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.57d5856941b9a55123af2a6a0%40news.povray.org%3E/#%3Cweb.57d5856941b9a55123af2a6a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mr] Blender Exporter testing needed [3507 days 20 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Hello, I tried the exporter from a mac at a friends for the first time and got
stuck on the ini file displayed in some text editor. also the POV console did
appear but no rendered image,  On other platforms, the exporter takes care of
launching the render and closing pov afterwards bringing picture back into
Blender rendered image window.  Could someone else try the basic wiki
instructions (
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray )to
render on Mac and tell me if the  behaviour is the same?  If so, any idea what
the exporter may be doing wrong?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 11 Sep 2016 13:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.57d55d8a457b1157ba3a1dc40%40news.povray.org%3E/#%3Cweb.57d55d8a457b1157ba3a1dc40%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.57d55d8a457b1157ba3a1dc40%40news.povray.org%3E/#%3Cweb.57d55d8a457b1157ba3a1dc40%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Povray for Macintosh 3.7 unofficial r7 is availa... [3551 days 2 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Please visit:

http://megapov.inetart.net/povrayunofficial_mac/finalpov.html

-Fixed &amp;quot;redirect Text Streams&amp;quot; option;
-Fixed issues on systems prior to 10.8;
-Added option (see program preferences dialog): always put preview 
window in front on render start;
-More source cleanup;

Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Jul 2016 07:16:56 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C579c5467%40news.povray.org%3E/#%3C579c5467%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C579c5467%40news.povray.org%3E/#%3C579c5467%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Povray for Macintosh 3.7.1 Alpha 8704732  unoffi... [3551 days 2 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Please visit:

http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Jul 2016 07:14:06 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C579c53be%40news.povray.org%3E/#%3C579c53be%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Bug or misconfiguration ? [3558 days 1 hour and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17/07/2016 &amp;#195;&amp;#160; 20:03, Yvo Smellenbergh a &amp;#195;&amp;#169;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2016-07-17 15:27:48 +0000, kurtz le pirate said:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please check out r7-RC1:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/beta/POVRay_Unofficial_r7_RC1.zip&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Textstream buffers to file &amp;gt;&amp;gt;  fixed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - option added &amp;gt;&amp;gt; in Application preferences &amp;gt;&amp;gt; misc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  put preview window in front for each render. For animations only for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the first frame or all frames.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;


Cheers



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Jul 2016 07:43:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Bug or misconfiguration ? [3563 days 15 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-07-17 15:27:48 +0000, kurtz le pirate said:

Please check out r7-RC1:
http://megapov.inetart.net/beta/POVRay_Unofficial_r7_RC1.zip
- Textstream buffers to file &amp;gt;&amp;gt;  fixed
- option added &amp;gt;&amp;gt; in Application preferences &amp;gt;&amp;gt; misc 
 put preview window in front for each render. For animations only for 
the first frame or all frames.

Yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 17/07/2016 &amp;#195;&amp;#160; 11:44, Yvo Smellenbergh a &amp;#195;&amp;#169;crit :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Not allowed anymore to add a full path to the textstream files.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Don't know what the reason is, why must they reside in the same directory&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; as the output file?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I don't know when this was changed (somewhere in the 3.7 RC I guess)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Fix is easy, but uploading a new version for this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No... it's not urgent.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; may be in the next release.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Do you use this option often?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, i need for a current project, but I found another way to make this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Instead of using #debug concat(...) in code, i use my macro who writes &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to a file myDebug ( concat(...))  &amp;#240;&amp;#159;&amp;#152;&amp;#132;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You can bypass this bug by using an ini file with the options:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Debug_File=&amp;quot;biscuit.deb&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Fatal_File=&amp;quot;biscuit.fat&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Render_File=&amp;quot;biscuit.ren&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Statistic_File=&amp;quot;biscuit.sta&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Warning_File=&amp;quot;biscuit.war&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have not thought of these options.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you recall !&lt;/span&gt;


-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 17 Jul 2016 18:03:47 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Bug or misconfiguration ? [3563 days 18 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17/07/2016 &amp;#195;&amp;#160; 11:44, Yvo Smellenbergh a &amp;#195;&amp;#169;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not allowed anymore to add a full path to the textstream files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't know what the reason is, why must they reside in the same directory&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as the output file?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't know when this was changed (somewhere in the 3.7 RC I guess)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fix is easy, but uploading a new version for this?&lt;/span&gt;

No... it's not urgent.
may be in the next release.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you use this option often?&lt;/span&gt;

Yes, i need for a current project, but I found another way to make this.
Instead of using #debug concat(...) in code, i use my macro who writes 
to a file myDebug ( concat(...))  &amp;#240;&amp;#159;&amp;#152;&amp;#132;



&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can bypass this bug by using an ini file with the options:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Debug_File=&amp;quot;biscuit.deb&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fatal_File=&amp;quot;biscuit.fat&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Render_File=&amp;quot;biscuit.ren&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Statistic_File=&amp;quot;biscuit.sta&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Warning_File=&amp;quot;biscuit.war&amp;quot;&lt;/span&gt;

I have not thought of these options.
Thank you recall !


-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 17 Jul 2016 15:27:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Bug or misconfiguration ? [3563 days 23 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-07-16 08:54:38 +0000, kurtz le pirate said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; With 3.7.1 Alpha Unofficial. In &amp;quot;Render preferences&amp;quot;, i just select &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; redirect Debug to File an Screen.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Render the scene give this error :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	Stream output files must reside in same&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	directory as image output file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No special configuration. In &amp;quot;Fils &amp;amp; Paths&amp;quot; tab, Scene:Input/Output &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; show correct paths for scene and image.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What is wrong ?&lt;/span&gt;

Not allowed anymore to add a full path to the textstream files.
Don't know what the reason is, why must they reside in the same directory
as the output file?
I don't know when this was changed (somewhere in the 3.7 RC I guess)
Fix is easy, but uploading a new version for this?
Do you use this option often?
You can bypass this bug by using an ini file with the options:
Debug_File=&amp;quot;biscuit.deb&amp;quot;
Fatal_File=&amp;quot;biscuit.fat&amp;quot;
Render_File=&amp;quot;biscuit.ren&amp;quot;
Statistic_File=&amp;quot;biscuit.sta&amp;quot;
Warning_File=&amp;quot;biscuit.war&amp;quot;

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 17 Jul 2016 09:44:27 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Bug or misconfiguration ? [3564 days 19 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-07-16 08:54:38 +0000, kurtz le pirate said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; With 3.7.1 Alpha Unofficial. In &amp;quot;Render preferences&amp;quot;, i just select &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; redirect Debug to File an Screen.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Render the scene give this error :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	Stream output files must reside in same&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	directory as image output file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No special configuration. In &amp;quot;Fils &amp;amp; Paths&amp;quot; tab, Scene:Input/Output &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; show correct paths for scene and image.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What is wrong ?&lt;/span&gt;

No idea, but it the same thing happens in 3.7 final

Will check it out!

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 16 Jul 2016 14:29:42 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Bug or misconfiguration ? [3565 days and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Hello.


With 3.7.1 Alpha Unofficial. In &amp;quot;Render preferences&amp;quot;, i just select 
redirect Debug to File an Screen.


Render the scene give this error :

	Stream output files must reside in same
	directory as image output file.


No special configuration. In &amp;quot;Fils &amp;amp; Paths&amp;quot; tab, Scene:Input/Output show 
correct paths for scene and image.


What is wrong ?





-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 16 Jul 2016 08:54:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Povray for Macintosh 3.7.1 Alpha 8615129 unoffic... [3569 days 15 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Please visit the updated web site at:
http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 11 Jul 2016 17:56:40 GMT</pubDate>
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	<item>
		<title>[Yvo Smellenbergh] Povray for Macintosh 3.7 unofficial r6 is availa... [3569 days 15 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Please visit the updated web site at:
http://megapov.inetart.net/povrayunofficial_mac/index.html

Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 11 Jul 2016 17:54:18 GMT</pubDate>
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	<item>
		<title>[Yvo Smellenbergh] Re: Feature request [3570 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-07-10 08:45:38 +0000, kurtz le pirate said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Simple : on render action, bring the image window in front.&lt;/span&gt;

Originally this was the case, the image window was always in front
when a new render or frame started.
It makes you crazy!
That is exactly the reason why I made it like this.
But, the customer is always right!
Maybe I will add an option somewhere to give you the choice.
Howerver, don't come complaining when the men with the white coats
come and get you :-)

Right now I'm redesigning the website for POV-Ray unofficial Macintosh to
release 3.7.0 final r6 and the alpha 3.7.1 version.
After that I will look into it!

Yvo


-- 
-------------------------------------------------------------------------------------------


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MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jul 2016 17:12:16 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Feature request [3570 days 17 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Am 10.07.2016 um 17:06 schrieb kurtz le pirate:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 10/07/2016 &amp;#195;&amp;#160; 11:19, Le_Forgeron a &amp;#195;&amp;#169;crit :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Le 10/07/2016 10:45, kurtz le pirate a &amp;#195;&amp;#169;crit :&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Simple : on render action, bring the image window in front.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Just a note from other OS: that looks like a good idea... until you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; start rendering animation with high PPS.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; As bringing window in front usually also steal the focus, you cannot&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; work anymore on your computer.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; At least, if you are doing it (bringing the image window in front), do&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it only at the start of the render, not for each frame.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; My 0.02&amp;#226;&amp;#130;&amp;#172;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; More precisely : bring the image window in front the povray's windows.&lt;/span&gt;

That, too, could be a nuisance if it happens for every frame of an
animation, because someone might want to edit the code of a different
scene while waiting for the animation to finish rendering.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jul 2016 15:56:55 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Feature request [3570 days 18 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Le 10/07/2016 &amp;#195;&amp;#160; 11:19, Le_Forgeron a &amp;#195;&amp;#169;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 10/07/2016 10:45, kurtz le pirate a &amp;#195;&amp;#169;crit :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Simple : on render action, bring the image window in front.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just a note from other OS: that looks like a good idea... until you start rendering
animation with high PPS.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As bringing window in front usually also steal the focus, you cannot work anymore on
your computer.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; At least, if you are doing it (bringing the image window in front), do it only at
the start of the render, not for each frame.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My 0.02&amp;#226;&amp;#130;&amp;#172;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

More precisely : bring the image window in front the povray's windows.



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jul 2016 15:06:28 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C57826474%241%40news.povray.org%3E/#%3C57826474%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Feature request [3571 days and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Le 10/07/2016 10:45, kurtz le pirate a &amp;#195;&amp;#169;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Simple : on render action, bring the image window in front.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Just a note from other OS: that looks like a good idea... until you start rendering
animation with high PPS.
As bringing window in front usually also steal the focus, you cannot work anymore on
your computer.

At least, if you are doing it (bringing the image window in front), do it only at the
start of the render, not for each frame.
My 0.02&amp;#226;&amp;#130;&amp;#172;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jul 2016 09:19:41 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5782132d%241%40news.povray.org%3E/#%3C5782132d%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[kurtz le pirate] Feature request [3571 days and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

Simple : on render action, bring the image window in front.



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jul 2016 08:45:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: 3.7 unofficial Macintosh r6 rc2 available [3586 days 3 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;r6, RC 2 is ready

download at:
http://megapov.inetart.net/beta/beta.html



Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Jun 2016 06:01:57 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: 3.7 unofficial Macintosh r6 rc1 available [3590 days 15 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-06-19 06:19:19 +0000, Eriban said:

Hello Erwin,

In one or the other version the option to substitute quotes with fancy ones was
ignored. I had to hardcode it.
That is fixed but older files can cause problems.

BTW: It is a general option in the system preferences panel under
'Language &amp;amp; Region'  bottom of this panel &amp;quot;Keyboard Preferences&amp;quot; &amp;gt;&amp;gt; Text
panel. &amp;quot;Use smart quotes and dashes&amp;quot;.
This was always 'forced' off in PovRay, no matter what settings used in 
this panel.

I will have a fix for the inlcude file you send me.
An improved error message when a file can not be read. But files like
Problematic-Basket-Moves.inc are no longer causing problems and load!

Thanks for reporting this!
A new version out in a few days!

Yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Yvo,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for making this latest version available. I just downloaded it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When trying it out, I encountered one problem. I had been working on this scene&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in an earlier unofficial version of Mac POV (3.7.0.unofficial, Feb 22 2014).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When starting the latest version of Mac POV it failed to load one of the .inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; files I had open. In the console I got the following error:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 19/06/16 11:41:55,573 POVRay_3_7_0_Final_Unofficial[3138]:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -[NSDocumentController&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reopenDocumentForURL:withContentsOfURL:display:completionHandler:] &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; failed during&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; state restoration. Here's the error:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Error Domain=NSCocoaErrorDomain Code=256 &amp;quot;The autosaved document&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;#147;Basket-Moves.inc&amp;#148; could not be reopened.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An unknown error has occured.&amp;quot; UserInfo={NSUnderlyingError=0x106e83ef0 {Error&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Domain=NSCocoaErrorDomain Code=256 &amp;quot;The file couldn&amp;#146;t be opened.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UserInfo={NSLocalizedFailureReason=&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An unknown error has occured.}}, NSLocalizedDescription=The autosaved document&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;#147;Basket-Moves.inc&amp;#148; could not be reopened.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An unknown error has occured., NSLocalizedFailureReason=&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An unknown error has occurred.}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When subsequently I tried to open the file explicitly this also failed, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; following error: The document &amp;quot;Basket-Moves.inc&amp;quot; could not be openend. An&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unknown error occured.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I did manage to figure out the problem. The file contained the following&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; comment:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Don't stack Part E.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I typed the apostrophe using the normal keyboard key, but the editor of the Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV version I had been using automatically &amp;quot;corrected&amp;quot; it to a fancier one,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; which required a more exotic character encoding (one that showed up as a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; question mark when catting the file in the terminal). After reverting the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; apostrophe back to a normal one, I could open the file also in the latest&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version of Mega POV. Maybe you can improve the error message?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On a related note, I did notice that in this later version the auto-correction&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that caused these problems is disabled again, so that's good. It already caused&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; me problems whenever I typed double quotes (used for strings and include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; statements), whose auto-corrected versions resulted in syntax errors when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray tried to parse them.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Kind regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Erwin&lt;/span&gt;


-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Jun 2016 17:53:36 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C57682d9f%40news.povray.org%3E/#%3C57682d9f%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: 3.7 unofficial Macintosh r6 rc1 available [3590 days 23 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13/06/2016 &amp;#224; 12:30, Yvo Smellenbergh a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r6, RC 1 is ready, fixed a huge memory leak.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; download at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/beta/beta.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is the unofficial Macintosh version  of the last official 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version, 3.7.1 - alpha will be available soon.&lt;/span&gt;


Everything works fine with my few tests.
Great job as usual



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Jun 2016 10:14:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5767c1e9%40news.povray.org%3E/#%3C5767c1e9%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: 3.7 unofficial Macintosh r6 rc1 available [3591 days 15 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-06-19 06:19:19 +0000, Eriban said:

Hi Erwin,

Can you e-mail me a file causing this error?

I can not reproduce this.

Yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Yvo,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for making this latest version available. I just downloaded it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When trying it out, I encountered one problem. I had been working on this scene&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in an earlier unofficial version of Mac POV (3.7.0.unofficial, Feb 22 2014).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When starting the latest version of Mac POV it failed to load one of the .inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; files I had open. In the console I got the following error:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 19/06/16 11:41:55,573 POVRay_3_7_0_Final_Unofficial[3138]:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -[NSDocumentController&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reopenDocumentForURL:withContentsOfURL:display:completionHandler:] &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; failed during&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; state restoration. Here's the error:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Error Domain=NSCocoaErrorDomain Code=256 &amp;quot;The autosaved document&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;#147;Basket-Moves.inc&amp;#148; could not be reopened.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An unknown error has occured.&amp;quot; UserInfo={NSUnderlyingError=0x106e83ef0 {Error&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Domain=NSCocoaErrorDomain Code=256 &amp;quot;The file couldn&amp;#146;t be opened.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UserInfo={NSLocalizedFailureReason=&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An unknown error has occured.}}, NSLocalizedDescription=The autosaved document&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;#147;Basket-Moves.inc&amp;#148; could not be reopened.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An unknown error has occured., NSLocalizedFailureReason=&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An unknown error has occurred.}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When subsequently I tried to open the file explicitly this also failed, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; following error: The document &amp;quot;Basket-Moves.inc&amp;quot; could not be openend. An&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unknown error occured.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I did manage to figure out the problem. The file contained the following&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; comment:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Don't stack Part E.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I typed the apostrophe using the normal keyboard key, but the editor of the Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV version I had been using automatically &amp;quot;corrected&amp;quot; it to a fancier one,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; which required a more exotic character encoding (one that showed up as a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; question mark when catting the file in the terminal). After reverting the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; apostrophe back to a normal one, I could open the file also in the latest&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version of Mega POV. Maybe you can improve the error message?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On a related note, I did notice that in this later version the auto-correction&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that caused these problems is disabled again, so that's good. It already caused&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; me problems whenever I typed double quotes (used for strings and include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; statements), whose auto-corrected versions resulted in syntax errors when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray tried to parse them.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Kind regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Erwin&lt;/span&gt;


-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Jun 2016 17:49:03 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5766db0e%40news.povray.org%3E/#%3C5766db0e%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Eriban] Re: 3.7 unofficial Macintosh r6 rc1 available [3591 days 23 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Yvo,

Thanks for making this latest version available. I just downloaded it.

When trying it out, I encountered one problem. I had been working on this scene
in an earlier unofficial version of Mac POV (3.7.0.unofficial, Feb 22 2014).
When starting the latest version of Mac POV it failed to load one of the .inc
files I had open. In the console I got the following error:

19/06/16 11:41:55,573 POVRay_3_7_0_Final_Unofficial[3138]:
-[NSDocumentController
reopenDocumentForURL:withContentsOfURL:display:completionHandler:] failed during
state restoration. Here's the error:
Error Domain=NSCocoaErrorDomain Code=256 &amp;quot;The autosaved document
&amp;#147;Basket-Moves.inc&amp;#148; could not be reopened.
An unknown error has occured.&amp;quot; UserInfo={NSUnderlyingError=0x106e83ef0 {Error
Domain=NSCocoaErrorDomain Code=256 &amp;quot;The file couldn&amp;#146;t be opened.&amp;quot;
UserInfo={NSLocalizedFailureReason=
An unknown error has occured.}}, NSLocalizedDescription=The autosaved document
&amp;#147;Basket-Moves.inc&amp;#148; could not be reopened.
An unknown error has occured., NSLocalizedFailureReason=
An unknown error has occurred.}

When subsequently I tried to open the file explicitly this also failed, with the
following error: The document &amp;quot;Basket-Moves.inc&amp;quot; could not be openend. An
unknown error occured.

I did manage to figure out the problem. The file contained the following
comment:

// Don't stack Part E.

I typed the apostrophe using the normal keyboard key, but the editor of the Mac
POV version I had been using automatically &amp;quot;corrected&amp;quot; it to a fancier one,
which required a more exotic character encoding (one that showed up as a
question mark when catting the file in the terminal). After reverting the
apostrophe back to a normal one, I could open the file also in the latest
version of Mega POV. Maybe you can improve the error message?

On a related note, I did notice that in this later version the auto-correction
that caused these problems is disabled again, so that's good. It already caused
me problems whenever I typed double quotes (used for strings and include
statements), whose auto-corrected versions resulted in syntax errors when
POV-Ray tried to parse them.

Kind regards,
Erwin
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Jun 2016 10:20:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.576671a76103be0cf591106d0%40news.povray.org%3E/#%3Cweb.576671a76103be0cf591106d0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] 3.7 unofficial Macintosh r6 rc1 available [3597 days 23 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;r6, RC 1 is ready, fixed a huge memory leak.

download at:
http://megapov.inetart.net/beta/beta.html

This is the unofficial Macintosh version  of the last official 3.7 
version, 3.7.1 - alpha will be available soon.

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Jun 2016 10:30:22 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C575e8b3e%40news.povray.org%3E/#%3C575e8b3e%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C575e8b3e%40news.povray.org%3E/#%3C575e8b3e%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: 3.7 unofficial Macintosh test version availa... [3618 days 4 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;On 2016-05-24 03:47:53 +0000, clipka said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 23.05.2016 um 19:21 schrieb Yvo Smellenbergh:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://megapov.inetart.net/beta/POVRay3_7_Unofficial.zip&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for keeping up the work!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just wondering: What version is this based on, exactly? Newest master&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (3.7.1-alpha.8615129)?&lt;/span&gt;

Based on 3.7.0 because this is the last official release.
3.7.1-alpha 8600570 is ready but I want to make sure that the last bugs 
are out of the GUI!
So 3.7.1-alpha &amp;gt;8600570 is coming soon.



-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 24 May 2016 05:26:26 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5743e601%40news.povray.org%3E/#%3C5743e601%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5743e601%40news.povray.org%3E/#%3C5743e601%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: 3.7 unofficial Macintosh test version availa... [3618 days 5 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Am 23.05.2016 um 19:21 schrieb Yvo Smellenbergh:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/beta/POVRay3_7_Unofficial.zip&lt;/span&gt;

Thanks for keeping up the work!
Just wondering: What version is this based on, exactly? Newest master
(3.7.1-alpha.8615129)?
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 24 May 2016 03:47:58 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5743ceee%241%40news.povray.org%3E/#%3C5743ceee%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5743ceee%241%40news.povray.org%3E/#%3C5743ceee%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] 3.7 unofficial Macintosh test version available ... [3618 days 16 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/beta/POVRay3_7_Unofficial.zip
Only binary

32/64 bit OS X10.6 or later

Changes:

- fixed a few bugs in the preview window resulting in a much, much 
faster update. 
- preferences panel &amp;gt;&amp;gt; &amp;quot;Image &amp;amp; quality' &amp;gt;&amp;gt; &amp;quot;Image Size&amp;quot; section:
  fixed several bugs when adjusting partial image sizes.
- source cleaup

Feedback much appreciated!

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 May 2016 17:21:40 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C57433c24%40news.povray.org%3E/#%3C57433c24%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C57433c24%40news.povray.org%3E/#%3C57433c24%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: POV-Ray 4.0 for Mac [3735 days 13 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Am 27.01.2016 um 20:01 schrieb Asinus Rex:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does anyone know whether there is any development going on for version 4.0,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; specifically an official Mac version? If so, any idea when? I feel like I've&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; been waiting for ages.&lt;/span&gt;

Currently we're not officially working on a version 4.0 of POV-Ray;
however, POV-Ray 3.7 is actually a stepping stone on the way towards
4.0, and current work on what is likely to become POV-Ray 3.7.1 includes
more architectural changes under the hood, which will eventually lead up
to a 4.0 somewhere down the road.

Before version 4.0 there may even be a version 3.x that would be 4.0 in
disguise as far as internal architecture and potential features goes,
except that it would still use the old scene description language, as
the current plan is for 4.0 to not indicate new technology, but a new SDL.

As for Mac versions, there is currently no work on any official one, so
Yvo's unofficial port still is the best you can get and hope for in the
near future.

I'm not sure what Yvo's release schedule is, but at present I would
guess that he is waiting for the next official non-alpha version.

In case a command-line version will do for you, you might want to check
with the folks at the Homebrew or MacPorts projects.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Jan 2016 19:47:39 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C56a91edb%241%40news.povray.org%3E/#%3C56a91edb%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C56a91edb%241%40news.povray.org%3E/#%3C56a91edb%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Asinus Rex] POV-Ray 4.0 for Mac [3735 days 14 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Does anyone know whether there is any development going on for version 4.0,
specifically an official Mac version? If so, any idea when? I feel like I've
been waiting for ages.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Jan 2016 19:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.56a91427d5e02ba7a447cce80%40news.povray.org%3E/#%3Cweb.56a91427d5e02ba7a447cce80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.56a91427d5e02ba7a447cce80%40news.povray.org%3E/#%3Cweb.56a91427d5e02ba7a447cce80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[aeffects] Re: macbook air [4037 days 13 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;TreeLimb Jim&amp;quot; &amp;lt;all###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Are there any known operating/running issues regarding running POV3.7&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; unofficial&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; on OSX10.10.x utilizing this laptop? Appreciate all input.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, its going to get warm. I use iStat Menus to monitor system stats and get&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; better cooling performance on different surfaces. iStat Menus has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a function to adjust fan rpm. I recommend copying the default values into their&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; own config just in case you want to get back to them.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'll get better performance putting the app, output and project folders on a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; faster external drive. I have a Mini that file serves as well as being one of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; several Macs to render animations, using the FrameStep &amp;gt; 1 and Continue&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rendering flag.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I could be out on a limb,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Jim&lt;/span&gt;

belated thanks for the input, Jim...
DHealy
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 31 Mar 2015 20:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.551b036074d402f65e6e9380%40news.povray.org%3E/#%3Cweb.551b036074d402f65e6e9380%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.551b036074d402f65e6e9380%40news.povray.org%3E/#%3Cweb.551b036074d402f65e6e9380%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[TreeLimb Jim] Re: macbook air [4118 days 5 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Are there any known operating/running issues regarding running POV3.7&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; unofficial&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; on OSX10.10.x utilizing this laptop? Appreciate all input.&lt;/span&gt;

Yes, its going to get warm. I use iStat Menus to monitor system stats and get
better cooling performance on different surfaces. iStat Menus has
a function to adjust fan rpm. I recommend copying the default values into their
own config just in case you want to get back to them.

You'll get better performance putting the app, output and project folders on a
faster external drive. I have a Mini that file serves as well as being one of
several Macs to render animations, using the FrameStep &amp;gt; 1 and Continue
Rendering flag.

I could be out on a limb,
Jim
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 10 Jan 2015 04:40:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.54b0ac0874d402f4da2acec0%40news.povray.org%3E/#%3Cweb.54b0ac0874d402f4da2acec0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.54b0ac0874d402f4da2acec0%40news.povray.org%3E/#%3Cweb.54b0ac0874d402f4da2acec0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: macbook air [4148 days 15 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;On 2014-12-09 14:21:47 +0000, aeffects said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are there any known operating/running issues regarding running POV3.7 &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unofficial&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on OSX10.10.x utilizing this laptop? Appreciate all input.&lt;/span&gt;
I guess your Macbook Air will produce a bit of heat and fan noise but I 
can't see what other issues there might be.
If it gets too hot, the system will protect your macbook, at least that 
is what I expect.

If you run it on the battery it won't last long so keep it plugged in;-)
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And Yvo, thank you for your continued service bring us this wonderful program&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for the MAC.&lt;/span&gt;
You are welcome.

Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 10 Dec 2014 18:12:52 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C54888d24%40news.povray.org%3E/#%3C54888d24%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C54888d24%40news.povray.org%3E/#%3C54888d24%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[aeffects] macbook air [4149 days 14 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Are there any known operating/running issues regarding running POV3.7 unofficial
on OSX10.10.x utilizing this laptop? Appreciate all input.

And Yvo, thank you for your continued service bring us this wonderful program
for the MAC.

DHealy
Lake Tahoe, Ca.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Dec 2014 19:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.54874b84b06f1632a0924c2f0%40news.povray.org%3E/#%3Cweb.54874b84b06f1632a0924c2f0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.54874b84b06f1632a0924c2f0%40news.povray.org%3E/#%3Cweb.54874b84b06f1632a0924c2f0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Update POV-Ray 3.7 unofficial for Mac GUI(R5) no... [4173 days 18 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;An update for POV-Ray 3.7 unofficial GUI version for Mac is available at:
http://megapov.inetart.net/povrayunofficial_mac/index.html#Mac


What is new in POV-Ray 3_7_Unofficial r5 (nov 15 2014):
------------------------------------------------------------------------------

1. fixed preview window for Yosemite;
2. some tweaks for better compatibility under Yosemite

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 15 Nov 2014 14:46:28 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C54676744%40news.povray.org%3E/#%3C54676744%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C54676744%40news.povray.org%3E/#%3C54676744%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Yosemite [4179 days 23 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;On 2014-11-09 07:59:09 +0000, Anton Sherwood said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oops, looks like I last compiled Pov on my PPC machine (2005&amp;#226;&amp;#128;&amp;#147;2010)
and &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it was running on emulation until PPC emulation was dropped, sometime &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; between Snow Leopard and Yosemite.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any tips for compiling Povray on Yosemite?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm only interested in running it from the Unix shell.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- *\\* Anton Sherwood *\\* www.bendwavy.org`&lt;/span&gt;

At the bottom of this page:
http://megapov.inetart.net/povrayunofficial_mac/
is a command line version and source-xcode project.

yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 9 Nov 2014 10:10:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C545f3d7d%40news.povray.org%3E/#%3C545f3d7d%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C545f3d7d%40news.povray.org%3E/#%3C545f3d7d%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Anton Sherwood] Yosemite [4180 days 1 hour and 42 minutes ago]</title>
		<description>
&lt;pre&gt;Oops, looks like I last compiled Pov on my PPC machine (2005&amp;#150;2010) and 

it was running on emulation until PPC emulation was dropped, sometime 
between Snow Leopard and Yosemite.

Any tips for compiling Povray on Yosemite?
I'm only interested in running it from the Unix shell.

-- 
*\\* Anton Sherwood *\\* www.bendwavy.org`
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 9 Nov 2014 07:59:09 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C545f1ecd%40news.povray.org%3E/#%3C545f1ecd%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C545f1ecd%40news.povray.org%3E/#%3C545f1ecd%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POVRay3_7_Unofficial_r5_RC1 for mac ready for te... [4185 days 18 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;POVRay3_7_Unofficial_r5_RC1 for Mac ready for testing at:
http://megapov.inetart.net/beta/beta.html
Should run fine in 10.6.8  and later, Yosemite included.
Fixed some issues in the preview window for Yosemite and removed some 
oddities that showed up with the latest compiler.

I would really appreciate it if some of you run some tests on various 
os systems. I can only test on Mavericks and Yosemite.
So those of you who still run Snow Leopard, Lion, and Mountain Lion 
please give it a go and let me know.

Normally it should also run fine on the new Retina iMac, in case anyone 
of you owns one.... need I say more?

Mac users, don't be shy (I can see on my download stats that there are 
many of you) ;-).


Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Nov 2014 14:52:57 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C545796c9%40news.povray.org%3E/#%3C545796c9%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C545796c9%40news.povray.org%3E/#%3C545796c9%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Paul Bourke] thin lines [4195 days 8 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Updated to Yosemite ... old port install of poverty 3.6 no longer works.
So port installed 3.7, about time I figured.
Seems to render, output saved files look ok but the onscreen display just
consists of thin lines, perhaps every N'th vertical scan line through the model.
Suggestions?
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2014 00:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.544af23661319cbd6fe094510%40news.povray.org%3E/#%3Cweb.544af23661319cbd6fe094510%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.544af23661319cbd6fe094510%40news.povray.org%3E/#%3Cweb.544af23661319cbd6fe094510%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[b2jammer] Povray 3.7 Snow Leopard XFlush Not Found [4254 days 9 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;I have installed Povray 3.7 on my Mac, and while everything else works just
fine (I have rendered quite a few test scenes with it, and have performed the
benchmark successfully), I cannot get the X Window display preview support to
compile, as the
configure script cannot find XFlush in the X11 library.

I'm using XQuartz 2.7.7
on Mac OS X 10.6.8, and I have the original install discs in case I need them.
Here's the relevant section of the configuration log:

checking whether -R must be followed by a space... no
checking for dnet_ntoa in -ldnet... no
checking for dnet_ntoa in -ldnet_stub... no
checking for gethostbyname... yes
checking for connect... yes
checking for remove... yes
checking for shmat... yes
checking for IceConnectionNumber in -lICE... no
checking X11/Xlib.h usability... yes
checking X11/Xlib.h presence... yes
checking for X11/Xlib.h... yes
checking for XFlush in -lX11... no
configure: X Window display will be disabled

Language constructs and functions
---------------------------------
checking whether time.h and sys/time.h may both be included... yes
checking time.h usability... yes
checking time.h presence... yes
checking for time.h... yes
checking limits.h usability... yes

Any potential solutions or workarounds? Thanks.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Aug 2014 00:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.53fd1dfa2e7a2e662047e4090%40news.povray.org%3E/#%3Cweb.53fd1dfa2e7a2e662047e4090%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.53fd1dfa2e7a2e662047e4090%40news.povray.org%3E/#%3Cweb.53fd1dfa2e7a2e662047e4090%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[CAD-Andi] Re: MacPro parallel  rendering trouble [4265 days 9 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks to Yvo the problem is solved:

The solution to running multiple render tasks in parallel on a MAC is:

1. Setup multipole users
2. Allow easy user switching for convenience in the OSX settings
3. Use the command line version of povray and .ini file to start your render
tasks.

Don't forget to point povray with the option +Llibrarypath to the standard
includes directory.

Running multiple render tasks of povray can maximize the CPU usage also during
the linear parsing process that can sometimes be as long or even longer than the
render process depending on how much imported mesh data you try to render.
Parsing can only be done on one core at a time.

Thanks Yvo for the MAC (unofficial) port of POVRAY!

Andi
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 15 Aug 2014 23:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.53ee9d99eb46999bec12b4220%40news.povray.org%3E/#%3Cweb.53ee9d99eb46999bec12b4220%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.53ee9d99eb46999bec12b4220%40news.povray.org%3E/#%3Cweb.53ee9d99eb46999bec12b4220%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: MacPro parallel  rendering trouble [4266 days 15 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;On 2014-08-14 08:44:26 +0000, CAD-Andi said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I ran into a big problem yesterday night and hope someone can help me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Quick description of the problem (if there is such thing):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Multiple render tasks seem to interfere with each other.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Resulting images contain blocks and scan lines in areas they should not even&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render in. Every time when two povray instances render together they mess up&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each other.&lt;/span&gt;
How do you run 2 instances of the same application?
You can make a copy but they will still use the same prefs file.
This application was not designed to have 2 instances running.
The only thing I can think of is that the same output file is used, I 
just tried this with two instances running and it works ;-)
Maybe you can try to specify the output file in each ini file.

That is  the only thing I can think of, but this does not explain why 
you have the same problems with the command line version.
That version does not use a preference file.

If you have more info, please e-mail it directly to me.

BTW, if you set the number of threads to 24 the full potential is used. 
Running two instances will not speed thing up!
Just watch your activity monitor and you will see that all your cores 
are used 100% all the time.

If you use the GUI version and set number of threads to 'automatic' on 
the &amp;quot;Bounding &amp;amp; Threads&amp;quot; all your cores are used.

Yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; More detailed information:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; System:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacPro 2.7GHz 12-core with 30MB of L3 cache&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 64GB (4x16GB) of 1866MHz DDR3 ECC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1TB PCIe-based flash storage&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dual AMD FirePro D700 GPUs with 6GB of GDDR5 VRAM each&lt;/span&gt;
Nice ;-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (Yes! It is the biggest and baddes Mac money can buy!)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povray version installed:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POVRay3_7_Unofficial r4 (jul 6 2014)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I must utilize the power of this machine rendering multiple jhobs in &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; parallel or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will not meet my deadline for my project at the end of this month!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Background:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Everything runs fine if I don't run more than one povray task in parallel.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I successfully ran parallel jobs in regular HD resolution 1920x1080.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Worked great for a test rendering.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then I started the REAL deal and I ran into this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My animations are stereoscopic projections using &amp;quot;offset&amp;quot; frustum cameras.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I achieve this by setting up a regular perspective camera and render only part&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of the image (column and row commands in .ini file). After the render I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; programmed some post-processing to crop and join the stereo frames.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The problem:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There seems to be an interference issue between render jobs that run in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; parallel. All the sudden something that looks like fields of offset interlaced&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; scan lines appear in areas of the picture that are not even supposed to be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; containing pixels at all. It appears as if rendered pixels from other parallel&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render jobs find their way into other render results where they don't &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; belong. It&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; almost looks like as if the different render tasks &amp;quot;share&amp;quot; the same chunk of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; memory and &amp;quot;overwrite&amp;quot; each others result!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Running only one single render task in parallel is not using the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; machine to it's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fullest potential which I must to get done in tome.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried multiple instances of the GUI version and also used the command line&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; versions. Both exhibit the same issue.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any ideas? I would be eternally grateful!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Two of my .ini files:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Width=5126&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Height=1550&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Start_Column=190&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Start_Row=441&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; End_Column=4030&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; End_Row=1521&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias=On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias_Threshold=0.1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias_Depth=3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Input_File_Name=&amp;quot;./render_S1_LEFT_EYE_.pov&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Initial_Frame=1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Final_Frame=1000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Subset_Start_Frame=1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Subset_End_Frame=1000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Initial_Clock=0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Final_Clock=1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cyclic_Animation=no&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Width=7957&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Height=1529&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Start_Column=4117&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Start_Row=431&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; End_Column=7957&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; End_Row=1511&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias=On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias_Threshold=0.1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias_Depth=3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Input_File_Name=&amp;quot;./render_S3_LEFT_EYE_.pov&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Initial_Frame=1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Final_Frame=1000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Subset_Start_Frame=1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Subset_End_Frame=1000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Initial_Clock=0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Final_Clock=1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cyclic_Animation=no&lt;/span&gt;


-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 14 Aug 2014 18:09:49 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C53ecfb6d%40news.povray.org%3E/#%3C53ecfb6d%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[CAD-Andi] MacPro parallel  rendering trouble [4266 days 20 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Hello!

I ran into a big problem yesterday night and hope someone can help me.

Quick description of the problem (if there is such thing):
Multiple render tasks seem to interfere with each other.
Resulting images contain blocks and scan lines in areas they should not even
render in. Every time when two povray instances render together they mess up
each other.

More detailed information:

System:
MacPro 2.7GHz 12-core with 30MB of L3 cache
64GB (4x16GB) of 1866MHz DDR3 ECC
1TB PCIe-based flash storage
Dual AMD FirePro D700 GPUs with 6GB of GDDR5 VRAM each

(Yes! It is the biggest and baddes Mac money can buy!)

Povray version installed:
POVRay3_7_Unofficial r4 (jul 6 2014)

I must utilize the power of this machine rendering multiple jhobs in parallel or
I will not meet my deadline for my project at the end of this month!

Background:
Everything runs fine if I don't run more than one povray task in parallel.
I successfully ran parallel jobs in regular HD resolution 1920x1080.
Worked great for a test rendering.
Then I started the REAL deal and I ran into this:

My animations are stereoscopic projections using &amp;quot;offset&amp;quot; frustum cameras.
I achieve this by setting up a regular perspective camera and render only part
of the image (column and row commands in .ini file). After the render I
programmed some post-processing to crop and join the stereo frames.

The problem:
There seems to be an interference issue between render jobs that run in
parallel. All the sudden something that looks like fields of offset interlaced
scan lines appear in areas of the picture that are not even supposed to be
containing pixels at all. It appears as if rendered pixels from other parallel
render jobs find their way into other render results where they don't belong. It
almost looks like as if the different render tasks &amp;quot;share&amp;quot; the same chunk of
memory and &amp;quot;overwrite&amp;quot; each others result!

Running only one single render task in parallel is not using the machine to it's
fullest potential which I must to get done in tome.

I tried multiple instances of the GUI version and also used the command line
versions. Both exhibit the same issue.

Any ideas? I would be eternally grateful!!!

Two of my .ini files:

Width=5126
Height=1550
Start_Column=190
Start_Row=441
End_Column=4030
End_Row=1521
Antialias=On
Antialias_Threshold=0.1
Antialias_Depth=3
Input_File_Name=&amp;quot;./render_S1_LEFT_EYE_.pov&amp;quot;
Initial_Frame=1
Final_Frame=1000
Subset_Start_Frame=1
Subset_End_Frame=1000
Initial_Clock=0
Final_Clock=1
Cyclic_Animation=no


Width=7957
Height=1529
Start_Column=4117
Start_Row=431
End_Column=7957
End_Row=1511
Antialias=On
Antialias_Threshold=0.1
Antialias_Depth=3
Input_File_Name=&amp;quot;./render_S3_LEFT_EYE_.pov&amp;quot;
Initial_Frame=1
Final_Frame=1000
Subset_Start_Frame=1
Subset_End_Frame=1000
Initial_Clock=0
Final_Clock=1
Cyclic_Animation=no
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 14 Aug 2014 12:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.53ecaf2a63691d84bf952ed30%40news.povray.org%3E/#%3Cweb.53ecaf2a63691d84bf952ed30%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Update POV-Ray 3.7 unofficial for Mac GUI (r4) j... [4305 days 20 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;An update for POV-Ray 3.7 unofficial GUI version for Mac is available at:
http://megapov.inetart.net/povrayunofficial_mac/index.html#Mac

What is new in POVRay3_7_Unofficial r4 (jul 6 2014):
--------------------------------------------------------
1. fixed bug in sor editor
2. added torus to the objects menu
3. fixed bug msdos line endings in insert menu files;

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Jul 2014 13:17:52 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C53b94c7f%40news.povray.org%3E/#%3C53b94c7f%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Update POV-Ray 3.7 unofficial for Mac GUI (r3) [4307 days 2 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;On 2014-07-02 10:34:44 +0000, TStone said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo Smellenbergh &amp;lt;yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Little bug, please download a fixed version at (only application):&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://megapov.inetart.net/beta/POVRay3_7_Unofficial.zip&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; There are also some minor fixes for syntax highlighting and insert menu&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; files with cr/nl.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks for reporting this!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It seems &amp;quot;torus&amp;quot; have vanished from the templates-&amp;gt;objects dialogue...&lt;/span&gt;

Yes, will fix it!
Thanks for reporting this.

yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jul 2014 06:59:59 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C53b7a26e%40news.povray.org%3E/#%3C53b7a26e%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[pjl] Re: Update POV-Ray 3.7 unofficial for Mac GUI (r3) [4327 days 4 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Yvo Smellenbergh &amp;lt;yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Little bug, please download a fixed version at (only application):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/beta/POVRay3_7_Unofficial.zip&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There are also some minor fixes for syntax highlighting and insert menu&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; files with cr/nl.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for reporting this!&lt;/span&gt;

Yvo,

Fantastic.  You don't get that kind of service anywhere very often.

Once again, I really appreciate your efforts on this.

Many thanks
Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Jun 2014 05:10:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.539d2a4218675da43b92ba4a0%40news.povray.org%3E/#%3Cweb.539d2a4218675da43b92ba4a0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.539d2a4218675da43b92ba4a0%40news.povray.org%3E/#%3Cweb.539d2a4218675da43b92ba4a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Update POV-Ray 3.7 unofficial for Mac GUI (r3) [4328 days 1 hour and 14 minutes ago]</title>
		<description>
&lt;pre&gt;On 2014-06-14 02:17:28 +0000, pjl said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo Smellenbergh &amp;lt;yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; An update for POV-Ray 3.7 unofficial GUI version for Mac is available at:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks, I really appreciate the effort you've put into this. However, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm having&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a problem and I'm wondering if you can suggest what's going wrong.  If &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I use the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; objects... template to create a new sor and then click the &amp;quot;Edit Spline&amp;quot; button&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the edit window opens but the programme then crashes and vanishes.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This happens every time on both a Macbook Air running Mavericks and an iMac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; running Mountain Lion.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any ideas?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peter&lt;/span&gt;

Little bug, please download a fixed version at (only application):
http://megapov.inetart.net/beta/POVRay3_7_Unofficial.zip
There are also some minor fixes for syntax highlighting and insert menu 
files with cr/nl.
Thanks for reporting this!

Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 14 Jun 2014 08:27:08 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C539c075b%40news.povray.org%3E/#%3C539c075b%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[pjl] Re: Update POV-Ray 3.7 unofficial for Mac GUI (r3) [4328 days 3 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Yvo Smellenbergh &amp;lt;yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An update for POV-Ray 3.7 unofficial GUI version for Mac is available at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Yvo,

Thanks, I really appreciate the effort you've put into this. However, I'm having
a problem and I'm wondering if you can suggest what's going wrong.  If I use the
objects... template to create a new sor and then click the &amp;quot;Edit Spline&amp;quot; button
the edit window opens but the programme then crashes and vanishes.

This happens every time on both a Macbook Air running Mavericks and an iMac
running Mountain Lion.

Any ideas?

Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 14 Jun 2014 06:20:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.539be8f818675da43b92ba4a0%40news.povray.org%3E/#%3Cweb.539be8f818675da43b92ba4a0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Update POV-Ray 3.7 unofficial for Mac GUI (r3) [4340 days 20 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;On 2014-06-01 09:06:42 +0000, kurtz le pirate said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 31/05/2014 19:01, Yvo Smellenbergh a &amp;#233;crit :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; An update for POV-Ray 3.7 unofficial GUI version for Mac is available at:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; What is new in POVRay3_7_Unofficial r3:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 1.  turned off &amp;quot;smart quotes&amp;quot; in the editor (bug in Mavericks)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 2. insert menu sorts correctly and separator lines are used.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 3. insert menu watches every directory for changes and updates accordingly&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 4. rearranged preview window code to improve speed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 5. compiled with Xcode 5.1.1&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 6. pause/resume fixed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; UberPOV beta 5 will follow soon....&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thanks again Yvo :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just for elegance,(a little bit pernickety, i know), why not remove &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;.txt&amp;quot; at the end of the items's menus ?&lt;/span&gt;
Good idea, will do so.


Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Jun 2014 13:39:08 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: Update POV-Ray 3.7 unofficial for Mac GUI (r3) [4341 days and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Le 31/05/2014 19:01, Yvo Smellenbergh a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An update for POV-Ray 3.7 unofficial GUI version for Mac is available at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What is new in POVRay3_7_Unofficial r3:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1.  turned off &amp;quot;smart quotes&amp;quot; in the editor (bug in Mavericks)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. insert menu sorts correctly and separator lines are used.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3. insert menu watches every directory for changes and updates accordingly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4. rearranged preview window code to improve speed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5. compiled with Xcode 5.1.1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6. pause/resume fixed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UberPOV beta 5 will follow soon....&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;


thanks again Yvo :)


just for elegance,(a little bit pernickety, i know), why not remove 
&amp;quot;.txt&amp;quot; at the end of the items's menus ?




---
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Jun 2014 09:06:43 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C538aed23%241%40news.povray.org%3E/#%3C538aed23%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Update POV-Ray 3.7 unofficial for Mac GUI (r3) [4341 days 16 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;An update for POV-Ray 3.7 unofficial GUI version for Mac is available at:
http://megapov.inetart.net/povrayunofficial_mac/index.html#Mac

What is new in POVRay3_7_Unofficial r3:
--------------------------------------------------------
1.  turned off &amp;quot;smart quotes&amp;quot; in the editor (bug in Mavericks)
2. insert menu sorts correctly and separator lines are used.
3. insert menu watches every directory for changes and updates accordingly
4. rearranged preview window code to improve speed
5. compiled with Xcode 5.1.1
6. pause/resume fixed

UberPOV beta 5 will follow soon....

Yvo
-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 May 2014 17:01:58 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Converter utilitie [4376 days 23 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;hopeful

http://i3dconverter.com



---
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 26 Apr 2014 09:52:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C535b81c2%241%40news.povray.org%3E/#%3C535b81c2%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: New Mac... [4412 days and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18/03/2014 18:54, Yvo Smellenbergh a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; hello,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; i ordered my new mac and it will be delivered in a few days&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it's an 21&amp;quot; iMac (intel core i5) with maveriks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice machine, congrats with the purchase!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; so, which version of povray should I use ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you think you have a choice? ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray Unofficial 3.7.0  from megapov.inetart.net ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Of course, what else? Oh, you can of course also use UberPOV:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/uberpov_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I hope you will enjoy POV-Ray unofficial on your new machine and if you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have any questions or need assistance, just drop an e-mail or post here.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Thanks Yvo.

All works fine...



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Mar 2014 08:53:55 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C532D4FA1.7030300%40gmail.com%3E/#%3C532D4FA1.7030300%40gmail.com%3E</guid>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: New Mac... [4412 days and 50 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18/03/2014 18:54, Yvo Smellenbergh a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; hello,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; i ordered my new mac and it will be delivered in a few days&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it's an 21&amp;quot; iMac (intel core i5) with maveriks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice machine, congrats with the purchase!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; so, which version of povray should I use ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you think you have a choice? ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray Unofficial 3.7.0  from megapov.inetart.net ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Of course, what else? Oh, you can of course also use UberPOV:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/uberpov_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I hope you will enjoy POV-Ray unofficial on your new machine and if you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have any questions or need assistance, just drop an e-mail or post here.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Thanks Yvo.

All works fine...



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Mar 2014 08:51:30 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] Re: New Mac... [4412 days and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18/03/2014 18:54, Yvo Smellenbergh a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; hello,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; i ordered my new mac and it will be delivered in a few days&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it's an 21&amp;quot; iMac (intel core i5) with maveriks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice machine, congrats with the purchase!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; so, which version of povray should I use ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you think you have a choice? ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray Unofficial 3.7.0  from megapov.inetart.net ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Of course, what else? Oh, you can of course also use UberPOV:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/uberpov_mac/index.html#Mac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I hope you will enjoy POV-Ray unofficial on your new machine and if you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have any questions or need assistance, just drop an e-mail or post here.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Thanks Yvo.

All works fine...



-- 
Kurtz le pirate
Compagnie de la Banquise
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Mar 2014 08:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C532D4D8A.7020900%40gmail.com%3E/#%3C532D4D8A.7020900%40gmail.com%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: New Mac... [4415 days 15 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;kurtz le pirate &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i ordered my new mac and it will be delivered in a few days&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it's an 21&amp;quot; iMac (intel core i5) with maveriks.&lt;/span&gt;
Nice machine, congrats with the purchase!
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so, which version of povray should I use ?&lt;/span&gt;
Do you think you have a choice? ;-) 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray Unofficial 3.7.0  from megapov.inetart.net ?&lt;/span&gt;
Of course, what else? Oh, you can of course also use UberPOV:
http://megapov.inetart.net/uberpov_mac/index.html#Mac

I hope you will enjoy POV-Ray unofficial on your new machine and if you
have any questions or need assistance, just drop an e-mail or post here.

Yvo

-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 18 Mar 2014 17:54:20 GMT</pubDate>
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	</item>
	<item>
		<title>[kurtz le pirate] New Mac... [4416 days 15 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;hello,

i ordered my new mac and it will be delivered in a few days
it's an 21&amp;quot; iMac (intel core i5) with maveriks.

so, which version of povray should I use ?

POV-Ray Unofficial 3.7.0  from megapov.inetart.net ?



thnaks

-- 
klp
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 17 Mar 2014 18:26:59 GMT</pubDate>
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	</item>
	<item>
		<title>[Franz von Dardel] Re: Large panoramic images have a completely bla... [4433 days 12 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Last minute: by lowering max_trace_level to 10 instead of 12, the problem
disappears...
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Feb 2014 21:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.531100b5fdf62525c812f8d90%40news.povray.org%3E/#%3Cweb.531100b5fdf62525c812f8d90%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Franz von Dardel] Large panoramic images have a completely black s... [4433 days 15 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;I am producing cylindrical and spherical panoramic images, the size being 5000 x
1250 and 4000 x 2000 respectively, PNG format. Using POVRay 3.7 unofficial, with
radiosity. A very small part of the image is very memory-intensive; it contains
bottles of white wine in clear glass bottles.

Rendering takes from 1 to 5 hours depending on the settings: with
max_trace_level 20, it is very slow, so I reduced it to 10 or 12. I also updated
to the Feb 2014 update in the hope that the problem was solved.

The curious thing is that within POVRay, the image is complete, but when I want
to rename it or open it with another software (Photoshop or GraphicConverter), a
large portion of the image is completely black.

I have posted the images here after downsizing them:
http://dardel.info/imagesPOV/Keller_Cyl1.png (2000 x 500, i.e. 40% of the
original)
and
http://dardel.info/imagesPOV/Keller_Sph1.png (1000 x 500, 25% of the original)

Note that the upper left corner of the black polygon is the same in both images;
it starts in the memory-intensive area.

I was able to obtain a workable version of the cylindrical image after reducing
max_trace_level from 20 to 10 (which shortened the rendering time from more than
4 to about 1 hour, but I increased it again to 12 for the spherical image, and
this produced again a black polygon.

Once again, when I see the pict in the rendering window of POVRay, I see nothing
wrong, but I am not able to recover that image.

In smaller sizes, the problem doesn't seem to occur. Also, with other scenes
that don't have the bottles of white wine, there is no problem when rendering at
the same large size.

What may be wrong?

P.S. MacBook Pro, processor 2.2 GHz, memory 4 GB, OS 10.7.5
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Feb 2014 18:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Update POV-Ray 3.7 unofficial for Mac GUI [4439 days 15 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;There is a little update available for POV-Ray 3.7 unofficial GUI
version for Mac:
http://megapov.inetart.net/povrayunofficial_mac/index.html#Mac
fixes:
- the preview window, it wasn't always updates completely.
- bug fix in the SOR editor (crashed sometimes)

There are no changes for the command line version.

Yvo

-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Feb 2014 18:07:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Update UberPOV for Mac GUI [4439 days 15 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;There is a little update available for UberPOV GUI version for Mac:
http://megapov.inetart.net/uberpov_mac/index.html#Mac
This is a fix for the preview window, it wasn't always updates
completely.

There are no changes for the command line version.

Yvo


-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Feb 2014 18:07:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Parsing Fails for all the scenes [4468 days 16 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Le 24/01/2014 01:19, Sepideh nous fit lire :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi, I am new to povray and would very much appreciate your help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have installed the povray-3.7 using the MacPorts package manager. Now I am&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trying to render some of the scenes that are already available in the &amp;quot;scenes&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directory to familiarize myself with povray. I have also placed the right&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; library path for the &amp;quot;include&amp;quot; directory.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is the command: povray povray.ini +Istarfield.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and below is the output:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ******************************************************************************&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Persistence of Vision(tm) Ray Tracer Version 3.7.0.unofficial (clang++ 4.2.1 @&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  x86_64-apple-darwin13)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is an unofficial version compiled by:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  MacPorts &amp;lt;https://www.macports.org/&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  The POV-Ray Team is not responsible for supporting this version.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CONTRIBUTORS NAME-DELETED FOR BREVITY&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Support libraries used by POV-Ray:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   ZLib 1.2.8, Copyright 1995-2012 Jean-loup Gailly and Mark Adler&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   LibPNG 1.6.8, Copyright 1998-2012 Glenn Randers-Pehrson&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   LibJPEG 90, Copyright 1991-2013 Thomas G. Lane, Guido Vollbeding&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   LibTIFF 4.0.3, Copyright 1988-1997 Sam Leffler, 1991-1997 SGI&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Boost 1.55, http://www.boost.org/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   OpenEXR, Copyright (c) 2004-2007, Industrial Light &amp;amp; Magic.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parser Options&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Input file: starfield.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Remove bounds........On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Split unions.........Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Library paths:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     /opt/local/share/povray-3.7/include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Clock value:    0.000  (Animation off)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Image Output Options&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Image resolution.....800 by 600 (rows 1 to 600, columns 1 to 800).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Output file..........starfield.png, 24 bpp PNG&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Dithering............Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Graphic display......On  (gamma: sRGB)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Mosaic preview.......Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Continued trace......Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Information Output Options&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   All Streams to console..........On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Debug Stream to console.........On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Fatal Stream to console.........On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Render Stream to console........On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Statistics Stream to console....On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Warning Stream to console.......On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ==== [Parsing...] ==========================================================&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cannot create render state output file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cannot create render state output file.&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ******************************************************************************&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tried many of the scenes but have got the same result. So I believe this is not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a scene-specific error but a more general one. Any Suggestions?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
Look above ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^

The rendering must be done in a write-ok directory, for the rendering user.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Jan 2014 17:05:55 GMT</pubDate>
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	</item>
	<item>
		<title>[Sepideh] Parsing Fails for all the scenes [4469 days 9 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Hi, I am new to povray and would very much appreciate your help.
I have installed the povray-3.7 using the MacPorts package manager. Now I am
trying to render some of the scenes that are already available in the &amp;quot;scenes&amp;quot;
directory to familiarize myself with povray. I have also placed the right
library path for the &amp;quot;include&amp;quot; directory.

Here is the command: povray povray.ini +Istarfield.pov
and below is the output:
******************************************************************************
Persistence of Vision(tm) Ray Tracer Version 3.7.0.unofficial (clang++ 4.2.1 @
 x86_64-apple-darwin13)
This is an unofficial version compiled by:
 MacPorts &amp;lt;https://www.macports.org/&amp;gt;
 The POV-Ray Team is not responsible for supporting this version.

CONTRIBUTORS NAME-DELETED FOR BREVITY

Support libraries used by POV-Ray:
  ZLib 1.2.8, Copyright 1995-2012 Jean-loup Gailly and Mark Adler
  LibPNG 1.6.8, Copyright 1998-2012 Glenn Randers-Pehrson
  LibJPEG 90, Copyright 1991-2013 Thomas G. Lane, Guido Vollbeding
  LibTIFF 4.0.3, Copyright 1988-1997 Sam Leffler, 1991-1997 SGI
  Boost 1.55, http://www.boost.org/
  OpenEXR, Copyright (c) 2004-2007, Industrial Light &amp;amp; Magic.

Parser Options
  Input file: starfield.pov
  Remove bounds........On
  Split unions.........Off
  Library paths:
    /opt/local/share/povray-3.7/include
  Clock value:    0.000  (Animation off)
Image Output Options
  Image resolution.....800 by 600 (rows 1 to 600, columns 1 to 800).
  Output file..........starfield.png, 24 bpp PNG
  Dithering............Off
  Graphic display......On  (gamma: sRGB)
  Mosaic preview.......Off
  Continued trace......Off
Information Output Options
  All Streams to console..........On
  Debug Stream to console.........On
  Fatal Stream to console.........On
  Render Stream to console........On
  Statistics Stream to console....On
  Warning Stream to console.......On
==== [Parsing...] ==========================================================
Cannot create render state output file.
Cannot create render state output file.
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects:            0
Infinite Objects:          1
Light Sources:             1
Total:                     2
----------------------------------------------------------------------------
Parser Time
  Parse Time:       0 hours  0 minutes  0 seconds (0.017 seconds)
              using 1 thread(s) with 0.-01 CPU-seconds total
  Bounding Time:    0 hours  0 minutes  0 seconds (0.000 seconds)
              using 1 thread(s) with 0.-01 CPU-seconds total
Render failed
******************************************************************************
Tried many of the scenes but have got the same result. So I believe this is not
a scene-specific error but a more general one. Any Suggestions?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Jan 2014 00:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[SLby] Re: EXC_BAD_ACCESS error for IStream [4479 days 2 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;S-Lim&amp;quot; &amp;lt;byl###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi, I'm trying to build an OS X app that has a GUI layout similar to the Windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version while running the linux version of povray in the background for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; operations, since it is compilable with modifications i assume it works. I've&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; used the povray 3.6.2 source and fixed the outstanding errors accordingly with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the help of the internet. I'm using precompiled libraries for the image&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; libraries and they've been included into my xcode project.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I understand that it might sound really amateurish but I'm just starting with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the linux and mac systems so please bear with me, thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm executing the file by splitting up the original main function into smaller&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; subfunctions and passing in &amp;quot;povray /path/to/file/biscuit.pov&amp;quot; where path to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file is the path to the pov file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Currently I'm having problems with the IStream portion in fileinputoutput.cpp.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the exact error is:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Thread 1: EXC_BAD_ACCESS (code=I386_GPFLT)&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; at this part of the code&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;POV_PLATFORM_BASE.CreateIStream(stype)&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've googled extensively with regard to that error, apparently it has something&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to do with an invalid pointer, invalid location or permissions. But digging into&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the source it seems to me that this create stream simply creates a class object&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; [IStream : IOBase] with the value 'stype' in one of its arguments.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any ideas what might be causing the problem and how do I address it? Thanks in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; advance for any help!&lt;/span&gt;

Not sure if I can actually edit the previous post, so sorry for the double
posting. but i believe the POV_PLATFORM_BASE was the cause of the problem for
me. i stripped it down to its bare function which is essentially new
IStream(type) and it worked. sorry for the trouble! Can I delete this somehow?
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Jan 2014 07:10:01 GMT</pubDate>
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	</item>
	<item>
		<title>[S-Lim] EXC_BAD_ACCESS error for IStream [4479 days 4 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Hi, I'm trying to build an OS X app that has a GUI layout similar to the Windows
version while running the linux version of povray in the background for
operations, since it is compilable with modifications i assume it works. I've
used the povray 3.6.2 source and fixed the outstanding errors accordingly with
the help of the internet. I'm using precompiled libraries for the image
libraries and they've been included into my xcode project.

I understand that it might sound really amateurish but I'm just starting with
the linux and mac systems so please bear with me, thanks!

I'm executing the file by splitting up the original main function into smaller
subfunctions and passing in &amp;quot;povray /path/to/file/biscuit.pov&amp;quot; where path to
file is the path to the pov file.

Currently I'm having problems with the IStream portion in fileinputoutput.cpp.

the exact error is:
&amp;quot;Thread 1: EXC_BAD_ACCESS (code=I386_GPFLT)&amp;quot;
at this part of the code
&amp;quot;POV_PLATFORM_BASE.CreateIStream(stype)&amp;quot;

I've googled extensively with regard to that error, apparently it has something
to do with an invalid pointer, invalid location or permissions. But digging into
the source it seems to me that this create stream simply creates a class object
[IStream : IOBase] with the value 'stype' in one of its arguments.

Any ideas what might be causing the problem and how do I address it? Thanks in
advance for any help!
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Jan 2014 05:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.52d4c9f42031a1774afc32f0%40news.povray.org%3E/#%3Cweb.52d4c9f42031a1774afc32f0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.52d4c9f42031a1774afc32f0%40news.povray.org%3E/#%3Cweb.52d4c9f42031a1774afc32f0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] UberPOV beta 3 for Mac released [4520 days 15 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Boys and girls,

UberPOV beta 3 is now available for MacOSX v 10.6.8 and later.
GUI and command line version.
The GUI version will not use the same prefs file as Unofficial POV-Ray
for Mac to avoid conflicts. 

Both GUI and Command Line version are first releases, not fully tested.
UberPOV itself is in beta stage so if you use it, you should know what
you are doing or ask info and assistance in this newsgroup
(unofficial.patches).

There are no specific option settings implemented in the preference
panel. If you want to use new options, use an ini file.
Add all the new options, or options you want to overwrite, in that file
and select it in the &amp;quot;files &amp;amp; paths&amp;quot; panel of the prefences panel.
All options set in this file will overwrite all other settings from the
preferences panel.
You can leave the file open and change the settings. Everytime you hit
the render button, the file will be saved.

For example add:
Sampling_Method=3
Antialias_Confidence=n.n
in an ini file and select that one to use the new sampling method 3.

Reed the 'changes.txt' file included in the archives for more info or go
to the UberPOV site, listed on the website.

Ah, you need a link? ;-)
http://megapov.inetart.net/uberpov_mac/

So, mister 'Uber' thinks he is better than 'Mega' ;-)

Nice work 'clipka', good to see that there is a new test bed for new
stuff.

Who is going to implement the mechsim patch from MegaPOV....

Enjoy it and report bugs if you like to see them fixed!

Yvo


-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Dec 2013 18:24:12 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1ldbgwh.qz6bgr1xhseauN%25yvo.s%40cancel_This_gmx.net%3E/#%3C1ldbgwh.qz6bgr1xhseauN%25yvo.s%40cancel_This_gmx.net%3E</guid>
		<link>//news.povray.org/*/message/%3C1ldbgwh.qz6bgr1xhseauN%25yvo.s%40cancel_This_gmx.net%3E/#%3C1ldbgwh.qz6bgr1xhseauN%25yvo.s%40cancel_This_gmx.net%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Unofficial Command line version of POV-Ray 3.7 f... [4526 days 15 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;An unofficial version of POV-Ray 3.7 command line for Mac is now
available.
Only text output, no preview window (yet).

Compiled binary and Xcode V5 project available at:
http://megapov.inetart.net/povrayunofficial_mac/
The GUI archive is, just like the compiled command line version, now
code signed. If you already have the GUI version there is no need to
download again. Only difference is that it is code signed for those who
(still) don't trust me :-)

Only Intel-based computers with system 10.6.8 and later (included 10.9)
are supported.

Feedback much appreciated

Yvo


-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Nov 2013 18:27:21 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1ld0dck.1rl7wtii44i3sN%25yvo.s%40cancel_This_gmx.net%3E/#%3C1ld0dck.1rl7wtii44i3sN%25yvo.s%40cancel_This_gmx.net%3E</guid>
		<link>//news.povray.org/*/message/%3C1ld0dck.1rl7wtii44i3sN%25yvo.s%40cancel_This_gmx.net%3E/#%3C1ld0dck.1rl7wtii44i3sN%25yvo.s%40cancel_This_gmx.net%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray 3.7 Unofficial for Mac released [4538 days 15 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Mike W &amp;lt;mik###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Anthony D. Baye&amp;quot; &amp;lt;Sha###&amp;nbsp;[at]&amp;nbsp;spamnomore&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net (Yvo Smellenbergh) wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; POV-Ray 3.7.0 Unofficial for Mac can be downloaded from:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; http://megapov.inetart.net/povrayunofficial_mac/&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Only Intel-based computers with system 10.6.8 and later (included 10.9)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; are supported.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; This is a universal binary with 32 and 64 bit versions.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -----------------------------------&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; MegaPOV at:  http://megapov.inetart.net&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; MacMegaPOV at:  http://users.skynet.be/smellenbergh&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Tested in 64-bit 10.8.6 on my AMD Hackintosh&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; CPU: AMD Phenom II X6&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; benchmark.pov @ 640x480 in 6m 26s&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; A.D.B.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I downloaded the zip file, but I'm not sure what to do with all those files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a dmg in there someplace?&lt;/span&gt;
The folder contains everything you need.
The application: PovRAy 3.7 Unofficial
The standard include folder, example scenes,&amp;#226;&amp;#128;&amp;#166;
You can also use the help menu after you launched the application to get
you started.

yvo



-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 15 Nov 2013 18:05:49 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1lce436.apdz7cpyucicN%25yvo.s%40cancel_This_gmx.net%3E/#%3C1lce436.apdz7cpyucicN%25yvo.s%40cancel_This_gmx.net%3E</guid>
		<link>//news.povray.org/*/message/%3C1lce436.apdz7cpyucicN%25yvo.s%40cancel_This_gmx.net%3E/#%3C1lce436.apdz7cpyucicN%25yvo.s%40cancel_This_gmx.net%3E</link>
	</item>
	<item>
		<title>[Mike W] Re: POV-Ray 3.7 Unofficial for Mac released [4539 days 11 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Anthony D. Baye&amp;quot; &amp;lt;Sha###&amp;nbsp;[at]&amp;nbsp;spamnomore&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net (Yvo Smellenbergh) wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV-Ray 3.7.0 Unofficial for Mac can be downloaded from:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://megapov.inetart.net/povrayunofficial_mac/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Only Intel-based computers with system 10.6.8 and later (included 10.9)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; are supported.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; This is a universal binary with 32 and 64 bit versions.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -----------------------------------&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; MegaPOV at:  http://megapov.inetart.net&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; MacMegaPOV at:  http://users.skynet.be/smellenbergh&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tested in 64-bit 10.8.6 on my AMD Hackintosh&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CPU: AMD Phenom II X6&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; benchmark.pov @ 640x480 in 6m 26s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A.D.B.&lt;/span&gt;

I downloaded the zip file, but I'm not sure what to do with all those files.  Is
there a dmg in there someplace?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 14 Nov 2013 21:45:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.5285437e60c0d293468f72340%40news.povray.org%3E/#%3Cweb.5285437e60c0d293468f72340%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.7 Unofficial for Mac released [4543 days 15 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;POV-Ray 3.7.0 Unofficial for Mac can be downloaded from:
http://megapov.inetart.net/povrayunofficial_mac/
Only Intel-based computers with system 10.6.8 and later (included 10.9)
are supported.
This is a universal binary with 32 and 64 bit versions.


Yvo


-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Nov 2013 18:20:41 GMT</pubDate>
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	</item>
	<item>
		<title>[Warp] Re: Povray 3.7.0.RC7 does not build under Mac OS... [4544 days and 1 minute ago]</title>
		<description>
&lt;pre&gt;BenjaminSeppke &amp;lt;ben###&amp;nbsp;[at]&amp;nbsp;seppke&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The error is due to an ambigous symbol: &amp;quot;shared_ptr&amp;quot;&lt;/span&gt;

And then people wonder why you should avoid the 'using' keyword to get
rid of namespaces.

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Nov 2013 09:40:12 GMT</pubDate>
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	</item>
	<item>
		<title>[BenjaminSeppke] Povray 3.7.0.RC7 does not build under Mac OS X 1... [4546 days 19 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Hi all,

under Mavericks, using the new CLang 5.0.0 compile, the povray package (as
described by the macports-portfile:
https://trac.macports.org/browser/trunk/dports/graphics/povray/Portfile) does
not compile.

The error is due to an ambigous symbol: &amp;quot;shared_ptr&amp;quot;, which cannot be resolved
uniquely by the compiler. This is due to the c++11 support of Clang, which now
brings with its own &amp;quot;shared_ptr&amp;quot; implementation. In the correspoding header
files, there is a &amp;quot;using boost::shared_ptr&amp;quot;, but I think this is not suffient to
resolve the symbol, if it given without namespace inside the source code. Since
this is the case for a lot of declarations, I suggest to replace all
&amp;quot;&amp;lt;tab&amp;gt;shared_ptr&amp;quot; declarations with &amp;quot;&amp;lt;tab&amp;gt;boost::shared_ptr&amp;quot; declaration as it
is done whithin the function calls.

The patch would be quite easy, I succeeded with just executing:

find . -type f -exec gsed 's/\tshared_ptr/\tboost::shared_ptr/g' -i.back '{}' +

in the source directory.

Best wishes
Benjamin
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 7 Nov 2013 14:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.527ba51a8e82598ec61fefd40%40news.povray.org%3E/#%3Cweb.527ba51a8e82598ec61fefd40%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.527ba51a8e82598ec61fefd40%40news.povray.org%3E/#%3Cweb.527ba51a8e82598ec61fefd40%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Alan Holding] Re: Site for the unofficial 3.7 version [4602 days and 1 minute ago]</title>
		<description>
&lt;pre&gt;yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net (Yvo Smellenbergh) wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The web site for the unofficial version for POV-Ray 3.7 smp is located&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/index.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Current version is  v 3.7 RC 7.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The site will be updated as soon as updates are available.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPOV at:  http://megapov.inetart.net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacMegaPOV at:  http://users.skynet.be/smellenbergh&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;

Thanks very very much for making this version!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 13 Sep 2013 09:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5232dd5efa5c17599357bbbe0%40news.povray.org%3E/#%3Cweb.5232dd5efa5c17599357bbbe0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5232dd5efa5c17599357bbbe0%40news.povray.org%3E/#%3Cweb.5232dd5efa5c17599357bbbe0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: Site for the unofficial 3.7 version [4603 days 22 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net (Yvo Smellenbergh) wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No problem, after you port Cocoa API to Linux but you better first ask&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tim Cook's permission ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;

Oh! That Tim Cook. I thought that you meant &amp;quot;our&amp;quot; Tim Cook.

Time to take a wake up pill. :-)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Sep 2013 11:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.52304d1cfa5c17597d8c6e9c0%40news.povray.org%3E/#%3Cweb.52304d1cfa5c17597d8c6e9c0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.52304d1cfa5c17597d8c6e9c0%40news.povray.org%3E/#%3Cweb.52304d1cfa5c17597d8c6e9c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Paolo Gibellini] Re: Site for the unofficial 3.7 version [4604 days 2 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Yvo Smellenbergh  on date 10/09/2013 18.53 wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ...what about a Linux porting?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No problem, after you port Cocoa API to Linux but you better first ask&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tim Cook's permission ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yvo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Today I'm too busy... perhaps tomorrow :D
Paolo
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Sep 2013 07:27:42 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C52301b6e%241%40news.povray.org%3E/#%3C52301b6e%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C52301b6e%241%40news.povray.org%3E/#%3C52301b6e%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Site for the unofficial 3.7 version [4604 days 16 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Paolo Gibellini &amp;lt;p.g###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;gt;Yvo Smellenbergh  on date 09/09/2013 22.55 wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The web site for the unofficial version for POV-Ray 3.7 smp is located&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; at:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://megapov.inetart.net/povrayunofficial_mac/index.html&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Current version is  v 3.7 RC 7.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The site will be updated as soon as updates are available.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There are a lot of very interesting tools!&lt;/span&gt;
Thanks.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...what about a Linux porting?&lt;/span&gt;
No problem, after you port Cocoa API to Linux but you better first ask
Tim Cook's permission ;-)

Yvo


-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2013 16:53:14 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1l8zw3u.mbeuc013a4b50N%25yvo.s%40cancel_This_gmx.net%3E/#%3C1l8zw3u.mbeuc013a4b50N%25yvo.s%40cancel_This_gmx.net%3E</guid>
		<link>//news.povray.org/*/message/%3C1l8zw3u.mbeuc013a4b50N%25yvo.s%40cancel_This_gmx.net%3E/#%3C1l8zw3u.mbeuc013a4b50N%25yvo.s%40cancel_This_gmx.net%3E</link>
	</item>
	<item>
		<title>[Paolo Gibellini] Re: Site for the unofficial 3.7 version [4605 days 1 hour and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Yvo Smellenbergh  on date 09/09/2013 22.55 wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The web site for the unofficial version for POV-Ray 3.7 smp is located&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/index.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Current version is  v 3.7 RC 7.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The site will be updated as soon as updates are available.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
There are a lot of very interesting tools!
...what about a Linux porting?
;-)
Paolo
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2013 08:20:03 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3C522ed633%40news.povray.org%3E/#%3C522ed633%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Site for the unofficial 3.7 version [4605 days 12 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;The web site for the unofficial version for POV-Ray 3.7 smp is located
at:
http://megapov.inetart.net/povrayunofficial_mac/index.html
Current version is  v 3.7 RC 7.
The site will be updated as soon as updates are available.

-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Sep 2013 20:55:22 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1l8ycll.39u32b188spx2N%25yvo.s%40cancel_This_gmx.net%3E/#%3C1l8ycll.39u32b188spx2N%25yvo.s%40cancel_This_gmx.net%3E</guid>
		<link>//news.povray.org/*/message/%3C1l8ycll.39u32b188spx2N%25yvo.s%40cancel_This_gmx.net%3E/#%3C1l8ycll.39u32b188spx2N%25yvo.s%40cancel_This_gmx.net%3E</link>
	</item>
	<item>
		<title>[Martin von Gagern] povray 3.7.0.RC7 does not support Preview_Start_... [4721 days 11 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;It seems that povray 3.7.0.RC7 (compiled from macports) does not support the
&amp;#8203;`Preview_Start_Size` ini file setting.

== debug.ini: ==
Width=800
Height=600
Output_File_Type=N
Preview_Start_Size=256
Input_File_Name=debug.pov

== debug.pov: ==
#version 3.7;
camera { }

Callig &amp;quot;povray debug.ini&amp;quot; gives the following (or similar) output:

==== [Parsing...] ==========================================================
objc[29333]: Object 0x7ff2b1c65460 of class __NSFontTypefaceInfo autoreleased
with no pool in place - just leaking - break on objc_autoreleaseNoPool() to
debug
objc[29333]: Object 0x7ff2b1c65da0 of class __NSCFDictionary autoreleased with
no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[29333]: Object 0x7ff2b1c65b70 of class NSAffineTransform autoreleased with
no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[29333]: Object 0x7ff2b1c660f0 of class NSFont autoreleased with no pool in
place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[29333]: Object 0x7ff2b1c66720 of class NSFont autoreleased with no pool in
place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[29333]: Object 0x7ff2b1c66940 of class NSFont autoreleased with no pool in
place - just leaking - break on objc_autoreleaseNoPool() to debug
Assertion failed: ((pts &amp;gt;= PRETRACE_FIRST) &amp;amp;&amp;amp; (pts &amp;lt;= PRETRACE_MAX)), function
BeforeTile, file lighting/radiosity.cpp, line 383.
Abort trap: 6

I originally reported this at https://trac.macports.org/ticket/39124
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 May 2013 22:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5195595d7566a0ba4eb825e10%40news.povray.org%3E/#%3Cweb.5195595d7566a0ba4eb825e10%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5195595d7566a0ba4eb825e10%40news.povray.org%3E/#%3Cweb.5195595d7566a0ba4eb825e10%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Aaron] Re: povray 3.6 on Snow Leopard / X11 [4805 days 19 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;On Mac OS X, you can install povray 3.7.0RC6 quite painlessly with Homebrew (
http://mxcl.github.com/homebrew/ ).  After installing homebrew, just enter the
following from the terminal:

  brew install povray

That will download the source, patch it for the mac, build and install it.  You
can then keep it up to date with the usual brew commands (brew update, brew
upgrade, etc).

Cheers!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Feb 2013 14:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.51263044c3cac333d734facb0%40news.povray.org%3E/#%3Cweb.51263044c3cac333d734facb0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.51263044c3cac333d734facb0%40news.povray.org%3E/#%3Cweb.51263044c3cac333d734facb0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Kevin] Mega POV beta for Mountain Lion [4825 days 15 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Anyone know where I can get a compiled version  - beta or anything...
the advertised beta at http://megapov.inetart.net/beta.html does not seem to
exist

The Display window on MacMegaPov v1.2.1 r3 (if I can find it) seems erratic...

Thanks
Kevin
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Feb 2013 18:30:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.510c0744f8560d45beb7896a0%40news.povray.org%3E/#%3Cweb.510c0744f8560d45beb7896a0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.510c0744f8560d45beb7896a0%40news.povray.org%3E/#%3Cweb.510c0744f8560d45beb7896a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[pela3247] Povray and libpng on OS X 10.7.5 [4897 days 12 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Hello

I have installed povray on my Macbook Pro using macports:

$port installed |grep povray
povray @3.7.0.RC6_0 (active)

but when I want to render scenes, I get an error message:

Cannot allocate PNG data structures

which indicates that something is wrong with either my version of libpng or
something. The installation of povray changes the libpng version from 1.4.5_0 to
1.5.13_0. I have tried to Google this, but nothing really useful came up.

Any ideas?

Thanks
/Per
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 21 Nov 2012 20:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.50ad3f3af7b80dcf5489d1d20%40news.povray.org%3E/#%3Cweb.50ad3f3af7b80dcf5489d1d20%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.50ad3f3af7b80dcf5489d1d20%40news.povray.org%3E/#%3Cweb.50ad3f3af7b80dcf5489d1d20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Paul Bourke] White image [4998 days and 56 minutes ago]</title>
		<description>
&lt;pre&gt;I just installed povray using ports ... All went well, fetched
    povray-3.6.1_6.darwin_11.x86_64.tbz2
But every scene I render just results in a white image, on the screen and saved
to file.
Running OSX 10.7.4 on 1 year old MacBook Pro.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Aug 2012 08:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5028be69fdd5006ce5a039020%40news.povray.org%3E/#%3Cweb.5028be69fdd5006ce5a039020%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5028be69fdd5006ce5a039020%40news.povray.org%3E/#%3Cweb.5028be69fdd5006ce5a039020%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[cjaramillo] Re: povray 3.6 on Snow Leopard / X11 [5028 days 13 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;lainal&amp;quot; &amp;lt;dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;TSGM&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;lainal&amp;quot; &amp;lt;dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Gents,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; For those interested in, I managed to compile povray 3.6 on Mac OS 10.8 since I&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; didn't found any working version on the Web (PPC distribution is hitting Rosetta&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; issues). Hereafter the way I went in 7 steps:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 0 - Download the source code for Linux / Generic and unarchive&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 1 - hack all 3 &amp;quot;configure.ac&amp;quot; files to add &amp;quot;foreign&amp;quot; in the parameters of the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; macro &amp;quot;AM_INIT_AUTOMAKE&amp;quot;  (some GNU distribution mandatory files are missing)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 2 - create the configure script with autoreconf -i&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 3 - edit the top &amp;quot;configure&amp;quot; and add at the 1st active line the following:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;       ac_cv_prog_egrep=/usr/bin/egrep&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 4 - Configure with:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;       CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; \&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;       ./configure COMPILED_BY=&amp;quot;&amp;lt;your mail address&amp;gt;&amp;quot; --with-x&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 5 - make&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 6 - make install (possibly preceded by su)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Dear Dominique,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I too am running OSX Lion and I'm trying to install POVRay. Unfortunately, I'm&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; quite clueless about Unix, so I'm hoping you (or someone else) can clarify your&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; instructions. For example, I'm already lost on step 1 (what configure.ac files?)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I would most appreciate it if you could guide me through the installation and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; compilation process, on the assumption that I know little about using make files&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; or unix in general.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OK. I was a little too quick I guess. Sorry for that. The distrib to download is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; at this location:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://www.povray.org/redirect/www.povray.org/ftp/pub/povray/Official/Unix/povray-3.6.tar.bz2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I guess it will go in Download. Then you open a terminal, go to this directory.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. Unarchive: &amp;quot;tar xjf povray-3.6.tar.bz2&amp;quot; and go to the source directory&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (povray-3.6.1).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. There are three &amp;quot;configure.ac&amp;quot; files in the sources tree:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ......./configure.ac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ......./libraries/png/configure.ac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ......./libraries/zlib/configure.ac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You have to edit them, find the AM_INIT_AUTOMAKE macros. It should look like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AM_INIT_AUTOMAKE([1.7 ...])&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You have to add &amp;quot;foreign&amp;quot;. Then it should look like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AM_INIT_AUTOMAKE([foreign 1.7 ...])&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This for all three files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3. Then from the top source directory (povray-3.6.1 currently), you type&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;autoreconf -i&amp;quot; and you wait a little bit. After a while, there's a &amp;quot;configure&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; script which has been created. You have to edit it and add the line as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; explained. For me, after adding the line, it looks like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...........&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ## --------------------- ##&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ## M4sh Initialization.  ##&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ## --------------------- ##&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ac_cv_prog_egrep=/usr/bin/egrep&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; # Be more Bourne compatible&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...........&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4. The rest is straightforward. Still from the top source directory, you type:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; ./configure COMPILED_BY=&amp;quot;email&amp;quot; --with-x&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then you type &amp;quot;make&amp;quot; and you wait for a while.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If no errors occur, then &amp;quot;make install&amp;quot; and that's it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Happy install !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Dominique&lt;/span&gt;

I got the following error after trying &amp;quot;sudo make install&amp;quot;:
make[2]: *** [install-nobase_povlibSCRIPTS] Error 1
make[1]: *** [install-am] Error 2
make: *** [install-recursive] Error 1

Any hints would be appreciated.

Carlos
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 13 Jul 2012 20:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[KEBman] How do you compile POV-Ray 3.6 for OS X on Intel... [5046 days 13 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Anyone willing to write a &amp;quot;For Dummies&amp;quot; tutorial on how to compile POV-Ray for
Intel Macs? Preferably for OS X versions 10.5 Leopard trough 10.7 Lion.

I've personally have a humble 2 GHz Core 2 Duo / 2 GB RAM MacBook with OS X
10.5.8. It's a work computer, and thus I can't upgrade it. Also I have GCC
4.2.1. Hope it's enough!

Now, what do I do?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Jun 2012 20:05:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4fe8c314314239cd127452a00%40news.povray.org%3E/#%3Cweb.4fe8c314314239cd127452a00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Drakonis] Re: How to Mac-heads compile images into animati... [5137 days 17 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;&amp;quot;gregjohn&amp;quot; &amp;lt;pte###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Patrick Elliott &amp;lt;sel###&amp;nbsp;[at]&amp;nbsp;npgcable&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Okay, the stupid question here is: all I want to do is turn a stack of bitmaps&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; into some kind of widely-usable video. Do the bugs you describe impair this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; function?   What is this process called?-- I remember 10-15 years ago trying to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BUY an off-the-shelf software to do this, and couldn't find one.&lt;/span&gt;

Well, 15+ years ago I too couldn't find anything so I wrote my own, and posted
it as $10 USD Shareware (it was an image-to-QuickTime-movie maker called
&amp;quot;MooVer&amp;quot;)... but life-and-OS-tectonics have shifted, and I am now relying
completely on the wonderful solid shareware utility &amp;quot;GraphicConverter&amp;quot;:
http://www.lemkesoft.com/

I would highly recommend it, for all sorts of wild-file-format open/convert
tasks.  Its user interface is a little bit funky, ala swiss-army-knife, but I've
been a happy customer for 15 years.  It is how all my POV-Ray animated videos
are done these days.  I output PNGs from (Mega) POV-Ray, then post-convert them
to movie sequences using GraphicConverter.  Then I load everything up into Final
Cut to edit, title, and add my music.

I have heard that Final Cut can assemble a sequence of images directly into
movie frames (but haven't done it yet), so if you already have Final Cut, there
are YouTube tutorials that show how to do it.

Looking forward to your movies!
ttfn,
Eduard

--------------------
POV-Ray Mac Developer - Emeritus
www.schwansongs.com
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Mar 2012 16:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[gregjohn] Re: How to Mac-heads compile images into animati... [5137 days 17 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Patrick Elliott &amp;lt;sel###&amp;nbsp;[at]&amp;nbsp;npgcable&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For &amp;quot;testing&amp;quot; I think it still OK, but.. if you want to do production...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; obviously it just doesn't cut it anymore, and due to the known encoder&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; bug, never really did.&lt;/span&gt;


Okay, the stupid question here is: all I want to do is turn a stack of bitmaps
into some kind of widely-usable video. Do the bugs you describe impair this
function?   What is this process called?-- I remember 10-15 years ago trying to
BUY an off-the-shelf software to do this, and couldn't find one.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Mar 2012 16:20:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4f70966071bbb4147b8a80e0%40news.povray.org%3E/#%3Cweb.4f70966071bbb4147b8a80e0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Patrick Elliott] Re: How to Mac-heads compile images into animati... [5138 days 6 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/24/2012 6:09 PM, gregjohn wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I looked at TMPGenc, and wasn't sure if it were still free.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Well, it is, I think. The problem is it is no longer being properly bug 
fixed, since they have the full on editing suite now. This wouldn't be a 
huge deal, except that they admit that one *huge* bug in the free one is 
that the encoder doesn't actually work correctly, and a) you *will* get 
sound desyncs, and b) it doesn't support the sort of resolutions that 
you might actually want to be using it with (for example, trying to 
produce HD video, or even DVD quality.

I discovered both while trying to convert a real video to a different 
format, wondered why the result both looked like crap, and the sound 
would half a second or more out of sync with the video, and then read, 
in the process of trying to figure it out, that it simply couldn't 
manage what I was asking it to do.

For &amp;quot;testing&amp;quot; I think it still OK, but.. if you want to do production... 
obviously it just doesn't cut it anymore, and due to the known encoder 
bug, never really did.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Mar 2012 02:44:10 GMT</pubDate>
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	</item>
	<item>
		<title>[gregjohn] How to Mac-heads compile images into animations? [5139 days 8 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;I looked at TMPGenc, and wasn't sure if it were still free.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 25 Mar 2012 01:10:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4f6e7030f069ec09be23d2870%40news.povray.org%3E/#%3Cweb.4f6e7030f069ec09be23d2870%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4f6e7030f069ec09be23d2870%40news.povray.org%3E/#%3Cweb.4f6e7030f069ec09be23d2870%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[gregjohn] Re: Best path for povving on the mac? [5143 days 9 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gregjohn &amp;lt;pte###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I've got a MacBook Pro.  I'm wondering if the best way to use povray is to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; either use MegaPov or to install a linux VM-- any tips on the latter?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   There's a mac version of POV-Ray, you know...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

The official version doesn't install-- gives some kind of PPC error

But Yvo was nice enough to provide an RC4 unofficial that worked for me.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 21 Mar 2012 00:40:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4f69223d345e3d84be23d2870%40news.povray.org%3E/#%3Cweb.4f69223d345e3d84be23d2870%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bill Pragnell] Re: Best path for povving on the mac? [5144 days 21 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;gregjohn&amp;quot; &amp;lt;pte###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've got a MacBook Pro.  I'm wondering if the best way to use povray is to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; either use MegaPov or to install a linux VM-- any tips on the latter?&lt;/span&gt;

I've always used Megapov. If you go with this, see also Yvo's extremely helpful
3.7 builds that utilise the Megapov GUI (posted in povray.beta-test).

Bill
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2012 12:15:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4f672264345e3d845b7d07940%40news.povray.org%3E/#%3Cweb.4f672264345e3d845b7d07940%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: Best path for povving on the mac? [5147 days 16 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;gregjohn &amp;lt;pte###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've got a MacBook Pro.  I'm wondering if the best way to use povray is to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; either use MegaPov or to install a linux VM-- any tips on the latter?&lt;/span&gt;

  There's a mac version of POV-Ray, you know...

  Anyways, if you want to use the generic unix version, there's no need
for any &amp;quot;linux VM&amp;quot; (I don't even know what that is, but I take your word
for it). Mac OS X is a unix and thus has all the necessary unix tools that
should be necessary to compile POV-Ray (although you may need to install
the command-line tools of Xcode, which include gcc 4.2 and the newest
clang, among all the other necessary tools).

  If neither solution is feasible, then you could of course install Linux
as a secondary OS. (I actually don't know if Mac OS's multiboot supports
linux out-of-the-box, but I assume it does.)

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Mar 2012 17:30:36 GMT</pubDate>
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	</item>
	<item>
		<title>[gregjohn] Best path for povving on the mac? [5147 days 16 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;I've got a MacBook Pro.  I'm wondering if the best way to use povray is to
either use MegaPov or to install a linux VM-- any tips on the latter?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Mar 2012 17:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[eeeeaaii] Re: building povray on the mac [5162 days 12 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;eeeeaaii&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just wanted to drop a quick note to users who might want to use povray 3.6.1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on Intel Macs, etc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, it is possible to modify config files and compile directly from the unix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sources, as posted here, but I've found a better way is to use Homebrew:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://mxcl.github.com/homebrew/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Homebrew is a package manager for OSX.  Basically you just install homebrew by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pasting this into a command prompt:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /usr/bin/ruby -e &amp;quot;$(curl -fsSL https://raw.github.com/gist/323731)&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And then at the prompt type&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; brew install povray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That's it!  No messing about with config files or doing anything funky.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm happy to have found this because I was having some serious problems with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Apple's new LLVM version of GCC -- it wasn't compiling povray correctly and the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; program was behaving bizarrely.  Homebrew fixed the problem.&lt;/span&gt;

Looks like I spoke too soon.  Still having problems with the Homebrew version.
I believe the only way around this is to build it with a different version of
GCC.  I have gcc 4.6 now, I'll try that.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 1 Mar 2012 20:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[eeeeaaii] building povray on the mac [5162 days 13 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;I just wanted to drop a quick note to users who might want to use povray 3.6.1
on Intel Macs, etc.

Yes, it is possible to modify config files and compile directly from the unix
sources, as posted here, but I've found a better way is to use Homebrew:

http://mxcl.github.com/homebrew/

Homebrew is a package manager for OSX.  Basically you just install homebrew by
pasting this into a command prompt:

/usr/bin/ruby -e &amp;quot;$(curl -fsSL https://raw.github.com/gist/323731)&amp;quot;

And then at the prompt type

brew install povray

That's it!  No messing about with config files or doing anything funky.

I'm happy to have found this because I was having some serious problems with
Apple's new LLVM version of GCC -- it wasn't compiling povray correctly and the
program was behaving bizarrely.  Homebrew fixed the problem.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 1 Mar 2012 20:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[eeeeaaii] Re: povray 3.6 on Snow Leopard / X11 [5162 days 14 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;lainal&amp;quot; &amp;lt;dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Gents,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For those interested in, I managed to compile povray 3.6 on Mac OS 10.8 since I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; didn't found any working version on the Web (PPC distribution is hitting Rosetta&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; issues). Hereafter the way I went in 7 steps:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0 - Download the source code for Linux / Generic and unarchive&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1 - hack all 3 &amp;quot;configure.ac&amp;quot; files to add &amp;quot;foreign&amp;quot; in the parameters of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; macro &amp;quot;AM_INIT_AUTOMAKE&amp;quot;  (some GNU distribution mandatory files are missing)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2 - create the configure script with autoreconf -i&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3 - edit the top &amp;quot;configure&amp;quot; and add at the 1st active line the following:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       ac_cv_prog_egrep=/usr/bin/egrep&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4 - Configure with:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; \&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       ./configure COMPILED_BY=&amp;quot;&amp;lt;your mail address&amp;gt;&amp;quot; --with-x&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5 - make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6 - make install (possibly preceded by su)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I also compiled with X disabled without noticing performance differences, so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; better keep it :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Example of run:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; $ povray ~/Downloads/povray-3.6.1/scenes/advanced/landscape.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Persistence of Vision(tm) Ray Tracer Version 3.6.1 (g++ 4.2.1 @&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  i686-apple-darwin10.8.0)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is an unofficial version compiled by:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  The POV-Ray Team(tm) is not responsible for supporting this version.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; [...]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peak memory used:           6299545 bytes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Total Scene Processing Times&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Parse Time:    0 hours  0 minutes  1 seconds (1 seconds)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Render Time:   0 hours  0 minutes 15 seconds (15 seconds)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Total Time:    0 hours  0 minutes 16 seconds (16 seconds)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Enjoy!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Dominique&lt;/span&gt;


I'm having a pretty weird problem.  I am able to compile and run the program,
but it performs weirdly: spheres that are clearly there are never intersected
with the rays from the light sources, etc.  I put in some time putting trace
statements in the code and I have actually narrowed it down to a compiler bug in
the llvm compiler.  Works fine on my mac with the older version of XCode but the
LLVM compiler is translating the C code into something wrong, such that memory
gets trashed and variables get scrambled, etc.  Wondering if anyone else had
this problem.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 1 Mar 2012 18:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[eeeeaaii] Re: PovRay 3.7 for Macintosh [5162 days 14 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08.02.12 19:45, Kmarinelli wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Are there any plans to port PovRay 3.7 to MacOS X 10.7?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can already compile POV-Ray 3.7 on Mac OS X.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thorsten&lt;/span&gt;


I am unable to compile it.  I currently get an error when trying to run
configure:

configure: error: cannot find a suitable PNG library
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 1 Mar 2012 18:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: PovRay 3.7 for Macintosh [5184 days 14 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;On 08.02.12 19:45, Kmarinelli wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are there any plans to port PovRay 3.7 to MacOS X 10.7?&lt;/span&gt;

You can already compile POV-Ray 3.7 on Mac OS X.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 8 Feb 2012 18:52:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Kmarinelli] PovRay 3.7 for Macintosh [5184 days 14 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Are there any plans to port PovRay 3.7 to MacOS X 10.7?

Thanks.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 8 Feb 2012 18:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Warp] Re: povray 3.6 on Snow Leopard / X11 [5232 days 16 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;atirtil &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Making install in unix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /bin/sh ../config/mkinstalldirs /usr/local/bin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   /usr/bin/install -c povray /usr/local/bin/povray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; install: /usr/local/bin/povray: Permission denied&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make[2]: *** [install-binPROGRAMS] Error 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make[1]: *** [install-am] Error 2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make: *** [install-recursive] Error 1&lt;/span&gt;

  If &amp;quot;make&amp;quot; succeeded, then you don't have to proceed with &amp;quot;make install&amp;quot;.
The executable will have been built already (I don't remember if it's in
the same directory as the Makefile or in one of the subdirectories). You
can run it directly, if you want.

  (Note that if you want to define some default settings and the path
to the standard include files, you'll have to manually create a
.povray/3.7/povray.ini file in your home directory.)

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Dec 2011 17:29:18 GMT</pubDate>
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	</item>
	<item>
		<title>[atirtil] Re: povray 3.6 on Snow Leopard / X11 [5233 days 13 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Dear Dominique,

I tried out your last reply. Everything went well until the &amp;quot; make &amp;quot; process. I
had this error :
&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;
if [ nodso != nodso ]; then \
     make - nodso; \
 else \
     true; \
 fi
make[2]: Nothing to be done for `all-am'.
Making install in source
Making install in base
make[3]: Nothing to be done for `install-exec-am'.
make[3]: Nothing to be done for `install-data-am'.
Making install in frontend
make[3]: Nothing to be done for `install-exec-am'.
make[3]: Nothing to be done for `install-data-am'.
make[3]: Nothing to be done for `install-exec-am'.
make[3]: Nothing to be done for `install-data-am'.
Making install in unix
/bin/sh ../config/mkinstalldirs /usr/local/bin
  /usr/bin/install -c povray /usr/local/bin/povray
install: /usr/local/bin/povray: Permission denied
make[2]: *** [install-binPROGRAMS] Error 1
make[1]: *** [install-am] Error 2
make: *** [install-recursive] Error 1
&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;
I would really appreciate your help,

thank you



&amp;quot;lainal&amp;quot; &amp;lt;dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;TSGM&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;lainal&amp;quot; &amp;lt;dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Gents,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; For those interested in, I managed to compile povray 3.6 on Mac OS 10.8 since I&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; didn't found any working version on the Web (PPC distribution is hitting Rosetta&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; issues). Hereafter the way I went in 7 steps:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 0 - Download the source code for Linux / Generic and unarchive&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 1 - hack all 3 &amp;quot;configure.ac&amp;quot; files to add &amp;quot;foreign&amp;quot; in the parameters of the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; macro &amp;quot;AM_INIT_AUTOMAKE&amp;quot;  (some GNU distribution mandatory files are missing)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 2 - create the configure script with autoreconf -i&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 3 - edit the top &amp;quot;configure&amp;quot; and add at the 1st active line the following:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;       ac_cv_prog_egrep=/usr/bin/egrep&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 4 - Configure with:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;       CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; \&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;       ./configure COMPILED_BY=&amp;quot;&amp;lt;your mail address&amp;gt;&amp;quot; --with-x&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 5 - make&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 6 - make install (possibly preceded by su)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Dear Dominique,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I too am running OSX Lion and I'm trying to install POVRay. Unfortunately, I'm&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; quite clueless about Unix, so I'm hoping you (or someone else) can clarify your&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; instructions. For example, I'm already lost on step 1 (what configure.ac files?)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I would most appreciate it if you could guide me through the installation and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; compilation process, on the assumption that I know little about using make files&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; or unix in general.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OK. I was a little too quick I guess. Sorry for that. The distrib to download is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; at this location:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://www.povray.org/redirect/www.povray.org/ftp/pub/povray/Official/Unix/povray-3.6.tar.bz2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I guess it will go in Download. Then you open a terminal, go to this directory.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. Unarchive: &amp;quot;tar xjf povray-3.6.tar.bz2&amp;quot; and go to the source directory&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (povray-3.6.1).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. There are three &amp;quot;configure.ac&amp;quot; files in the sources tree:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ......./configure.ac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ......./libraries/png/configure.ac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ......./libraries/zlib/configure.ac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You have to edit them, find the AM_INIT_AUTOMAKE macros. It should look like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AM_INIT_AUTOMAKE([1.7 ...])&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You have to add &amp;quot;foreign&amp;quot;. Then it should look like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AM_INIT_AUTOMAKE([foreign 1.7 ...])&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This for all three files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3. Then from the top source directory (povray-3.6.1 currently), you type&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;autoreconf -i&amp;quot; and you wait a little bit. After a while, there's a &amp;quot;configure&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; script which has been created. You have to edit it and add the line as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; explained. For me, after adding the line, it looks like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...........&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ## --------------------- ##&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ## M4sh Initialization.  ##&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ## --------------------- ##&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ac_cv_prog_egrep=/usr/bin/egrep&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; # Be more Bourne compatible&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...........&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4. The rest is straightforward. Still from the top source directory, you type:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; ./configure COMPILED_BY=&amp;quot;email&amp;quot; --with-x&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then you type &amp;quot;make&amp;quot; and you wait for a while.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If no errors occur, then &amp;quot;make install&amp;quot; and that's it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Happy install !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Dominique&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 21 Dec 2011 20:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[lainal] Re: povray 3.6 on Snow Leopard / X11 [5290 days 3 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;TSGM&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;lainal&amp;quot; &amp;lt;dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Gents,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; For those interested in, I managed to compile povray 3.6 on Mac OS 10.8 since I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; didn't found any working version on the Web (PPC distribution is hitting Rosetta&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; issues). Hereafter the way I went in 7 steps:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 0 - Download the source code for Linux / Generic and unarchive&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 1 - hack all 3 &amp;quot;configure.ac&amp;quot; files to add &amp;quot;foreign&amp;quot; in the parameters of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; macro &amp;quot;AM_INIT_AUTOMAKE&amp;quot;  (some GNU distribution mandatory files are missing)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 2 - create the configure script with autoreconf -i&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 3 - edit the top &amp;quot;configure&amp;quot; and add at the 1st active line the following:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;       ac_cv_prog_egrep=/usr/bin/egrep&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 4 - Configure with:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;       CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; \&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;       ./configure COMPILED_BY=&amp;quot;&amp;lt;your mail address&amp;gt;&amp;quot; --with-x&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 5 - make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 6 - make install (possibly preceded by su)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dear Dominique,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I too am running OSX Lion and I'm trying to install POVRay. Unfortunately, I'm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; quite clueless about Unix, so I'm hoping you (or someone else) can clarify your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; instructions. For example, I'm already lost on step 1 (what configure.ac files?)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would most appreciate it if you could guide me through the installation and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compilation process, on the assumption that I know little about using make files&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or unix in general.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks!&lt;/span&gt;

OK. I was a little too quick I guess. Sorry for that. The distrib to download is
at this location:
http://www.povray.org/redirect/www.povray.org/ftp/pub/povray/Official/Unix/povray-3.6.tar.bz2

I guess it will go in Download. Then you open a terminal, go to this directory.

1. Unarchive: &amp;quot;tar xjf povray-3.6.tar.bz2&amp;quot; and go to the source directory
(povray-3.6.1).

2. There are three &amp;quot;configure.ac&amp;quot; files in the sources tree:
......./configure.ac
......./libraries/png/configure.ac
......./libraries/zlib/configure.ac
You have to edit them, find the AM_INIT_AUTOMAKE macros. It should look like:

AM_INIT_AUTOMAKE([1.7 ...])

You have to add &amp;quot;foreign&amp;quot;. Then it should look like:

AM_INIT_AUTOMAKE([foreign 1.7 ...])

This for all three files.

3. Then from the top source directory (povray-3.6.1 currently), you type
&amp;quot;autoreconf -i&amp;quot; and you wait a little bit. After a while, there's a &amp;quot;configure&amp;quot;
script which has been created. You have to edit it and add the line as
explained. For me, after adding the line, it looks like:

...........
## --------------------- ##
## M4sh Initialization.  ##
## --------------------- ##

ac_cv_prog_egrep=/usr/bin/egrep

# Be more Bourne compatible
...........

4. The rest is straightforward. Still from the top source directory, you type:

CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; ./configure COMPILED_BY=&amp;quot;email&amp;quot; --with-x

Then you type &amp;quot;make&amp;quot; and you wait for a while.

If no errors occur, then &amp;quot;make install&amp;quot; and that's it.

Happy install !

- Dominique
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 26 Oct 2011 06:35:00 GMT</pubDate>
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	</item>
	<item>
		<title>[TSGM] Re: povray 3.6 on Snow Leopard / X11 [5303 days 8 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;lainal&amp;quot; &amp;lt;dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Gents,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For those interested in, I managed to compile povray 3.6 on Mac OS 10.8 since I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; didn't found any working version on the Web (PPC distribution is hitting Rosetta&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; issues). Hereafter the way I went in 7 steps:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0 - Download the source code for Linux / Generic and unarchive&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1 - hack all 3 &amp;quot;configure.ac&amp;quot; files to add &amp;quot;foreign&amp;quot; in the parameters of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; macro &amp;quot;AM_INIT_AUTOMAKE&amp;quot;  (some GNU distribution mandatory files are missing)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2 - create the configure script with autoreconf -i&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3 - edit the top &amp;quot;configure&amp;quot; and add at the 1st active line the following:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       ac_cv_prog_egrep=/usr/bin/egrep&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4 - Configure with:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; \&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       ./configure COMPILED_BY=&amp;quot;&amp;lt;your mail address&amp;gt;&amp;quot; --with-x&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5 - make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6 - make install (possibly preceded by su)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Dear Dominique,

I too am running OSX Lion and I'm trying to install POVRay. Unfortunately, I'm
quite clueless about Unix, so I'm hoping you (or someone else) can clarify your
instructions. For example, I'm already lost on step 1 (what configure.ac files?)

I would most appreciate it if you could guide me through the installation and
compilation process, on the assumption that I know little about using make files
or unix in general.

Thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 13 Oct 2011 01:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[lainal] povray 3.6 on Snow Leopard / X11 [5362 days 9 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Gents,

For those interested in, I managed to compile povray 3.6 on Mac OS 10.8 since I
didn't found any working version on the Web (PPC distribution is hitting Rosetta
issues). Hereafter the way I went in 7 steps:
0 - Download the source code for Linux / Generic and unarchive
1 - hack all 3 &amp;quot;configure.ac&amp;quot; files to add &amp;quot;foreign&amp;quot; in the parameters of the
macro &amp;quot;AM_INIT_AUTOMAKE&amp;quot;  (some GNU distribution mandatory files are missing)
2 - create the configure script with autoreconf -i
3 - edit the top &amp;quot;configure&amp;quot; and add at the 1st active line the following:
      ac_cv_prog_egrep=/usr/bin/egrep
4 - Configure with:
      CFLAGS=&amp;quot;-m32&amp;quot; CXXFLAGS=&amp;quot;-m32&amp;quot; \
      ./configure COMPILED_BY=&amp;quot;&amp;lt;your mail address&amp;gt;&amp;quot; --with-x
5 - make
6 - make install (possibly preceded by su)

I also compiled with X disabled without noticing performance differences, so
better keep it :-)

Example of run:
$ povray ~/Downloads/povray-3.6.1/scenes/advanced/landscape.pov
Persistence of Vision(tm) Ray Tracer Version 3.6.1 (g++ 4.2.1 @
 i686-apple-darwin10.8.0)
This is an unofficial version compiled by:
 dla###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
 The POV-Ray Team(tm) is not responsible for supporting this version.
[...]
Peak memory used:           6299545 bytes
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes  1 seconds (1 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   0 hours  0 minutes 15 seconds (15 seconds)
  Total Time:    0 hours  0 minutes 16 seconds (16 seconds)

Enjoy!

- Dominique
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 15 Aug 2011 00:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Mega-Pov on OSX 10.7 Lion [5370 days and 32 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;CAD-Andi&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did anyone try out Mega-Pov by Yvo Smellenbergh on OSX Lion?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't risk to ruin my running povray (Megapov) on my iMac by &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; installing Lion.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyone with good news?&lt;/span&gt;

MegaPOV 1.2.1 r3 universal runs fine on Lion.

Yvo

-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 Aug 2011 09:08:54 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1k5mmvg.1xxz47am8ojmwN%25yvo.s%40cancel_This_gmx.net%3E/#%3C1k5mmvg.1xxz47am8ojmwN%25yvo.s%40cancel_This_gmx.net%3E</guid>
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	</item>
	<item>
		<title>[CAD-Andi] Mega-Pov on OSX 10.7 Lion [5370 days 15 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Did anyone try out Mega-Pov by Yvo Smellenbergh on OSX Lion?
I can't risk to ruin my running povray (Megapov) on my iMac by installing Lion.
Anyone with good news?
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 Aug 2011 18:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[erfurt2809] Re: Configuring POVray for use with Eagle 3D [5597 days and 56 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;erfurt2809&amp;quot; &amp;lt;ste###&amp;nbsp;[at]&amp;nbsp;web&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;societyofrobots&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Probably a year too late for you, but this is a tutorial I wrote up:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://www.societyofrobots.com/electronics_Eagle3D_tutorial.shtml&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I'm a complete newbie when it comes to POVray and need some help&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; configuring and using it.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I'm on a Powerbook G4 (1.67GHz) running MacOS 10.4.10.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I've installed POVray 3.6.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I barely know what POVray is (excuse my ignorance), but have an interest&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; in it because of &amp;quot;Eagle 3D&amp;quot; which is a script that produces a .POV file&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; out of an electronic circuit board design.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; The POV file is then (as far as I know) run through POVray to create a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; 3-dimensional drawing of the actual circuit board.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Check out this website for more info about Eagle 3D as well as pictures:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; http://www.matwei.de/doku.php?id=en:eagle3d:eagle3d&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; What I've done so far is download the installation files from the above&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; site, the direct file-link being:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;
http://www.matwei.de/lib/exe/fetch.php?id=en%3Aeagle3d%3Aeagle3d&amp;amp;cache=cache&amp;amp;media=files:eagle3d:eagle3d_1_05_271&lt;/span&gt;
12
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 00&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 6.zip&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; And then I placed the ULP (script file) where my electronic design&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; application; Eagle (http://www.cadsoft.de/) can find it.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; However, when it comes to POVray and how to treat the Eagle-generated&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; .POV file I'm totally lost.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I've so far double-clicked the POV file which loaded it into POVray, and&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; following that I assumed that I should just go to the &amp;quot;Render&amp;quot; menu and&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; choose to render this file. Well, I seemed to have gotten several error&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; messages.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Upon contacting the author of Eagle 3D I was told that I need to tell&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; POVray the location of a specific folder which came with Eagle 3D.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; However, I don't see any way of configuring this in POVray.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; A folder named &amp;quot;POVray&amp;quot; comes with Eagle 3D which contains the following&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; files:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; total 1712&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rwx------   1   21456 Nov 27  2006 alphalcd.ttf&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   39231 Nov 27  2006 cap.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   13141 Nov 27  2006 capwima.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1      78 Nov 27  2006 col.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1  210961 Nov 27  2006 connector.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   65218 Nov 27  2006 diode.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rwx------   1   54344 Nov 27  2006 eagle3d.ttf&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   59350 Nov 27  2006 ic.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   14237 Nov 27  2006 qfp.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   81236 Nov 27  2006 resistor.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   16955 Nov 27  2006 socket.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   95898 Nov 27  2006 special.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   48831 Nov 27  2006 switch.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rwx------   1     223 Nov 27  2006 tex_elko.png&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rwx------   1    3039 Nov 27  2006 tex_elko_axial.png&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   46472 Nov 27  2006 tools.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   33623 Nov 27  2006 trafo.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1   31581 Nov 27  2006 transistor.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; -rw-r--r--   1       0 Nov 27  2006 user.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I tried placing all those files in POVray's &amp;quot;include&amp;quot; folder, but I'm&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; still getting error messages when I try to render the POV file, so I&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; assume I have to place them somewhere else or I'm not understanding how&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; to use POVray properly.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Here are those error messages:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; POV-Ray 3.6 for Mac OS Frontend Build 197&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Copyright &amp;#169; 1991-2003 Persistence of Vision Team&amp;#153;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Copyright &amp;#169; 2003-2004 Persistence of Vision Raytracer Pty. Ltd.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Persistence of Vision(tm) Ray Tracer Version 3.6.1 (Mac CodeWarrior)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; This is an official version prepared by the POV-Ray Team. See the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   documentation on how to contact the authors or visit us on the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   internet at http://www.povray.org/.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; POV-Ray is based on DKBTrace 2.12 by David K. Buck &amp;amp; Aaron A. Collins&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Copyright 1991-2003 Persistence of Vision Team&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Parsing Options&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Input file: Internal_drive:Users:Tiger:Desktop:test.pov (compatible&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; to version 3.60)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Remove bounds........On   Split unions.........On&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Library paths:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Output Options&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Image resolution 160 by 120 (rows 0 to 120, columns 0 to 160).&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Output file: test.pict, 24 bpp (system format)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Graphic display.....On  (gamma:  1.8)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Mosaic preview.......Off&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    CPU usage histogram.Off&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Continued trace......Off&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Tracing Options&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Quality:  9&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Bounding boxes......On  Bounding threshold: 1&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Light Buffer.........On   Vista Buffer.........On   Draw Vista&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Buffer....Off&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Antialiasing........Off&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Radiosity............Off&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Animation Options&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Clock value....   0.000  (Animation off)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Possible Parse Error: Could not find file 'tools.inc'&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Parse Error: Cannot open include file tools.inc.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Parse Warning: Check that the file is in a directory specifed with a +L&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; switch or 'Library_Path='&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; .INI item. Standard include files are in the include directory or&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; folder. Please read your&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; documentation carefully.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Total Scene Processing Times&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Render Time:   0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;    Total Time:    0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hallo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unfortunately also with my Setup:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Intel Xeon 2.66 Quad Core (2009 Model) 8GB Ram MacOs 10.6.5,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; there are some Problems as follow:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Possible Parse Error: Cannot find file 'tools.inc', even after trying to append&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file type extension.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; line 117: Parse Error: Cannot open include file tools.inc.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with the Macintosh Version of PovRay 3.7 unofficial beta39;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...pov file was created with Eagle 3D v.1.0.5 and Eagle 5.11.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; no change still no rendering with Eagle 3D(of the Mac Platform)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Id would be great, if somebody has any Idea what i do wrong.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank`s&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steffen&lt;/span&gt;

..........ok now i puted all .inc - Files on the right place and sayed this
the Programm in the Files &amp;amp; Path Preferences and it going on, but
now i get this:

&amp;quot;POV-Ray 3.7 64bit Unofficial/include/glass_old.inc&amp;quot; line 79: Parse Error:
Expected '=', ,  found instead

Render failed&amp;quot;

by the way in both Versions MegPov and the PovRay 3.7 Unofficial the same
Effect.

what should i do? The = was already there.

Steffen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Dec 2010 08:45:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4d130b017427a7a727d38f1f0%40news.povray.org%3E/#%3Cweb.4d130b017427a7a727d38f1f0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[erfurt2809] Re: Configuring POVray for use with Eagle 3D [5597 days 21 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;societyofrobots&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Probably a year too late for you, but this is a tutorial I wrote up:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.societyofrobots.com/electronics_Eagle3D_tutorial.shtml&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm a complete newbie when it comes to POVray and need some help&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; configuring and using it.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm on a Powerbook G4 (1.67GHz) running MacOS 10.4.10.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I've installed POVray 3.6.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I barely know what POVray is (excuse my ignorance), but have an interest&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; in it because of &amp;quot;Eagle 3D&amp;quot; which is a script that produces a .POV file&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; out of an electronic circuit board design.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The POV file is then (as far as I know) run through POVray to create a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 3-dimensional drawing of the actual circuit board.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Check out this website for more info about Eagle 3D as well as pictures:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://www.matwei.de/doku.php?id=en:eagle3d:eagle3d&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; What I've done so far is download the installation files from the above&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; site, the direct file-link being:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;
http://www.matwei.de/lib/exe/fetch.php?id=en%3Aeagle3d%3Aeagle3d&amp;amp;cache=cache&amp;amp;media=files:eagle3d:eagle3d_1_05_27112&lt;/span&gt;
00
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6.zip&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; And then I placed the ULP (script file) where my electronic design&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; application; Eagle (http://www.cadsoft.de/) can find it.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; However, when it comes to POVray and how to treat the Eagle-generated&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; .POV file I'm totally lost.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I've so far double-clicked the POV file which loaded it into POVray, and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; following that I assumed that I should just go to the &amp;quot;Render&amp;quot; menu and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; choose to render this file. Well, I seemed to have gotten several error&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; messages.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Upon contacting the author of Eagle 3D I was told that I need to tell&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POVray the location of a specific folder which came with Eagle 3D.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; However, I don't see any way of configuring this in POVray.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; A folder named &amp;quot;POVray&amp;quot; comes with Eagle 3D which contains the following&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; files:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; total 1712&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rwx------   1   21456 Nov 27  2006 alphalcd.ttf&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   39231 Nov 27  2006 cap.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   13141 Nov 27  2006 capwima.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1      78 Nov 27  2006 col.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1  210961 Nov 27  2006 connector.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   65218 Nov 27  2006 diode.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rwx------   1   54344 Nov 27  2006 eagle3d.ttf&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   59350 Nov 27  2006 ic.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   14237 Nov 27  2006 qfp.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   81236 Nov 27  2006 resistor.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   16955 Nov 27  2006 socket.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   95898 Nov 27  2006 special.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   48831 Nov 27  2006 switch.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rwx------   1     223 Nov 27  2006 tex_elko.png&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rwx------   1    3039 Nov 27  2006 tex_elko_axial.png&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   46472 Nov 27  2006 tools.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   33623 Nov 27  2006 trafo.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1   31581 Nov 27  2006 transistor.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -rw-r--r--   1       0 Nov 27  2006 user.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I tried placing all those files in POVray's &amp;quot;include&amp;quot; folder, but I'm&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; still getting error messages when I try to render the POV file, so I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; assume I have to place them somewhere else or I'm not understanding how&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; to use POVray properly.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Here are those error messages:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV-Ray 3.6 for Mac OS Frontend Build 197&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Copyright &amp;#169; 1991-2003 Persistence of Vision Team&amp;#153;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Copyright &amp;#169; 2003-2004 Persistence of Vision Raytracer Pty. Ltd.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Persistence of Vision(tm) Ray Tracer Version 3.6.1 (Mac CodeWarrior)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; This is an official version prepared by the POV-Ray Team. See the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   documentation on how to contact the authors or visit us on the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   internet at http://www.povray.org/.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV-Ray is based on DKBTrace 2.12 by David K. Buck &amp;amp; Aaron A. Collins&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Copyright 1991-2003 Persistence of Vision Team&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Parsing Options&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Input file: Internal_drive:Users:Tiger:Desktop:test.pov (compatible&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; to version 3.60)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Remove bounds........On   Split unions.........On&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Library paths:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Output Options&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Image resolution 160 by 120 (rows 0 to 120, columns 0 to 160).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Output file: test.pict, 24 bpp (system format)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Graphic display.....On  (gamma:  1.8)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Mosaic preview.......Off&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    CPU usage histogram.Off&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Continued trace......Off&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Tracing Options&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Quality:  9&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Bounding boxes......On  Bounding threshold: 1&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Light Buffer.........On   Vista Buffer.........On   Draw Vista&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Buffer....Off&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Antialiasing........Off&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Radiosity............Off&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Animation Options&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Clock value....   0.000  (Animation off)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Possible Parse Error: Could not find file 'tools.inc'&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Parse Error: Cannot open include file tools.inc.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Parse Warning: Check that the file is in a directory specifed with a +L&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; switch or 'Library_Path='&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; .INI item. Standard include files are in the include directory or&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; folder. Please read your&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; documentation carefully.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Total Scene Processing Times&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Render Time:   0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    Total Time:    0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;

Hallo

unfortunately also with my Setup:

Intel Xeon 2.66 Quad Core (2009 Model) 8GB Ram MacOs 10.6.5,

there are some Problems as follow:

&amp;quot;Possible Parse Error: Cannot find file 'tools.inc', even after trying to append
file type extension.

line 117: Parse Error: Cannot open include file tools.inc.&amp;quot;


with the Macintosh Version of PovRay 3.7 unofficial beta39;

...pov file was created with Eagle 3D v.1.0.5 and Eagle 5.11.0

no change still no rendering with Eagle 3D(of the Mac Platform)

Id would be great, if somebody has any Idea what i do wrong.

Thank`s

Steffen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Dec 2010 12:15:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4d11ea1d7427a7a727d38f1f0%40news.povray.org%3E/#%3Cweb.4d11ea1d7427a7a727d38f1f0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4d11ea1d7427a7a727d38f1f0%40news.povray.org%3E/#%3Cweb.4d11ea1d7427a7a727d38f1f0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[scirender] Re: Multiple POV-Ray instances possible on Mac? [5631 days 6 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;I've been pondering the same question myself, and have just found this thread-
the suggested solution does the job nicely!
 Most grateful for the advice, as it looks as though it'll cut the rendering
time for a 3D project quite significantly.
 Just doing some timing tests now- looking forward to seeing what the results
will be.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 19 Nov 2010 03:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4ce5efd8a912f704b9b7611c0%40news.povray.org%3E/#%3Cweb.4ce5efd8a912f704b9b7611c0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4ce5efd8a912f704b9b7611c0%40news.povray.org%3E/#%3Cweb.4ce5efd8a912f704b9b7611c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mayoneez] Re: mac multicore rendering/distributed rendering [5867 days 23 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;I'm also interested in hearing any news on this.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 27 Mar 2010 10:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4badd6ca1920e63e2ccf1110%40news.povray.org%3E/#%3Cweb.4badd6ca1920e63e2ccf1110%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4badd6ca1920e63e2ccf1110%40news.povray.org%3E/#%3Cweb.4badd6ca1920e63e2ccf1110%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Oren] mac multicore rendering/distributed rendering [5869 days 20 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

anyone had success with Mac Megapov or povray multicore rendering or with
distributed rendering of a scene file across many Macs? Any tips to share

Thanks in advance... Oren
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 25 Mar 2010 13:15:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4bab61451656ac554e5c1f710%40news.povray.org%3E/#%3Cweb.4bab61451656ac554e5c1f710%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4bab61451656ac554e5c1f710%40news.povray.org%3E/#%3Cweb.4bab61451656ac554e5c1f710%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[rroddy] Re: installing on mac [5876 days 5 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;I have a vanilla command line Unix build of POV-Ray 3.6.1 running on a MacBook
Pro v. 10.5.8.  I should add that I have a fairly complete GNU gcc 4.4.3
compiler with GNU make running under $HOME which I used to build it.  I also
have the Apple developer tools installed, which I assume would build it also but
can't guarantee since I didn't go that route.  I had to tweak the
$HOME/.povray/3.6/povray.conf and $HOME/.povray/3.6/povray.ini files, but
allscene.sh and allanim.sh ran clean.

That's as far as I've gotten so far.  As usual, caveat lector and YMMV.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 19 Mar 2010 04:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4ba2ff007b5f5b32c94ba2e00%40news.povray.org%3E/#%3Cweb.4ba2ff007b5f5b32c94ba2e00%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4ba2ff007b5f5b32c94ba2e00%40news.povray.org%3E/#%3Cweb.4ba2ff007b5f5b32c94ba2e00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[rere-911] Re: Find and Replace [5886 days 21 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Greg Williams&amp;quot; &amp;lt;gre###&amp;nbsp;[at]&amp;nbsp;comcast&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What are the limits of the Search/Replace command on the Mac platform?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a file that contains several thousand instances of: rgbt &amp;lt;number, number,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; number, 1.000000&amp;gt;  I need to replace all of those 1.000000  t-values with  0.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (The source of the 1.000000 values is the modeling program, DS Visualizer, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't fix it. It's a known bug in Visualizer.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can replace a small set of them, say on the order of 25 or so with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Search/Replace All, Selection only.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, if I select all of the entire file, or even more than a couple of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hundred cases, and do the same Search/Replace All, Selection only, I get the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mac spinning color wheel of the death, and the program locks up. I have to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Force Quit POV Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This isn't a problem on the Windows version.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is this a known problem for Mac 3.6.0 build197?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Greg&lt;/span&gt;









There are no limits, it will just take really long if you have a very huge
file. POV-Ray does not lock up, it is just taking very long to perform the
find and replace, especially if the file is several megabytes in size.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Mar 2010 12:10:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b94e8b62abf93808de4fa1e0%40news.povray.org%3E/#%3Cweb.4b94e8b62abf93808de4fa1e0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b94e8b62abf93808de4fa1e0%40news.povray.org%3E/#%3Cweb.4b94e8b62abf93808de4fa1e0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Anthony D  Baye] Re: installing on mac [5909 days 13 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Are you running 3.7 beta?  I don't think earlier versions work on Intel
machines...  (I could be wrong)  try downloading the mac megapov compile
of the betas, they should be linked from p.general

news://news.povray.org:119/1jc9std.4nvzs31prylpyN%yvo.s@cancel_This_gmx.net

Or you could try compiling the Unix binaries yourself... I've not had
much luck with that, personally, but it must be possible.

A.D.B.

gsc_1 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a MacBook and am running Mac OS X 10.6.1.  I downloaded povray, and when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I try to open it, it says it quit unexpectedly and I get the information below.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does anyone know how to fix this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Process:         translate [659]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Path:            /POV-Ray 3.6/POV-Ray Mac 3.6 Folder/POV-Ray Mac 3.6&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Identifier:      translate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Version:         ??? (56721408)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Code Type:       PPC (Translated)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parent Process:  launchd [83]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Date/Time:       2010-02-12 14:44:14.031 -0800&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OS Version:      Mac OS X 10.6.1 (10A2047)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Report Version:  6&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Interval Since Last Report:          287586 sec&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Crashes Since Last Report:           11&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Per-App Crashes Since Last Report:   7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anonymous UUID:                      E22E83E7-1D9F-4CF8-A1F0-60FB781D7665&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Exception Type:  EXC_BAD_ACCESS (SIGBUS)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Crashed Thread:  0  Dispatch queue: com.apple.main-thread&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 0 Crashed:  Dispatch queue: com.apple.main-thread&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   LaunchCFMApp                   0xb80c5e94 0xb8000000 + 810644&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3   LaunchCFMApp                   0xb8145da1 spin_lock_wrapper + 3973&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 1:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   libSystem.B.dylib              0x800c57da mach_msg_trap + 10&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1   libSystem.B.dylib              0x800c5f47 mach_msg + 68&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2   LaunchCFMApp                   0xb819448f CallPPCFunctionAtAddressInt +&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 206155&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3   libSystem.B.dylib              0x800f2f39 _pthread_start + 345&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4   libSystem.B.dylib              0x800f2dbe thread_start + 34&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 2:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   LaunchCFMApp                   0xb815ae44 spin_lock_wrapper + 90152&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1   LaunchCFMApp                   0xb8179d27 CallPPCFunctionAtAddressInt +&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 97763&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5   LaunchCFMApp                   0xb814551b spin_lock_wrapper + 1791&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 3:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   LaunchCFMApp                   0xb815aa83 spin_lock_wrapper + 89191&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1   LaunchCFMApp                   0xb8176f29 CallPPCFunctionAtAddressInt +&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 85989&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5   LaunchCFMApp                   0xb814551b spin_lock_wrapper + 1791&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 4:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   LaunchCFMApp                   0xb815aa83 spin_lock_wrapper + 89191&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1   LaunchCFMApp                   0xb8176f29 CallPPCFunctionAtAddressInt +&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 85989&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5   LaunchCFMApp                   0xb814551b spin_lock_wrapper + 1791&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 5:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   LaunchCFMApp                   0xb815ad54 spin_lock_wrapper + 89912&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1   LaunchCFMApp                   0xb817040c CallPPCFunctionAtAddressInt +&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 58568&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5   LaunchCFMApp                   0xb8145da1 spin_lock_wrapper + 3973&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 6:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   LaunchCFMApp                   0xb815ae87 spin_lock_wrapper + 90219&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1   LaunchCFMApp                   0xb8174ac7 CallPPCFunctionAtAddressInt +&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 76675&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5   LaunchCFMApp                   0xb8145da1 spin_lock_wrapper + 3973&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 7:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   LaunchCFMApp                   0xb815ac0f spin_lock_wrapper + 89587&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1   LaunchCFMApp                   0xb818c47b CallPPCFunctionAtAddressInt +&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 173367&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2   LaunchCFMApp                   0xb818ef7c CallPPCFunctionAtAddressInt +&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 184376&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3   LaunchCFMApp                   0xb80e8a4f 0xb8000000 + 952911&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4   ???                            0x816c4302 0 + 2171355906&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 8:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0   ???                            0x816e839a 0 + 2171503514&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 0 crashed with X86 Thread State (32-bit):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   eax: 0x00000004  ebx: 0xb80c5e6c  ecx: 0x00000000  edx: 0x00000003&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   edi: 0x00000004  esi: 0x804037f0  ebp: 0xb7fffa08  esp: 0xb7fff9d0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    ss: 0x0000001f  efl: 0x00010206  eip: 0xb80c5e94   cs: 0x00000017&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   cr2: 0x00000004&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Binary Images:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x80000000 - 0x8006afe7  libstdc++.6.dylib ??? (???)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;411D87F4-B7E1-44EB-F201-F8B4F9227213&amp;gt; /usr/lib/libstdc++.6.dylib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x800c5000 - 0x80269feb  libSystem.B.dylib ??? (???)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;37A346CE-CBBD-8317-B4D7-7ECF3A010974&amp;gt; /usr/lib/libSystem.B.dylib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x802e9000 - 0x802ecfe7  libmathCommon.A.dylib ??? (???)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1622A54F-1A98-2CBE-B6A4-2122981A500E&amp;gt; /usr/lib/system/libmathCommon.A.dylib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) &amp;lt;226BF7A0-94E0-2F4C-6D6B-9189C952331C&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /usr/lib/dyld&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0xb8000000 - 0xb81defff  LaunchCFMApp ??? (???)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;3E4E06B8-E1FC-B232-1371-643DC0FBE8C9&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;37A346CE-CBBD-8317-B4D7-7ECF3A010974&amp;gt; /usr/lib/libSystem.B.dylib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Translated Code Information:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rosetta Version:  22.23&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Args:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /POV-Ray 3.6/POV-Ray Mac 3.6 Folder/POV-Ray Mac 3.6&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Exception: EXC_BAD_ACCESS (0x0001)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 0: (0xb009ad38, 0xb815ae44)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x904f6588: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x904f60c0: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 320&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x904f6244: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 364&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x904f6380: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x00000000:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; + 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PPC Thread State&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x904f6550  ctr: 0x903ba2d4&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r00: 0x0000016b  r01: 0xf0080bb0  r02: 0x00000000  r03: 0x00000004&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r04: 0x00000000  r05: 0x00000000  r06: 0xf0080d0c  r07: 0x00000001&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r08: 0xf0080d28  r09: 0x00000000  r10: 0x00000037  r11: 0xa008b524&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r12: 0x903ba2d4  r13: 0x10624dd3  r14: 0x90545b2c  r15: 0xf0080c0c&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r16: 0xf0080c8c  r17: 0xa00a64ac  r18: 0xf0080d28  r19: 0xa00a04f8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r20: 0xa00a14f8  r21: 0xf0080d0c  r22: 0xa00a0478  r23: 0xa00a03f8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r24: 0xa00a64ac  r25: 0x00000000  r26: 0x00000000  r27: 0xa00925c8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r28: 0xa0092300  r29: 0xa00925c8  r30: 0xf0080d28  r31: 0x904f64ac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 1: (0xb03a6efc, 0x816e81d6)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x82b8e3a0: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x82b91968: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x82b8d4b4: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x82b91a40: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x98259628:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; : _PrivateMPEntryPoint + 100&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x98259628:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; : _PrivateMPEntryPoint + 100&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x00000000:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; + 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PPC Thread State&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x82b91968  ctr: 0x90376770&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r00: 0xffffffc5  r01: 0xf0432cd0  r02: 0x982586b4  r03: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r04: 0x000e5a00  r05: 0x0190ec00  r06: 0x00000006  r07: 0x000da000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r08: 0x000e5a14  r09: 0x007f8000  r10: 0x0190f800  r11: 0xa008c1f0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r12: 0x90376770  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r20: 0x00000000  r21: 0x00000000  r22: 0x00000000  r23: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r24: 0x00000000  r25: 0x00000000  r26: 0x00000000  r27: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r28: 0x00000000  r29: 0x005a4e90  r30: 0x17224b08  r31: 0xf0432d60&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 2: (0xb011cd74, 0xb815aa83)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x904f80b4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x904f63a8: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x00000000:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; + 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PPC Thread State&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x904f80cc  ctr: 0x903766c0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r00: 0xffffffda  r01: 0xf0101dc0  r02: 0x00000000  r03: 0x00002403&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r04: 0x0000003b  r05: 0x10dceb32  r06: 0x0000001d  r07: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r08: 0x4c77b532  r09: 0x00000000  r10: 0x10dceb32  r11: 0xa008c670&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r12: 0x903766c0  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r20: 0x00000000  r21: 0xa0092790  r22: 0xa0092784  r23: 0xa009278c&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r24: 0x000001ff  r25: 0x822c43b8  r26: 0xa00924d0  r27: 0x0000003b&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r28: 0x0000000d  r29: 0xcd897932  r30: 0xa0092764  r31: 0x904f7fc4&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 3: (0xb02a2d44, 0xb815ae87)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x90413544: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x0077bdf0:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; : _CarbonOperationThreadFunc + 172&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x00000000:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; + 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PPC Thread State&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x904136b0  ctr: 0x90460514&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r00: 0x0000014e  r01: 0xf0284aa0  r02: 0xf0284aec  r03: 0x00004703&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r04: 0x00004803  r05: 0x00000000  r06: 0x00000000  r07: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r08: 0x00000000  r09: 0x00000000  r10: 0x00000050  r11: 0xa008c19c&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r12: 0x90460514  r13: 0xf0284bb4  r14: 0xf0284bb0  r15: 0xf0284bac&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r16: 0xf0284ba8  r17: 0xf0284ba4  r18: 0xf0284ba0  r19: 0xf0284d08&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r20: 0xf0284b8c  r21: 0x007950c0  r22: 0x00000000  r23: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r24: 0x00000000  r25: 0x00000000  r26: 0xa00936e4  r27: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r28: 0x00515e80  r29: 0x01841a00  r30: 0x00515e28  r31: 0x904131e0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 4: (0xb019ed74, 0xb815aa83)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x904f80b4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x904f63a8: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x00000000:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; + 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PPC Thread State&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x904f80cc  ctr: 0x903766c0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r00: 0xffffffda  r01: 0xf0182dc0  r02: 0x00000000  r03: 0x00002403&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r04: 0x00000040  r05: 0x3b9aad74  r06: 0x00000020  r07: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r08: 0x3b9aad74  r09: 0x00000000  r10: 0x3b9aad74  r11: 0xa008c670&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r12: 0x903766c0  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r20: 0x00000000  r21: 0xa0092790  r22: 0xa0092784  r23: 0xa009278c&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r24: 0x00000200  r25: 0xe66edee2  r26: 0xa00924d0  r27: 0x00000040&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r28: 0x0000000f  r29: 0x224d2d74  r30: 0xa0092764  r31: 0x904f7fc4&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 5: Crashed (0xb7fff9d0, 0xb80c5e94)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x8556b3cc: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x854d8a9c: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x854d7830: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x855d0d14: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PPC Thread State&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x8557480c  ctr: 0x9039a7e0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r00: 0x854d8a9c  r01: 0xbfffed30  r02: 0x01821400  r03: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r04: 0x00000000  r05: 0xa0ec7c0c  r06: 0x00000007  r07: 0x00000001&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r08: 0x00002a18  r09: 0x000fc080  r10: 0x000001f2  r11: 0xa0ebe094&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r12: 0x9039a7e0  r13: 0x00000000  r14: 0x00000000  r15: 0x00000016&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r16: 0x00000000  r17: 0x00000000  r18: 0x0182cb30  r19: 0x0182d800&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r20: 0x0182e120  r21: 0x0182d8d0  r22: 0x0182f110  r23: 0x01907ee0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r24: 0x00000000  r25: 0x0182a6f0  r26: 0xbffff724  r27: 0x0181ff7c&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r28: 0x00000000  r29: 0x00000000  r30: 0x00000009  r31: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 6: (0xb0220d78, 0xb815ad54)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x0077a0cc:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; : _BSD_watchevent + 44&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x0077f788:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; : _CarbonSelectThreadFunc + 228&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x00000000:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; + 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PPC Thread State&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x0077a060  ctr: 0x903b8304&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r00: 0x00000000  r01: 0xf0203d50  r02: 0x00790f18  r03: 0x000000e8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r04: 0xf0203e08  r05: 0x00000000  r06: 0x00000000  r07: 0x01000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r08: 0x00791b08  r09: 0x434f4e44  r10: 0xffffffff  r11: 0x007941a0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r12: 0x903b8304  r13: 0x0078f6b4  r14: 0xf0203e24  r15: 0xf0203e5f&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r16: 0xf0203e50  r17: 0xf0203e4c  r18: 0xf0203e54  r19: 0x70636c73&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r20: 0xf0203e08  r21: 0x0fffffff  r22: 0x00000000  r23: 0x007950c0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r24: 0x00000000  r25: 0x0079f6b4  r26: 0x00000000  r27: 0xf0203e58&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r28: 0xf0203e08  r29: 0x00000000  r30: 0x00000000  r31: 0x0077f6b4&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thread 7: (0xb032484c, 0xb815ac0f)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x00000000:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; + 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x9829a174:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; : _YieldToThread + 524&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x9829a214:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; : _YieldToAnyThread + 20&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x854d20c4: No symbol&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x9829aad8:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; : _CooperativeThread + 348&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PPC Thread State&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x90376d84  ctr: 0x90376650&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r00: 0xffffffe1  r01: 0xf0305c90  r02: 0x00000013  r03: 0xf0305d4c&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r04: 0x00000003  r05: 0x00000018  r06: 0x00000020  r07: 0x00007c07&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r08: 0x00000000  r09: 0x00000000  r10: 0xa00a4b28  r11: 0xa008c180&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r12: 0x90376650  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r20: 0x00000000  r21: 0x00000000  r22: 0xf0305d4c  r23: 0x00000018&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r24: 0x00000020  r25: 0x00007c07  r26: 0x00000000  r27: 0x00000000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r28: 0x00000003  r29: 0x00000003  r30: 0x00000000  r31: 0x98299f70&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Model: MacBook6,1, BootROM MB61.00C8.B00, 2 processors, Intel Core 2 Duo, 2.26&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GHz, 2 GB, SMC 1.51f53&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Memory Module: global_name&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BCM43xx 1.0 (5.10.131.1 )&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bluetooth: Version 2.2.2f7, 2 service, 0 devices, 1 incoming serial ports&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Network Service: Ethernet, Ethernet, en0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Serial ATA Device: Hitachi HTS545025B9SA02, 232.89 GB&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Serial ATA Device: MATSHITADVD-R   UJ-898&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24400000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; USB Device: Bluetooth Module, 0x05ac  (Apple Inc.), 0x8218, 0x06130000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0236,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0x04600000&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 13 Feb 2010 20:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4b770a9c%241%40news.povray.org%3E/#%3C4b770a9c%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4b770a9c%241%40news.povray.org%3E/#%3C4b770a9c%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[gsc 1] installing on mac [5910 days 10 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
I have a MacBook and am running Mac OS X 10.6.1.  I downloaded povray, and when
I try to open it, it says it quit unexpectedly and I get the information below.
Does anyone know how to fix this?
Thanks!



Process:         translate [659]
Path:            /POV-Ray 3.6/POV-Ray Mac 3.6 Folder/POV-Ray Mac 3.6
Identifier:      translate
Version:         ??? (56721408)
Code Type:       PPC (Translated)
Parent Process:  launchd [83]

Date/Time:       2010-02-12 14:44:14.031 -0800
OS Version:      Mac OS X 10.6.1 (10A2047)
Report Version:  6

Interval Since Last Report:          287586 sec
Crashes Since Last Report:           11
Per-App Crashes Since Last Report:   7
Anonymous UUID:                      E22E83E7-1D9F-4CF8-A1F0-60FB781D7665

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   LaunchCFMApp                   0xb80c5e94 0xb8000000 + 810644
1   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875
2   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884
3   LaunchCFMApp                   0xb8145da1 spin_lock_wrapper + 3973
4   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843

Thread 1:
0   libSystem.B.dylib              0x800c57da mach_msg_trap + 10
1   libSystem.B.dylib              0x800c5f47 mach_msg + 68
2   LaunchCFMApp                   0xb819448f CallPPCFunctionAtAddressInt +
206155
3   libSystem.B.dylib              0x800f2f39 _pthread_start + 345
4   libSystem.B.dylib              0x800f2dbe thread_start + 34

Thread 2:
0   LaunchCFMApp                   0xb815ae44 spin_lock_wrapper + 90152
1   LaunchCFMApp                   0xb8179d27 CallPPCFunctionAtAddressInt +
97763
2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231
3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875
4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884
5   LaunchCFMApp                   0xb814551b spin_lock_wrapper + 1791
6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843

Thread 3:
0   LaunchCFMApp                   0xb815aa83 spin_lock_wrapper + 89191
1   LaunchCFMApp                   0xb8176f29 CallPPCFunctionAtAddressInt +
85989
2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231
3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875
4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884
5   LaunchCFMApp                   0xb814551b spin_lock_wrapper + 1791
6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843

Thread 4:
0   LaunchCFMApp                   0xb815aa83 spin_lock_wrapper + 89191
1   LaunchCFMApp                   0xb8176f29 CallPPCFunctionAtAddressInt +
85989
2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231
3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875
4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884
5   LaunchCFMApp                   0xb814551b spin_lock_wrapper + 1791
6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843

Thread 5:
0   LaunchCFMApp                   0xb815ad54 spin_lock_wrapper + 89912
1   LaunchCFMApp                   0xb817040c CallPPCFunctionAtAddressInt +
58568
2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231
3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875
4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884
5   LaunchCFMApp                   0xb8145da1 spin_lock_wrapper + 3973
6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843

Thread 6:
0   LaunchCFMApp                   0xb815ae87 spin_lock_wrapper + 90219
1   LaunchCFMApp                   0xb8174ac7 CallPPCFunctionAtAddressInt +
76675
2   LaunchCFMApp                   0xb80c6c97 0xb8000000 + 814231
3   LaunchCFMApp                   0xb80c01bb 0xb8000000 + 786875
4   LaunchCFMApp                   0xb80dda6c 0xb8000000 + 907884
5   LaunchCFMApp                   0xb8145da1 spin_lock_wrapper + 3973
6   LaunchCFMApp                   0xb801d03b 0xb8000000 + 118843

Thread 7:
0   LaunchCFMApp                   0xb815ac0f spin_lock_wrapper + 89587
1   LaunchCFMApp                   0xb818c47b CallPPCFunctionAtAddressInt +
173367
2   LaunchCFMApp                   0xb818ef7c CallPPCFunctionAtAddressInt +
184376
3   LaunchCFMApp                   0xb80e8a4f 0xb8000000 + 952911
4   ???                            0x816c4302 0 + 2171355906

Thread 8:
0   ???                            0x816e839a 0 + 2171503514

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000004  ebx: 0xb80c5e6c  ecx: 0x00000000  edx: 0x00000003
  edi: 0x00000004  esi: 0x804037f0  ebp: 0xb7fffa08  esp: 0xb7fff9d0
   ss: 0x0000001f  efl: 0x00010206  eip: 0xb80c5e94   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x00000004

Binary Images:
0x80000000 - 0x8006afe7  libstdc++.6.dylib ??? (???)
&amp;lt;411D87F4-B7E1-44EB-F201-F8B4F9227213&amp;gt; /usr/lib/libstdc++.6.dylib
0x800c5000 - 0x80269feb  libSystem.B.dylib ??? (???)
&amp;lt;37A346CE-CBBD-8317-B4D7-7ECF3A010974&amp;gt; /usr/lib/libSystem.B.dylib
0x802e9000 - 0x802ecfe7  libmathCommon.A.dylib ??? (???)
&amp;lt;1622A54F-1A98-2CBE-B6A4-2122981A500E&amp;gt; /usr/lib/system/libmathCommon.A.dylib
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) &amp;lt;226BF7A0-94E0-2F4C-6D6B-9189C952331C&amp;gt;
/usr/lib/dyld
0xb8000000 - 0xb81defff  LaunchCFMApp ??? (???)
&amp;lt;3E4E06B8-E1FC-B232-1371-643DC0FBE8C9&amp;gt;
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp
0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???)
&amp;lt;37A346CE-CBBD-8317-B4D7-7ECF3A010974&amp;gt; /usr/lib/libSystem.B.dylib

Translated Code Information:
Rosetta Version:  22.23
Args:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp
/POV-Ray 3.6/POV-Ray Mac 3.6 Folder/POV-Ray Mac 3.6
Exception: EXC_BAD_ACCESS (0x0001)

Thread 0: (0xb009ad38, 0xb815ae44)
0x904f6588: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228
0x904f60c0: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 320
0x904f6244: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 364
0x904f6380: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76
0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x904f6550  ctr: 0x903ba2d4
r00: 0x0000016b  r01: 0xf0080bb0  r02: 0x00000000  r03: 0x00000004
r04: 0x00000000  r05: 0x00000000  r06: 0xf0080d0c  r07: 0x00000001
r08: 0xf0080d28  r09: 0x00000000  r10: 0x00000037  r11: 0xa008b524
r12: 0x903ba2d4  r13: 0x10624dd3  r14: 0x90545b2c  r15: 0xf0080c0c
r16: 0xf0080c8c  r17: 0xa00a64ac  r18: 0xf0080d28  r19: 0xa00a04f8
r20: 0xa00a14f8  r21: 0xf0080d0c  r22: 0xa00a0478  r23: 0xa00a03f8
r24: 0xa00a64ac  r25: 0x00000000  r26: 0x00000000  r27: 0xa00925c8
r28: 0xa0092300  r29: 0xa00925c8  r30: 0xf0080d28  r31: 0x904f64ac

Thread 1: (0xb03a6efc, 0x816e81d6)
0x82b8e3a0: No symbol
0x82b91968: No symbol
0x82b8d4b4: No symbol
0x82b91a40: No symbol
0x98259628:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _PrivateMPEntryPoint + 100
0x98259628:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _PrivateMPEntryPoint + 100
0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x82b91968  ctr: 0x90376770
r00: 0xffffffc5  r01: 0xf0432cd0  r02: 0x982586b4  r03: 0x00000000
r04: 0x000e5a00  r05: 0x0190ec00  r06: 0x00000006  r07: 0x000da000
r08: 0x000e5a14  r09: 0x007f8000  r10: 0x0190f800  r11: 0xa008c1f0
r12: 0x90376770  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000
r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000
r20: 0x00000000  r21: 0x00000000  r22: 0x00000000  r23: 0x00000000
r24: 0x00000000  r25: 0x00000000  r26: 0x00000000  r27: 0x00000000
r28: 0x00000000  r29: 0x005a4e90  r30: 0x17224b08  r31: 0xf0432d60

Thread 2: (0xb011cd74, 0xb815aa83)
0x904f80b4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x904f63a8: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x904f80cc  ctr: 0x903766c0
r00: 0xffffffda  r01: 0xf0101dc0  r02: 0x00000000  r03: 0x00002403
r04: 0x0000003b  r05: 0x10dceb32  r06: 0x0000001d  r07: 0x00000000
r08: 0x4c77b532  r09: 0x00000000  r10: 0x10dceb32  r11: 0xa008c670
r12: 0x903766c0  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000
r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000
r20: 0x00000000  r21: 0xa0092790  r22: 0xa0092784  r23: 0xa009278c
r24: 0x000001ff  r25: 0x822c43b8  r26: 0xa00924d0  r27: 0x0000003b
r28: 0x0000000d  r29: 0xcd897932  r30: 0xa0092764  r31: 0x904f7fc4

Thread 3: (0xb02a2d44, 0xb815ae87)
0x90413544: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x0077bdf0:
/System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport
: _CarbonOperationThreadFunc + 172
0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x904136b0  ctr: 0x90460514
r00: 0x0000014e  r01: 0xf0284aa0  r02: 0xf0284aec  r03: 0x00004703
r04: 0x00004803  r05: 0x00000000  r06: 0x00000000  r07: 0x00000000
r08: 0x00000000  r09: 0x00000000  r10: 0x00000050  r11: 0xa008c19c
r12: 0x90460514  r13: 0xf0284bb4  r14: 0xf0284bb0  r15: 0xf0284bac
r16: 0xf0284ba8  r17: 0xf0284ba4  r18: 0xf0284ba0  r19: 0xf0284d08
r20: 0xf0284b8c  r21: 0x007950c0  r22: 0x00000000  r23: 0x00000000
r24: 0x00000000  r25: 0x00000000  r26: 0xa00936e4  r27: 0x00000000
r28: 0x00515e80  r29: 0x01841a00  r30: 0x00515e28  r31: 0x904131e0

Thread 4: (0xb019ed74, 0xb815aa83)
0x904f80b4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x904f63a8: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x904f80cc  ctr: 0x903766c0
r00: 0xffffffda  r01: 0xf0182dc0  r02: 0x00000000  r03: 0x00002403
r04: 0x00000040  r05: 0x3b9aad74  r06: 0x00000020  r07: 0x00000000
r08: 0x3b9aad74  r09: 0x00000000  r10: 0x3b9aad74  r11: 0xa008c670
r12: 0x903766c0  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000
r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000
r20: 0x00000000  r21: 0xa0092790  r22: 0xa0092784  r23: 0xa009278c
r24: 0x00000200  r25: 0xe66edee2  r26: 0xa00924d0  r27: 0x00000040
r28: 0x0000000f  r29: 0x224d2d74  r30: 0xa0092764  r31: 0x904f7fc4

Thread 5: Crashed (0xb7fff9d0, 0xb80c5e94)
0x8556b3cc: No symbol
0x854d8a9c: No symbol
0x854d7830: No symbol
0x855d0d14: No symbol

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x8557480c  ctr: 0x9039a7e0
r00: 0x854d8a9c  r01: 0xbfffed30  r02: 0x01821400  r03: 0x00000000
r04: 0x00000000  r05: 0xa0ec7c0c  r06: 0x00000007  r07: 0x00000001
r08: 0x00002a18  r09: 0x000fc080  r10: 0x000001f2  r11: 0xa0ebe094
r12: 0x9039a7e0  r13: 0x00000000  r14: 0x00000000  r15: 0x00000016
r16: 0x00000000  r17: 0x00000000  r18: 0x0182cb30  r19: 0x0182d800
r20: 0x0182e120  r21: 0x0182d8d0  r22: 0x0182f110  r23: 0x01907ee0
r24: 0x00000000  r25: 0x0182a6f0  r26: 0xbffff724  r27: 0x0181ff7c
r28: 0x00000000  r29: 0x00000000  r30: 0x00000009  r31: 0x00000000

Thread 6: (0xb0220d78, 0xb815ad54)
0x0077a0cc:
/System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport
: _BSD_watchevent + 44
0x0077f788:
/System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport
: _CarbonSelectThreadFunc + 228
0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x0077a060  ctr: 0x903b8304
r00: 0x00000000  r01: 0xf0203d50  r02: 0x00790f18  r03: 0x000000e8
r04: 0xf0203e08  r05: 0x00000000  r06: 0x00000000  r07: 0x01000000
r08: 0x00791b08  r09: 0x434f4e44  r10: 0xffffffff  r11: 0x007941a0
r12: 0x903b8304  r13: 0x0078f6b4  r14: 0xf0203e24  r15: 0xf0203e5f
r16: 0xf0203e50  r17: 0xf0203e4c  r18: 0xf0203e54  r19: 0x70636c73
r20: 0xf0203e08  r21: 0x0fffffff  r22: 0x00000000  r23: 0x007950c0
r24: 0x00000000  r25: 0x0079f6b4  r26: 0x00000000  r27: 0xf0203e58
r28: 0xf0203e08  r29: 0x00000000  r30: 0x00000000  r31: 0x0077f6b4

Thread 7: (0xb032484c, 0xb815ac0f)
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0
0x9829a174:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _YieldToThread + 524
0x9829a214:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _YieldToAnyThread + 20
0x854d20c4: No symbol
0x9829aad8:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _CooperativeThread + 348
0x90416da8: /usr/lib/libSystem.B.dylib : __pthread_body + 40

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x90376d84  ctr: 0x90376650
r00: 0xffffffe1  r01: 0xf0305c90  r02: 0x00000013  r03: 0xf0305d4c
r04: 0x00000003  r05: 0x00000018  r06: 0x00000020  r07: 0x00007c07
r08: 0x00000000  r09: 0x00000000  r10: 0xa00a4b28  r11: 0xa008c180
r12: 0x90376650  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000
r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000
r20: 0x00000000  r21: 0x00000000  r22: 0xf0305d4c  r23: 0x00000018
r24: 0x00000020  r25: 0x00007c07  r26: 0x00000000  r27: 0x00000000
r28: 0x00000003  r29: 0x00000003  r30: 0x00000000  r31: 0x98299f70


Model: MacBook6,1, BootROM MB61.00C8.B00, 2 processors, Intel Core 2 Duo, 2.26
GHz, 2 GB, SMC 1.51f53
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom
BCM43xx 1.0 (5.10.131.1 )
Bluetooth: Version 2.2.2f7, 2 service, 0 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Serial ATA Device: Hitachi HTS545025B9SA02, 232.89 GB
Serial ATA Device: MATSHITADVD-R   UJ-898
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24400000
USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth Module, 0x05ac  (Apple Inc.), 0x8218, 0x06130000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0236,
0x04600000
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Feb 2010 22:50:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b75d9fbb96eff3c21d084cc0%40news.povray.org%3E/#%3Cweb.4b75d9fbb96eff3c21d084cc0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b75d9fbb96eff3c21d084cc0%40news.povray.org%3E/#%3Cweb.4b75d9fbb96eff3c21d084cc0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Kappy] Re: Help with Pov-Ray Tutorial use with MegaPov [5931 days 23 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Laser&amp;quot; &amp;lt;Par###&amp;nbsp;[at]&amp;nbsp;shaw&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can someone help me translate this tutorial for Pov-Ray so I can use it with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPov?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is a 3D Block Letter tutorial found at this site:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.scrapbookgraphics.com/wordpress/?p=2202&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As I am using a Mac 10.5.7 I cannot run Pov-Ray without it crashing so have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; installed MegaPov. I am not a programmer (just a Mac user LOL) and can't figure&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; out how to make the tutorial work using MegaPov.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any help would be most appreciated.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; THanks so much&lt;/span&gt;

Hi

Here is the code I made some adjustments to it.

What you need to remember is to place the True Type Font in the same folder as
the scene file.
So MegaPov can find it this is the simplest way.

This is how we use to set up documents for print, you always had to remember to
include the font you were using in the folder that you would give the printer.

You can do a search using spotlight for True Type fonts just type in .ttf in
Spotlight (Note remember the period symbol before the ttf)

The Font I used was Brush Script.ttf and I used the word &amp;quot;help&amp;quot; (Note it could
be any word or letter)

Just copy and paste this code into MegaPOV  scene file.

You can do this by selecting file new then pasting this code into it then
saving that file into a folder (I suggest an empty folder) with your True Type
Font within this folder.

Then select Render every thing should work fine.

Note Type selection and word selection could affect how the final rendered image
looks. I suggest that you use Brush Script.ttf to start  off with and the word I
used &amp;quot;Help&amp;quot; just to get you started.
-------------------------------------------------------------------------------
camera {
  location  &amp;lt;-1.2, -9.0, 1.5&amp;gt;
  up z
  sky z
  look_at   &amp;lt;0.0, 0.0, 0.7&amp;gt;
  right x*(image_width/image_height)
  angle 19
}

light_source {
  &amp;lt;-1000, -5500, 6000&amp;gt;*0.5
  color rgb 2
  area_light 100*x 100*y  6, 6
}

text { ttf &amp;quot;Brush Script.ttf&amp;quot;, &amp;quot;Help&amp;quot;, .5, 0
       pigment  { color rgb &amp;lt;1,0,0&amp;gt; }
       translate &amp;lt;-.9,.2,0&amp;gt;
       rotate &amp;lt;85,0,3&amp;gt;
       scale 1.5
     }
-------------------------------------------------------------------------------

I hope this helps
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Jan 2010 10:15:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b5979babe6fac6a9b55dd780%40news.povray.org%3E/#%3Cweb.4b5979babe6fac6a9b55dd780%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b5979babe6fac6a9b55dd780%40news.povray.org%3E/#%3Cweb.4b5979babe6fac6a9b55dd780%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thorsten Froehlich] Re: I want a working POV-Ray for Intel Macs [5970 days 4 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Sterling Garwood wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;KEBman&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yes, that's what I want. I think it's lame to blame it on malfunctioning PowerPC&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; emulator when you should have made the binary work on both PowerPC and Intel&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; etc .... &amp;lt;snip&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I filed a bug report with Apple and they actually sent me the needed fixes in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PovRay code ... its a PovRay issue -- who can get the source code fixed???&lt;/span&gt;

I know, I finally received them a few weeks ago, too. And to clarify, they 
send you workarounds for the bugs in the PowerPC emulator, not for any bugs 
in POV-Ray. The claim the responsible Apple engineer makes is this:

&amp;quot;The root cause of the problem is NOT a bug in Rosetta. The translator is 
behaving exactly as it was designed. The problem is that the translator was 
never intended to completely emulate a PowerPC processor. There are some 
behaviors that simply can't be translated properly.&amp;quot;

So their PowerPC emulator is no PowerPC emulator after all. His workaround 
is actually inserting a few calls to the Carbon multithreading API that are 
trapped by Rosetta and which allow the Rosetta PowerPC emulator to pick up a 
thread state change. This call is not needed on a real PowerPC system, which 
is in turn what POV-Ray was designed for. Hence, his excuse is rather funny 
... and to shorten it he is saying &amp;quot;The Rosetta PowerPC emulator is not 
designed to emulate a PowerPC processor.&amp;quot;

	Thorsten, POV-Team


PS: The issue of there being no POV-Ray update yet simply has to do with the 
fact that I will only have time during my Christmas vacation for this.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Dec 2009 04:52:25 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4b271609%40news.povray.org%3E/#%3C4b271609%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Sterling Garwood] Re: I want a working POV-Ray for Intel Macs [5970 days 12 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;KEBman&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, that's what I want. I think it's lame to blame it on malfunctioning PowerPC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; emulator when you should have made the binary work on both PowerPC and Intel&lt;/span&gt;
etc .... &amp;lt;snip&amp;gt;

I filed a bug report with Apple and they actually sent me the needed fixes in
PovRay code ... its a PovRay issue -- who can get the source code fixed???
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Dec 2009 21:20:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b26ab2c9a1161251f1a37000%40news.povray.org%3E/#%3Cweb.4b26ab2c9a1161251f1a37000%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b26ab2c9a1161251f1a37000%40news.povray.org%3E/#%3Cweb.4b26ab2c9a1161251f1a37000%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Marriott] Re: I want a working POV-Ray for Intel Macs [5981 days 7 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; KEBman wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Yes, that's what I want. I think it's lame to blame it on malfunctioning PowerPC&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; emulator when you should have made the binary work on both PowerPC and Intel&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Macs in the first place.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You do realize that Apple shifted from one day to the other from PowerPC to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; x86 with no advance warning except for their largest software vendors, Adobe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and Microsoft?&lt;/span&gt;

Apple announced that they would be switching to Intel in June 2005, and the
first Intel Macs were sold in January 2006.  In a few weeks it will be 2010!
With or without the advance warning, there has been plenty of time for a
universal binary of POV-Ray.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To ask a software released before that move to support&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something that was not known at the time is a joke, and a bad one!&lt;/span&gt;

We are not asking for an Intel version to have been released in 2005.



I do not intend to be critical of the POV-Ray team, here-- as others have
mentioned, this is free software, there are workarounds to this, and so on.  But
the above response is invalid.  As KEBman said, blaming an obscure PowerPC
emulation bug is lame.  Likewise, blaming a years-old architecture switch is
lame.  Here are some non-lame responses:

1. This will be fixed in our next major release.
2. Use MegaPOV or the command-line version instead.  We not longer issue a
working Mac POV-Ray frontend program.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Dec 2009 02:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[protein-renderer] Re: fatal error upon launch, -199 error code [6031 days 2 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;I recently installed PovRay 3.6 for Mac from this website, and get a similar
problem. But for me, PovRay just crashes upon launch without returning an error
code. Also, I don't find any related files in the ~/Library/Preferences/ folder.

I use MacBook with OS X 10.5.8, 2.4 GHz Intel Core 2 Duo.

Is there any progress related to this problem?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 15 Oct 2009 07:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[aeffects] Re: Mega-Pov and Snow Leopard... [6068 days 17 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net (Yvo Smellenbergh) wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;aeffects&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPOV runs fine on SL, no problem at all.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Anyone running Mega-POV on Snow Leopard?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; DHealy&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MegaPOV at:  http://megapov.inetart.net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacMegaPOV at:  http://users.skynet.be/smellenbergh&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; E-mail: yvo(DOT)s(AT)gmx.net&lt;/span&gt;

Yvo..... thanks much, and thanks for all the years you and others have put into
the excellent patch Mega-POV.

David H.
LasVegas - Reno- Lake Tahoe
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 7 Sep 2009 15:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Mega-Pov and Snow Leopard... [6070 days 4 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;aeffects&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:

MegaPOV runs fine on SL, no problem at all.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyone running Mega-POV on Snow Leopard?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; DHealy&lt;/span&gt;


-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Sep 2009 05:09:06 GMT</pubDate>
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	</item>
	<item>
		<title>[aeffects] Mega-Pov and Snow Leopard... [6070 days 12 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Anyone running Mega-POV on Snow Leopard?

Thanks,
DHealy
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Sep 2009 21:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4aa2d43e451ec3507942d9000%40news.povray.org%3E/#%3Cweb.4aa2d43e451ec3507942d9000%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: building povray on Snow Leopard [6071 days 17 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Phil wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Leopard this worked beautifully for me:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ../configure COMPILED_BY=&amp;quot;Phil&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sudo make install&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Help!&lt;/span&gt;

As you are using the Unix version, you should ask in that group, not here.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Sep 2009 16:40:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Phil] building povray on Snow Leopard [6071 days 19 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;On Leopard this worked beautifully for me:

../configure COMPILED_BY=&amp;quot;Phil&amp;quot;
make
sudo make install

On Snow Leopard, the configuration script complains with several file-not-found
errors; I was able to work around this by manually setting the ac_cv_prog_egrep
variable in the configure script.

But then &amp;quot;make&amp;quot; poops out early:

gcc -DHAVE_CONFIG_H -I. -I. -I.     -pipe -O3 -march=i686 -mtune=i686
-malign-double -minline-all-stringops  -c `test -f 'png.c' || echo './'`png.c
png.c:1: error: CPU you selected does not support x86-64 instruction set
png.c:1: error: -malign-double makes no sense in the 64bit mode

Help!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Sep 2009 14:10:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4aa11edeeedac07c608d4cb00%40news.povray.org%3E/#%3Cweb.4aa11edeeedac07c608d4cb00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Any solution on failure of POV-RAY 3.6 on in... [6086 days 2 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Sterling Garwood wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;hauskurz&amp;quot; &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;biochem&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;wustl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I really miss being able to render my figures in POV-RAY. This problem has been&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; reported mutliple times and the home page even states it is not a bug but an&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; apple problem but siggests it is some kind of configuration problem.  Any idea&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; of how to fix???   What is probably needed is a universal binary.  Has anyone&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; solved this problem? Apple is not going to rewrite the emulator.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am getting the Pov-Ray unexpectedly quit message that everyone else is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; getting.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I may have a fix from Apple .... and I have delta sources ... who do I send them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to?&lt;/span&gt;

tho###&amp;nbsp;[at]&amp;nbsp;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org please.

Thanks,

	Thorsten, POV-Team
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Aug 2009 07:09:38 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4a8e4832%241%40news.povray.org%3E/#%3C4a8e4832%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Sterling Garwood] Re: Any solution on failure of POV-RAY 3.6 on in... [6086 days 7 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;triple_r&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;jasonkrupert&amp;quot; &amp;lt;jas###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Triple R - Thank you for your follow-up.  What are you suggesting?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Are you suggesting to try to recompile POVRay on the OS 10.5 Intel machine and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; see if it works?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Has this been tried successfully before?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oops.  Sorry for such a delay.  I didn't notice the reply.  My advice though, is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that if you take the &amp;quot;Unix / Linux / Generic Source Code&amp;quot; from the download page&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and compile it through the OS X terminal, you should have no problems.  I also&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thought it would be interesting to compare something likePOV-Ray natively&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compiled and run through Rosetta, just to see the difference in performance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; except the old version doesn't seem to run on all computers.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  - Ricky&lt;/span&gt;

I got a fix from Apple ... with delta source ... to whom do I send it?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Aug 2009 02:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4a8e0032c0d610395aea61a70%40news.povray.org%3E/#%3Cweb.4a8e0032c0d610395aea61a70%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Sterling Garwood] Re: Any solution on failure of POV-RAY 3.6 on in... [6086 days 7 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;hauskurz&amp;quot; &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;biochem&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;wustl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I really miss being able to render my figures in POV-RAY. This problem has been&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reported mutliple times and the home page even states it is not a bug but an&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; apple problem but siggests it is some kind of configuration problem.  Any idea&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of how to fix???   What is probably needed is a universal binary.  Has anyone&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; solved this problem? Apple is not going to rewrite the emulator.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am getting the Pov-Ray unexpectedly quit message that everyone else is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; getting.&lt;/span&gt;

I may have a fix from Apple .... and I have delta sources ... who do I send them
to?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Aug 2009 02:05:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4a8e0001c0d610395aea61a70%40news.povray.org%3E/#%3Cweb.4a8e0001c0d610395aea61a70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Rune] Re: Problems with external volumes [6105 days and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rune wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; guess I am just out of luck?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No, not really...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it depends on how much convenience you need, or basically how often you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mount/unmount the disk. Given Mac OS X mounting is Unix-style, you can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; control it much better than on Windows. Essentially, you should be able to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; use either symlinks or renaming of the volume to get it fixed every time it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is mounted. This task can then be automated if you know enough about Unix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (sorry, I don't know more than that it can be done this way).&lt;/span&gt;

Thanks. I know practically nothing about Unix, but it's good to know it can be
done. Maybe I'll be able to find someone to help me at some point.

Rune
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Aug 2009 08:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4a755176950f2ed4fd4658040%40news.povray.org%3E/#%3Cweb.4a755176950f2ed4fd4658040%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Problems with external volumes [6107 days and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Rune wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; What type of format does the drive use? This happens only if it has no&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; proper name under Mac OS X because it is formatted as something else (like&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; FAT32).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Indeed these are formattet as NTFS (Get Info says &amp;quot;NTFS-3g (MacFUSE)&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; specifically). I need this as I am using the drives for both Mac and Windows. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; guess I am just out of luck?&lt;/span&gt;

No, not really...

it depends on how much convenience you need, or basically how often you 
mount/unmount the disk. Given Mac OS X mounting is Unix-style, you can 
control it much better than on Windows. Essentially, you should be able to 
use either symlinks or renaming of the volume to get it fixed every time it 
is mounted. This task can then be automated if you know enough about Unix 
(sorry, I don't know more than that it can be done this way).

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 31 Jul 2009 08:42:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Rune] Re: Problems with external volumes [6109 days 12 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What type of format does the drive use? This happens only if it has no&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; proper name under Mac OS X because it is formatted as something else (like&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; FAT32).&lt;/span&gt;

Indeed these are formattet as NTFS (Get Info says &amp;quot;NTFS-3g (MacFUSE)&amp;quot;
specifically). I need this as I am using the drives for both Mac and Windows. I
guess I am just out of luck?

Rune
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Jul 2009 21:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Problems with external volumes [6110 days 4 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Rune wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyway, I'm having problems because my scene and include files are located on an&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; external hard drive with multiple partitions. All scene and include files are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; located on a partition called &amp;quot;Data&amp;quot; but when storing references to the include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file folder the hard drive shows up as &amp;quot;Volumes/Untitled 1&amp;quot; instead of &amp;quot;Data&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The problem is that it shows up inconsistently as &amp;quot;Untitled&amp;quot;, &amp;quot;Untitled 1&amp;quot;, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Untitled 2&amp;quot; depending on which order OS X happens to mount the drives in on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that particular day. This basically seems to mean that I have to reconfigure&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the include file path every day (and all the other configured paths), which is a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pain.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I know this is more of a general Mac OS X problem than a POV-Ray problem, but I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have searched the net for an answer and couldn't find anything. What can be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; done about this?&lt;/span&gt;

What type of format does the drive use? This happens only if it has no 
proper name under Mac OS X because it is formatted as something else (like 
FAT32). If it is formatted as Mac only, it should work just fine. I have two 
external drives formatted for Mac and both mount correctly, but I have seen 
strange issues with a few USB sticks formatted as FAT32...

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Jul 2009 04:57:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Rune] Problems with external volumes [6110 days 13 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I'm finally able to use POV-Ray again. (After I switched from Windows to Mac
about a year ago I haven't been able to run POV-Ray because it crashed on
startup, but I recently found out that MegaPOV for Mac works just fine - thanks
MegaPOV team!)

Anyway, I'm having problems because my scene and include files are located on an
external hard drive with multiple partitions. All scene and include files are
located on a partition called &amp;quot;Data&amp;quot; but when storing references to the include
file folder the hard drive shows up as &amp;quot;Volumes/Untitled 1&amp;quot; instead of &amp;quot;Data&amp;quot;.
The problem is that it shows up inconsistently as &amp;quot;Untitled&amp;quot;, &amp;quot;Untitled 1&amp;quot;, or
&amp;quot;Untitled 2&amp;quot; depending on which order OS X happens to mount the drives in on
that particular day. This basically seems to mean that I have to reconfigure
the include file path every day (and all the other configured paths), which is a
pain.

I know this is more of a general Mac OS X problem than a POV-Ray problem, but I
have searched the net for an answer and couldn't find anything. What can be
done about this?

Thanks,

Rune
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 27 Jul 2009 20:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[L5n25] Re: Cannot run Benchmark (a NEW USER) [6145 days 3 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;alanbell&amp;quot; &amp;lt;bel###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've tried running the benchmark but without success. I am using a powerbook G4&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with Mac OS X 10.5.6.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is the message I receive, any helpm would be MUCH appreciated&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.6 for Mac OS Frontend Build 197&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Persistence of Vision(tm) Ray Tracer Version 3.6.1 for G4 (Mac CodeWarrior)&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Possible Parse Error: Could not find file 'functions.inc'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File benchmark.pov line 3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Error: Cannot open include file functions.inc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


The clue is the snippet from the post above.  So it cannot find the include
file.  I too had this problem.  It was solved by navigating to
Edit&amp;gt;Preferences, selecting the Scenes tab or button in the POV-Ray Application
Preferences, clicking &amp;quot;Add...&amp;quot; and navigating to where you installed POV-Ray,
selecting the &amp;quot;include&amp;quot; folder and click open.

At this point you may wish to also un-check the checkbox on the &amp;quot;Files&amp;quot; tab of
that same dialog that reads &amp;quot;Allow rendering of &amp;quot;.pov&amp;quot; files only&amp;quot; as this
trips up folk who don't save to files with explicit .pov extensions.

Close the dialog and restart POV-Ray.

Now the Benchmark will run after you restart.  Note that on my G4 PowerBook the
benchmark took over 70 minutes to run.  It does not render an image... just
spits out stats.

Try entering into a new file the very simple example in the help file and saving
it.  Now you should be able to render it and see it display in the POV-Ray
preview.  When you successfully render, the program save the image in the same
folder as the source .pov file you just save as a &amp;quot;pict&amp;quot; image file.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 23 Jun 2009 05:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[KEBman] Re: I want a working POV-Ray for Intel Macs [6145 days 9 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;I checked what a compiler is on Wikipedia, and it seemed a bit beyond my int...
in... capacity for being smart.

Seeing as Intel Macs are now the standard, and since people are buying Intel
Macs in droves, will the next release of fantastic POV-Ray be for Intel Macs?

I sure hope so! =) 'Cause I LOVE POV-Ray! If you do that, imagine a little
puppy-dog running around you in circles. That would be me.

I don't know about this Mega-POW program, though... What's the catch? I like the
real thing. You can't beat the feeling.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 23 Jun 2009 00:35:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4a4022299a11612536f9d8b0%40news.povray.org%3E/#%3Cweb.4a4022299a11612536f9d8b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Laser] Help with Pov-Ray Tutorial use with MegaPov [6157 days 19 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Can someone help me translate this tutorial for Pov-Ray so I can use it with
MegaPov?

It is a 3D Block Letter tutorial found at this site:

http://www.scrapbookgraphics.com/wordpress/?p=2202

As I am using a Mac 10.5.7 I cannot run Pov-Ray without it crashing so have
installed MegaPov. I am not a programmer (just a Mac user LOL) and can't figure
out how to make the tutorial work using MegaPov.

Any help would be most appreciated.

THanks so much
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 10 Jun 2009 14:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4a2fbb54d171752ac0252d540%40news.povray.org%3E/#%3Cweb.4a2fbb54d171752ac0252d540%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4a2fbb54d171752ac0252d540%40news.povray.org%3E/#%3Cweb.4a2fbb54d171752ac0252d540%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[alanbell] Cannot run Benchmark (a NEW USER) [6169 days 7 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;I've tried running the benchmark but without success. I am using a powerbook G4
with Mac OS X 10.5.6.

Here is the message I receive, any helpm would be MUCH appreciated

POV-Ray 3.6 for Mac OS Frontend Build 197
Persistence of Vision(tm) Ray Tracer Version 3.6.1 for G4 (Mac CodeWarrior)
This is an official version prepared by the POV-Ray Team. See the
 documentation on how to contact the authors or visit us on the
 internet at http://www.povray.org/.

Parsing Options
  Input file:
:private:var:folders:D5:D5b7NXdaGASQcUmEXdjcr++++TI:TemporaryItems:benchmark.pov
(compatible to version 3.50)
  Remove bounds........On   Split unions.........Off
  Library paths:
     :Applications:POV-Ray 3.6:scenes:
Output Options
  Image resolution 384 by 384 (rows 0 to 384, columns 0 to 384).
  Graphic display.....Off
  Mosaic preview.......Off
  CPU usage histogram.Off
  Continued trace......Off
Tracing Options
  Quality:  9
  Bounding boxes......On  Bounding threshold: 3
  Light Buffer.........On   Vista Buffer.........On   Draw Vista Buffer....Off
  Antialiasing........On  (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
  Radiosity............Off
Animation Options
  Clock value....   0.000  (Animation off)
Possible Parse Error: Could not find file 'functions.inc'

File benchmark.pov line 3
Parse Error: Cannot open include file functions.inc.

File benchmark.pov line 3
Parse Warning: Check that the file is in a directory specifed with a +L switch
or 'Library_Path='
..INI item. Standard include files are in the include directory or folder. Please
read your
documentation carefully.

File benchmark.pov line 3
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Total Time:    0 hours  0 minutes  0 seconds (0 seconds)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 May 2009 02:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[PTV] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6186 days 16 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;I just installed POV-Ray 3.6 with MegaPOV 1.2.1r3 (Universal) on Intel MacBook
running 10.5.6

No problems so far.

&amp;quot;Nicol&amp;#225;s Miari&amp;quot; &amp;lt;typ###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;jp&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a similar problem. I'm running OS X 10.4.11 (Tiger, latest update as of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Apr 2009), on a (possibly) first-gen intel iMac (White acryillic).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.6 will crash soon after the splash screen.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Megapov will start up, but crash on File &amp;gt; Open...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I followed the MegaPOV installation instructions up to the &amp;quot;include&amp;quot; settings,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but without being able to open files that's as far as I can go.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The curious thing is, I used to have no problems on another iMac I used before&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (Aluminium intel iMac), at my former job.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Very frustrating...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;MacGuyver&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. Has&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks in advance,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; MacGuyver&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 May 2009 17:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6215 days 6 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;I have a similar problem. I'm running OS X 10.4.11 (Tiger, latest update as of
Apr 2009), on a (possibly) first-gen intel iMac (White acryillic).

POV-Ray 3.6 will crash soon after the splash screen.

Megapov will start up, but crash on File &amp;gt; Open...

I followed the MegaPOV installation instructions up to the &amp;quot;include&amp;quot; settings,
but without being able to open files that's as far as I can go.

The curious thing is, I used to have no problems on another iMac I used before
(Aluminium intel iMac), at my former job.

Very frustrating...




&amp;quot;MacGuyver&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. Has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks in advance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacGuyver&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Apr 2009 03:20:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.49e400bfc36bf036c38c10760%40news.povray.org%3E/#%3Cweb.49e400bfc36bf036c38c10760%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[eefKnot] Re: fatal error upon launch, -199 error code [6215 days 17 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Renderdog&amp;quot; &amp;lt;slo###&amp;nbsp;[at]&amp;nbsp;hiwaay&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I believe there are some POV-Ray files in ~/Library/Preferences&lt;/span&gt;

I deleted the POV-ray files (pov-ray preferences and pov-ray mac 3.6.plist) in
the Library/preferences.  This took care of the -199 error code and POV-ray
seems to start, but then it &amp;quot;unexpectedly quits&amp;quot;.  I tried putting the plist
file back and the same thing happens.

So, it seems that these files are effecting things and I am now closer to
getting it to work, thanks Renderdog.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Apr 2009 15:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Renderdog] Re: fatal error upon launch, -199 error code [6219 days 16 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;I believe there are some POV-Ray files in ~/Library/Preferences
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 9 Apr 2009 17:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49de31759e58aae4e50433a40%40news.povray.org%3E/#%3Cweb.49de31759e58aae4e50433a40%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Renderdog] Re: fatal error upon launch, -199 error code [6219 days 16 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;It also runs fine on my G5 PowerPC Mac OS X 10.5.6.  I'll be installing
a bunch of updates over the next day or two, I'll report if anything
changes.  Have you tried deleting the POV-Ray related files in your
Library directory?  Another possible solution would be to run Mega
POV-Ray.

Mark
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 9 Apr 2009 17:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[eefKnot] Re: fatal error upon launch, -199 error code [6223 days 7 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;&amp;quot;eefKnot&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This problem was posted orginally by jmcfizix on the bugreports page and it was&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; suggested that it be posted here as well.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Both jmcfizix and I have had the same experience.  POV RAY had been working fine&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on my Macbook (Mac OS 10.5.6, 2.16 GHZ Intel Duo,1 Gb 667 MHz DDR2 SDRAM).  Now when
I launch, I get a fatal  error m&lt;/span&gt;
essage and a -199 error
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; code.  The launching stalls out on the &amp;quot;Reading Preferences&amp;quot;, then shows the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; error message.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am using POV-Ray Mac 3.6 dated Aug 1, 2004 7:23 pm and downloaded directly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from the povray site.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Restarting the computer and downloading a new copy of POV-ray both failed to fix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the problem.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I cannot think of any changes I made to the system to cause this.  POV-ray last&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; worked on 15 March 2009 and a week later it no longer worked.  \&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any suggestions would be appreciated.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks.&lt;/span&gt;

POV-Ray 3.6.0 Build 0197 still works fine on my PowerBook G4 using Mac OS
10.4.11.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Apr 2009 02:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49d96a229e58aae4d041b4190%40news.povray.org%3E/#%3Cweb.49d96a229e58aae4d041b4190%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49d96a229e58aae4d041b4190%40news.povray.org%3E/#%3Cweb.49d96a229e58aae4d041b4190%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[eefKnot] fatal error upon launch, -199 error code [6223 days 7 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;This problem was posted orginally by jmcfizix on the bugreports page and it was
suggested that it be posted here as well.

Both jmcfizix and I have had the same experience.  POV RAY had been working fine
on my Macbook (Mac OS 10.5.6, 2.16 GHZ Intel Duo,1 Gb 667 MHz DDR2 SDRAM) for
over a year.  Now when I launch, I get a fatal  error message and a -199 error
code.  The launching stalls out on the &amp;quot;Reading Preferences&amp;quot;, then shows the
error message.

I am using POV-Ray Mac 3.6 dated Aug 1, 2004 7:23 pm and downloaded directly
from the povray site.

Restarting the computer and downloading a new copy of POV-ray both failed to fix
the problem.

I cannot think of any changes I made to the system to cause this.  POV-ray last
worked on 15 March 2009 and a week later it no longer worked.  \

Any suggestions would be appreciated.

Thanks.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Apr 2009 02:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49d962f03fc9f9a8d041b4190%40news.povray.org%3E/#%3Cweb.49d962f03fc9f9a8d041b4190%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49d962f03fc9f9a8d041b4190%40news.povray.org%3E/#%3Cweb.49d962f03fc9f9a8d041b4190%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: I don't see the problem, am I missing someth... [6232 days and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Claes Nygren &amp;lt;cla###&amp;nbsp;[at]&amp;nbsp;allwidgets&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've seen a lot of posts about problems with POV-Ray on MAC i386.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I pulled the Linux source and did:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ../configure&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and it just works!&lt;/span&gt;
Of course it works.
 
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What am I missing ?&lt;/span&gt;
Maybe Mac users want a Mac version and not a linux version? ;-)
In other words, they want a version with complete GUI (editor,
preferences,...)
A command line version is not the same.

Yvo


-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Mar 2009 08:54:12 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1ixa8pj.7jig7p1t7ssiqN%25yvo.s%40cancel_This_gmx.net%3E/#%3C1ixa8pj.7jig7p1t7ssiqN%25yvo.s%40cancel_This_gmx.net%3E</guid>
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	</item>
	<item>
		<title>[Claes Nygren] I don't see the problem, am I missing something ? [6232 days 3 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;I've seen a lot of posts about problems with POV-Ray on MAC i386.
I pulled the Linux source and did:
../configure
make
make install

and it just works!

What am I missing ?
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Mar 2009 05:55:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49cdbac4ba48de3c131c62470%40news.povray.org%3E/#%3Cweb.49cdbac4ba48de3c131c62470%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49cdbac4ba48de3c131c62470%40news.povray.org%3E/#%3Cweb.49cdbac4ba48de3c131c62470%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bill Pragnell] Re: I want a working POV-Ray for Intel Macs [6255 days and 31 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;triple_r&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Bill Pragnell&amp;quot; &amp;lt;bil###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Maybe not the ideal solution, but better than switching computers all the time,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; or (perish the thought) giving up on POV-Ray entirely... :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://megapov.inetart.net/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Blast!  Beaten to the punch.&lt;/span&gt;

Maybe, but look at the timestamps on our posts... ;-)
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 5 Mar 2009 09:10:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.49af96309a1161256dd25f0b0%40news.povray.org%3E/#%3Cweb.49af96309a1161256dd25f0b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[phendric] Re: megaPov #include files can't be found [6255 days 13 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Score, problem solved!  Thanks so much!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 20:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49aee65b58650b14e71c97730%40news.povray.org%3E/#%3Cweb.49aee65b58650b14e71c97730%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49aee65b58650b14e71c97730%40news.povray.org%3E/#%3Cweb.49aee65b58650b14e71c97730%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[triple r] Re: I want a working POV-Ray for Intel Macs [6255 days 15 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;clipka&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So why not join the POV team as a volunteer to officially bringing POV to Intel&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mac users? Even if it's just that you'd be the one to compile the official&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; binary ready to install. Or just write a how-to. Anything that gets other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Intel-Mac users closer to fulfilment of their dreams will probably be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; appreciated.&lt;/span&gt;

Insufficient time/knowledge.  It doesn't seem it has been ported over from
CodeWarrior to something more current, and I wouldn't know where to start.  The
command-line approach seems to turn many people off and indicate a
non-user-friendly program.  If MegaPOV works, then it's probably the best
option currently available.  It might make sense to note on the download page
that it's a valid option, rather than just turn people away with an apology.

 - Ricky
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 18:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49aec2589a11612563a1b7c30%40news.povray.org%3E/#%3Cweb.49aec2589a11612563a1b7c30%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49aec2589a11612563a1b7c30%40news.povray.org%3E/#%3Cweb.49aec2589a11612563a1b7c30%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: I want a working POV-Ray for Intel Macs [6255 days 16 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;triple_r&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; First of all, be assured that in no way do I speak for the POV-Team, and that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm certainly no computer scientist either.  In fact they may be getting sick&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of me saying this, but if you're desperate enough to run it on an old slow&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; computer, it's probably worth the trouble just to download XCode from Apple,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compile POV-Ray yourself from the Unix/Linux source, and be on your way.  It's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; very easy.  This approach works the same for POV-Ray, MegaPOV, and MCPov.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There are also good text editors (vi, for example) that, although there may be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a learning curve, do excellent POV-Ray formatting.  I really, genuinely, hope&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this doesn't sound rude, but sometimes it's true that when you want something&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; done right, you need to do it yourself.&lt;/span&gt;

Isn't that the very basis for most open source projects?

If you want something done right and nobody else seems to be doing it, just go
ahead, do it yourself - then go the extra mile to let others participate...

So why not join the POV team as a volunteer to officially bringing POV to Intel
Mac users? Even if it's just that you'd be the one to compile the official
binary ready to install. Or just write a how-to. Anything that gets other
Intel-Mac users closer to fulfilment of their dreams will probably be
appreciated.

Unless of course you're afraid that the users you'd be helping would complain
that you weren't helping them enough or that you were doing it wrong.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 17:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49aeb88c9a116125bdc576310%40news.povray.org%3E/#%3Cweb.49aeb88c9a116125bdc576310%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49aeb88c9a116125bdc576310%40news.povray.org%3E/#%3Cweb.49aeb88c9a116125bdc576310%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[triple r] Re: I want a working POV-Ray for Intel Macs [6255 days 17 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bill Pragnell&amp;quot; &amp;lt;bil###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Maybe not the ideal solution, but better than switching computers all the time,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or (perish the thought) giving up on POV-Ray entirely... :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/&lt;/span&gt;

Blast!  Beaten to the punch.

 - Ricky
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 16:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49aead4d9a11612563a1b7c30%40news.povray.org%3E/#%3Cweb.49aead4d9a11612563a1b7c30%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49aead4d9a11612563a1b7c30%40news.povray.org%3E/#%3Cweb.49aead4d9a11612563a1b7c30%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[triple r] Re: I want a working POV-Ray for Intel Macs [6255 days 17 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;KEBman&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So PLLLLLEEEEASE make an update for Intel Mac's! =)&lt;/span&gt;

I have not tried this, but it sounds like MegaPOV might also be a solution for
Intel macs:

http://megapov.inetart.net/

 - Ricky
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 16:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Bill Pragnell] Re: I want a working POV-Ray for Intel Macs [6255 days 17 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;KEBman&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have an Intel Mac, a PowerBook Pro in fact, and I think it's such a shame to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have to use a moldy old PC laptop to render my pic's (in general I hate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; touching PC's, but when you gotta, you gotta) - a thing that takes for ever&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; too. I also love the POV-Ray program interface and ease of use, thus I see no&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; point in even using the Mac for editing POV-files...&lt;/span&gt;

I say this every time someone posts this problem: use MegaPOV until the
situation is resolved one way or another. That's what I do. It's based on POV
3.6.1, uses all the same includes etc, and is a universal binary, equally happy
on either architecture. True, the editor is a little different, but you get used
to it.

Maybe not the ideal solution, but better than switching computers all the time,
or (perish the thought) giving up on POV-Ray entirely... :-)

http://megapov.inetart.net/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 16:20:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49aea9c19a1161256dd25f0b0%40news.povray.org%3E/#%3Cweb.49aea9c19a1161256dd25f0b0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49aea9c19a1161256dd25f0b0%40news.povray.org%3E/#%3Cweb.49aea9c19a1161256dd25f0b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[triple r] Re: I want a working POV-Ray for Intel Macs [6255 days 17 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;KEBman&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, that's what I want. I think it's lame to blame it on malfunctioning PowerPC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; emulator when you should have made the binary work on both PowerPC and Intel&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Macs in the first place. I really hope you'll fix this, because even though I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can write a POV-file, I'm not a computer scientist.&lt;/span&gt;


First of all, be assured that in no way do I speak for the POV-Team, and that
I'm certainly no computer scientist either.  In fact they may be getting sick
of me saying this, but if you're desperate enough to run it on an old slow
computer, it's probably worth the trouble just to download XCode from Apple,
compile POV-Ray yourself from the Unix/Linux source, and be on your way.  It's
very easy.  This approach works the same for POV-Ray, MegaPOV, and MCPov.
There are also good text editors (vi, for example) that, although there may be
a learning curve, do excellent POV-Ray formatting.  I really, genuinely, hope
this doesn't sound rude, but sometimes it's true that when you want something
done right, you need to do it yourself.  If I had a binary of the GUI program,
I'd send it to you, but unfortunately this is the only advice I can really
offer.  Let me know if you'd like any more details or help.

 - Ricky
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 16:20:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49aea9289a11612563a1b7c30%40news.povray.org%3E/#%3Cweb.49aea9289a11612563a1b7c30%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.49aea9289a11612563a1b7c30%40news.povray.org%3E/#%3Cweb.49aea9289a11612563a1b7c30%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thorsten Froehlich] Re: I want a working POV-Ray for Intel Macs [6255 days 17 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;KEBman wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, that's what I want. I think it's lame to blame it on malfunctioning PowerPC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; emulator when you should have made the binary work on both PowerPC and Intel&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Macs in the first place.&lt;/span&gt;

You do realize that Apple shifted from one day to the other from PowerPC to 
x86 with no advance warning except for their largest software vendors, Adobe 
and Microsoft? To ask a software released before that move to support 
something that was not known at the time is a joke, and a bad one!

 &amp;gt; The Design of Everyday Things by Donald Norman

Which is a really nice book discussing issues that have absolutely nothing 
to do with POV-Ray - but maybe you could recommend it to people at Apple 
that change directions at light speed without regard for backward 
compatibility...

	Thorsten, POV-Team
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 16:03:57 GMT</pubDate>
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	</item>
	<item>
		<title>[KEBman] I want a working POV-Ray for Intel Macs [6255 days 18 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Yes, that's what I want. I think it's lame to blame it on malfunctioning PowerPC
emulator when you should have made the binary work on both PowerPC and Intel
Macs in the first place. I really hope you'll fix this, because even though I
can write a POV-file, I'm not a computer scientist.

Now, of course I know this is freeware, and I'm really thankful for the effort,
but if I hear more excuses, please read the book The Design of Everyday Things
by Donald Norman.

I have an Intel Mac, a PowerBook Pro in fact, and I think it's such a shame to
have to use a moldy old PC laptop to render my pic's (in general I hate
touching PC's, but when you gotta, you gotta) - a thing that takes for ever
too. I also love the POV-Ray program interface and ease of use, thus I see no
point in even using the Mac for editing POV-files...

So PLLLLLEEEEASE make an update for Intel Mac's! =)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 15:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: megaPov #include files can't be found [6255 days 18 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;phendric&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:

[...]
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my file hierarchy is as follows:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my scene is: MegaPOV_C_UB/scenes/demo.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and in the Megapov GUI under 'set search paths for additional include files' I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have: MegaPOV_C_UB/Insert Menu/20-Include files   which is where colors.inc is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; located (or I guess it's actually colors.inc.txt)&lt;/span&gt;

You selected the wrong include folder.
Just go to &amp;quot;MegaPOV&amp;quot; &amp;gt;&amp;gt; &amp;quot;Preferences..&amp;quot;
Now select the &amp;quot;System Includes&amp;quot; tab.
Press the 'Add' button and select the 'include' folder from the official
POV-Ray release.
Press 'Apply' or 'Ok' and now you will be able to run the standard
scenes.
If you also want to render  some of the MegaPOV specific scenes, also
add the 'include' file that comes with the MegaPOV archive.
You can also set some include files in 'set search paths for additional
include files' like you did but the 'Insert menu' is not an include
folder.
You can select this folder in:
&amp;quot;MegaPOV&amp;quot; &amp;gt;&amp;gt; &amp;quot;Preferences..&amp;quot;
Now select the &amp;quot;Editor&amp;quot;  tab and add the folder by pressing the &amp;quot;Insert
Folder&amp;quot; button at the bottom of the panel.
When you do this and you have an editor window on top, you can go to the
&amp;quot;Templates&amp;quot; menu and at the bottom you will find the insert menu now. 

I hope you will succeed now.

Yvo

-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Mar 2009 15:17:38 GMT</pubDate>
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	</item>
	<item>
		<title>[phendric] Re: megaPov #include files can't be found [6256 days 10 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for your reply but I don't see a &amp;quot;master POVRAY.INI&amp;quot; in any of my files.
I do have povray 3.6, however I'm not sure how I'm supposed to incorporate the
two so I can get the #include statements working.

oh and sorry about the confusion, I'm on an intel Mac.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Mar 2009 23:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: megaPov #include files can't be found [6256 days 10 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;clipka&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Um... I've never seen this option in MegaPOV 1.2.1... hum... maybe you should&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; add some info what OS you're actually using - I was assuming Windows, but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; currently only you really know...&lt;/span&gt;

Argh! Stupid me! (*slaps head*)

I'm reading the messages through the &amp;quot;digest&amp;quot; - I really should occasionally
have a look at what group they're actually posted in... &amp;gt;_&amp;lt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Mar 2009 22:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[phendric] Re: megaPov #include files can't be found [6256 days 11 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;sorry but I should add that the example files included in the scene directory
such as bear.pov have trouble with their #include statements as well.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Mar 2009 22:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: megaPov #include files can't be found [6256 days 11 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;phendric&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I apologize if this seems a silly question, but my concern is when I run&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; megapov, include files such as #include &amp;quot;colors.inc&amp;quot; etc cannot be found when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the scene is rendered.  I have made no changes to the file hierarchy after&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; megapov was downloaded (I have downloaded povray was well) but I get this error&lt;/span&gt;

You may need to edit your &amp;quot;master POVRAY.INI&amp;quot; file (see the &amp;quot;tools&amp;quot; menu); make
sure it includes a &amp;quot;Library_Path=&amp;quot; line to point to the original POV 3.6
include directory, e.g.:

Library_Path=&amp;quot;C:\Program Files\POV-Ray for Windows v3.6\INCLUDE&amp;quot;

(You do have POV 3.6 (e.g. 3.6.1c) installed, don't you?)


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and in the Megapov GUI under 'set search paths for additional include files' I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have: MegaPOV_C_UB/Insert Menu/20-Include files   which is where colors.inc is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; located (or I guess it's actually colors.inc.txt)&lt;/span&gt;

Um... I've never seen this option in MegaPOV 1.2.1... hum... maybe you should
add some info what OS you're actually using - I was assuming Windows, but
currently only you really know...
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Mar 2009 22:35:00 GMT</pubDate>
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	</item>
	<item>
		<title>[phendric] megaPov #include files can't be found [6256 days 12 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;I apologize if this seems a silly question, but my concern is when I run
megapov, include files such as #include &amp;quot;colors.inc&amp;quot; etc cannot be found when
the scene is rendered.  I have made no changes to the file hierarchy after
megapov was downloaded (I have downloaded povray was well) but I get this error

Parse Error: Cannot open include file colors.inc.

'Library_Path=' .INI item. Standard
 include files are in the include directory or folder. Please read your
documentation carefully.

my file hierarchy is as follows:
my scene is: MegaPOV_C_UB/scenes/demo.pov
and in the Megapov GUI under 'set search paths for additional include files' I
have: MegaPOV_C_UB/Insert Menu/20-Include files   which is where colors.inc is
located (or I guess it's actually colors.inc.txt)

Does anyone know why megapov cannot fine the include files?
Cheers,
Pat
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Mar 2009 20:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: How to make POV-Ray run [6264 days 20 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;maria wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Could you help me to make the POV-Ray working.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; System Version: Mac OS X 10.4.11&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Installed the software POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Run the application:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Finder&amp;gt;Applications&amp;gt;POV-Ray 3.6&amp;gt;POV-Ray Mac 3.6 Folder&amp;gt;POV-Ray Mac 3.6&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; With editor:TextEdit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; create file and named it demo.pov, and saved in a folder: username/pov/demo.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; content on file is as per PDF(5.0MB) Documentation on this website:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #include &amp;quot;colors.inc&amp;quot;    // The include files contain&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //  #include &amp;quot;stones.inc&amp;quot;    // pre-defined scene elements&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; background { color Cyan }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   camera {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     location &amp;lt;0, 2, -3&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     look_at  &amp;lt;0, 1,  2&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   sphere {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     &amp;lt;0, 1, 2&amp;gt;, 2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     texture {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       pigment { color Yellow }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // color red 1.0 green 0.8 blue 0.8  // nice shade of pink can be specified&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // color rgb &amp;lt;1.0, 0.8, 0.8&amp;gt;   // The following produces the same shade of pink&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // rgb &amp;lt;1.0, 0.8, 0.8&amp;gt;  // shortest way to specify the pink color is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; light_source { &amp;lt;2, 4, -3&amp;gt; color White}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Saved with name demo.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and tried to render it, but how?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tried from Terminal, Applications&amp;gt;Utilities&amp;gt;Terminal:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Macintosh:~ mari$ povray +Idemo.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -bash: povray: command not found&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Macintosh:~ mari$&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nothing happens, tried:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Macintosh:~ mari$ povray +Idemo.pov +Odemo.png +D +P +W800 +H800 +A&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -bash: povray: command not found&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Macintosh:~ mari$&lt;/span&gt;

All this is the wrong way to go. You apparently followed the Unix tutorial 
in the documentation...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tried from POV-Ray:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File&amp;gt;New&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; copy the file here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and in POV-Ray: File&amp;gt;Save as: demo1.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but cannot render on the option:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Render&amp;gt;Start Render is grey not able to select it.&lt;/span&gt;

Make sure you did actually assign the extension. If you are unsure, in the 
POV-Ray preferences disables rendering of &amp;quot;.pov&amp;quot; files only so it will 
render with files of any extension.

	Thorsten, POV-Team
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 Feb 2009 12:54:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Bill Pragnell] Re: How to make POV-Ray run [6264 days 23 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;If I understood correctly, you tried to run POV-Ray from the Applications
directory via Finder? This the right way to do it; however, there may be a
problem. If you have an Intel Mac, POV-Ray 3.6 will not work. You'll see the
splash screen and (briefly) its main gui, but then it exits.

If this is the case, then Ricky's solution is the only way to use POV3.6.
Otherwise, use MegaPOV - this will run properly.

Bill
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 Feb 2009 10:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[triple r] Re: How to make POV-Ray run [6265 days 2 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;maria&amp;quot; &amp;lt;mar###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Macintosh:~ mari$ povray +Idemo.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -bash: povray: command not found&lt;/span&gt;

To use this approach, you will have to actually install the command line
version.  It is not enough to install the Mac version.  If you wish to do this,
an approach I have had good luck with, you will first need the developer tools
(XCode) from the apple website, http://developer.apple.com .  After this you
must download the unix/linux/generic source code for POV-Ray.  Go to the
uncompressed directory and type './configure', followed by 'make', and finally
'sudo make install'.  If this completes successfully, POV-Ray should be
installed so that you can call it from the command line.  Sorry if this is too
much or not enough detail, but just let me know if you need clarification.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tried from POV-Ray:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File&amp;gt;New&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; copy the file here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and in POV-Ray: File&amp;gt;Save as: demo1.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but cannot render on the option:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Render&amp;gt;Start Render is grey not able to select it.&lt;/span&gt;

My only guess is that you may have to set some render preferences or check all
of the menus for something that would make rendering unavailable.  Usually when
the file is saved, you should be able to render.  Unfortunately since I have Mac
OS 10.5.6, I can't test this since the GUI version will not open for me.

If you don't mind the terminal, I recommend that approach overall since I find
it more dependable, but many people prefer the GUI version.  Of course I am
unable to help you with that, but perhaps someone else around can give better
advice.  Good luck.

 - Ricky
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 Feb 2009 07:05:01 GMT</pubDate>
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	<item>
		<title>[maria] How to make POV-Ray run [6265 days 9 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,
Could you help me to make the POV-Ray working.

System Version: Mac OS X 10.4.11
Installed the software POV-Ray

Run the application:
Finder&amp;gt;Applications&amp;gt;POV-Ray 3.6&amp;gt;POV-Ray Mac 3.6 Folder&amp;gt;POV-Ray Mac 3.6

With editor:TextEdit
create file and named it demo.pov, and saved in a folder: username/pov/demo.pov

content on file is as per PDF(5.0MB) Documentation on this website:

  #include &amp;quot;colors.inc&amp;quot;    // The include files contain
//  #include &amp;quot;stones.inc&amp;quot;    // pre-defined scene elements
background { color Cyan }
  camera {
    location &amp;lt;0, 2, -3&amp;gt;
    look_at  &amp;lt;0, 1,  2&amp;gt;
  }
  sphere {
    &amp;lt;0, 1, 2&amp;gt;, 2
    texture {
      pigment { color Yellow }
    }
  }
// color red 1.0 green 0.8 blue 0.8  // nice shade of pink can be specified
// color rgb &amp;lt;1.0, 0.8, 0.8&amp;gt;   // The following produces the same shade of pink
// rgb &amp;lt;1.0, 0.8, 0.8&amp;gt;  // shortest way to specify the pink color is
light_source { &amp;lt;2, 4, -3&amp;gt; color White}

Saved with name demo.pov
and tried to render it, but how?
tried from Terminal, Applications&amp;gt;Utilities&amp;gt;Terminal:

Macintosh:~ mari$ povray +Idemo.pov
-bash: povray: command not found
Macintosh:~ mari$

Nothing happens, tried:

Macintosh:~ mari$ povray +Idemo.pov +Odemo.png +D +P +W800 +H800 +A
-bash: povray: command not found
Macintosh:~ mari$


Tried from POV-Ray:
File&amp;gt;New
copy the file here
and in POV-Ray: File&amp;gt;Save as: demo1.pov
but cannot render on the option:
Render&amp;gt;Start Render is grey not able to select it.

Well, could you advice, how it works?
I am not able to find the option to render it and see the picture.

Thank you,
Mari
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 Feb 2009 00:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.49a1e54ee728647329a90f430%40news.povray.org%3E/#%3Cweb.49a1e54ee728647329a90f430%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[societyofrobots] Re: Configuring POVray for use with Eagle 3D [6287 days and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Probably a year too late for you, but this is a tutorial I wrote up:
http://www.societyofrobots.com/electronics_Eagle3D_tutorial.shtml

Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm a complete newbie when it comes to POVray and need some help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; configuring and using it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm on a Powerbook G4 (1.67GHz) running MacOS 10.4.10.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've installed POVray 3.6.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I barely know what POVray is (excuse my ignorance), but have an interest&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in it because of &amp;quot;Eagle 3D&amp;quot; which is a script that produces a .POV file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; out of an electronic circuit board design.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The POV file is then (as far as I know) run through POVray to create a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3-dimensional drawing of the actual circuit board.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Check out this website for more info about Eagle 3D as well as pictures:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.matwei.de/doku.php?id=en:eagle3d:eagle3d&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What I've done so far is download the installation files from the above&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; site, the direct file-link being:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://www.matwei.de/lib/exe/fetch.php?id=en%3Aeagle3d%3Aeagle3d&amp;amp;cache=cache&amp;amp;media=files:eagle3d:eagle3d_1_05_2711200&lt;/span&gt;
6.zip
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And then I placed the ULP (script file) where my electronic design&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; application; Eagle (http://www.cadsoft.de/) can find it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, when it comes to POVray and how to treat the Eagle-generated&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; .POV file I'm totally lost.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've so far double-clicked the POV file which loaded it into POVray, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; following that I assumed that I should just go to the &amp;quot;Render&amp;quot; menu and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; choose to render this file. Well, I seemed to have gotten several error&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; messages.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Upon contacting the author of Eagle 3D I was told that I need to tell&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POVray the location of a specific folder which came with Eagle 3D.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, I don't see any way of configuring this in POVray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A folder named &amp;quot;POVray&amp;quot; comes with Eagle 3D which contains the following&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; files:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; total 1712&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rwx------   1   21456 Nov 27  2006 alphalcd.ttf&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   39231 Nov 27  2006 cap.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   13141 Nov 27  2006 capwima.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1      78 Nov 27  2006 col.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1  210961 Nov 27  2006 connector.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   65218 Nov 27  2006 diode.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rwx------   1   54344 Nov 27  2006 eagle3d.ttf&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   59350 Nov 27  2006 ic.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   14237 Nov 27  2006 qfp.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   81236 Nov 27  2006 resistor.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   16955 Nov 27  2006 socket.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   95898 Nov 27  2006 special.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   48831 Nov 27  2006 switch.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rwx------   1     223 Nov 27  2006 tex_elko.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rwx------   1    3039 Nov 27  2006 tex_elko_axial.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   46472 Nov 27  2006 tools.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   33623 Nov 27  2006 trafo.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1   31581 Nov 27  2006 transistor.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -rw-r--r--   1       0 Nov 27  2006 user.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried placing all those files in POVray's &amp;quot;include&amp;quot; folder, but I'm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; still getting error messages when I try to render the POV file, so I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; assume I have to place them somewhere else or I'm not understanding how&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to use POVray properly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here are those error messages:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.6 for Mac OS Frontend Build 197&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Copyright &amp;#169; 1991-2003 Persistence of Vision Team&amp;#153;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Copyright &amp;#169; 2003-2004 Persistence of Vision Raytracer Pty. Ltd.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Persistence of Vision(tm) Ray Tracer Version 3.6.1 (Mac CodeWarrior)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is an official version prepared by the POV-Ray Team. See the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   documentation on how to contact the authors or visit us on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   internet at http://www.povray.org/.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray is based on DKBTrace 2.12 by David K. Buck &amp;amp; Aaron A. Collins&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Copyright 1991-2003 Persistence of Vision Team&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parsing Options&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Input file: Internal_drive:Users:Tiger:Desktop:test.pov (compatible&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to version 3.60)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Remove bounds........On   Split unions.........On&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Library paths:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output Options&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Image resolution 160 by 120 (rows 0 to 120, columns 0 to 160).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Output file: test.pict, 24 bpp (system format)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Graphic display.....On  (gamma:  1.8)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Mosaic preview.......Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    CPU usage histogram.Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Continued trace......Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tracing Options&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Quality:  9&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Bounding boxes......On  Bounding threshold: 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Light Buffer.........On   Vista Buffer.........On   Draw Vista&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Buffer....Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Antialiasing........Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Radiosity............Off&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Animation Options&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Clock value....   0.000  (Animation off)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Possible Parse Error: Could not find file 'tools.inc'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Error: Cannot open include file tools.inc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Warning: Check that the file is in a directory specifed with a +L&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; switch or 'Library_Path='&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; .INI item. Standard include files are in the include directory or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; folder. Please read your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; documentation carefully.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Total Scene Processing Times&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Render Time:   0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Total Time:    0 hours  0 minutes  0 seconds (0 seconds)&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Feb 2009 08:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[triple r] Re: Any solution on failure of POV-RAY 3.6 on in... [6292 days 15 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;jasonkrupert&amp;quot; &amp;lt;jas###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Triple R - Thank you for your follow-up.  What are you suggesting?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are you suggesting to try to recompile POVRay on the OS 10.5 Intel machine and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see if it works?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has this been tried successfully before?&lt;/span&gt;

Oops.  Sorry for such a delay.  I didn't notice the reply.  My advice though, is
that if you take the &amp;quot;Unix / Linux / Generic Source Code&amp;quot; from the download page
and compile it through the OS X terminal, you should have no problems.  I also
thought it would be interesting to compare something likePOV-Ray natively
compiled and run through Rosetta, just to see the difference in performance,
except the old version doesn't seem to run on all computers.

 - Ricky
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Jan 2009 18:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bill Pragnell] Re: POVRay Mac versuses PC [6299 days 22 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;jasonkrupert&amp;quot; &amp;lt;jas###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Woody&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi, Im quickly becoming discusted with MY PC laptop and an seriously considering&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; getting a MacBook.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Are there any users out there who have used POVRay on both a Mac and PC?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Any advanatages of one over the other?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; How do they compare/Contrast?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Any Help would be greatly appreciated?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sadly recommend sticking with the Windows version.   Seem to be problems with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POVRay on OS 10.5 on Intel Mac machines.   I am experiencing a problem right&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; now where POVRay won't even launch correctly.&lt;/span&gt;

Somebody else suggested it too, but it's worth reiterating:

MegaPOV works perfectly on the Intel Macs! It does everything the current
official version does (and more). As long as you're happy with this version,
it's the way to go for the time being.

http://megapov.inetart.net/
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Jan 2009 11:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[jasonkrupert] Re: Any solution on failure of POV-RAY 3.6 on in... [6300 days 12 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;triple_r&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;jasonkrupert&amp;quot; &amp;lt;jas###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Identifier:      POV-Ray Mac 3.6&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Version:         ??? (56721408)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Code Type:       PPC (Translated)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Parent Process:  launchd [63]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Translated Code Information:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Rosetta Version:  21.03&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry in advance that I can't offer a solution.  Also, I suppose you can't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; benchmark something that won't run, but it might be better (if you care about&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; speed) to run it natively by compiling the unix version yourself.  I found this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; very simple to do, and it looks like Rosetta performance is about 50% that of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; native performance.  I'm no expert on this, but only took a quick look at the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; following:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.geekpatrol.ca/2006/02/rosetta-performance/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I could be completely wrong about performance, but this seems reasonable, even&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pretty good.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  - Ricky&lt;/span&gt;

Triple R - Thank you for your follow-up.  What are you suggesting?

Are you suggesting to try to recompile POVRay on the OS 10.5 Intel machine and
see if it works?

Has this been tried successfully before?

Thanks.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Jan 2009 21:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[jasonkrupert] Re: POVRay Mac versuses PC [6300 days 12 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Woody&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi, Im quickly becoming discusted with MY PC laptop and an seriously considering&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; getting a MacBook.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are there any users out there who have used POVRay on both a Mac and PC?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any advanatages of one over the other?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do they compare/Contrast?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any Help would be greatly appreciated?&lt;/span&gt;

Sadly recommend sticking with the Windows version.   Seem to be problems with
POVRay on OS 10.5 on Intel Mac machines.   I am experiencing a problem right
now where POVRay won't even launch correctly.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Jan 2009 20:55:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.497396d6941e44663acceab30%40news.povray.org%3E/#%3Cweb.497396d6941e44663acceab30%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[triple r] Re: Any solution on failure of POV-RAY 3.6 on in... [6301 days 4 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;jasonkrupert&amp;quot; &amp;lt;jas###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Identifier:      POV-Ray Mac 3.6&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Version:         ??? (56721408)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Code Type:       PPC (Translated)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parent Process:  launchd [63]&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Translated Code Information:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rosetta Version:  21.03&lt;/span&gt;

Sorry in advance that I can't offer a solution.  Also, I suppose you can't
benchmark something that won't run, but it might be better (if you care about
speed) to run it natively by compiling the unix version yourself.  I found this
very simple to do, and it looks like Rosetta performance is about 50% that of
native performance.  I'm no expert on this, but only took a quick look at the
following:

http://www.geekpatrol.ca/2006/02/rosetta-performance/

I could be completely wrong about performance, but this seems reasonable, even
pretty good.

 - Ricky
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Jan 2009 05:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4972b680c0d61039ef2b9ba40%40news.povray.org%3E/#%3Cweb.4972b680c0d61039ef2b9ba40%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4972b680c0d61039ef2b9ba40%40news.povray.org%3E/#%3Cweb.4972b680c0d61039ef2b9ba40%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[triple r] Re: POVRay Mac versuses PC [6301 days 4 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;jasonkrupert&amp;quot; &amp;lt;jas###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Be aware that POVRay appears to crash on MacBookPro with OS 10.5.6.  I have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; new machine and discovered this software and tried to use it and it crashes.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Apparently others with OS 10 are also seeing this behavior.  Thus, my naive&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; recommendation is &amp;quot;if it ain't broke don't&amp;quot; switch. (Hurts me to say this since&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I love my Mac).&lt;/span&gt;

To be fair, that doesn't prevent you from using POV-Ray altogether.  I also have
OS 10.5.6 on a MacBook Pro and didn't notice any problems, although I prefer the
command-line versions of POV-Ray, MegaPOV, and MC-POV.  If that fails, you can
also install Ubuntu and Windows XP for a triple-boot system.  I don't use them
very often, but have had good luck with POV-Ray under both of those.

 - Ricky
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Jan 2009 04:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4972b2d3941e4466ef2b9ba40%40news.povray.org%3E/#%3Cweb.4972b2d3941e4466ef2b9ba40%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4972b2d3941e4466ef2b9ba40%40news.povray.org%3E/#%3Cweb.4972b2d3941e4466ef2b9ba40%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[jasonkrupert] Re: POVRay Mac versuses PC [6301 days 5 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Woody&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi, Im quickly becoming discusted with MY PC laptop and an seriously considering&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; getting a MacBook.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are there any users out there who have used POVRay on both a Mac and PC?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any advanatages of one over the other?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do they compare/Contrast?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any Help would be greatly appreciated?&lt;/span&gt;

Be aware that POVRay appears to crash on MacBookPro with OS 10.5.6.  I have a
new machine and discovered this software and tried to use it and it crashes.
Apparently others with OS 10 are also seeing this behavior.  Thus, my naive
recommendation is &amp;quot;if it ain't broke don't&amp;quot; switch. (Hurts me to say this since
I love my Mac).
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Jan 2009 04:15:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4972ac50941e44663acceab30%40news.povray.org%3E/#%3Cweb.4972ac50941e44663acceab30%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[jasonkrupert] Re: Any solution on failure of POV-RAY 3.6 on in... [6301 days 5 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;I believe I also received the same problem.  I do not believe I have an abnormal
configuration of my MacBook Pro.  Not exactly sure what that would be?

Any how, here is a copy of the report that was generated (hope this helps as I
just tried to open the application and it crashed):


Process:         POV-Ray Mac 3.6 [394]
Path:            /Applications/POV-Ray 3.6/POV-Ray Mac 3.6 Folder/POV-Ray Mac
3.6
Identifier:      POV-Ray Mac 3.6
Version:         ??? (56721408)
Code Type:       PPC (Translated)
Parent Process:  launchd [63]

Date/Time:       2009-01-17 22:06:05.866 -0600
OS Version:      Mac OS X 10.5.6 (9G55)
Report Version:  6

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004
Crashed Thread:  0

Thread 0 Crashed:
0   translate                      0xb80bcd58 0xb8000000 + 773464
1   translate                      0xb80b7007 0xb8000000 + 749575
2   translate                      0xb80d49c0 0xb8000000 + 870848
3   translate                      0xb813ce79 spin_lock_wrapper + 1981

Thread 1:
0   ???                            0x800bc1c6 0 + 2148254150
1   ???                            0x800c39bc 0 + 2148284860
2   translate                      0xb818b6ea CallPPCFunctionAtAddressInt +
202886
3   ???                            0x800ed095 0 + 2148454549
4   ???                            0x800ecf52 0 + 2148454226

Thread 2:
0   translate                      0xb8152b34 spin_lock_wrapper + 91256
1   translate                      0xb8167dce CallPPCFunctionAtAddressInt +
57194
2   translate                      0xb80bdb8b 0xb8000000 + 777099
3   translate                      0xb80b7007 0xb8000000 + 749575
4   translate                      0xb80d49c0 0xb8000000 + 870848
5   translate                      0xb813d75f spin_lock_wrapper + 4259

Thread 3:
0   translate                      0xb8152c24 spin_lock_wrapper + 91496
1   translate                      0xb816c825 CallPPCFunctionAtAddressInt +
76225
2   translate                      0xb80bdb8b 0xb8000000 + 777099
3   translate                      0xb80b7007 0xb8000000 + 749575
4   translate                      0xb80d49c0 0xb8000000 + 870848
5   translate                      0xb813d75f spin_lock_wrapper + 4259

Thread 4:
0   translate                      0xb81529ef spin_lock_wrapper + 90931
1   translate                      0xb8183633 CallPPCFunctionAtAddressInt +
169935
2   translate                      0xb81861e2 CallPPCFunctionAtAddressInt +
181118
3   translate                      0xb80bdb8b 0xb8000000 + 777099
4   translate                      0xb80b7007 0xb8000000 + 749575
5   translate                      0xb80d49c0 0xb8000000 + 870848
6   translate                      0xb813d75f spin_lock_wrapper + 4259

Thread 5:
0   translate                      0xb80a101b 0xb8000000 + 659483
1   translate                      0xb815d27b CallPPCFunctionAtAddressInt +
13335
2   translate                      0xb816f06c CallPPCFunctionAtAddressInt +
86536
3   translate                      0xb80dfb0b 0xb8000000 + 916235

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000004  ebx: 0xb80bcd30  ecx: 0x00000000  edx: 0x00000003
  edi: 0x00000004  esi: 0x80303820  ebp: 0xb7fffa08  esp: 0xb7fff9d0
   ss: 0x0000001f  efl: 0x00010206  eip: 0xb80bcd58   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x00000004

Binary Images:
0xb8000000 - 0xb81d7fe7  translate ??? (???) /usr/libexec/oah/translate

Translated Code Information:
Rosetta Version:  21.03
Args:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp
/Applications/POV-Ray 3.6/POV-Ray Mac 3.6 Folder/POV-Ray Mac 3.6
Exception: EXC_BAD_ACCESS (0x0001)

Thread 0: (0xb0220ea8, 0xb816effd)
0x7ff43868: No symbol
0x7ff4744c: No symbol
0x7ff429ec: No symbol
0x7ff47394: No symbol
0x9545247c:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _PrivateMPEntryPoint + 80
0x9545247c:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _PrivateMPEntryPoint + 80
0x910c317c: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x7ff4744c  ctr: 0x91032280
r00: 0xffffffc5  r01: 0xf02afcd0  r02: 0x9546681c  r03: 0x00000000
r04: 0x00005000  r05: 0x00005000  r06: 0x00000000  r07: 0x0085fe00
r08: 0x0085fe00  r09: 0x000000ff  r10: 0x000000ff  r11: 0xa0269cc4
r12: 0x91032280  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000
r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000
r20: 0x00000000  r21: 0x00000000  r22: 0x00000000  r23: 0x00000000
r24: 0x00000000  r25: 0x00000000  r26: 0x00000000  r27: 0x00000000
r28: 0x00000000  r29: 0x00879000  r30: 0x15f90d88  r31: 0xf02afd60

Thread 1: (0xb019e77c, 0xb81529ef)
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0
0x95481bc8:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _YieldToThread + 532
0x954819a4:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _YieldToAnyThread + 20
0x852d10c4: No symbol
0x95486df4:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
: _CooperativeThread + 348
0x910c317c: /usr/lib/libSystem.B.dylib : __pthread_body + 40

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x91039080  ctr: 0x91032150
r00: 0xffffffe1  r01: 0xf0182c90  r02: 0x00000013  r03: 0xf0182d3c
r04: 0x00000003  r05: 0x00000018  r06: 0x00000020  r07: 0x00006607
r08: 0x00000000  r09: 0x00000000  r10: 0x00000000  r11: 0xa0269694
r12: 0x91032150  r13: 0x00000000  r14: 0x00000000  r15: 0x00000000
r16: 0x00000000  r17: 0x00000000  r18: 0x00000000  r19: 0x00000000
r20: 0x00000000  r21: 0x00000000  r22: 0x00000000  r23: 0x00000018
r24: 0xf0182d3c  r25: 0x00000020  r26: 0x00006607  r27: 0x00000000
r28: 0x00000000  r29: 0x00000003  r30: 0x00000003  r31: 0x954819bc

Thread 2: (0xb011cd38, 0xb8152c24)
0x9107528c: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 1260
0x0044804c:
/System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport
: _CarbonOperationThreadFunc + 136
0x910c317c: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x910753d0  ctr: 0x9103d45c
r00: 0x0000014e  r01: 0xf0101a50  r02: 0xf0101a90  r03: 0x00003603
r04: 0x00003703  r05: 0x00000000  r06: 0x00000000  r07: 0x00000000
r08: 0x00000000  r09: 0x00000001  r10: 0xfffffff1  r11: 0xa026993c
r12: 0x9103d45c  r13: 0xf0101b28  r14: 0xf0101b24  r15: 0xf0101b20
r16: 0xf0101b1c  r17: 0xf0101b18  r18: 0xf0101ce8  r19: 0x00000000
r20: 0x00000000  r21: 0x00000000  r22: 0x00000000  r23: 0x00000000
r24: 0x00000000  r25: 0x00000000  r26: 0x00000000  r27: 0xa0264db4
r28: 0x0011b130  r29: 0x00819200  r30: 0x0011b0d8  r31: 0x91074db4

Thread 3: Crashed (0xb7fff9d0, 0xb80bcd58)
0x8536a3cc: No symbol
0x852d7a9c: No symbol
0x852d6830: No symbol
0x853cfd14: No symbol

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x20000000   lr: 0x8537380c  ctr: 0x9106d000
r00: 0x852d7a9c  r01: 0xbfffed30  r02: 0x003f1000  r03: 0x00000000
r04: 0x00000000  r05: 0x00000447  r06: 0x00000000  r07: 0x00000000
r08: 0x00000000  r09: 0xa029e830  r10: 0x000005b9  r11: 0xa091dbe8
r12: 0x9106d000  r13: 0x00000000  r14: 0x00000000  r15: 0x00000016
r16: 0x00000000  r17: 0x00000000  r18: 0x003fc530  r19: 0x003fd200
r20: 0x003fdb20  r21: 0x003fd2d0  r22: 0x003feb10  r23: 0x15daa5a0
r24: 0x00108920  r25: 0x003fa0f0  r26: 0xbffff6f4  r27: 0x003efb7c
r28: 0x00000000  r29: 0x00000000  r30: 0x00000009  r31: 0x00000000

Thread 4: (0xb009ad68, 0xb8152b34)
0x00446e34:
/System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport
: _BSD_watchevent + 44
0x0044bfb8:
/System/Library/PrivateFrameworks/OpenTransport.framework/Versions/A/OpenTransport
: _CarbonSelectThreadFunc + 204
0x910c317c: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000:
/System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp :
+ 0

PPC Thread State
srr0: 0x00000000 srr1: 0x00000000               vrsave: 0x00000000
cr:  0xXXXXXXXX  xer: 0x00000000   lr: 0x00446ea0  ctr: 0x910876c0
r00: 0x00000000  r01: 0xf0080d60  r02: 0x00464010  r03: 0x000000e8
r04: 0xf0080e34  r05: 0x00000000  r06: 0x00000000  r07: 0x01000000
r08: 0x00000000  r09: 0x01000000  r10: 0x00000000  r11: 0x0046442c
r12: 0x910876c0  r13: 0x00464010  r14: 0x00000000  r15: 0x00464010
r16: 0x00464008  r17: 0xf0080e18  r18: 0x0046befc  r19: 0xf0080e0c
r20: 0xf0080dfc  r21: 0xf0080e08  r22: 0xf0080e34  r23: 0x00000000
r24: 0x0046befc  r25: 0x00464010  r26: 0x00000000  r27: 0xf0080e04
r28: 0xf0080e34  r29: 0x00000000  r30: 0x00464010  r31: 0x0044befc
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Jan 2009 04:10:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4972ab39c0d610393acceab30%40news.povray.org%3E/#%3Cweb.4972ab39c0d610393acceab30%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Any solution on failure of POV-RAY 3.6 on in... [6327 days and 35 minutes ago]</title>
		<description>
&lt;pre&gt;QKRS WEB wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;hauskurz&amp;quot; &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;biochem&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;wustl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; What is probably needed is a universal binary.  Has anyone&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; solved this problem?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In theory, the application just needs to be tweaked with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a tool such as &amp;quot;Resorcerer&amp;quot; http://www.mathemaesthetics.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to set the &amp;quot;Application (Universal)&amp;quot; flag.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looking at it from &amp;quot;Resorcerer,&amp;quot; the PowerPC native &amp;quot;cfrg&amp;quot; Code Fragment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; resource looks right but the &amp;quot;carb&amp;quot; Carbon Direct Launch resource is set to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;0.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My hunch is that something has to be set to invoke Rosetta (the PowerPC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Emulator) when Carbon Direct Launch is called.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm hunting around for a working Universal Application ported from PowerPC to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; open under &amp;quot;Resorcerer&amp;quot; to confirm the hunch.&lt;/span&gt;

POV-Ray 3.6 is not a universal application. Please see the note on the 
website. The problem is within Apple's PowerPC emulator and only occurs on 
some systems x86 systems running Mac OS X 10.4 as well as on Mac OS X 10.5.

	Thorsten, POV-Team
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 23 Dec 2008 09:05:42 GMT</pubDate>
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	</item>
	<item>
		<title>[QKRS WEB] Re: Any solution on failure of POV-RAY 3.6 on in... [6327 days 7 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;hauskurz&amp;quot; &amp;lt;kur###&amp;nbsp;[at]&amp;nbsp;biochem&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;wustl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What is probably needed is a universal binary.  Has anyone&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; solved this problem?&lt;/span&gt;

In theory, the application just needs to be tweaked with
a tool such as &amp;quot;Resorcerer&amp;quot; http://www.mathemaesthetics.com
to set the &amp;quot;Application (Universal)&amp;quot; flag.

Looking at it from &amp;quot;Resorcerer,&amp;quot; the PowerPC native &amp;quot;cfrg&amp;quot; Code Fragment
resource looks right but the &amp;quot;carb&amp;quot; Carbon Direct Launch resource is set to
&amp;quot;0.&amp;quot;

My hunch is that something has to be set to invoke Rosetta (the PowerPC
Emulator) when Carbon Direct Launch is called.

I'm hunting around for a working Universal Application ported from PowerPC to
open under &amp;quot;Resorcerer&amp;quot; to confirm the hunch.

All the best ... /qkrs
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 23 Dec 2008 01:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[John Smith] Xgrid Agent Security in Windows [6332 days 17 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

I am recently playing around the Xgrid technology.
In my setup, an iMac is acting as a controller, coordinating a bunch of Mac,
Linux and Windows machines. I managed to hook the non-Mac os platforms into the
Xgrid network by using the XgirdAgent-Java, which can be found on:
http://sourceforge.net/projects/xgridagent-java/

My intention of this post is to ask if anyone is aware of the security for using
xgridagent on Windows. In Linux, we would be able to create a sandbox easily for
the xgrid agent process.

However, if I run the xgridagent in windows, it exposed my entire file structure
to the Xgrid network. I could submit a java programme to read, write delete
files in C:\ drive.

In addition, if I submit DOS commands such as &amp;quot;dir, cd, copy, del, etc&amp;quot;, they
don't work as they are not &amp;quot;recognized as a command&amp;quot;.

Any suggestions?
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 17 Dec 2008 15:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[hauskurz] Any solution on failure of POV-RAY 3.6 on intel ... [6337 days 18 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;I really miss being able to render my figures in POV-RAY. This problem has been
reported mutliple times and the home page even states it is not a bug but an
apple problem but siggests it is some kind of configuration problem.  Any idea
of how to fix???   What is probably needed is a universal binary.  Has anyone
solved this problem? Apple is not going to rewrite the emulator.
I am getting the Pov-Ray unexpectedly quit message that everyone else is
getting.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Dec 2008 14:45:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.49427869f207ffee9774f2ea0%40news.povray.org%3E/#%3Cweb.49427869f207ffee9774f2ea0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bill Pragnell] Re: Newbie+old posting:Pov-Ray 3.6 and Mac OS 10... [6356 days and 6 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Peter&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Peter&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I solved my question about Stuffit. But!!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I have the same experience as in the old posting: Pov-Ray 3.6 and Mac OS 10.5&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Leopard&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It has (15) but as far as I can see: no solution to this problem.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; My problem is the same: pov-ray quits unexpectedly (a message window and a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; template window).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Any suggestion?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; with friendly greetings,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Peter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ok. I understood the text in the Mac Os download. Maybe the formulation could be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; shorter: that POV-Ray does not work for the Mac Intel.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with friendly greetings,&lt;/span&gt;

POV-Ray 3.6 does not work, but MegaPov does:
http://megapov.inetart.net/

You can treat megapov just like a normal version of POV-Ray, and there are
additional features too.

Bill
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 Nov 2008 09:35:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Re: Newbie+old posting:Pov-Ray 3.6 and Mac OS 10... [6356 days 11 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Peter&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I solved my question about Stuffit. But!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have the same experience as in the old posting: Pov-Ray 3.6 and Mac OS 10.5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Leopard&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It has (15) but as far as I can see: no solution to this problem.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My problem is the same: pov-ray quits unexpectedly (a message window and a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; template window).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any suggestion?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with friendly greetings,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peter&lt;/span&gt;

Ok. I understood the text in the Mac Os download. Maybe the formulation could be
shorter: that POV-Ray does not work for the Mac Intel.
with friendly greetings,
Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 23 Nov 2008 22:25:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4929d79c24d0772c7002dc280%40news.povray.org%3E/#%3Cweb.4929d79c24d0772c7002dc280%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Peter] Newbie+old posting:Pov-Ray 3.6 and Mac OS 10.5 L... [6356 days 11 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,
I solved my question about Stuffit. But!!
I have the same experience as in the old posting: Pov-Ray 3.6 and Mac OS 10.5
Leopard
It has (15) but as far as I can see: no solution to this problem.
My problem is the same: pov-ray quits unexpectedly (a message window and a
template window).
Any suggestion?
with friendly greetings,
Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 23 Nov 2008 22:05:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4929d2b43c55e1b47002dc280%40news.povray.org%3E/#%3Cweb.4929d2b43c55e1b47002dc280%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Peter] Newbie+Stuffit refuses to open povpmac.sit under... [6356 days 12 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,
I downloaded for the the MacBookPro pov-ray under MacOs 10.4.11
Stuffit refused to open povpmac.sit.
Any suggestions? If I go for a free version of Stuffit, I get the impression I
still must buy some item before I get the download.
Can anyone help me here?
Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 23 Nov 2008 21:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[HelveticaFanatic] Spline editor [6463 days 15 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;What can I use as a spline editor on a Mac? I have MegaPOV which has a spline
editor with coordinates up to 1 that I could use possibly (if I scale it up),
but does something else work better? I need coordinates up to about 1,000.
Thanks.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 8 Aug 2008 18:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Nikias] POV-Ray on Intel Mac AND two versions at once? [6517 days 22 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Hello all!

I'm fairly new to the Mac (half a year now, roughly) and just yesterday 
compiled POV-Ray 3.6.1 on it, tinkered around and figured where stuff is 
supposed to go and to get set in order to work the way I'm used to from 
my WinXP PC.

Now, the 3.6 version has a little (known) bug in relation to macros and 
passing on arguments. Sometimes it won't return/update the parameters 
and instead leave them at the old value when the macro is finished. 
AFAIK (haven't been POV-active for some time now) there was/is no 
&amp;quot;official&amp;quot; fix, because the problem seems to be related to the 
compilers, not the source-code.

So, two questions: IF there is a working fix, can someone point me to 
it? I could modify the source accordingly (given that the fix is easy to 
understand, I'm not that experienced with coding and compiling) and 
compile my own version of 3.6.1.t (t for Tim ;-).

Or, the other solution (which worked fine for me on the PC) is to 
install/compile POV-Ray 3.5, which didn't have the macro-parameter-bug.

However, I have no clue how to set that up properly, because I figure 
both compilations would end up with a console-command &amp;quot;povray&amp;quot;. Any 
pointers to a Mac-Newbie on how to solve that &amp;quot;properly&amp;quot;, e.g. would 
renaming the 3.5 povray to povray35 hurt? And some files just install to 
a folder named povray, with no 3.6 subfolder or such, so I'd be 
overwriting files, wouldn't I?

I'll probably be tinkering with it all at work today, but even though I 
MIGHT find a solution, I'd rather not spend days recompiling the sources 
a couple of times a day to repair what I damaged. ;-)

Regards,
Tim

-- 
aka &amp;quot;Tim Nikias&amp;quot;
Homepage: &amp;lt;http://www.nolights.de&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Jun 2008 11:38:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Quicktime direct from MegaPOV [6566 days 14 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Kevin &amp;lt;Kev###&amp;nbsp;[at]&amp;nbsp;Karney&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

Kevin,

The current version of MegaPOV doesn't support direct output to
QuickTime movie. The next release will support it again. You can use
QuickTime Pro or GraphicConverter to create a movie from the images
created by MegaPOV. This is also much safer to do and is much more
flexible. You can not continue a render when you save directly to a
movie, you can not render only a few frames and in case your computer
crashes in the middle of a long render you loose all your work instead
of only one image.

Yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Having just acquired a brand new Intel based IMac, I found the that the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; official POV does not work, as has been reported before.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was delighted to find MegaPov - which works just fine and is a MAJOR&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; improvement on the official version.  But I do not seem to be able to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; animate directly into Quicktime, as I could do with the official POV.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am I missing a trick? I really do not want to have to find a utility that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will sting a bunch of images into a movie.... Can anyone help....&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards Kevin Karney&lt;/span&gt;


-- ----------------------------------- MegaPOV at:
http://megapov.inetart.net MacMegaPOV at:
http://users.skynet.be/smellenbergh E-mail: yvo###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Apr 2008 18:43:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Kevin] Quicktime direct from MegaPOV [6566 days 18 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Having just acquired a brand new Intel based IMac, I found the that the official
POV does not work, as has been reported before.

I was delighted to find MegaPov - which works just fine and is a MAJOR
improvement on the official version.  But I do not seem to be able to animate
directly into Quicktime, as I could do with the official POV.

Am I missing a trick? I really do not want to have to find a utility that will
sting a bunch of images into a movie.... Can anyone help....

Best regards
Kevin Karney
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Apr 2008 15:15:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.48149751f4acbf479ae0fac20%40news.povray.org%3E/#%3Cweb.48149751f4acbf479ae0fac20%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[newbie] Re: Start Render is disabled. Why? [6582 days 23 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; newbie wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;newbie&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I just found out what the issue is with POV. The text file it loads must have an&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; extention of &amp;quot;.pov&amp;quot; or the render command is disabled.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, because this option is enabled/disabled in the preferences...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thorsten&lt;/span&gt;

Yes, I see that. IMHO the default should be that this option is disabled.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 11 Apr 2008 10:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Start Render is disabled. Why? [6583 days 21 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;newbie wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;newbie&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just found out what the issue is with POV. The text file it loads must have an&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; extention of &amp;quot;.pov&amp;quot; or the render command is disabled. &lt;/span&gt;

Yes, because this option is enabled/disabled in the preferences...

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Apr 2008 12:34:19 GMT</pubDate>
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	<item>
		<title>[newbie] Re: Start Render is disabled. Why? [6584 days 23 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;newbie&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:

I just found out what the issue is with POV. The text file it loads must have an
extention of &amp;quot;.pov&amp;quot; or the render command is disabled. MegaPOV does not have
that requirement.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 9 Apr 2008 10:10:00 GMT</pubDate>
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	<item>
		<title>[newbie] Re: Start Render is disabled. Why? [6584 days 23 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;newbie&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:

I've dug into other threads and discovered MegaPOV. Having downloaded
and installed it, I find that it renders just fine. I wonder what is wrong
with POV? I assume that the problem is with the GUI; it is as if the
framework does not realize that a file is open and active. Anyway, on to
MegaPOV.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 9 Apr 2008 10:00:00 GMT</pubDate>
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	<item>
		<title>[newbie] Start Render is disabled. Why? [6585 days 22 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;I just downloaded POV 3.6 on my iBook G4 running OX X 10.5.2

After starting up POV, I created a new file and pasted a sample file
from a tutorial into it:

#include &amp;quot;colors.inc&amp;quot;
camera {
  location &amp;lt;-2, 3, -10&amp;gt;
  look_at &amp;lt;0, 5, 0&amp;gt;
}
plane { // the floor
  y, 0  // along the x-z plane (y is the normal vector)
  pigment { checker color Black color White } // checkered pattern
}
sphere {
  &amp;lt;0, 5, 0&amp;gt;, 2
  pigment { color White }
  finish {
    reflection 0.9
    phong 1
  }
}
light_source { &amp;lt;10, 10, -10&amp;gt; color White }
light_source { &amp;lt;-10, 5, -15&amp;gt; color White }

I put the focus on the file, but when I go to the Render menu,
the Start Render command is grayed out. I can't figure out why.
What am I missing here?
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 8 Apr 2008 11:20:00 GMT</pubDate>
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	<item>
		<title>[Thorsten Froehlich] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6630 days 17 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Dennis Miller wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it is Apple's problem...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (And you figure they are going to fix it?)&lt;/span&gt;

LOL - in the old days when Apple wasn't all about marketing and Jobs, yes, 
nowadays, no :-(

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What do you think the problem is? A shame not to work under the newest OS.&lt;/span&gt;

The problem is somewhere in the PowerPC emulator because that is were the 
crash is. It isn't in any POV-Ray code.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Feb 2008 16:28:04 GMT</pubDate>
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	<item>
		<title>[Dennis Miller] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6630 days 19 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt;it is Apple's problem...&lt;/span&gt;

(And you figure they are going to fix it?)
What do you think the problem is? A shame not to work under the newest OS.

Best,
D.
&amp;quot;Thorsten Froehlich&amp;quot; &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;47be63df@news.povray.org&gt;&quot;&gt;47be63df@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dennis Miller wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Same problem on an Intel 8-core with 10.5.2.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Anyone looking into this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As I said, it is Apple's problem and outside the scope of POV-Ray to fix &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as there is nothing to be fixed in POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Feb 2008 14:23:05 GMT</pubDate>
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	<item>
		<title>[Thorsten Froehlich] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6632 days 3 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Dennis Miller wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Same problem on an Intel 8-core with 10.5.2.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyone looking into this?&lt;/span&gt;

As I said, it is Apple's problem and outside the scope of POV-Ray to fix as 
there is nothing to be fixed in POV-Ray.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Feb 2008 05:55:43 GMT</pubDate>
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	<item>
		<title>[Dennis Miller] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6632 days 4 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Same problem on an Intel 8-core with 10.5.2.
Anyone looking into this?
best.
d

&amp;quot;Thorsten Froehlich&amp;quot; &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;472ad15e@news.povray.org&gt;&quot;&gt;472ad15e@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacGuyver wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; open,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Has&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On a PowerPC or an Intel Mac?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Feb 2008 05:09:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Dennis Miller] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6636 days 7 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;I have the exact problem with 10.5.2 on a new MacPro. unexpectedly quits 
after the splash screen.
I am running MegaPov on the same machine with no problem, FYI.

Best.
D.

&amp;quot;MacGuyver&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;web.472aa92c4eebd24716ada8f90@news.povray.org&gt;&quot;&gt;web.472aa92c4eebd24716ada8f90@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; open,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks in advance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacGuyver&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 18 Feb 2008 02:10:07 GMT</pubDate>
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	<item>
		<title>[Anton Sherwood] Re: Leopard CLI [6646 days 15 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anton Sherwood wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Eek! Since I installed Leopard, when I try to render from the shell I &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; get: &amp;quot;Init Error:  The display '/tmp/launch-uGIbWC/:0' is not a valid &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; display, or you do not have permission to open a window there.&amp;quot;&lt;/span&gt;

Thorsten Froehlich wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you try to recompile?&lt;/span&gt;

Yes, without success at first, probably because &amp;quot;make&amp;quot; won't do anything 
if there exists an object file newer than the source file.

Then I deleted the source directory and recreated it, recompiled again; 
problem solved.

-- 
Anton Sherwood, http://www.ogre.nu/
&amp;quot;How'd ya like to climb this high *without* no mountain?&amp;quot; --Porky Pine
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 7 Feb 2008 18:02:21 GMT</pubDate>
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	<item>
		<title>[Thorsten Froehlich] Re: Leopard CLI [6648 days 14 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Anton Sherwood wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Eek! Since I installed Leopard, when I try to render from the shell I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; get: &amp;quot;Init Error:  The display '/tmp/launch-uGIbWC/:0' is not a valid &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; display, or you do not have permission to open a window there.&amp;quot;&lt;/span&gt;

Did you try to recompile?

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 5 Feb 2008 18:54:33 GMT</pubDate>
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	<item>
		<title>[Anton Sherwood] Leopard CLI [6649 days 10 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Eek! Since I installed Leopard, when I try to render from the shell I 
get: &amp;quot;Init Error:  The display '/tmp/launch-uGIbWC/:0' is not a valid 
display, or you do not have permission to open a window there.&amp;quot;

-- 
Anton Sherwood, http://www.ogre.nu/
&amp;quot;How'd ya like to climb this high *without* no mountain?&amp;quot; --Porky Pine
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Feb 2008 23:40:18 GMT</pubDate>
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	<item>
		<title>[Günther Dietrich] Re: font conversion? [6650 days 22 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Anton Sherwood &amp;lt;bro###&amp;nbsp;[at]&amp;nbsp;pobox&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I have managed to convert several of my fonts using two old&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; utlility programs for Mac Classic: one is TTConverter. . . .&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Sigh, I wish you'd said that before I moved to Leopard,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;which abandoned Classic ...&lt;/span&gt;

SheepShaver works fine, also -- or let's say especially -- on intel Macs 
with Leopard.



Best regards,

G&amp;#195;&amp;#188;nther
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Feb 2008 11:05:08 GMT</pubDate>
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	<item>
		<title>[Anton Sherwood] Re: font conversion? [6651 days 5 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Fran&amp;#231;ois de Dardel wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have managed to convert several of my fonts using two old&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; utlility programs for Mac Classic: one is TTConverter. . . .&lt;/span&gt;

Sigh, I wish you'd said that before I moved to Leopard,
which abandoned Classic ...

-- 
Anton Sherwood, http://www.ogre.nu/
&amp;quot;How'd ya like to climb this high *without* no mountain?&amp;quot; --Porky Pine
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Feb 2008 04:26:52 GMT</pubDate>
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	<item>
		<title>[Thorsten Froehlich] Re: font conversion? [6651 days 20 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Fran&amp;#231;ois de Dardel wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think our friend Thorsten Froehlich is overly optimistic...&lt;/span&gt;

Well, the thing is that Apple delivers more and more fonts in other formats 
with each version of Mac OS X (which is a good thing, as plain TrueType font 
files are not perfect). And what POV-Ray needs is indeed a &amp;quot;real&amp;quot; TrueType 
font file. One way to get lots of TrueType font files (that still work on 
Mac OS X) is from a Mac OS 9 Install CD. Or from any Windows install, in 
particular if various Adobe tools have been installed before, because they 
tend to come with additional TrueType fonts.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My experience (of today and earlier):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Of the many fonts available on my Mac, only very few seem to qualify for POV.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Those are mainly Windows fonts with names like &amp;quot;myfont.ttf&amp;quot;.&lt;/span&gt;

They are not Windows fonts, they are regular TrueType font files.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; These fonts must be single fonts, not font suitcases. Most dfil fonts or other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fonts described as TrueType by Apple FontBook do not work.&lt;/span&gt;

Font Book calls almost everything TrueType that isn't a PostScript font. In 
particular, as you note, the new font suitcase files won't work - 
internally they contain multiple TrueType font versions, but that is of no 
use for POV-Ray because they don't match a &amp;quot;.ttf&amp;quot; file format...

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 2 Feb 2008 13:28:46 GMT</pubDate>
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	<item>
		<title>[] Re: font conversion? [6651 days 21 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Anton Sherwood &amp;lt;bro###&amp;nbsp;[at]&amp;nbsp;pobox&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; Anton Sherwood wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; Short of buying Fontographer or its successor, what tools are&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; available to convert fonts to .ttf so Povray can use them?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Thorsten Froehlich wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; Since 3.5 you don't need any tools. Just supply the font name&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; and all that are supported will be used automatically.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So I open the &amp;quot;Text Fonts&amp;quot; scene template and replace &amp;quot;crystal.ttf&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with &amp;quot;Baskerville Bold&amp;quot; (having first used Font Book to choose an&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; existing font name), and am not utterly astonished to see&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Parse Error: Cannot open font file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then it occurs to me that &amp;quot;no syntax&amp;quot; could mean the keyword &amp;quot;ttf&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; shouldn't be there, so I delete it and am even less amazed to see&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Parse Error: Expected 'ttf', string literal found instead&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I think our friend Thorsten Froehlich is overly optimistic...
My experience (of today and earlier):
Of the many fonts available on my Mac, only very few seem to qualify for POV.
Those are mainly Windows fonts with names like &amp;quot;myfont.ttf&amp;quot;.
These fonts must be single fonts, not font suitcases. Most dfil fonts or other
fonts described as TrueType by Apple FontBook do not work.
I have managed to convert several of my fonts using two old utlility programs
for Mac Classic: one is TTConverter. Once you have done that, you must put the
new converted fonts in POV's &amp;quot;include&amp;quot; folder or in the same folder as your
..pov file.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 2 Feb 2008 12:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Anton Sherwood] Re: font conversion? [6652 days 4 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Anton Sherwood wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Short of buying Fontographer or its successor, what tools are &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; available to convert fonts to .ttf so Povray can use them?&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thorsten Froehlich wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Since 3.5 you don't need any tools. Just supply the font name&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; and all that are supported will be used automatically.&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anton Sherwood wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I made a wild guess at the syntax, but no luck ..&lt;/span&gt;

Thorsten Froehlich wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is no &amp;quot;syntax&amp;quot; to guess. You just supply the _name_ of the font.&lt;/span&gt;

So I open the &amp;quot;Text Fonts&amp;quot; scene template and replace &amp;quot;crystal.ttf&amp;quot;
with &amp;quot;Baskerville Bold&amp;quot; (having first used Font Book to choose an 
existing font name), and am not utterly astonished to see

	Parse Error: Cannot open font file.

Then it occurs to me that &amp;quot;no syntax&amp;quot; could mean the keyword &amp;quot;ttf&amp;quot; 
shouldn't be there, so I delete it and am even less amazed to see

	Parse Error: Expected 'ttf', string literal found instead

So far so good.

-- 
Anton Sherwood, http://www.ogre.nu/
&amp;quot;How'd ya like to climb this high *without* no mountain?&amp;quot; --Porky Pine
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 2 Feb 2008 05:33:14 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: font conversion? [6658 days 1 hour and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Anton Sherwood wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Anton Sherwood wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Short of buying Fontographer or its successor, what tools are &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; available to convert fonts to .ttf so Povray can use them?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten Froehlich wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Since 3.5 you don't need any tools. Just supply the font name&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and all that are supported will be used automatically.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I made a wild guess at the syntax, but no luck ..&lt;/span&gt;

There is no &amp;quot;syntax&amp;quot; to guess. You just supply the _name_ of the font.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Jan 2008 08:18:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Anton Sherwood] Re: font conversion? [6658 days 2 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anton Sherwood wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Short of buying Fontographer or its successor, what tools are &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; available to convert fonts to .ttf so Povray can use them?&lt;/span&gt;

Thorsten Froehlich wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since 3.5 you don't need any tools. Just supply the font name&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and all that are supported will be used automatically.&lt;/span&gt;

I made a wild guess at the syntax, but no luck ..

-- 
Anton Sherwood, http://www.ogre.nu/
&amp;quot;How'd ya like to climb this high *without* no mountain?&amp;quot; --Porky Pine
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Jan 2008 07:25:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: font conversion? [6676 days 12 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Anton Sherwood wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Short of buying Fontographer or its successor, what tools are available &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to convert fonts to .ttf so Povray can use them?&lt;/span&gt;

Since 3.5 you don't need any tools. Just supply the font name and all that 
are supported will be used automatically.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 8 Jan 2008 21:05:05 GMT</pubDate>
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	</item>
	<item>
		<title>[Anton Sherwood] font conversion? [6676 days 12 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Short of buying Fontographer or its successor, what tools are available 
to convert fonts to .ttf so Povray can use them?

-- 
Anton Sherwood, http://www.ogre.nu/
&amp;quot;How'd ya like to climb this high *without* no mountain?&amp;quot; --Porky Pine
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 8 Jan 2008 20:47:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Woody] Moray For Mac [6694 days 20 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Anybody know if there are plans to release a Mac version of Moray once it goes
to open source (after POVRay 4.0)
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Dec 2007 12:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Woody] POVRay Mac versuses PC [6694 days 20 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Hi, Im quickly becoming discusted with MY PC laptop and an seriously considering
getting a MacBook.

Are there any users out there who have used POVRay on both a Mac and PC?

Any advanatages of one over the other?

How do they compare/Contrast?

Any Help would be greatly appreciated?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Dec 2007 12:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[jhu] Re: Distributed Rendering on Mac clusters? [6695 days 7 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;StephenPope&amp;quot; &amp;lt;stp###&amp;nbsp;[at]&amp;nbsp;create&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ucsb&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello there!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've been using MegaPOV on a Macintosh, and would like to be able to use both&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cores on an SMP machine, as well as clusters.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've used both MPI and XLMRPC (for digital audio processing), but the various&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; extensions to POV-Ray and MegaPOV don't appear to support MacOSX SMP machines&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or clusters thereof. Is there some patch or new version I'm missing?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I know about the new SMP POV-Ray and Megapov-XRS, but can't find Mac ports.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; .....any reply appreciated...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen Pope&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; U C Santa Barbara&lt;/span&gt;

If you're any good at scripting, you can achieve the same effect that smpov
does. I'd help but I'm only mediocre at scripting and I don't have a multi-core
processor.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Dec 2007 02:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Tom York] Re: What to buy? [6698 days 15 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Sky Shields&amp;quot; &amp;lt;sky {u} wlym {tochka} com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, I don't know what to expect from the new POVray 4.0 in 2008.&lt;/span&gt;

Will it even be started in 2008? It's a complete rewrite, I thought, that's got
to take time.

Tom
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 17 Dec 2007 18:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Tom York] Re: What to buy? [6698 days 15 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Sky Shields&amp;quot; &amp;lt;sky {u} wlym {tochka} com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would very much like to be able to use a multicore processor.  There seem to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be a number of complaints about that here.&lt;/span&gt;

I'm using POVRay on a Q6600 (quad core processor), after a long time using a
Pentium 4 processor of the same speed (2.4GHz). The following is based on
personal experience only - it contains no facts of significance:

Highs:
* (3.7 beta only) When you're dealing with a scene where rendering time
dominates over parsing time, POV tends to start eating scenes like popcorn. I
don't know whether the speedup is as good as 400% over a P4 of the same speed,
but it's enough that I don't really care.

Lows:
* (3.7 beta only) Because many scenes render so rapidly on multicore processors,
the morally improving aspect of raytracing is initially lost. Not much time left
to sit in a comfy chair contemplating The Great Questions while you wait for a
render to complete.

* (3.6 and variants only) The realization that when using POVRay 3.6 or variants
to render a still, rendering is leaving almost three-quarters of the available
CPU idle. While rendering on a single core of intel's quad or dual core chips
is likely faster than rendering on a P4 of equivalent clock speed, I haven't
been bothered enough to find out the precise figure.

On the upside, switching back to 3.6 (when you've got a scene using radiosity,
or you're tired of living on the edge) brings back the morally improving
aspect.

Intel seem to be releasing a new line of processors, including a few
mobile/laptop processors, in the not too distant future (first half of next
year?), I don't know how that changes things compared to the current generation
of chips.

Tom
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 17 Dec 2007 18:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[jhu] Re: What to buy? [6699 days 12 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Sky Shields&amp;quot; &amp;lt;sky {u} wlym {tochka} com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Addition:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would very much like to be able to use a multicore processor.  There seem to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be a number of complaints about that here.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --Sky&lt;/span&gt;

If all you're worried about is rendering speed, the best bang-for-buck is
something other than a Mac since you can get equal or better processor
performance for less money. Or, hey, get two or three and run them as a
cluster...
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Dec 2007 21:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Sky Shields] Re: What to buy? [6700 days 6 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Addition:

I would very much like to be able to use a multicore processor.  There seem to
be a number of complaints about that here.

Thanks!

--Sky
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Dec 2007 02:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Sky Shields] Re: Error running POV-Ray on OS X 10.3 [6700 days 7 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Hello!

I found the solution to the problem posted on this site here:
http://www.somewhereville.com/?cat=29

It worked for me.  Here's the text from the site:

&amp;quot;The error,

&amp;quot;The Error number is -199. (For internal reference only!)

&amp;quot;appears upon startup and exits from the program proper, such that POV-Ray
becomes useless (not pleasant when you need that last minute image 30 seconds
before lecturing).

&amp;quot;The only mention online (if you search by the message text) can be found at

&amp;quot;
http://news.povray.org/povray.macintosh/thread/%&lt;a href=&quot;/&lt;3Cweb.431de75539863b47bd78a280@news.povray.org&gt;&quot;&gt;3Cweb.431de75539863b47bd78a280@news.povray.org&lt;/a&gt;%3E/

&amp;quot;The error itself is not diagnosed, only noting that a corrupted file is not
being accessed upon startup and that running a Disk Utility verification/fixing
and reinstalling POV-Ray solves the problem. If this has happened to you, you
may have noted that verification/fixing and re-installation does not do the
trick.

&amp;quot;The origin of the problem on my machine could be traced to a crashed POV-Ray
rendering run of a number of images and the retention of the file POV-Ray Mac
3.6.plist in my /[USER]/Library/Preferences/ directory, which typically only
contains the file POV-Ray Preferences 3.5 (why an installation of POV-Ray 3.6
would still leave a 3.5 Preference file is beyond the scope of this post).

&amp;quot;Deleting the POV-Ray Mac 3.6.plist file fixes the problem.

&amp;quot; www.apple.com
&amp;quot; www.povray.org
&amp;quot;
news.povray.org/povray.macintosh/thread/%&lt;a href=&quot;/&lt;3Cweb.431de75539863b47bd78a280@news.povray.org&gt;&quot;&gt;3Cweb.431de75539863b47bd78a280@news.povray.org&lt;/a&gt;%3E
&amp;quot;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Dec 2007 02:10:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4764881b8bb7e7abb11e084c0%40news.povray.org%3E/#%3Cweb.4764881b8bb7e7abb11e084c0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Sky Shields] What to buy? [6700 days 7 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Hello!

I'm new to this group.  This is my first post, but I've been using POVray for a
little while now, quite happily, on an iBook G4 with 256MB of RAM.  I'm now,
finally, in a position to purchase a much faster laptop, but I was wondering
what would be best to buy (in the opinion of the people here).  My primary
consideration is speed of rendering and, though I like the Mac, purchasing a
Linux machine is also an option.

(The place where I work is currently in the process of migrating entirely to
Linux, and my next desktop will probably run Linux.)

I've browsed this site reading discussions on the render speeds of various
operating systems, but I'm still unsure as to which way to go.  Also, I don't
know what to expect from the new POVray 4.0 in 2008.

Any help is appreciated!

Thanks!

--Sky
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Dec 2007 01:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.476484df18f78152b11e084c0%40news.povray.org%3E/#%3Cweb.476484df18f78152b11e084c0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Find and Replace [6705 days 1 hour and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Greg Williams wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What are the limits of the Search/Replace command on the Mac platform?&lt;/span&gt;
&amp;lt;snip&amp;gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, if I select all of the entire file, or even more than a couple of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hundred cases, and do the same Search/Replace All, Selection only, I get the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mac spinning color wheel of the death, and the program locks up. I have to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Force Quit POV Ray.&lt;/span&gt;

There are no limits, it will just take really long if you have a very huge
file. POV-Ray does not lock up, it is just taking very long to perform the
find and replace, especially if the file is several megabytes in size.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Dec 2007 07:47:20 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C475e4088%241%40news.povray.org%3E/#%3C475e4088%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Greg Williams] Find and Replace [6705 days 7 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;What are the limits of the Search/Replace command on the Mac platform?

I have a file that contains several thousand instances of: rgbt &amp;lt;number, number,
number, 1.000000&amp;gt;  I need to replace all of those 1.000000  t-values with  0.
(The source of the 1.000000 values is the modeling program, DS Visualizer, and
I can't fix it. It's a known bug in Visualizer.)

I can replace a small set of them, say on the order of 25 or so with
Search/Replace All, Selection only.

However, if I select all of the entire file, or even more than a couple of
hundred cases, and do the same Search/Replace All, Selection only, I get the
Mac spinning color wheel of the death, and the program locks up. I have to
Force Quit POV Ray.

This isn't a problem on the Windows version.

Is this a known problem for Mac 3.6.0 build197?

Thanks,

Greg
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Dec 2007 02:30:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.475df605cce43a3c295a9a3d0%40news.povray.org%3E/#%3Cweb.475df605cce43a3c295a9a3d0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.475df605cce43a3c295a9a3d0%40news.povray.org%3E/#%3Cweb.475df605cce43a3c295a9a3d0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Error running POV-Ray on OS X 10.3 [6709 days 14 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Sky Shields wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a better disk repair program?&lt;/span&gt;

Yes, but they are all commercial.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Dec 2007 19:13:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C475849bd%241%40news.povray.org%3E/#%3C475849bd%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Sky Shields] Re: Error running POV-Ray on OS X 10.3 [6709 days 15 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A file that POV-Ray tries to access is corrupted on your harddisk. Run Disk&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Utility to check your harddisk for errors, tell Disk Utility to fix them and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; then reinstall POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thorsten&lt;/span&gt;

Hello!

I had the same problem.  I've run Disk Utility three times now, but I'm getting
the same error message.  Disk Utility also makes the exact same repairs every
time, which has never happened before.  I'm assuming this isn't a POVray
problem . . .

Is there a better disk repair program?

--Sky
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Dec 2007 18:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.47583b148bb7e7ab411521dd0%40news.povray.org%3E/#%3Cweb.47583b148bb7e7ab411521dd0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.47583b148bb7e7ab411521dd0%40news.povray.org%3E/#%3Cweb.47583b148bb7e7ab411521dd0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Keith] Re: Render Settings [6716 days 13 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Very good. Problem solved now. Thanks! Feel silly I hadn't realized as much
myself, but I was so convinced the solution would be more complex that I pretty
much ignored such a simple, obvious cause.


Keith
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Nov 2007 20:40:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.474f230736d97b50eb08ed6a0%40news.povray.org%3E/#%3Cweb.474f230736d97b50eb08ed6a0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.474f230736d97b50eb08ed6a0%40news.povray.org%3E/#%3Cweb.474f230736d97b50eb08ed6a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6716 days 13 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Drakonis wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; MacGuyver wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. Has&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On a PowerPC or an Intel Mac?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Thorsten&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I too just recently upgraded (CLEAN install) my Quicksilver dual G4 (PowerPC),&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and my brand new Dual-core (Intel) Mac to Leopard (10.5, and now 10.5.1), and I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can confirm that POV-Ray 3.6.0 crashes on both hardware platforms, wit the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; following stack crawl (snippet):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Exception Type:  EXC_BAD_ACCESS (SIGBUS)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Crashed Thread:  0&lt;/span&gt;

Is this a PPC or x86 stack trace???

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Nov 2007 20:00:16 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C474f1a50%241%40news.povray.org%3E/#%3C474f1a50%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C474f1a50%241%40news.povray.org%3E/#%3C474f1a50%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Drakonis] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6716 days 14 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacGuyver wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. Has&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On a PowerPC or an Intel Mac?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thorsten&lt;/span&gt;

I too just recently upgraded (CLEAN install) my Quicksilver dual G4 (PowerPC),
and my brand new Dual-core (Intel) Mac to Leopard (10.5, and now 10.5.1), and I
can confirm that POV-Ray 3.6.0 crashes on both hardware platforms, wit the
following stack crawl (snippet):

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004
Crashed Thread:  0

Thread 0 Crashed:
0   translate                      0xb80bc8c8 0xb8000000 + 772296
1   translate                      0xb80b6b77 0xb8000000 + 748407
2   translate                      0xb80d4530 0xb8000000 + 869680
3   translate                      0xb813c9e9 spin_lock_wrapper + 1981

Thread 1:
0   ???                            0x800bb8e6 0 + 2148251878
1   ???                            0x800c30dc 0 + 2148282588
2   translate                      0xb818b69a CallPPCFunctionAtAddressInt +
202826
3   ???                            0x800ec075 0 + 2148450421
4   ???                            0x800ebf32 0 + 2148450098

Thread 2:
0   translate                      0xb8152ad4 spin_lock_wrapper + 92328
1   translate                      0xb8167d9e CallPPCFunctionAtAddressInt +
57166
2   translate                      0xb80bd6fb 0xb8000000 + 775931
3   translate                      0xb80b6b77 0xb8000000 + 748407
4   translate                      0xb80d4530 0xb8000000 + 869680
5   translate                      0xb813d2cf spin_lock_wrapper + 4259
:::

As more and more people start using Leopard, this will become more important to
look into, for the Mac-POV-Ray users out there (including me, in the middle of
a POV-Ray animation project :-).  Yvo's MegaPOV seems to be a good alternative
for now.

ttfn,
Eduard
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Nov 2007 19:10:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.474f0d7dc36bf036f281f53a0%40news.povray.org%3E/#%3Cweb.474f0d7dc36bf036f281f53a0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.474f0d7dc36bf036f281f53a0%40news.povray.org%3E/#%3Cweb.474f0d7dc36bf036f281f53a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Render Settings [6717 days 1 hour and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Keith wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have managed to set everything up fine and POV-Ray works well on the Mac, with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; one major exception. Scenes render well and everything seems to be set up fine,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but rendering only produces a wee little image. I have used the Windows version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for a fairly long time, but am totally new to using the program on Mac. So,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; after a brief search through all the relevent documentation I could lay my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hands on, I found it firmly established that the solution of my problem lies in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the Render Settings dialogue accessed through the Edit menu. Trouble is, I click&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on the Edit menu and Render Settings is greyed out and not selectable. No matter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; what steps I take to try to get it to be accessible, it remains unselectable. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; spent the better part of the past few days searching in vain for some way to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; access it, but to no avail. I have yet to find a single issue where Render&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Settings in the Edit menu is not accessible. I'd greatly appreciate it if&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; someone could explain possibilities as to why this may be the case and what I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; could do to correct it, keeping in mind that I seem to have set up the program&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fine and have no problem rendering images.&lt;/span&gt;

Your files are missing a &amp;quot;.pov&amp;quot; extension and you have
&amp;lt;http://www.povray.org/documentation/view/3.6.1/750/&amp;gt; enabled. I would
recommend you add &amp;quot;.pov&amp;quot; extensions to your POV-Ray files.

	Thorsten, POV-Team
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Nov 2007 07:48:03 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C474e6eb3%241%40news.povray.org%3E/#%3C474e6eb3%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Keith] Render Settings [6717 days 8 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;I have managed to set everything up fine and POV-Ray works well on the Mac, with
one major exception. Scenes render well and everything seems to be set up fine,
but rendering only produces a wee little image. I have used the Windows version
for a fairly long time, but am totally new to using the program on Mac. So,
after a brief search through all the relevent documentation I could lay my
hands on, I found it firmly established that the solution of my problem lies in
the Render Settings dialogue accessed through the Edit menu. Trouble is, I click
on the Edit menu and Render Settings is greyed out and not selectable. No matter
what steps I take to try to get it to be accessible, it remains unselectable. I
spent the better part of the past few days searching in vain for some way to
access it, but to no avail. I have yet to find a single issue where Render
Settings in the Edit menu is not accessible. I'd greatly appreciate it if
someone could explain possibilities as to why this may be the case and what I
could do to correct it, keeping in mind that I seem to have set up the program
fine and have no problem rendering images.

Keith
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Nov 2007 01:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.474e1568e2cc61feb08ed6a0%40news.povray.org%3E/#%3Cweb.474e1568e2cc61feb08ed6a0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.474e1568e2cc61feb08ed6a0%40news.povray.org%3E/#%3Cweb.474e1568e2cc61feb08ed6a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[plagarri] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6722 days 18 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Renderdog&amp;quot; &amp;lt;slo###&amp;nbsp;[at]&amp;nbsp;hiwaay&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has anyone run POV-Ray 3.6 on a PowerPC under Leapard?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mark&lt;/span&gt;

I get the following error msg when Pov-ray is starting: &amp;quot;The application POV-Ray
Mac 3.6 quit unexpectedly&amp;quot;.
I use OS X 10.4.11 on a 2.16 GHz Intel core duo with 2 GB mem
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Nov 2007 15:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4746f0a0c36bf0363a4eb4c60%40news.povray.org%3E/#%3Cweb.4746f0a0c36bf0363a4eb4c60%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4746f0a0c36bf0363a4eb4c60%40news.povray.org%3E/#%3Cweb.4746f0a0c36bf0363a4eb4c60%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Renderdog] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6724 days 14 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Has anyone run POV-Ray 3.6 on a PowerPC under Leapard?

Thanks,
Mark
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 21 Nov 2007 18:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.47447b7cc36bf036b35e94220%40news.povray.org%3E/#%3Cweb.47447b7cc36bf036b35e94220%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.47447b7cc36bf036b35e94220%40news.povray.org%3E/#%3Cweb.47447b7cc36bf036b35e94220%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[StephenPope] Distributed Rendering on Mac clusters? [6726 days 5 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Hello there!

I've been using MegaPOV on a Macintosh, and would like to be able to use both
cores on an SMP machine, as well as clusters.

I've used both MPI and XLMRPC (for digital audio processing), but the various
extensions to POV-Ray and MegaPOV don't appear to support MacOSX SMP machines
or clusters thereof. Is there some patch or new version I'm missing?

I know about the new SMP POV-Ray and Megapov-XRS, but can't find Mac ports.

.....any reply appreciated...

Stephen Pope
U C Santa Barbara
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 20 Nov 2007 04:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Dennis Lazowski] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6738 days 10 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;MacGuyver&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; MacGuyver wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. Has&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; On a PowerPC or an Intel Mac?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;  Thorsten&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is an Intel Mac. I wish I'd tried using Pov-Ray on it with 10.4, just so I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; could eliminate that factor. Oh, well, hindsight's always 20/20.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacGuyver&lt;/span&gt;


I have an Intel Mac and it does the same thing on OS 10.4 as it does on OS 10.5.
It unexpectedly  quits.

Lazowski
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Nov 2007 23:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenPope] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6741 days 18 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;MacGuyver&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; MacGuyver wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. Has&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; On a PowerPC or an Intel Mac?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;  Thorsten&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is an Intel Mac. I wish I'd tried using Pov-Ray on it with 10.4, just so I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; could eliminate that factor. Oh, well, hindsight's always 20/20.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacGuyver&lt;/span&gt;

I use POVray on an Intel-iMac with 10.4.10 and it runs just fine.
I generally use the MEGAPOV front-end.

stp
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Nov 2007 14:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[MacGuyver] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6743 days 18 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MacGuyver wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. Has&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On a PowerPC or an Intel Mac?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thorsten&lt;/span&gt;

This is an Intel Mac. I wish I'd tried using Pov-Ray on it with 10.4, just so I
could eliminate that factor. Oh, well, hindsight's always 20/20.

MacGuyver
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 2 Nov 2007 14:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6744 days 3 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;MacGuyver wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and seems to get most of the way, but then it unexpectedly quits on me. Has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyone else had this problem? Better yet, has anyone found a solution?&lt;/span&gt;

On a PowerPC or an Intel Mac?

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 2 Nov 2007 06:27:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Günther Dietrich] Re: Pov-Ray 3.6 and Mac OS 10.5 Leopard [6744 days 3 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;MacGuyver&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:


&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Better yet, has anyone found a solution?&lt;/span&gt;

Take some MacGyver-tape and fix it?

SCNR



Best regards,

G&amp;#252;nther
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 2 Nov 2007 06:25:15 GMT</pubDate>
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	</item>
	<item>
		<title>[MacGuyver] Pov-Ray 3.6 and Mac OS 10.5 Leopard [6744 days 6 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Anyone out there trying to use Pov-Ray and Mac OS 10.5? Pov-Ray tries to open,
and seems to get most of the way, but then it unexpectedly quits on me. Has
anyone else had this problem? Better yet, has anyone found a solution?

Thanks in advance,
MacGuyver
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 2 Nov 2007 03:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Tiger] Re: Configuring POVray for use with Eagle 3D [6746 days 15 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;On 16-10-07 03:28, Jim wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; [...]&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Parse Error: Illegal character in input file, value is 02.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Total Scene Processing Times&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; [...]&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; What does that mean, and what can I do in order to fix it?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What it means is that there is an error in the input, and the rendering&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can't continue until it is fixed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unfortunately you have not included the portion of the error message which&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; immediately precedes what you posted.&lt;/span&gt;

I've been in touch with the author and sent him the complete error 
messages. I believe he's got it under control, but will have to wait for 
the next version of Eagle 3D before I can actually test it.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 30 Oct 2007 18:09:39 GMT</pubDate>
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	</item>
	<item>
		<title>[Jim] Re: Configuring POVray for use with Eagle 3D [6761 days 8 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; [...]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Error: Illegal character in input file, value is 02.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Total Scene Processing Times&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; [...]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What does that mean, and what can I do in order to fix it?&lt;/span&gt;

What it means is that there is an error in the input, and the rendering
can't continue until it is fixed.

Unfortunately you have not included the portion of the error message which
immediately precedes what you posted. You need to get the information which
will tell you the &amp;quot;File:&amp;quot; and provide (5 lines) of &amp;quot;File Context.&amp;quot; From
there, you can figure out what file is causing the problem - and possibly
correct it.

From what is displayed, I'd guess that an ASCII &amp;quot;02&amp;quot; character has somehow
gotten into the file you're using, and that is causing problems. I have
seen similar bad problems (including crashing MegaPOV) when ^C and other
non-printable made it into some SDL files I was using.

Hopefully this helps you out at least some.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 16 Oct 2007 01:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Tiger] Re: [solved] Eagle 3D File will not render [6791 days 18 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;On 13-09-07 19:06, Yvo Smellenbergh wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; [...]&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; * MegaPOV (Mac)       : error message shows up when trying to render:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; -----------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; File: /Users/Tiger/Desktop/From Mac/Eagle 3D (Mac) &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; created/mac_eagle3d.pov  Line: 42&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; File Context (5 lines):&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; #declare col_preset = 2;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; #declare pin_short = on;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; #declare environment&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Parse Error: Expected 'undeclared identifier', environment found instead&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'environment' is a reserved keyword in MegaPOV. It is used for the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mechsim patch.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This patch doesn't exist in the official POV-Ray version and that is the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; only reason why POV-Ray for Windows is rendering it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You will see that WinMegaPOV will not render it either.&lt;/span&gt;

Thanks. I've forwarded your reply to the author of Eagle 3D. Hopefully 
he'll fix it soon.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 15 Sep 2007 15:23:50 GMT</pubDate>
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	<item>
		<title>[Yvo Smellenbergh] Re:[solved] Eagle 3D File will not render [6793 days 16 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:

[...]
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; * MegaPOV (Mac)       : error message shows up when trying to render:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File: /Users/Tiger/Desktop/From Mac/Eagle 3D (Mac) &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; created/mac_eagle3d.pov  Line: 42&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File Context (5 lines):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare col_preset = 2;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare pin_short = on;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare environment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Error: Expected 'undeclared identifier', environment found instead&lt;/span&gt;
'environment' is a reserved keyword in MegaPOV. It is used for the
mechsim patch.
This patch doesn't exist in the official POV-Ray version and that is the
only reason why POV-Ray for Windows is rendering it.
You will see that WinMegaPOV will not render it either.

So, this is actually an error in Eagle 3D, they should use 'Environment'
instead, starting the word with an uppercase character.

User defined variables and/or declares should never start with a lower
case character!

Regards,

Yvo
-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_first_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 13 Sep 2007 17:07:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Eagle 3D File will not render [6794 days 18 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:

[...]
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; * MegaPOV (Mac)       : error message shows up when trying to render:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File: /Users/Tiger/Desktop/From Mac/Eagle 3D (Mac) &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; created/mac_eagle3d.pov  Line: 42&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File Context (5 lines):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare col_preset = 2;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare pin_short = on;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare environment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Error: Expected 'undeclared identifier', environment found instead&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----------------------------------------------------&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suspect Eagle 3D saving the POV files in a specific format which &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mac-POVray can't use. We really should analyze the above files somehow,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to compare them with each other, but I really don't know where to start.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Suggestions? I could upload the test-files if anyone is interested in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; looking at them.&lt;/span&gt;

You can e-mail me that file and, if there are, all the necessary include
files to render it.
Please send the unmodified file.
Then I will examine why it doesn't render on MegaPOV.

Yvo Smellenbergh


-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo###&amp;nbsp;[at]&amp;nbsp;cancel_This_first_gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Sep 2007 15:13:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Tiger] Re: Eagle 3D File will not render [6795 days 15 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;On 11-09-07 00:39, Thorsten Froehlich wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tiger wrote:&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; about every combination of line-ending and character set I can't get it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to become un-greyed in the POVray file-selector.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The files being grayed-out has nothing to do with the contents of the files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is just an artifact of the way they were created - recall that Eagle is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an X11 application rather than a truly native Mac application (well, the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Eagle 5.0 betas are actually native Mac applications, but that is another&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; story). So just don't worry about files being grayed-out by default.&lt;/span&gt;

OK, I'll leave that for now.
All this testing has left me quite confused, so I've done it all again.
Since MegaPOV seems more forgiving with &amp;quot;problem files&amp;quot; than POVray on 
the Mac (the latter just freezes when it encounters problematic POV 
files while MegaPOV just gives me error messages) I decided to try them 
both out with my files.

TEST #1
-------
First, I tested &amp;quot;bezier.pov&amp;quot; (from Mac-POVray's &amp;quot;scenes&amp;quot; folder).
* POVray (Mac)	: worked OK
* MegaPOV (Mac)	: worked OK
* POVray (Windows): worked OK


TEST #2
-------
Next, (using Eagle and Eagle 3D on the Mac) I created a very simple 
circuit board which I made a POV file from:
* POVray (Mac)	: opening the file freezes POVray (I need to &amp;quot;force-quit&amp;quot; 
in order to exit)

* MegaPOV (Mac)	: error message shows up when trying to render:
-----------------------------------------------------
File: /Users/Tiger/Desktop/From Mac/Eagle 3D (Mac) 
created/mac_eagle3d.pov  Line: 42
File Context (5 lines):
#declare col_preset = 2;
#declare pin_short = on;
#declare environment
Parse Error: Expected 'undeclared identifier', environment found instead
-----------------------------------------------------

* POVray (Windows): worked OK


TEST #3
-------
Finally, I took the very same file that I had created with Eagle/Eagle 
3D on the Mac (above, in test #2), opened it with Eagle on the PC, did 
some very minor changes (just moved some circuit traces ever so slightly 
so as to tell Eagle I had made changes), saved the file and created a 
POV file with Eagle 3D (Windows):
* POVray (Mac)	: opening the file freezes POVray (I need to &amp;quot;force-quit&amp;quot; 
in order to exit)

* MegaPOV (Mac)	:
----------------------------------------------------
File: /Users/Tiger/Desktop/From PC/Mac created, opened and edited on 
PC/mac_eagle3d.pov  Line: 42
File Context (5 lines):

#declare environment
Parse Error: Expected 'undeclared identifier', environment found instead
----------------------------------------------------

* POVray (Windows): worked OK


I suspect Eagle 3D saving the POV files in a specific format which 
Mac-POVray can't use. We really should analyze the above files somehow, 
to compare them with each other, but I really don't know where to start.
Suggestions? I could upload the test-files if anyone is interested in 
looking at them.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Sep 2007 18:13:50 GMT</pubDate>
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	<item>
		<title>[Thorsten Froehlich] Re: Eagle 3D File will not render [6796 days 11 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Tiger wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So, using a text editor I tried to copy the entire text contents of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; working POV file (a file I found in the &amp;quot;scenes&amp;quot; folder). That way I'll&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; know that the actual data is correct,&lt;/span&gt;

So do the files work then? Or do you at least get an error message of some kind?

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but even though I've tried just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; about every combination of line-ending and character set I can't get it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to become un-greyed in the POVray file-selector.&lt;/span&gt;

The files being grayed-out has nothing to do with the contents of the files.
It is just an artifact of the way they were created - recall that Eagle is
an X11 application rather than a truly native Mac application (well, the
Eagle 5.0 betas are actually native Mac applications, but that is another
story). So just don't worry about files being grayed-out by default.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Sep 2007 22:39:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Tiger] Re: Eagle 3D File will not render [6796 days 11 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;On 10-09-07 23:01, Thorsten Froehlich wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tiger wrote:&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Are there any websites where I can download .POV files that are sure to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; work on a Mac (perhaps they've been created on a Mac)?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Mac version, like all official versions of POV-Ray, comes with samples&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; scenes.&lt;/span&gt;

You're right. I just didn't know that .POV files are also known as &amp;quot;scenes&amp;quot;.
Good news -those POV files work fine on my Mac, so at least I know that 
POVray on my Mac is configured properly and works :-)

I'm still looking at the POV files I have from Eagle 3D, but haven't 
figured it out yet.
I do notice that my (Eagle 3D generated) POV files are greyed out in the 
POVray file-selector when trying to open them while the ones from the 
&amp;quot;scenes&amp;quot; folder that came with POVray aren't greyed out, but are selectable.

So, using a text editor I tried to copy the entire text contents of the 
working POV file (a file I found in the &amp;quot;scenes&amp;quot; folder). That way I'll 
know that the actual data is correct, but even though I've tried just 
about every combination of line-ending and character set I can't get it 
to become un-greyed in the POVray file-selector.
Any ideas?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Sep 2007 22:04:49 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Eagle 3D File will not render [6796 days 12 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Tiger wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What would be really helpful for me in continuing my troubleshooting&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would be to see if I can get POVray to work at all!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are there any websites where I can download .POV files that are sure to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; work on a Mac (perhaps they've been created on a Mac)?&lt;/span&gt;

The Mac version, like all official versions of POV-Ray, comes with samples
scenes.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Sep 2007 21:01:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Tiger] Re: Eagle 3D File will not render [6796 days 13 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;On 10-09-07 21:13, Thorsten Froehlich wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tiger wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I've tried several different POV files generated with my Mac, and they&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; all rendered perfectly on the PC.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Somehow this sounds like the files have DOS style line endings, which would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of course confuse POV-Ray on a Mac, but not on Windows.&lt;/span&gt;

I wish it was that easy, but I've tried changing the line-endings as 
well as the character sets, but it made no difference.

What would be really helpful for me in continuing my troubleshooting 
would be to see if I can get POVray to work at all!
Are there any websites where I can download .POV files that are sure to 
work on a Mac (perhaps they've been created on a Mac)?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Sep 2007 19:54:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Eagle 3D File will not render [6796 days 14 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Tiger wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've tried several different POV files generated with my Mac, and they&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; all rendered perfectly on the PC.&lt;/span&gt;

Somehow this sounds like the files have DOS style line endings, which would
of course confuse POV-Ray on a Mac, but not on Windows. It would also
explain why the Mac editor has problems opening the file, as it may not
actually have proper line endings the editor might go into putting
everything in one line, which makes it rather slow, which in turn would
explain why POV-Ray *appears* to be hanging when trying to open the file.

	Thorsten, POV-Team
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Sep 2007 19:13:05 GMT</pubDate>
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	<item>
		<title>[Tiger] Re: Eagle 3D File will not render [6796 days 16 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;On 02-03-07 20:01, Laurence H Smith wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have produced a .pov file from an Eagle circuit board file and I am trying &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to Render it in Pov-Ray for Mac OS X 3.6.0. Here is what is happening: &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	I double clicked the .pov file and it launches POV-RAY just fine&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	The spinning beach ball stays on for about 10 minutes and finally shows me &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I select Render and the spinning beach ball stays on for about 10 minutes.&lt;/span&gt;

I'm on a Mac as well and experience much of the same thing as you.
I haven't waited 10 minutes though, but as soon as I load the POV file 
into POVray (http://mac.povray.org/) the beachball starts to spin.
If I press ALT-CMD I can see that POVray &amp;quot;not responding&amp;quot;, so I do a 
force quit.
The strange thing is that the beachball starts to spin as soon as I 
*open* the POV file, not because I've chosen &amp;quot;render&amp;quot;!!??!?!?!
Very strange.

And yes, I've taken care to define the path to Eagle 3D's &amp;quot;POVray&amp;quot; 
folder (by going to POVray's &amp;quot;Edit&amp;quot;-&amp;quot;Preference&amp;quot;-&amp;quot;Scenes&amp;quot; menu.

Now even stranger is the fact that the above happens only when I open 
the file by going to POVray's &amp;quot;File&amp;quot;-&amp;quot;Open&amp;quot; menu, but then only if I 
choose &amp;quot;All documents&amp;quot;. If the file-selector's choices are set to any of 
the other choices (POVray documents etc.) the POV files are greyed out, 
making them unselectable!

However, if the Eagle 3D POVray folder isn't defined I don't get the 
spinning beachball, but an error message about not finding the files in 
that folder.


Seeing that I didn't have much success with POVray I came across and 
decided to try out MegaPOV (http://megapov.inetart.net/).

Like with POVray I had to define the path to Eagle 3D's &amp;quot;POVray&amp;quot; folder.
It's a little confusing because it seems like this can be done in one of 
two places:
&amp;quot;MegaPOV&amp;quot;-&amp;quot;Preferences&amp;quot;-&amp;quot;System includes&amp;quot;
or
&amp;quot;Window&amp;quot;-&amp;quot;Render preferences&amp;quot;-&amp;quot;Files &amp;amp; paths&amp;quot;-&amp;quot;Set search paths for 
additional include files&amp;quot;

In any case, when opening the POV file I don't end up with a spinning 
beachball (and &amp;quot;not responding&amp;quot;) as with POVray, but whenever I try to 
render (&amp;quot;Render&amp;quot;-&amp;quot;Render&amp;quot; menu) I get a bunch of different error 
messages such as:

-------------------------
Line: 38
File Context (5 lines):
#declare col_preset = 2;
#declare pin_short = on;
#declare environment
Parse Error: Expected 'undeclared identifier', environment found instead
-------------------------


or:
-------------------------
Parse Error: Illegal character in input file, value is 02
-------------------------


So no success so far on my Mac (PowerBook G4 (1.67GHz), MacOS 10.4.10, 
1.5Gbytes RAM).


Next, since I'm an Eagle novice and have never used neither Eagle 3D nor 
POVray, I decided to see if I got into the same problems when running it 
on a Windows PC.

Once having installed both Eagle 3D and POVray on the PC I transferred 
my previously made POV files (with Eagle 3D on my Mac) over to the PC, 
then tried to render them with POVray. Worked right away!
And I had deliberately chosen a very simple board, in order to make the 
rendering process fast. It took about 5 seconds to do (and this is on a 
5 year old Pentium 4, 1.9GHz, 256Mbytes RAM which is a lot less powerful 
than my Powerbook).
So I don't think processing power has anything to do with these issues.

I've tried several different POV files generated with my Mac, and they 
all rendered perfectly on the PC.
And of course POV files generated with Eagle 3D in Eagle on the PC work 
fine as well.

All this tells me that either there's a problem with POVray/MegaPOV on 
my Mac, or that the POV files aren't cross-platform compatible (even 
though the files were created on the Mac the same ULP script file as 
with the PC has been used).

It would be very interesting to try other POV files than the ones I've 
made with Eagle 3D myself, created by both PCs and Macs.
Are there any such files available for download somewhere?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Sep 2007 17:37:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Tiger] Re: Configuring POVray for use with Eagle 3D [6799 days 17 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;On 07-09-07 15:50, Gilles Tran wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Tiger&amp;quot; &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; a &amp;#233;crit dans le message de news: &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;46e15054@news.povray.org&gt;&quot;&gt;46e15054@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Upon contacting the author of Eagle 3D I was told that I need to tell &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POVray the location of a specific folder which came with Eagle 3D. &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; However, I don't see any way of configuring this in POVray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here:  http://www.povray.org/documentation/view/3.6.1/751/&lt;/span&gt;

Thanks. Now *something* is happening instead of that error message, 
which isn't necessarily a good thing.
Instead, the Mac &amp;quot;beachball&amp;quot; spins indefinitely. By pressing ALT-COMMAND 
I can see that POVray is &amp;quot;not responding&amp;quot;, so I had to do a &amp;quot;force quit&amp;quot;.

This seems to happen every time I run it, and the file I've given to it 
is a very small one as well (I just placed one small IC on a board, so I 
can't possibly think POVray would see it as a major task; the whole POV 
file is 399 lines long).

Then I tried it in another application which I found called MegaPOV it 
seemed to work better, but even after setting the path to those files 
(in the &amp;quot;Files &amp;amp; paths&amp;quot; section of preferences) I got an error message:

Parse Error: Illegal character in input file, value is 02.
Total Scene Processing Times
   Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)
   Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
   Cloth Time:    0 hours  0 minutes  0 seconds (0 seconds)
   Mechsim Time:  0 hours  0 minutes  0 seconds (0 seconds)
   Render Time:   0 hours  0 minutes  0 seconds (0 seconds)
   Postpr. Time:  0 hours  0 minutes  0 seconds (0 seconds)
   Total Time:    0 hours  0 minutes  0 seconds (0 seconds)

What does that mean, and what can I do in order to fix it?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Sep 2007 16:01:55 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Configuring POVray for use with Eagle 3D [6799 days 19 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Tiger &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm a complete newbie when it comes to POVray and need some help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; configuring and using it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm on a Powerbook G4 (1.67GHz) running MacOS 10.4.10.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've installed POVray 3.6.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I barely know what POVray is (excuse my ignorance), but have an interest&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in it because of &amp;quot;Eagle 3D&amp;quot; which is a script that produces a .POV file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; out of an electronic circuit board design.&lt;/span&gt;
[snip]

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Possible Parse Error: Could not find file 'tools.inc'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Error: Cannot open include file tools.inc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File test.pov line 117&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Warning: Check that the file is in a directory specifed with a +L&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; switch or 'Library_Path='&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; .INI item. Standard include files are in the include directory or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; folder. Please read your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; documentation carefully.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Welcome Tiger,
 I&amp;#146;m not a Mac user but I know that someone will give you detailed
instructions. The error message you got tells you that there is a file that
cannot be found (tools.inc) and you should enter a search path into, what in
windows is POVRAY.INI. The documentation should tell you what to do. Or you
could put tools.inc in the same folder as the Pov file, that should work
too.
Do try and take some time to learn a bit about Pov-Ray in its own right
before you start using it as a render engine, it might not be what you
expect. To get good quality images you will need to understand how Pov-Ray
works.
WARNING Pov-Ray can be addictive :-)
I wandered in here about eight years ago because I read that Pov-Ray could
render heightfields and I can&amp;#146;t get out. :-)


Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Sep 2007 14:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Gilles Tran] Re: Configuring POVray for use with Eagle 3D [6799 days 19 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Tiger&amp;quot; &amp;lt;nos###&amp;nbsp;[at]&amp;nbsp;no&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;spam&amp;gt; a &amp;#233;crit dans le message de news: 
&lt;a href=&quot;/&lt;46e15054@news.povray.org&gt;&quot;&gt;46e15054@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Upon contacting the author of Eagle 3D I was told that I need to tell &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POVray the location of a specific folder which came with Eagle 3D. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, I don't see any way of configuring this in POVray.&lt;/span&gt;

Here:  http://www.povray.org/documentation/view/3.6.1/751/

G.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Sep 2007 13:52:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Tiger] Configuring POVray for use with Eagle 3D [6799 days 20 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;I'm a complete newbie when it comes to POVray and need some help 
configuring and using it.
I'm on a Powerbook G4 (1.67GHz) running MacOS 10.4.10.
I've installed POVray 3.6.

I barely know what POVray is (excuse my ignorance), but have an interest 
in it because of &amp;quot;Eagle 3D&amp;quot; which is a script that produces a .POV file 
out of an electronic circuit board design.
The POV file is then (as far as I know) run through POVray to create a 
3-dimensional drawing of the actual circuit board.
Check out this website for more info about Eagle 3D as well as pictures:
http://www.matwei.de/doku.php?id=en:eagle3d:eagle3d

What I've done so far is download the installation files from the above 
site, the direct file-link being: 
http://www.matwei.de/lib/exe/fetch.php?id=en%3Aeagle3d%3Aeagle3d&amp;amp;cache=cache&amp;amp;media=files:eagle3d:eagle3d_1_05_27112006.zip

And then I placed the ULP (script file) where my electronic design 
application; Eagle (http://www.cadsoft.de/) can find it.

However, when it comes to POVray and how to treat the Eagle-generated 
.POV file I'm totally lost.
I've so far double-clicked the POV file which loaded it into POVray, and 
following that I assumed that I should just go to the &amp;quot;Render&amp;quot; menu and 
choose to render this file. Well, I seemed to have gotten several error 
messages.
Upon contacting the author of Eagle 3D I was told that I need to tell 
POVray the location of a specific folder which came with Eagle 3D. 
However, I don't see any way of configuring this in POVray.

A folder named &amp;quot;POVray&amp;quot; comes with Eagle 3D which contains the following 
files:

total 1712
-rwx------   1   21456 Nov 27  2006 alphalcd.ttf
-rw-r--r--   1   39231 Nov 27  2006 cap.inc
-rw-r--r--   1   13141 Nov 27  2006 capwima.inc
-rw-r--r--   1      78 Nov 27  2006 col.inc
-rw-r--r--   1  210961 Nov 27  2006 connector.inc
-rw-r--r--   1   65218 Nov 27  2006 diode.inc
-rwx------   1   54344 Nov 27  2006 eagle3d.ttf
-rw-r--r--   1   59350 Nov 27  2006 ic.inc
-rw-r--r--   1   14237 Nov 27  2006 qfp.inc
-rw-r--r--   1   81236 Nov 27  2006 resistor.inc
-rw-r--r--   1   16955 Nov 27  2006 socket.inc
-rw-r--r--   1   95898 Nov 27  2006 special.inc
-rw-r--r--   1   48831 Nov 27  2006 switch.inc
-rwx------   1     223 Nov 27  2006 tex_elko.png
-rwx------   1    3039 Nov 27  2006 tex_elko_axial.png
-rw-r--r--   1   46472 Nov 27  2006 tools.inc
-rw-r--r--   1   33623 Nov 27  2006 trafo.inc
-rw-r--r--   1   31581 Nov 27  2006 transistor.inc
-rw-r--r--   1       0 Nov 27  2006 user.inc


I tried placing all those files in POVray's &amp;quot;include&amp;quot; folder, but I'm 
still getting error messages when I try to render the POV file, so I 
assume I have to place them somewhere else or I'm not understanding how 
to use POVray properly.
Here are those error messages:


POV-Ray 3.6 for Mac OS Frontend Build 197
Copyright &amp;#169; 1991-2003 Persistence of Vision Team&amp;#153;
Copyright &amp;#169; 2003-2004 Persistence of Vision Raytracer Pty. Ltd.
Persistence of Vision(tm) Ray Tracer Version 3.6.1 (Mac CodeWarrior)
This is an official version prepared by the POV-Ray Team. See the
  documentation on how to contact the authors or visit us on the
  internet at http://www.povray.org/.
POV-Ray is based on DKBTrace 2.12 by David K. Buck &amp;amp; Aaron A. Collins
Copyright 1991-2003 Persistence of Vision Team
Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.
Parsing Options
   Input file: Internal_drive:Users:Tiger:Desktop:test.pov (compatible 
to version 3.60)
   Remove bounds........On   Split unions.........On
   Library paths:
Output Options
   Image resolution 160 by 120 (rows 0 to 120, columns 0 to 160).
   Output file: test.pict, 24 bpp (system format)
   Graphic display.....On  (gamma:  1.8)
   Mosaic preview.......Off
   CPU usage histogram.Off
   Continued trace......Off
Tracing Options
   Quality:  9
   Bounding boxes......On  Bounding threshold: 1
   Light Buffer.........On   Vista Buffer.........On   Draw Vista 
Buffer....Off
   Antialiasing........Off
   Radiosity............Off
Animation Options
   Clock value....   0.000  (Animation off)
Possible Parse Error: Could not find file 'tools.inc'

File test.pov line 117
Parse Error: Cannot open include file tools.inc.

File test.pov line 117
Parse Warning: Check that the file is in a directory specifed with a +L 
switch or 'Library_Path='
.INI item. Standard include files are in the include directory or 
folder. Please read your
documentation carefully.

File test.pov line 117
Total Scene Processing Times
   Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)
   Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
   Render Time:   0 hours  0 minutes  0 seconds (0 seconds)
   Total Time:    0 hours  0 minutes  0 seconds (0 seconds)
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Sep 2007 13:21:24 GMT</pubDate>
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	</item>
	<item>
		<title>[David] Batch processing on Mac OS X [6822 days 1 hour and 21 minutes ago]</title>
		<description>
&lt;pre&gt;All,

I have some data generated by the ODE solvers from Matlab stored in a file
named odeoutput.txt, the last few lines of which look like:

bame $ tail odeoutput.txt
0.993566 0.394262 61.187156
0.994448 0.409454 61.278525
0.995562 0.430981 61.384690
0.996677 0.454422 61.480981
0.997791 0.479111 61.568231
0.998905 0.504504 61.647431
0.999179 0.510797 61.665778
0.999453 0.517097 61.683718
0.999726 0.523398 61.701265
1.000000 0.529694 61.718432

The first column contains time, the second values of theta, the third values
of phi.

I have a little ini file, defs.ini, in the same directory, that looks like:

bame $ cat defs.ini
#declare theta=var1;
#declare phi=var2;

I have a script file that will sketch the scene for each line of data in
odeoutput.txt.

bame $ cat generate_data
#! /bin/bash

for a in `cat odeoutput.txt|sed &amp;quot;s/ /_/g&amp;quot;`; do
        TIME=`echo $a|cut -d'_' -f1`;
        THETA=`echo $a|cut -d'_' -f2`;
        PHI=`echo $a|cut -c'_' -f3`;
        cat defs.ini|sed s/var1/$theta/|sec s/var2/$PHI/&amp;gt;newdefs.ini;
        povray -W640 -H480 +Oanim-$TIME.png anim.pov;
done;

At each step of the way, newdefs.ini will look something like this:

bame $ cat newdefs.ini
#declare theta=1.25;
#declare phi=3.18;

My question is how to do this on the Mac OS X version of Povray? Possible
somehow?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Aug 2007 08:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Caligula] Re: My first render (my first problem) [6878 days 20 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You have &amp;quot;Allow rendering of .pov files only&amp;quot; enabled but your file does not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have a proper .pov extension.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thortsne&lt;/span&gt;

Wow, I was having the same problem, but I didn't think it was so simple.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Jun 2007 13:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[drewbert] Re: Truncated Render Dialog [6904 days 3 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Well, I'll go ahead and reply to a two year old unanswered question :D

Damfino why it does this. But I'm glad to finally know *when* it does it.
Until your post I hadn't noticed the connection with quitting with the
window partially off screen. All I knew was that once in a while the window
would appear too cut off!

My fix for it is to open the file with a plain old text editor (TextEdit,
TextWrangler, etc.) and &amp;quot;save as&amp;quot;, replacing the original file. Of course
you'll lose a bunch of render settings, but at least now you'll be able to
actually reset them.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 26 May 2007 05:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[promotions] Wavefront OBJ,3DS,LightWave,PDB, PLY to POV-Ray ... [6933 days 6 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Hi

Pipeline3D has just been released! A free full-featured 30 day trial is
available from www.kalsaya.com and converts from Wavefront
OBJ, 3DS, LightWave LWO, Polygon PLY and Protein Databank PDB files into
POV-Ray file format. Pipeline3D is available for Mac OSX (as well as
Microsoft Windows and Linux).


Kalsaya Promotions
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Apr 2007 02:50:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: Macs and POV-Ray [6943 days 18 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Paul H &amp;lt;PCH###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has there been any development from either Apple or POV-Ray regarding&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; getting the software to work on Intel macs?  The most recent stuff I've&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; seen on it on these forums are back from the summer and fall of 2006 so I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; figured I'd check in.  I'm new to the Mac line myself, and wouldn't know if&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; there was an update from apple or how to get it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
The official version runs under Rosetta.
If you want a native version you can try MegaPOV which is available as a
universal binary at:

http://megapov.inetart.net/download.html#Mac

Of course, all this info is already available in this newsgroup ;-)

Yvo

-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 16 Apr 2007 15:33:59 GMT</pubDate>
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	</item>
	<item>
		<title>[Paul H] Macs and POV-Ray [6944 days 17 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Has there been any development from either Apple or POV-Ray regarding
getting the software to work on Intel macs?  The most recent stuff I've
seen on it on these forums are back from the summer and fall of 2006 so I
figured I'd check in.  I'm new to the Mac line myself, and wouldn't know if
there was an update from apple or how to get it.

Thanks for any assistance!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Apr 2007 16:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[sahraoui] Re: How to compile [6968 days 11 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;hey Charles

Cool. Actually I learnt how to do it. Thanks.
I have harder questions now.
I posted them on images newgroup

cheers

&amp;quot;Charles C&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;sahraoui&amp;quot; &amp;lt;sch###&amp;nbsp;[at]&amp;nbsp;uiuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I have downloaded a POV today. I have no idea how or where to start.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I use Mac OsX. I tried to look into the reference booklet and the tutorial&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; but I cannot take off. I tried to open a variety of files .pov. .ini, .inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; (I know&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; that .inc are C specific) but it seems that I need to compile&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; some files before I can have an image.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Can any one tell me HOW can I get that BLOODY image so that i can use&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; it in my article.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; thanks for the pointer&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It sounds like you want to render an image from a .pov file, correct?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Normally &amp;quot;compile&amp;quot; isn't used for this.  At first I thought you wanted to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compile the program's source code into an executable.  By convention,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray include-files happen to share the same .inc file extension as C&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; include-files, but it is not C. Instead POV-Ray uses it's own &amp;quot;Scene&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Description Language&amp;quot; or SDL.  The part of running POV-Ray which is similar&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to compiling is refered to as &amp;quot;parsing.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't actually have a Mac* (I use the Windows version), but as I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; understand it, the Mac version of POV-Ray also has an editor.  What file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are you wanting to render?  If it's anything like the Windows version, it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; should be a matter of dragging your scene-file into POV-Ray's editor and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; then hitting the &amp;quot;Run&amp;quot; button, or similar.    You might also want to read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in the documentation about .ini files or command-line settings which will&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tell you how to set resolution, library paths, output directory, and other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; settings.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hope this helps,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Charles&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *so somebody else can probably answer more clearly than I can.&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2007 22:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Charles C] Re: How to compile [6970 days 16 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;sahraoui&amp;quot; &amp;lt;sch###&amp;nbsp;[at]&amp;nbsp;uiuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have downloaded a POV today. I have no idea how or where to start.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I use Mac OsX. I tried to look into the reference booklet and the tutorial&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but I cannot take off. I tried to open a variety of files .pov. .ini, .inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (I know&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that .inc are C specific) but it seems that I need to compile&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some files before I can have an image.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can any one tell me HOW can I get that BLOODY image so that i can use&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it in my article.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thanks for the pointer&lt;/span&gt;

It sounds like you want to render an image from a .pov file, correct?
Normally &amp;quot;compile&amp;quot; isn't used for this.  At first I thought you wanted to
compile the program's source code into an executable.  By convention,
POV-Ray include-files happen to share the same .inc file extension as C
include-files, but it is not C. Instead POV-Ray uses it's own &amp;quot;Scene
Description Language&amp;quot; or SDL.  The part of running POV-Ray which is similar
to compiling is refered to as &amp;quot;parsing.&amp;quot;

I don't actually have a Mac* (I use the Windows version), but as I
understand it, the Mac version of POV-Ray also has an editor.  What file
are you wanting to render?  If it's anything like the Windows version, it
should be a matter of dragging your scene-file into POV-Ray's editor and
then hitting the &amp;quot;Run&amp;quot; button, or similar.    You might also want to read
in the documentation about .ini files or command-line settings which will
tell you how to set resolution, library paths, output directory, and other
settings.

Hope this helps,
Charles

*so somebody else can probably answer more clearly than I can.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 20 Mar 2007 17:00:02 GMT</pubDate>
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	</item>
	<item>
		<title>[sahraoui] Re: My first render (my first problem) [6971 days 11 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You have &amp;quot;Allow rendering of .pov files only&amp;quot; enabled but your file does not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have a proper .pov extension.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thortsne&lt;/span&gt;

i have the proper extension but I still cannot have an image.
I am using the files supplied with the package. Let's say that I dowloaded
the stuff today and I did not get a chance to get a single image.

thanks
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 22:35:02 GMT</pubDate>
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	</item>
	<item>
		<title>[sahraoui] How to compile [6971 days 11 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Hi

I have downloaded a POV today. I have no idea how or where to start.
I use Mac OsX. I tried to look into the reference booklet and the tutorial
but I cannot take off. I tried to open a variety of files .pov. .ini, .inc
(I know
that .inc are C specific) but it seems that I need to compile
some files before I can have an image.

Can any one tell me HOW can I get that BLOODY image so that i can use
it in my article.

thanks for the pointer
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 22:20:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Laurence H Smith] Re: Eagle 3D File will not render [6987 days 14 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On Fri, 2 Mar 2007 11:47:58 -0800, Thorsten Froehlich wrote
(in article &amp;lt;&lt;a href=&quot;/&lt;45e87f72@news.povray.org&gt;&quot;&gt;45e87f72@news.povray.org&lt;/a&gt;&amp;gt;):

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Laurence H Smith wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I get a progress screen for Rendering, which it takes about 1.5 hours to &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; finish, but nothing shows up.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So you turned preview off? There must have been some messages that told you &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; what happened and where the file was saved...&lt;/span&gt;

Unless preview is set to OFF by default, I didn't turn it off. There was no 
message that I could find and I searched my Hard Drive and could not find the 
file with that name.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Move the same file over a PC and ran the file. Loaded in less the 5 &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; seconds, &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Rendered at low Res. in less than 20 seconds.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; What am I doing wrong?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Mac doesn't have enough memory to load the file, so it has to swap. At &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; least that is the most likely guess. -- You did not provide enough useful &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; information for anybody to provide you with any help that will actually help &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you. One can only guess...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 	Thorsten&lt;/span&gt;

I am guessing you need more information about my computer. It is a 17&amp;quot; 
PowerBook G4. 
  CPU Type:	PowerPC G4 (1.5)
  Number Of CPUs:	1
  CPU Speed:	1.67 GHz
  L2 Cache (per CPU):	512 KB
  Memory:	2 GB
  Bus Speed:	167 MHz
  Boot ROM Version:	4.9.6f0

The file Micro.pov is 388 KB. It took 13 minutes and 38 seconds to load. I 
didn't try to Render because I didn't want to wait another 1.5 hours to find 
out it didn't work.

In the preferences for POV-RAY under &amp;quot;Scenes&amp;quot;, I added &amp;quot;Macintosh 
HD:Applications:POV-RAY:Include:&amp;quot; This is the only thing that shows up in 
Scenes.

Could you use more information?
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 3 Mar 2007 19:30:05 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Eagle 3D File will not render [6988 days 13 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Laurence H Smith wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I get a progress screen for Rendering, which it takes about 1.5 hours to &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; finish, but nothing shows up.&lt;/span&gt;

So you turned preview off? There must have been some messages that told you 
what happened and where the file was saved...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Move the same file over a PC and ran the file. Loaded in less the 5 seconds, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rendered at low Res. in less than 20 seconds.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What am I doing wrong?&lt;/span&gt;

The Mac doesn't have enough memory to load the file, so it has to swap. At 
least that is the most likely guess. -- You did not provide enough useful 
information for anybody to provide you with any help that will actually help 
you. One can only guess...

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 2 Mar 2007 19:48:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Laurence H Smith] Eagle 3D File will not render [6988 days 14 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;I have produced a .pov file from an Eagle circuit board file and I am trying 
to Render it in Pov-Ray for Mac OS X 3.6.0. Here is what is happening: 

	I double clicked the .pov file and it launches POV-RAY just fine

	The spinning beach ball stays on for about 10 minutes and finally shows me 
the file.

I select Render and the spinning beach ball stays on for about 10 minutes.

I get a progress screen for Rendering, which it takes about 1.5 hours to 
finish, but nothing shows up.

Move the same file over a PC and ran the file. Loaded in less the 5 seconds, 
Rendered at low Res. in less than 20 seconds.

What am I doing wrong?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 2 Mar 2007 19:01:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Anton Sherwood] Re: missing library? [7013 days 4 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Anton Sherwood wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I wiped and reinstalled MacOS recently, and the first time I go to run &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povray (Unix-style, not as a Mac-style app) I get this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     dyld: Library not loaded: /usr/X11R6/lib/libXpm.4.dylib&lt;/span&gt;

	...

Well I downloaded the source again and recompiled, and now it's happy.

-- 
Anton Sherwood, http://www.ogre.nu/
&amp;quot;How'd ya like to climb this high *without* no mountain?&amp;quot; --Porky Pine
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Feb 2007 04:45:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Anton Sherwood] missing library? [7014 days 23 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;I wiped and reinstalled MacOS recently, and the first time I go to run 
Povray (Unix-style, not as a Mac-style app) I get this:

	dyld: Library not loaded: /usr/X11R6/lib/libXpm.4.dylib

I sure don't remember having to install that before.  I go to that 
directory and see that &amp;quot;libXpm.4.11.dylib&amp;quot; exists, so I make 
&amp;quot;libXpm.4.dylib&amp;quot; a link to it, and try again.

	dyld: Library not loaded: /usr/X11R6/lib/libSM.6.dylib

Sigh.  The nearest thing this time is libSM.a, and linking doesn't work.

Have I missed something obvious?

-- 
Anton Sherwood, http://www.ogre.nu/
&amp;quot;How'd ya like to climb this high *without* no mountain?&amp;quot; --Porky Pine
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Feb 2007 10:24:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Nell] Re: Command line povray for OS X? [7050 days 17 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks G&amp;#252;nther!

I just tried option 3 and downloaded the Unix source, installed as you said,
and it works great!

Nell
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Dec 2006 16:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Günther Dietrich] Re: Command line povray for OS X? [7051 days and 56 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Nell&amp;quot; &amp;lt;emo###&amp;nbsp;[at]&amp;nbsp;colby&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I am also new to POV-Ray, and wondering the answer to Miguel's first&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;question.  Is there any command line version that works with OS X?&lt;/span&gt;

There are three options:
- As with Blender, you could use the binary contained in the application
  bundle (POV-Ray.app/Contents/MacOS/pov-ray). Oops -- POV-Ray is not a
  bundled application. Sorry, only two options remain.
- There might be anybody who offers a command line version on his web
  site. Be aware of his reputation and think about the possibilities of
  malware.
- Download the (Unix) source package from the POV-Ray web site and
  compile it yourself. Macs bring all necessary tools along when you
  have installed the Development Tools, contained on one of the software
  disks you got with your Mac.

Formerly, it was a bit complicated to compile POV-Ray, but the last 
versions (3.6, 3.6.1, and, maybe, 3.5.x) were very simple to compile -- 
only three commands:

./configure
make
sudo make install

That's the way, how I got the command line version of 3.6 and 3.6.1 for 
batch rendering.



Regards,

G&amp;#252;nther
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Dec 2006 08:45:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Nell] Re: Command line povray for OS X? [7051 days 9 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;I am also new to POV-Ray, and wondering the answer to Miguel's first
question.  Is there any command line version that works with OS X?  Trying
to write a Java application that renders and displays POV-Ray images and
having a little trouble.

Thanks for the help!
Nell
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Dec 2006 23:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[jtico] Re: MacMegaPOV 1.2.1 Universal Binary update nov... [7099 days 10 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for the ubpates Yvo. I appreciate it very much. :)
Cheers.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 11 Nov 2006 23:31:54 GMT</pubDate>
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	<item>
		<title>[FurBall] Re: Subset_Start_Frame doesn't work? [7106 days 17 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; FurBall wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Am I missing something here?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm running POV-Ray version 3.7.0.beta.16.msvc8.win64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This group is for the Mac version of POV-Ray. Questions about beta versions&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; should be asked in the beta-test group, and nowhere else.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thorsten&lt;/span&gt;

You're right, my mistake!
I tried to post this to the Windows-group, but did something wrong and
couldn't find the message again. So I thought the post was lost in transit,
but here it is.
Sorry.
Posted it in the right group and got my answer!
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 4 Nov 2006 16:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Subset_Start_Frame doesn't work? [7107 days 17 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;FurBall wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am I missing something here?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm running POV-Ray version 3.7.0.beta.16.msvc8.win64&lt;/span&gt;

This group is for the Mac version of POV-Ray. Questions about beta versions
should be asked in the beta-test group, and nowhere else.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 3 Nov 2006 15:44:31 GMT</pubDate>
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	</item>
	<item>
		<title>[FurBall] Re: Multiple POV-Ray instances possible on Mac? [7107 days 18 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; FurBall wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Is it possible to run multiple instances of POV-Ray on a Mac?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I haven't been able to find a setting for this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mac GUI applications cannot be run in multiple instances, that is a Windos&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thing helping users to work around applications that cannot perform certain&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tasks in parallel (the way POV-Ray for Windows uses it, as you can that way&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have multiple renders running that way), or applications that are so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unstable you don't want them to run as a single instance (the way Internet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Explorer needs that feature ;-) ). You can make copies of POV-Ray and run&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each of those on Macs if you want to have multiple parallel renders running.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Thorsten&lt;/span&gt;

Thanks for your advice!
I would never have tried that, but it works!
Thanks again!!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 3 Nov 2006 15:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[FurBall] Subset_Start_Frame doesn't work? [7107 days 18 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;When I render an animation from an INI-file that contains the following
lines:
   Final_Frame=675
   Subset_Start_Frame=125
   Subset_End_Frame=276
I get frames 1 through 276 and not 125 through 276.
Apparently, Subset_Start_Frame doesn't work and Subset_End_Frame does.
Same behaviour when I use +SF125 in the INI-file.
Same behaviour when I use the commandline to specify the startframe.

Am I missing something here?
I'm running POV-Ray version 3.7.0.beta.16.msvc8.win64

Thanks for your help and your time!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 3 Nov 2006 15:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.454b5ff1defacc9bf2985afc0%40news.povray.org%3E/#%3Cweb.454b5ff1defacc9bf2985afc0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Multiple POV-Ray instances possible on Mac? [7107 days 19 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;FurBall wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it possible to run multiple instances of POV-Ray on a Mac?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I haven't been able to find a setting for this.&lt;/span&gt;

Mac GUI applications cannot be run in multiple instances, that is a Windos
thing helping users to work around applications that cannot perform certain
tasks in parallel (the way POV-Ray for Windows uses it, as you can that way
have multiple renders running that way), or applications that are so
unstable you don't want them to run as a single instance (the way Internet
Explorer needs that feature ;-) ). You can make copies of POV-Ray and run
each of those on Macs if you want to have multiple parallel renders running.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 3 Nov 2006 14:21:56 GMT</pubDate>
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	</item>
	<item>
		<title>[FurBall] Multiple POV-Ray instances possible on Mac? [7107 days 19 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Is it possible to run multiple instances of POV-Ray on a Mac?
I haven't been able to find a setting for this.

Thanks for your time!!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 3 Nov 2006 14:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] MacMegaPOV 1.2.1 Universal Binary update nov 2006 [7108 days 23 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;A small update is available of MacMegaPOV v 1.21  Universal Binary (Nov
2006).

http://megapov.inetart.net/download.html#Mac

This is a list with the major fixes and changes since the last version.
- A new menu item &amp;quot;Insert Menu&amp;quot;, was added to the template
  menu,compatible with the official Windows version of POV_Ray.

- A small progress window was added.

- If the message window is closed, it will not open when a render is
  starting, only when an error occurs.

- A few changes for the window menu.

- Using the &amp;quot;Render&amp;quot; icon on the editor window will no longer put the
  preferences panel to the front or show it if it is hidden. It will
  simply render the current scene with the options set in the
  preferences window. To change settings before rendering, hit the &amp;quot;Set
  Up&amp;quot; icon on the toolbar of the editor window.

- There were a few bugs when using the option &amp;quot;Maintain indentation&amp;quot;.
  These have been fixed.

- Tuning text streams on and off fixed.

Yvo
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net

-- 
-----------------------------------
MegaPOV at:  http://megapov.inetart.net
MacMegaPOV at:  http://users.skynet.be/smellenbergh
E-mail: yvo###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 2 Nov 2006 10:38:38 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C1ho6ayc.2j0xey1lhlo00N%25yvo.s%40gmx.net%3E/#%3C1ho6ayc.2j0xey1lhlo00N%25yvo.s%40gmx.net%3E</guid>
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	</item>
	<item>
		<title>[Francois LE COAT] Fw: [Re: Real-time raytracing test] [7109 days 22 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Chris,

Chris Cason wrote :
 &amp;gt; For those interested, please visit &amp;lt;http://www.povray.org/beta/rtr/&amp;gt;
 &amp;gt; It's not very well tested (only on the systems I had available to me),

 &amp;gt; so YMMV. Expect it to have some rough edges. Please report issues
 &amp;gt; here.

It's such a pity I can't test this nice feature on my dua###&amp;nbsp;[at]&amp;nbsp;1&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;25GHz
using the Altivec Multimedia Instruction Set, either under MacOSX or
Yellow Dog Linux, taking advantage of my iSight FireWire camera :(

I'm sure that Persistence Of Vision is not intended to Win users !
Furthermore for little-endian (x86 - x86_64) architectures.

Do you really mind the huge amount of work that will need to be done ?

This configuration is the typical devel system for the upcoming
PlayStation3 multimedia platform, embedding a big-endian CPU (Cell),
that is shipping the 17th of November in the USA and Japan, or at
March 2007 for the rest of the world.

c.f. &amp;lt;http://www.terrasoftsolutions.com/products/ydl/delivery.shtml&amp;gt;
or &amp;lt;http://www.us.playstation.com/PS3/&amp;gt; :-D

Regards,

-- Fran&amp;#231;ois LE COAT
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
&amp;lt;http://eureka.atari.org/&amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 1 Nov 2006 10:45:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: POV-files greyed out [7110 days 13 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;FurBall wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Ah, that would explain it. likely somewhere along the way the fact that they&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; are text files gets lost, and without knowing the extension on the Mac side&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; they when you unpack or just download them, they get marked as data. One way&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to go is to zip them, download the zip and then unpack the unzip file via&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the command line (using Terminal) or with StuffIt Expander. That way they&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; should survive. The command line unzip does not set any file types, and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; StuffIt Expander can currently detect most text files. So either will work.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;     Thorsten&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried what you suggested.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This works a little better!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POVRay still has the files greyed out, BUT double-clicking them from Finder&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will open them in POVRay!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So, I guess I will be opening them from Finder for the next couple of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; months.&lt;/span&gt;

Note that the reason they are greyed out is has nothing to do with their
file extension: If you can open files by drag and drop from the Finder, you
can just as well open them in the file open dialog. All you have to do is
select &amp;quot;All Documents&amp;quot; as previously outlined. What makes POV-Ray decide
that it can handle a file is independent of that of the file selection
dialog (which is supplied by the operating system and operates under some
annoying constraints)!

In fact, the method used to pass a file selected in the dialog to POV-Ray to
open it is identical to the method the Finder users to tell POV-Ray to open
it - both use Apple Events, aka Apple Scripts &amp;quot;open&amp;quot; event you can also
create in the Apple Script editor.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 31 Oct 2006 19:50:48 GMT</pubDate>
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	</item>
	<item>
		<title>[FurBall] Re: POV-files greyed out [7110 days 14 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ah, that would explain it. likely somewhere along the way the fact that they&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are text files gets lost, and without knowing the extension on the Mac side&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; they when you unpack or just download them, they get marked as data. One way&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to go is to zip them, download the zip and then unpack the unzip file via&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the command line (using Terminal) or with StuffIt Expander. That way they&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; should survive. The command line unzip does not set any file types, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; StuffIt Expander can currently detect most text files. So either will work.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     Thorsten&lt;/span&gt;

I tried what you suggested.
This works a little better!
POVRay still has the files greyed out, BUT double-clicking them from Finder
will open them in POVRay!!
So, I guess I will be opening them from Finder for the next couple of
months.

Thanks an awful lot for all your help, Thorsten!!
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 31 Oct 2006 18:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: POV-files greyed out [7111 days 13 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;FurBall wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The .pov- and .inc-files I started with, were created on a PC.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Uploaded them to my webspace and downloaded them again with the Mac.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Maybe their creation on PC or their transport through Unix has something to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; do with it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't understand why most, but not all, of these files were greyed out.&lt;/span&gt;

Ah, that would explain it. likely somewhere along the way the fact that they
are text files gets lost, and without knowing the extension on the Mac side
they when you unpack or just download them, they get marked as data. One way
to go is to zip them, download the zip and then unpack the unzip file via
the command line (using Terminal) or with StuffIt Expander. That way they
should survive. The command line unzip does not set any file types, and
StuffIt Expander can currently detect most text files. So either will work.

    Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 30 Oct 2006 20:34:20 GMT</pubDate>
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	</item>
	<item>
		<title>[FurBall] Re: POV-files greyed out [7111 days 15 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ah, OK, now I understand what you are doing. Indeed, other than three beeps&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; there currently is no feedback if you force POV-Ray to open a file it cannot&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; handle. There is only one condition under which this can happen: The file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is, or at least claims to be, no ordinary text file. Are you certain you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have plain text files, and did not accidentally create an Rich Text or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unicode text file? If I create a new file with TextEdit and select &amp;quot;Western&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (Mac Roman)&amp;quot; as encoding when saving the file, it works just fine in POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     Thorsten&lt;/span&gt;


The .pov- and .inc-files I started with, were created on a PC.
Uploaded them to my webspace and downloaded them again with the Mac.
Maybe their creation on PC or their transport through Unix has something to
do with it.
I don't understand why most, but not all, of these files were greyed out.

I don't know how to check the file-format on a Mac, but here's what I did:
Load a test.pov-file in TextEdit and select Save As test.pov(same name,
&amp;quot;Western &amp;gt; Mac Roman&amp;quot; is default).
The file will still be greyed out in POVRay, but this time I can open it by
selecting All Documents in File/Open.

So, unfortunately, re-saving the files in TextEdit doesn't completely solve
the problem.
Seems that the first workaround (paste text in POVRay in new document)
remains my only option.

Thanks a lot for your help!!!!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 30 Oct 2006 17:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: POV-files greyed out [7112 days 13 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;FurBall wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OK, here's what I mean:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I select File/Open and most of the files that I see, are greyed out.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I select &amp;quot;All Documents&amp;quot; from the Enable-pulldown-menu and all files become&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; selectable&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - If I select a .pov-file that was previously NOT greyed out and press&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Enter, the Text Editor-window opens and when I select the Window-menu I see&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the pov-file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - If I select a .pov-file that WAS previously greyed out and press Enter,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nothing happens. No Text Editor-window, no pov-file in the Window-menu, no&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; error-message. &lt;/span&gt;

Ah, OK, now I understand what you are doing. Indeed, other than three beeps
there currently is no feedback if you force POV-Ray to open a file it cannot
handle. There is only one condition under which this can happen: The file
is, or at least claims to be, no ordinary text file. Are you certain you
have plain text files, and did not accidentally create an Rich Text or
Unicode text file? If I create a new file with TextEdit and select &amp;quot;Western
(Mac Roman)&amp;quot; as encoding when saving the file, it works just fine in POV-Ray.

    Thorsten

PS: It is expected behavior that applications ignore files dropped on them
that they cannot handle (well, POV-Ray beeps). However, I agree that there
should be an error message in case the user forced opening of an unsupported
file type if that file type cannot be handled at all.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Oct 2006 19:50:05 GMT</pubDate>
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	<item>
		<title>[FurBall] Re: POV-files greyed out [7112 days 17 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; FurBall wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks for your reply, Thorsten!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I tried that, but the greyed out files just don't show up in POVRay.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What do you mean with &amp;quot;just don't show up&amp;quot;, yet you also say &amp;quot;greyed out&amp;quot;?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Clearly, both cannot be the case, so you omitted some step you took, which&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is likely the clue to explain and thus correct your mistake.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     Thorsten&lt;/span&gt;

OK, here's what I mean:
I select File/Open and most of the files that I see, are greyed out.
I select &amp;quot;All Documents&amp;quot; from the Enable-pulldown-menu and all files become
selectable
- If I select a .pov-file that was previously NOT greyed out and press
Enter, the Text Editor-window opens and when I select the Window-menu I see
the pov-file.
- If I select a .pov-file that WAS previously greyed out and press Enter,
nothing happens. No Text Editor-window, no pov-file in the Window-menu, no
error-message.

The same happens when I double-click a .pov-file in Finder. POVRay starts
and:
- a file that was NOT greyed out (in POVRay) opens as expected
- a file that WAS greyed out (in POVRay) is not displayed in a Text Editor
window, is not visible in the Window-menu and I get no error-message.
---------

In the meantime I tried something else:

I moved all POVRay-folders to another harddisk, so it's no longer in the
Applications folder where I &amp;quot;installed&amp;quot; (copied) POVRay.
The behaviour is the same as described above, EXCEPT:
- when I copy the text of a greyed out test.pov-file to the clipboard in
TextEdit, paste it to a New file in POVRay and save it with the same name
test.pov (overwrite it), close test.pov in POVRay and try to open it again,
it's greyed out and will not open, etcetera.
BUT,
- when I copy the text of a greyed out test.pov-file to the clipboard in
TextEdit, paste it to a New file in POVRay and save it with a NEW name
testnew.pov, close testnew.pov in POVRay and open it again, it will open.

It looks like some files have a (MacOS?)-attribute that is no problem for
Finder  or TextEdit, but is for POVRay.
When POVRay saves a new file to disk, this file doesn't get this attribute
and is handled properly by POVRay's File/Open.
So, I have a (terrible) workaround and/but would still like solve this
problem.
Thanks for your help!!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Oct 2006 16:15:00 GMT</pubDate>
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	<item>
		<title>[Thorsten Froehlich] Re: POV-files greyed out [7113 days 8 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;FurBall wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your reply, Thorsten!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried that, but the greyed out files just don't show up in POVRay.&lt;/span&gt;

What do you mean with &amp;quot;just don't show up&amp;quot;, yet you also say &amp;quot;greyed out&amp;quot;?
Clearly, both cannot be the case, so you omitted some step you took, which
is likely the clue to explain and thus correct your mistake.

    Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Oct 2006 01:15:59 GMT</pubDate>
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	<item>
		<title>[FurBall] Re: POV-files greyed out [7113 days 9 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, there is a popup menu like in all other file selection dialogs, that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; allows you to select files that don't have the right file type. Select to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; show all documents there, and you can get POV-Ray to open any file type.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     Thorsten&lt;/span&gt;


Thanks for your reply, Thorsten!

I tried that, but the greyed out files just don't show up in POVRay.
If I load a non-greyed out file that way, it does show up.
Almost all of my files are greyed out, so this is a big problem.
All of the files were copied to the Mac in 1 copy-action, so there's no
difference between files there.
I also tried changing Ownership &amp;amp; Permissions for all relevant folders and
files to Read &amp;amp; Write, but that doesn't make any  difference.

What am I doing wrong here?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Oct 2006 00:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: POV-files greyed out [7113 days 15 hours ago]</title>
		<description>
&lt;pre&gt;FurBall wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I usually work with POVRay for Windows.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The next few months I have a 4x2.5 GHz PowerPC G5 (OSX 10.4.8)at my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; disposal. Nice to try it out with POVRay!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So, I copied POVRay 3.6 (Mac-version, of course) to the Mac.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It works pretty OK, except for the fact that only certain .pov- and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ..inc-files can be opened  from the File/Open-dialogue box: most .pov-files&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are greyed out and are not selectable.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I even tried this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - open .pov-file with TextEdit and copy all text,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - File/New in POVRay, paste text in and File/Save As&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - it will render, but I still cannot open that file with File/Open&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there anything I can do to make ALL .pov-files selectable from POVRay's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File/Open-dialogue?&lt;/span&gt;

Yes, there is a popup menu like in all other file selection dialogs, that
allows you to select files that don't have the right file type. Select to
show all documents there, and you can get POV-Ray to open any file type.

    Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Oct 2006 18:41:11 GMT</pubDate>
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	<item>
		<title>[FurBall] POV-files greyed out [7113 days 15 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;I usually work with POVRay for Windows.
The next few months I have a 4x2.5 GHz PowerPC G5 (OSX 10.4.8)at my
disposal. Nice to try it out with POVRay!!!
So, I copied POVRay 3.6 (Mac-version, of course) to the Mac.
It works pretty OK, except for the fact that only certain .pov- and
..inc-files can be opened  from the File/Open-dialogue box: most .pov-files
are greyed out and are not selectable.
I even tried this:
- open .pov-file with TextEdit and copy all text,
- File/New in POVRay, paste text in and File/Save As
- it will render, but I still cannot open that file with File/Open

Is there anything I can do to make ALL .pov-files selectable from POVRay's
File/Open-dialogue?

I appreciate any help!
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Oct 2006 18:05:00 GMT</pubDate>
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	<item>
		<title>[Thorsten Froehlich] Re: Povray crashes [7116 days 16 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Allan wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oops, in my previous note I wrote &amp;quot;Craig&amp;quot;.  I meant to write &amp;quot;Cray&amp;quot;.  My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; friend works at Cray, Inc., and has rather nice things to say about gcc but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I guess he is just another ignorant doofus like me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW, Objective-C is not proprietary to Apple.  There are many&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; implementations of Obj-C, even one on Windows.  Cocoa, on the other hand is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Apple's but it is an API of classes for Apple's GUI, much like MFC is for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows.  Interfacing a GUI front-end written in Objective-C with legacy&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; code written in C is trivial&lt;/span&gt;

&amp;lt;irony&amp;gt;What an amazing news! -- Code written in different programming
languages can be interfaced, really, amazing news!!! &amp;lt;/irony&amp;gt;

For those still lost: Of course, it would be even more amazing if it hadn't
been old news many decades ago. Back in times when parts were written in
assembler, and others in higher-level languages. Naturally, there always
were way to interface the two, otherwise no program could run on an
operating system not written in the same language...

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Oct 2006 17:21:52 GMT</pubDate>
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	<item>
		<title>[Allan] Re: Povray crashes [7116 days 16 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Oops, in my previous note I wrote &amp;quot;Craig&amp;quot;.  I meant to write &amp;quot;Cray&amp;quot;.  My
friend works at Cray, Inc., and has rather nice things to say about gcc but
I guess he is just another ignorant doofus like me.

BTW, Objective-C is not proprietary to Apple.  There are many
implementations of Obj-C, even one on Windows.  Cocoa, on the other hand is
Apple's but it is an API of classes for Apple's GUI, much like MFC is for
Windows.  Interfacing a GUI front-end written in Objective-C with legacy
code written in C is trivial, but only a real Mac programmer would know
that.

Good Bye.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Oct 2006 16:45:00 GMT</pubDate>
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	<item>
		<title>[Thorsten Froehlich] Re: Povray crashes [7116 days 19 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Allan wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; This claim is complete nonsense: Mac OS X has not been available on x86&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; processors until last year (in beta versions on a single system&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; configuration). I suppose you are confusing Mac OS X with the Mach kernel,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; which indeed has been running on x86 processors for decades now.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fact: Apple has been running OS X on intel processors since the inception of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OS X.  Just look at the frigin 10.0, 10.1, 10.2, 10.3, etc, source code!  Do&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you think they were coding #ifdef i386 for practice?&lt;/span&gt;

Apple has only released the source code of the kernel, and thus your
statement is definitive proof that you do not understand what you are
talking about!!! The GUI and anything above kernel level (except standard
Unix OSS tools of course) were never released as source code, and have not
been to this day, all for very obvious reasons (they are confidential Apple
intellectual property).

Binary-only releases of those x86 system layers above the kernel level were
made available last year as part of the x86 versions of Mac OS X. And that
Mac OS X is more than its kernel and Unix environment should be clear to
even the most ignorant and clueless around. Of course, assuming you actually
know what a kernel is, which I suppose you don't know either :-(

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Considering the GUI interface on POV-ray for the Mac, what you need to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; understand is this: forget Code Warrior, Code Warrior is dead, dead, dead.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Long live XCode.  Code Warrior can RIP for all we Mac programmers care.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Take a few hours to learn Objective-C and Interface Builder and put a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; decent front-end on the POV-ray C code and build a universal app for PPC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and intel.&lt;/span&gt;

Which again shows you absolutely do not understand what you are talking
about. XCode, which is just an unreliable IDE for gcc, supports Apple Carbon
API (aka standard C and C++) development just fine, much better than Cocoa
API (aka Objective-C) in fact.  Objective-C is a proprietary Apple-only
extension to gcc, and hence does not enjoy the widespread support as the
standard C and C++ compilers within gcc. That CodeWarrior has been
discontinued for Macs has absolutely nothing to do with porting.

In fact, you conveniently overlooked or did not understand that part in my
Sept 25 reply to you, where I explicitly point out the porting problems. If
you had understood what I was talking about, you would instantly have
noticed that neither of the issues listed there have anything to do with the
GUI frontend for POV-Ray. Porting that is almost trivial.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have said enough on this thread and will not be posting to it any more.&lt;/span&gt;

Thank you! You really have wasted my time long enough :-(

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Oct 2006 14:08:42 GMT</pubDate>
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	<item>
		<title>[ABX] Re: Povray crashes [7116 days 20 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;On Tue, 24 Oct 2006 22:50:59 EDT, &amp;quot;Allan&amp;quot; &amp;lt;all###&amp;nbsp;[at]&amp;nbsp;WholeCheese&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Could you please be a just a little bit more condescending?&lt;/span&gt;

http://www.google.pl/search?q=poor+gcc+performance+mac gives
http://www.ctoforaday.com/articles/000019.html which repeats general notes
about gcc internal design problems I saw here and there.

HTH,

ABX
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Oct 2006 13:18:32 GMT</pubDate>
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	<item>
		<title>[Allan] Re: Povray crashes [7117 days 6 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Then you clearly have insufficient experience. Try Google if you seriously&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;want specifics on the many gcc performance problems. The gcc mailing lists&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;are a good resource, too.&lt;/span&gt;

Could you please be a just a little bit more condescending?  I am not sure
if you are really trying to piss me off or are just flaunting your vast
knowledge of everything and anything.  While I do not claim to have a PHd
in anything, I do know a thing or two about computers having been
programming on the beasts since 1972.  Plus, I have a number of
acquaintances, one who is a systems engineer at Craig and the other
formally of Pixar, who are fairly knowledgeable about gcc and they both
laughed when I told them what you said about gcc.  Basicaly, unless you are
simulating atomic bomb blasts or running climate models, gcc is plenty fine
enough for ray tracing.  (Take a look at MegaPOV on an intel Mac: it beats
the pants off of the G5 running PPC POV-ray any day.)

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to the &amp;quot;rushed and incomplete port&amp;quot; of OS X to the intel architecture:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; where have you been hiding the last few years?  OS X has been running on&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; intel processors since version 10.0.&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;This claim is complete nonsense: Mac OS X has not been available on x86&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;processors until last year (in beta versions on a single system&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;configuration). I suppose you are confusing Mac OS X with the Mach kernel,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;which indeed has been running on x86 processors for decades now.&lt;/span&gt;

Fact: Apple has been running OS X on intel processors since the inception of
OS X.  Just look at the frigin 10.0, 10.1, 10.2, 10.3, etc, source code!  Do
you think they were coding #ifdef i386 for practice?   Yes, indeed, they did
release OS X for intel just last year but it was hardly &amp;quot;rushed and
incomplete&amp;quot;, it was just the right time to release it.  The G5 was the top
of the line for PPC and they were not going to milk any more speed or
dollars out of it.  Along comes intel dual core and now they have something
faster and better than the G5.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;To understand the difference between a rushed introduction and a planned&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;introduction, compare the current mess with the 68K to PowerPC transition:&lt;/span&gt;

Considering the GUI interface on POV-ray for the Mac, what you need to
understand is this: forget Code Warrior, Code Warrior is dead, dead, dead.
Long live XCode.  Code Warrior can RIP for all we Mac programmers care.
Take a few hours to learn Objective-C and Interface Builder and put a
decent front-end on the POV-ray C code and build a universal app for PPC
and intel.

I have said enough on this thread and will not be posting to it any more.

-Allan
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Oct 2006 02:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Povray crashes [7120 days 4 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Allan wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have never heard&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyone in my years of experience ever say the gcc compiler was &amp;quot;poor&amp;quot;. &lt;/span&gt;

Then you clearly have insufficient experience. Try Google if you seriously
want specifics on the many gcc performance problems. The gcc mailing lists
are a good resource, too.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to the &amp;quot;rushed and incomplete port&amp;quot; of OS X to the intel architecture:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; where have you been hiding the last few years?  OS X has been running on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; intel processors since version 10.0. &lt;/span&gt;

This claim is complete nonsense: Mac OS X has not been available on x86
processors until last year (in beta versions on a single system
configuration). I suppose you are confusing Mac OS X with the Mach kernel,
which indeed has been running on x86 processors for decades now.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Apple took their time to release the intel version for obvious marketing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reasons.&lt;/span&gt;

To understand the difference between a rushed introduction and a planned
introduction, compare the current mess with the 68K to PowerPC transition:
At least by the time the first PowerPC systems shipped there was a working
and fully supported debugger available that would work on emulated and
native code. Further, native and emulated code could even be linked together
transparently by design. Neither is the case for the PowerPC to x86
transition. In fact, Apple quickly abandoned all attempts of even providing
a debugger for emulated code (and quite obviously to date there is none),
and to further rush the &amp;quot;transition&amp;quot;, Apple also elected to provide
absolutely no way for native and emulated code to work together by any
means, let alone linking.

Of course, maybe a timeline is easier to understand for you: There were over
three years between the announcement of the transition to the initial
switch, while this time around everything from the announcement to
abandoning all previous hardware took just barely one year. Compare that to
similar transitions at HP/Compaq/DEC, Sun, SGI, or IBM. They all
concurrently develop their systems on different architectures for many
years, and most certainly none of them over dropped one processor
architecture for another literary from one day to the next, by public
announcement to developers and users at the same time. Not even SGI, which
certainly had every financial motivation to do so!

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As for the &amp;quot;broken emulator&amp;quot;, Apple clearly states that well written and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; well behaved applications will run with no problem under Rosetta.&lt;/span&gt;

I have yet to read such a statement: I suppose you simply misinterpreted
some statement by Apple, but effectively it does not matter as fact is
Rosetta does not work with POV-Ray, yet POV-Ray runs on every real
PowerPC-based Mac, so how you can argue anything but that Rosetta is broken
is beyond logic :-(

Fact is that POV-Ray is an industry-standard benchmark application. If
Rosetta cannot handle it, it actually is either sign of incompetence on part
of the Rosetta developers or managers deciding to ignore Rosetta's problems.
My personal suspicion is that it is a management problem (aka Apple-&amp;quot;god&amp;quot;
Jobs), which also explains the rushed transition in general.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I also have Silo v1.42 running with no problems.  These are hardly trivial&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; applications.  What kind of platform dependent tricks do you employ in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-ray that b) breaks Rosetta?&lt;/span&gt;

I have no idea what &amp;quot;tricks&amp;quot; you think there exist for such purpose. Either
you know very little about programming, or you are asserting POV-Ray 3.6 -
released years before Rosetta was even developed - was intentionally
designed to not work with Rosetta. As such, I can only conclude you either
don't know what you are talking about or you need serious help from a
psychiatrist...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a) makes it difficult to port&lt;/span&gt;

I have already answered this question in a reply to you on September 25th.

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 22 Oct 2006 04:48:22 GMT</pubDate>
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	<item>
		<title>[Allan] Re: Povray crashes [7120 days 14 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Good grief!  With an attitude like this it is no wonder that POV-ray for the
Mac is all but doomed for extinction.  Where you get such authority to
dismiss OS X like this is beyond my comprehension.  I have never heard
anyone in my years of experience ever say the gcc compiler was &amp;quot;poor&amp;quot;.  As
to the &amp;quot;rushed and incomplete port&amp;quot; of OS X to the intel architecture:
where have you been hiding the last few years?  OS X has been running on
intel processors since version 10.0.  It was not rushed, on the contrary,
Apple took their time to release the intel version for obvious marketing
reasons.

As for the &amp;quot;broken emulator&amp;quot;, Apple clearly states that well written and
well behaved applications will run with no problem under Rosetta.  I have
the latest version of Photoshop v9.0.2 running on my MacPro: it is not yet
a native intel app and it runs under Rosetta with no problems whatsoever.
I also have Silo v1.42 running with no problems.  These are hardly trivial
applications.  What kind of platform dependent tricks do you employ in
POV-ray that a) makes it difficult to port, and b) breaks Rosetta?

Fortunately, MegaPOV is running great on the MacPro.  It is a native intel
app and has a number of very nice features that are not available in
POV-ray.  My advice to all the intel Mac users here: get MegaPOV and be
happy.



Thorsten&amp;#160;wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Porting is not the problem: A quick and dirty port of almost&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;anything is mostly trivial indeed, assuming it already works&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;with a poor compiler like gcc and its even worse C and C++&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;libraries in the first place.&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I have to seriously doubt your experience if you claim about&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;yourself &amp;quot;Every app I've ever written for PPC Macs have ported&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;easily over to Intel.&amp;quot;&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;The&amp;#160;x86 PCs sold by Apple, unfortunately, are everything but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;reliable mostly due to the rushed and incomplete port of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Mac OS X.&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;As previously stated, you should not expect an official version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;of POV-Ray for Mac OS X natively running on x86 PCs sold by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Apple before 2008. However, there is of course some slim hope&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;that if you keep bugging Apple, they will eventually fix their&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;broken emulator&amp;#160;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 21 Oct 2006 18:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Povray crashes [7146 days 11 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;David Healy wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anything new or further on this?&lt;/span&gt;

Apple sells some nice and reliable refurbished G5 Macs. If you need a Mac
system for daily work, I strongly recommend you look into getting one. The
x86 PCs sold by Apple, unfortunately, are everything but reliable mostly due
to the rushed and incomplete port of the Mac OS X. Alternatively, x86 PCs
sold by Apple run Windows rather well, and most certainly POV-Ray on Windows
runs fast on them. There even is software that makes on the fly switching
between Windows and Mac OS X really easy.

As previously stated, you should not expect an official version of POV-Ray
for Mac OS X natively running on x86 PCs sold by Apple before 2008. However,
there is of course some slim hope that if you keep bugging Apple, they will
eventually fix their broken emulator such that POV-Ray can run on all x86
PCs sold by Apple. Bugging the POV-Team will not help, as Apple software and
hardware problems are beyond our control.

	Thorsten, POV-Team
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Sep 2006 22:19:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Povray crashes [7146 days 11 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Allan wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Like I said in my previous post: if the POV-Ray team would like some help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with porting POV-Ray to the Intel Mac then let me know.  Every app I've&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ever written for PPC Macs have ported easily over to Intel.&lt;/span&gt;

Porting is not the problem: A quick and dirty port of almost anything is
mostly trivial indeed, assuming it already works with a poor compiler like
gcc and its even worse C and C++ libraries in the first place. However, a
proper port for POV-Ray means adding back what currently makes it fast, like
the just-in-time compiler for functions. Neither is done &amp;quot;easily&amp;quot;, and I
have to seriously doubt your experience if you claim about yourself &amp;quot;Every
app I've ever written for PPC Macs have ported easily over to Intel.&amp;quot;
because every application I ever had to port anywhere did not work out of
the box for many, many, many different reasons. Of course, you are welcome
to show me wrong, the source code of the Mac version is, as you probably
know, available for download...

	Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Sep 2006 22:09:29 GMT</pubDate>
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	</item>
	<item>
		<title>[David Healy] Re: Povray crashes [7146 days 14 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Allan,

anything new or further on this?

DHealy
Las Vegas, Nv.

&amp;quot;Allan&amp;quot; &amp;lt;all###&amp;nbsp;[at]&amp;nbsp;WholeCheese&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for the info but I hope you did not misunderstand my note:  I did not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; say it was POV-Ray's problem, I simply said it was not an Intel app.  I do&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; realize that Rosetta is not a very robust environment and it is no wonder&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that it fails with POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That said, the very fact that Rosetta is not acceptable is the very reason&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; why POV-Ray needs to be ported to run as an Intel Mac app.  I think it is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; much more likely that POV-Ray can be ported than expecting Apple to fix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rosetta.  Rosetta, while it does work for most old applications, was never&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; meant to be a long lived solution for old PPC software.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Like I said in my previous post: if the POV-Ray team would like some help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with porting POV-Ray to the Intel Mac then let me know.  Every app I've&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ever written for PPC Macs have ported easily over to Intel.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -Allan&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten Froehlich &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Allan wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I just tried POV-Ray 3.6 on an Intel iMac and I get the same crash.  (It&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; works great on the &amp;quot;old&amp;quot; G5.)  A look at the crash log shows that the crash&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; happens in LaunchCFMApp.  It would appear that POV-Ray 3.6 is not yet ready&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; for the Intel Macs?  It should run on the Intels under Rosetta but maybe&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; the old Mac CFM (Code Fragment Manager, kind of like DLL's in Windows)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; doesn't work under Rosetta?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; No, the problem are the countless bugs in Apple's software emulator. If the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; PowerPC emulator is crashing, that is *Apple's* problem, not POV-Ray's.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Report problems with crashes to Apple. POV-Ray is a perfectly working and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; cleanly written PowerPC application, and it does run on every real PowerPC&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; processor. On the other hand, the emulator Apple supplies is known to have&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; problems, and they won't get fixed unless Apple is told they exist.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Report it to Apple, or nothing will change. Unlike with the much better&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; planned 68K to PowerPC transition, Apple has neglected to develop a working&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; debugger for the PowerPC emulation environment called &amp;quot;Rosetta&amp;quot; and instead&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; rushed out unstable systems to end users. Even today there is no reasonable&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; way to debug within Rosetta, except using a barely working hack documented&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; by Apple to use an unreliable low-level command-line-based debugger with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; plenty of restrictions.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; BTW, effectively the poor development environments available, and the rushed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; transition is also the reason why major software vendors (i.e. Adobe) have&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; been unable to deliver native software yet. There is just no way to properly&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; develop and test on the x86 PCs sold by Apple yet.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; As for POV-Ray, do not expect a native version earlier than 2008 or as part&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; of POV-Ray 4.0, whichever comes first. In the meantime, you can always&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; compile and run the Unix version natively on Mac OS X.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;  Thorsten, POV-Team&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Sep 2006 18:45:00 GMT</pubDate>
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