Functionality that I think would be helpful is a method to overlay a previously
textured object with
a new texture. Perhaps this could be specified with an "overlay" keyword, such as
this:
object {
o_PreviouslyTexturedObject
texture {
pigment { p_PartiallyClearPigment }
overlay
}
}
This simplistic example does not demonstrate how helpful this functionality would be.
A better
example is a recent scene that I was working on in which I was building a brick road.
I defined a
section of road as a union of 36x100 randomly textured bricks. I then placed the
sections
end-to-end to form the complete road. I wanted to have lines on the road too, but
wanted some
waviness to the lines for more realism. Overlaying a texture on the entire road would
be the
simplest method, providing there was a method to do so.
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