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Is there a permanent way to set the processor affinity of the POV-Ray
render processes? I can do this Process Hacker, but as soon as I
minimize or exit Process Hacker, the changes are reversed.
I would like to still be able to use my computer for other stuff while
rendering, and setting the render priority isn't always enough.
Mike
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On 03/04/2018 08:53 PM, Mike Horvath wrote:
> Is there a permanent way to set the processor affinity of the POV-Ray
> render processes? I can do this Process Hacker, but as soon as I
> minimize or exit Process Hacker, the changes are reversed.
>
> I would like to still be able to use my computer for other stuff while
> rendering, and setting the render priority isn't always enough.
>
>
> Mike
I always set it from Task Manager. Right click on the process and you
can change its affinity and priority.
--
dik
Rendered 920576 of 921600 pixels (99%)
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On 05/03/2018 06:38, dick balaska wrote:
> On 03/04/2018 08:53 PM, Mike Horvath wrote:
>> Is there a permanent way to set the processor affinity of the POV-Ray
>> render processes? I can do this Process Hacker, but as soon as I
>> minimize or exit Process Hacker, the changes are reversed.
>>
>> I would like to still be able to use my computer for other stuff while
>> rendering, and setting the render priority isn't always enough.
>>
>>
>> Mike
>
> I always set it from Task Manager. Right click on the process and you
> can change its affinity and priority.
>
Task Manager works well for Windoze and Pov retains the affinity
settings when it is closed but I have a feeling Mike uses Linux.
--
Regards
Stephen
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On 03/05/2018 02:17 AM, Stephen wrote:
> On 05/03/2018 06:38, dick balaska wrote:
>> On 03/04/2018 08:53 PM, Mike Horvath wrote:
>>> Is there a permanent way to set the processor affinity of the POV-Ray
>>> render processes? I can do this Process Hacker, but as soon as I
>>> minimize or exit Process Hacker, the changes are reversed.
>>>
>>> I would like to still be able to use my computer for other stuff
>>> while rendering, and setting the render priority isn't always enough.
>>>
>>>
>>> Mike
>>
>> I always set it from Task Manager. Right click on the process and you
>> can change its affinity and priority.
>>
>
> Task Manager works well for Windoze and Pov retains the affinity
> settings when it is closed but I have a feeling Mike uses Linux.
>
Ah.
Wait. Why post this question in the windows group then? ;)
--
dik
Rendered 920576 of 921600 pixels (99%)
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On 05/03/2018 07:37, dick balaska wrote:
> On 03/05/2018 02:17 AM, Stephen wrote:
>> On 05/03/2018 06:38, dick balaska wrote:
>>> On 03/04/2018 08:53 PM, Mike Horvath wrote:
>>>> Is there a permanent way to set the processor affinity of the
>>>> POV-Ray render processes? I can do this Process Hacker, but as soon
>>>> as I minimize or exit Process Hacker, the changes are reversed.
>>>>
>>>> I would like to still be able to use my computer for other stuff
>>>> while rendering, and setting the render priority isn't always enough.
>>>>
>>>>
>>>> Mike
>>>
>>> I always set it from Task Manager. Right click on the process and you
>>> can change its affinity and priority.
>>>
>>
>> Task Manager works well for Windoze and Pov retains the affinity
>> settings when it is closed but I have a feeling Mike uses Linux.
>>
>
> Ah.
>
> Wait. Why post this question in the windows group then? ;)
>
Oh! That's a duh on my part. :-(
--
Regards
Stephen
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On 5-3-2018 2:53, Mike Horvath wrote:
> Is there a permanent way to set the processor affinity of the POV-Ray
> render processes? I can do this Process Hacker, but as soon as I
> minimize or exit Process Hacker, the changes are reversed.
>
> I would like to still be able to use my computer for other stuff while
> rendering, and setting the render priority isn't always enough.
>
I doubt if setting the affinity is such a good way to go (just googled
the topic rapidly). Depending on the number of cores you have available
on your computer, just set +wt in POV-Ray. In my case, I have 8 cores
and I always render with +wt6. For most of my other activities while a
render is in progress, the 2 remaining cores are more than enough.
--
Thomas
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On 5-3-2018 9:49, Thomas de Groot wrote:
I probably should have written "threads" instead of "cores". ;-)
--
Thomas
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On 3/5/2018 3:51 AM, Thomas de Groot wrote:
> On 5-3-2018 9:49, Thomas de Groot wrote:
> I probably should have written "threads" instead of "cores". ;-)
>
Wow, +wt is even better!!
The docs mention threads and cores. But some CPUs have 2 threads per
core, correct?
Mike
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On 3/5/2018 3:24 AM, Stephen wrote:
> On 05/03/2018 07:37, dick balaska wrote:
>> On 03/05/2018 02:17 AM, Stephen wrote:
>>> On 05/03/2018 06:38, dick balaska wrote:
>>>> On 03/04/2018 08:53 PM, Mike Horvath wrote:
>>>>> Is there a permanent way to set the processor affinity of the
>>>>> POV-Ray render processes? I can do this Process Hacker, but as soon
>>>>> as I minimize or exit Process Hacker, the changes are reversed.
>>>>>
>>>>> I would like to still be able to use my computer for other stuff
>>>>> while rendering, and setting the render priority isn't always enough.
>>>>>
>>>>>
>>>>> Mike
>>>>
>>>> I always set it from Task Manager. Right click on the process and
>>>> you can change its affinity and priority.
>>>>
>>>
>>> Task Manager works well for Windoze and Pov retains the affinity
>>> settings when it is closed but I have a feeling Mike uses Linux.
>>>
>>
>> Ah.
>>
>> Wait. Why post this question in the windows group then? ;)
>>
>
> Oh! That's a duh on my part. :-(
>
Yeah, I meant Windows. But thanks for the help!
Mike
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On 05/03/2018 08:55, Mike Horvath wrote:
> On 3/5/2018 3:51 AM, Thomas de Groot wrote:
>> On 5-3-2018 9:49, Thomas de Groot wrote:
>> I probably should have written "threads" instead of "cores". ;-)
>>
>
> Wow, +wt is even better!!
>
> The docs mention threads and cores. But some CPUs have 2 threads per
> core, correct?
>
>
>
Yes my i7 CPU has 6 cores and 12 threads.
One other thought, only slightly relevant.
If, toward the end of rendering a frame, you find that you are waiting
for one or two blocks to finish. Setting Render_Block_Size to a smallish
value allows all of your cores to work on the blocks instead of being
idle. I generally use +BS8
http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size
--
Regards
Stephen
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On 05/03/2018 08:57, Mike Horvath wrote:
> On 3/5/2018 3:24 AM, Stephen wrote:
>> On 05/03/2018 07:37, dick balaska wrote:
>>> On 03/05/2018 02:17 AM, Stephen wrote:
>>>> On 05/03/2018 06:38, dick balaska wrote:
>>>>> On 03/04/2018 08:53 PM, Mike Horvath wrote:
>>>>>> Is there a permanent way to set the processor affinity of the
>>>>>> POV-Ray render processes? I can do this Process Hacker, but as
>>>>>> soon as I minimize or exit Process Hacker, the changes are reversed.
>>>>>>
>>>>>> I would like to still be able to use my computer for other stuff
>>>>>> while rendering, and setting the render priority isn't always enough.
>>>>>>
>>>>>>
>>>>>> Mike
>>>>>
>>>>> I always set it from Task Manager. Right click on the process and
>>>>> you can change its affinity and priority.
>>>>>
>>>>
>>>> Task Manager works well for Windoze and Pov retains the affinity
>>>> settings when it is closed but I have a feeling Mike uses Linux.
>>>>
>>>
>>> Ah.
>>>
>>> Wait. Why post this question in the windows group then? ;)
>>>
>>
>> Oh! That's a duh on my part. :-(
>>
>
> Yeah, I meant Windows. But thanks for the help!
>
I was up far too early this morning, 2 am.
--
Regards
Stephen
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On 3/5/2018 4:11 AM, Stephen wrote:
> One other thought, only slightly relevant.
>
> If, toward the end of rendering a frame, you find that you are waiting
> for one or two blocks to finish. Setting Render_Block_Size to a smallish
> value allows all of your cores to work on the blocks instead of being
> idle. I generally use +BS8
>
> http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size
>
Nice tip! Thanks!
Mike
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On 05/03/2018 09:57, Mike Horvath wrote:
> On 3/5/2018 4:11 AM, Stephen wrote:
>> One other thought, only slightly relevant.
>>
>> If, toward the end of rendering a frame, you find that you are waiting
>> for one or two blocks to finish. Setting Render_Block_Size to a
>> smallish value allows all of your cores to work on the blocks instead
>> of being idle. I generally use +BS8
>>
>> http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size
>>
>>
>
>
> Nice tip! Thanks!
>
>
My pleasure. :-D
It is handy if there are lots of reflections and or media.
--
Regards
Stephen
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On 03/05/2018 04:11 AM, Stephen wrote:
> On 05/03/2018 08:55, Mike Horvath wrote:
>> On 3/5/2018 3:51 AM, Thomas de Groot wrote:
>>> On 5-3-2018 9:49, Thomas de Groot wrote:
>>> I probably should have written "threads" instead of "cores". ;-)
>>>
>>
>> Wow, +wt is even better!!
>>
>> The docs mention threads and cores. But some CPUs have 2 threads per
>> core, correct?
>>
>>
>>
>
> Yes my i7 CPU has 6 cores and 12 threads.
>
> One other thought, only slightly relevant.
>
> If, toward the end of rendering a frame, you find that you are waiting
> for one or two blocks to finish. Setting Render_Block_Size to a smallish
> value allows all of your cores to work on the blocks instead of being
> idle. I generally use +BS8
>
> http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size
>
I have been grooving on Render_Pattern=3 lately. This causes the middle
of the pic to be rendered first, which is usually where the heavy blocks
will live. It's also good for preview.
I was doing +wt6 for awhile. I agree leaving only 2 threads is
sufficient to have a responsive computer. But I preferred to run +wt8
and then turn off 2 POV-Ray threads with Task Manager while using the
computer, and then turning them back on when done.
But, now I run Ubuntu and I have no control over affinity and priority
anyway. ;)
--
dik
Rendered 920576 of 921600 pixels (99%)
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On 05/03/2018 11:31, dick balaska wrote:
>
> I have been grooving on Render_Pattern=3 lately. This causes the middle
> of the pic to be rendered first, which is usually where the heavy blocks
> will live. It's also good for preview.
>
Hmm! Something to remember.
> I was doing +wt6 for awhile. I agree leaving only 2 threads is
> sufficient to have a responsive computer. But I preferred to run +wt8
> and then turn off 2 POV-Ray threads with Task Manager while using the
> computer, and then turning them back on when done.
>
I find that keeping the priority setting in PovRay at normal. PovRay
gives up CPU ticks whenever I need them. Only when I use another CPU
intensive process. Do I use affinity.
> But, now I run Ubuntu and I have no control over affinity and priority
> anyway. ;)
There's where my confusion arose. I got you and Mike mixed up.
Sorry both of you. :$
--
Regards
Stephen
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On 5-3-2018 10:11, Stephen wrote:
> On 05/03/2018 08:55, Mike Horvath wrote:
>> On 3/5/2018 3:51 AM, Thomas de Groot wrote:
>>> On 5-3-2018 9:49, Thomas de Groot wrote:
>>> I probably should have written "threads" instead of "cores". ;-)
>>>
>>
>> Wow, +wt is even better!!
>>
>> The docs mention threads and cores. But some CPUs have 2 threads per
>> core, correct?
>>
>>
>>
>
> Yes my i7 CPU has 6 cores and 12 threads.
I am always unsure about these things. I think my i7 CPU has one core
and 8 threads. As far as I know...
>
> One other thought, only slightly relevant.
>
> If, toward the end of rendering a frame, you find that you are waiting
> for one or two blocks to finish. Setting Render_Block_Size to a smallish
> value allows all of your cores to work on the blocks instead of being
> idle. I generally use +BS8
>
> http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size
>
Ah, yes! That might be very relevant indeed. Thanks!
--
Thomas
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On 05/03/2018 12:18, Thomas de Groot wrote:
> On 5-3-2018 10:11, Stephen wrote:
>> On 05/03/2018 08:55, Mike Horvath wrote:
>>> On 3/5/2018 3:51 AM, Thomas de Groot wrote:
>>>> On 5-3-2018 9:49, Thomas de Groot wrote:
>>>> I probably should have written "threads" instead of "cores". ;-)
>>>>
>>>
>>> Wow, +wt is even better!!
>>>
>>> The docs mention threads and cores. But some CPUs have 2 threads per
>>> core, correct?
>>>
>>>
>>>
>>
>> Yes my i7 CPU has 6 cores and 12 threads.
>
> I am always unsure about these things. I think my i7 CPU has one core
> and 8 threads. As far as I know...
>
It is generally 2 threads per core.
http://www.expertreviews.co.uk/pcs/cpus/1400962/whats-the-difference-between-core-i3-i5-and-i7-processors
>>
>> One other thought, only slightly relevant.
>>
>> If, toward the end of rendering a frame, you find that you are waiting
>> for one or two blocks to finish. Setting Render_Block_Size to a
>> smallish value allows all of your cores to work on the blocks instead
>> of being idle. I generally use +BS8
>>
>> http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size
>>
>>
>
> Ah, yes! That might be very relevant indeed. Thanks!
>
Sorry if I did not mention it when we were working on Dhalgren? .
I leave +BS8 in the command line box. It is persistent and is there
whenever I start Pov 3.7. Unless I delete or change it.
--
Regards
Stephen
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Le 18-03-04 à 20:53, Mike Horvath a écrit :
> Is there a permanent way to set the processor affinity of the POV-Ray
> render processes? I can do this Process Hacker, but as soon as I
> minimize or exit Process Hacker, the changes are reversed.
>
> I would like to still be able to use my computer for other stuff while
> rendering, and setting the render priority isn't always enough.
>
>
> Mike
You can set the working treads number to something less than the number
of cores on your system. You can use +wt# for that purpose.
Say, you have an 8 cores processor, you can add +wt7 or +wt6 to liberate
1 or 2 cores for other tasks.
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Le 18-03-05 à 07:48, Stephen a écrit :
> On 05/03/2018 12:18, Thomas de Groot wrote:
>> On 5-3-2018 10:11, Stephen wrote:
>>> On 05/03/2018 08:55, Mike Horvath wrote:
>>>> On 3/5/2018 3:51 AM, Thomas de Groot wrote:
>>>>> On 5-3-2018 9:49, Thomas de Groot wrote:
>>>>> I probably should have written "threads" instead of "cores". ;-)
>>>>>
>>>>
>>>> Wow, +wt is even better!!
>>>>
>>>> The docs mention threads and cores. But some CPUs have 2 threads per
>>>> core, correct?
>>>>
>>>>
>>>>
>>>
>>> Yes my i7 CPU has 6 cores and 12 threads.
>>
>> I am always unsure about these things. I think my i7 CPU has one core
>> and 8 threads. As far as I know...
>>
> It is generally 2 threads per core.
>
>
http://www.expertreviews.co.uk/pcs/cpus/1400962/whats-the-difference-between-core-i3-i5-and-i7-processors
>
>
>
>>>
>>> One other thought, only slightly relevant.
>>>
>>> If, toward the end of rendering a frame, you find that you are
>>> waiting for one or two blocks to finish. Setting Render_Block_Size to
>>> a smallish value allows all of your cores to work on the blocks
>>> instead of being idle. I generally use +BS8
>>>
>>> http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size
>>>
>>>
>>
>> Ah, yes! That might be very relevant indeed. Thanks!
>>
>
> Sorry if I did not mention it when we were working on Dhalgren? .
>
> I leave +BS8 in the command line box. It is persistent and is there
> whenever I start Pov 3.7. Unless I delete or change it.
>
You also can set it in povray.ini.
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On 3/5/2018 6:31 AM, dick balaska wrote:
> I have been grooving on Render_Pattern=3 lately. This causes the middle
> of the pic to be rendered first, which is usually where the heavy blocks
> will live. It's also good for preview.
>
> I was doing +wt6 for awhile. I agree leaving only 2 threads is
> sufficient to have a responsive computer. But I preferred to run +wt8
> and then turn off 2 POV-Ray threads with Task Manager while using the
> computer, and then turning them back on when done.
>
> But, now I run Ubuntu and I have no control over affinity and priority
> anyway. ;)
>
A spiral render pattern might be nice. That way, the center regions of
the screen get rendered first.
Mike
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On 05/03/2018 20:48, Alain wrote:
> You also can set it in povray.ini.
Maybe it was not obvious just quoting the ini command, Render_Block_Size.
The reason I use the command line. Is that by using a modeller. The ini
file is hard coded. So that is an extra step in running the render.
--
Regards
Stephen
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On 5-3-2018 13:48, Stephen wrote:
> On 05/03/2018 12:18, Thomas de Groot wrote:
>> On 5-3-2018 10:11, Stephen wrote:
>>> On 05/03/2018 08:55, Mike Horvath wrote:
>>>> On 3/5/2018 3:51 AM, Thomas de Groot wrote:
>>>>> On 5-3-2018 9:49, Thomas de Groot wrote:
>>>>> I probably should have written "threads" instead of "cores". ;-)
>>>>>
>>>>
>>>> Wow, +wt is even better!!
>>>>
>>>> The docs mention threads and cores. But some CPUs have 2 threads per
>>>> core, correct?
>>>>
>>>>
>>>>
>>>
>>> Yes my i7 CPU has 6 cores and 12 threads.
>>
>> I am always unsure about these things. I think my i7 CPU has one core
>> and 8 threads. As far as I know...
>>
> It is generally 2 threads per core.
>
>
http://www.expertreviews.co.uk/pcs/cpus/1400962/whats-the-difference-between-core-i3-i5-and-i7-processors
It is like cars. I have no idea what is happening under the hood. For
all I know there is a bunch of squirrels running about in a treadmill ;-)
>
>
>
>>>
>>> One other thought, only slightly relevant.
>>>
>>> If, toward the end of rendering a frame, you find that you are
>>> waiting for one or two blocks to finish. Setting Render_Block_Size to
>>> a smallish value allows all of your cores to work on the blocks
>>> instead of being idle. I generally use +BS8
>>>
>>> http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size
>>>
>>>
>>
>> Ah, yes! That might be very relevant indeed. Thanks!
>>
>
> Sorry if I did not mention it when we were working on Dhalgren? .
You probably did, and I did not pay attention :-)
>
> I leave +BS8 in the command line box. It is persistent and is there
> whenever I start Pov 3.7. Unless I delete or change it.
>
Yes, that is an excellent idea.... Done.
--
Thomas
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Am 06.03.2018 um 05:22 schrieb Stephen:
> On 05/03/2018 20:48, Alain wrote:
>> You also can set it in povray.ini.
>
> Maybe it was not obvious just quoting the ini command, Render_Block_Size.
>
> The reason I use the command line. Is that by using a modeller. The ini
> file is hard coded. So that is an extra step in running the render.
The "master" INI file `povray.ini` is always loaded, even if the scene
comes with its own INI file.
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On 06/03/2018 09:18, clipka wrote:
> Am 06.03.2018 um 05:22 schrieb Stephen:
>> On 05/03/2018 20:48, Alain wrote:
>>> You also can set it in povray.ini.
>>
>> Maybe it was not obvious just quoting the ini command, Render_Block_Size.
>>
>> The reason I use the command line. Is that by using a modeller. The ini
>> file is hard coded. So that is an extra step in running the render.
>
> The "master" INI file `povray.ini` is always loaded, even if the scene
> comes with its own INI file.
>
Not a PovRay problem but IIRC Moray and Bishop3D creates and export the
file.ini using the settings in the workspace. Unfortunately neither of
them have settings for the modern features of PovRay. Which is why I use
a workaround.
Blender is better and allows you to put entries in the command line. But
it is not mature enough for me to use it as my only modeller, yet.
BTW how is the development of the new version of Moray coming along?
--
Regards
Stephen
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On 3/5/2018 7:48 AM, Stephen wrote:
> On 05/03/2018 12:18, Thomas de Groot wrote:
>> On 5-3-2018 10:11, Stephen wrote:
>>> On 05/03/2018 08:55, Mike Horvath wrote:
>>>> On 3/5/2018 3:51 AM, Thomas de Groot wrote:
>>>>> On 5-3-2018 9:49, Thomas de Groot wrote:
>>>>> I probably should have written "threads" instead of "cores". ;-)
>>>>>
>>>>
>>>> Wow, +wt is even better!!
>>>>
>>>> The docs mention threads and cores. But some CPUs have 2 threads per
>>>> core, correct?
>>>>
>>>>
>>>>
>>>
>>> Yes my i7 CPU has 6 cores and 12 threads.
>>
>> I am always unsure about these things. I think my i7 CPU has one core
>> and 8 threads. As far as I know...
>>
> It is generally 2 threads per core.
>
>
http://www.expertreviews.co.uk/pcs/cpus/1400962/whats-the-difference-between-core-i3-i5-and-i7-processors
My AMD processor only has 1 thread per core... which I only learned long
after I built my computer. I should have done more research. :(
Mike
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On 06/03/2018 10:14, Mike Horvath wrote:
>
> My AMD processor only has 1 thread per core... which I only learned long
> after I built my computer. I should have done more research. :(
Isn't that the way of it? Why can't we have experience before the event? ;-)
--
Regards
Stephen
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Le 18-03-06 à 04:57, Stephen a écrit :
> On 06/03/2018 09:18, clipka wrote:
>> Am 06.03.2018 um 05:22 schrieb Stephen:
>>> On 05/03/2018 20:48, Alain wrote:
>>>> You also can set it in povray.ini.
>>>
>>> Maybe it was not obvious just quoting the ini command,
>>> Render_Block_Size.
>>>
>>> The reason I use the command line. Is that by using a modeller. The ini
>>> file is hard coded. So that is an extra step in running the render.
>>
>> The "master" INI file `povray.ini` is always loaded, even if the scene
>> comes with its own INI file.
>>
>
> Not a PovRay problem but IIRC Moray and Bishop3D creates and export the
> file.ini using the settings in the workspace. Unfortunately neither of
> them have settings for the modern features of PovRay. Which is why I use
> a workaround.
> Blender is better and allows you to put entries in the command line. But
> it is not mature enough for me to use it as my only modeller, yet.
>
> BTW how is the development of the new version of Moray coming along?
>
>
Unless the ini file made by the modeler set render_block_size, then, the
value that you set in povray.ini will always stick.
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On 07/03/2018 02:39, Alain wrote:
>> Not a PovRay problem but IIRC Moray and Bishop3D creates and export
>> the file.ini using the settings in the workspace. Unfortunately
>> neither of them have settings for the modern features of PovRay. Which
>> is why I use a workaround.
>> Blender is better and allows you to put entries in the command line.
>> But it is not mature enough for me to use it as my only modeller, yet.
>>
>> BTW how is the development of the new version of Moray coming along?
>>
>>
>
> Unless the ini file made by the modeler set render_block_size, then, the
> value that you set in povray.ini will always stick.
Yes I that is the nature of software. If it doesn't know about
something. It cannot take it into account. Or so I understand.
--
Regards
Stephen
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