POV-Ray : Newsgroups : povray.windows : Displaying Line Numbers in POVRay editor Server Time
5 Jul 2024 05:59:51 EDT (-0400)
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From: Markus Becker
Subject: Re: Displaying Line Numbers in POVRay editor
Date: 21 Aug 2001 05:31:44
Message: <3B822AAE.DB4167C8@aicoss.de>
Warp wrote:
> 
>   I have coded more than 2 years C++ professionally (ie. I make my living)
> in a University in a Computer technology department. I have written several
> tens of thousands of code (plus more as hobby).
>   I have never needed to use goto.

What do you think that I earn my living with?
I have _one_ single goto in all of my projects and I could have used
exception handling for that, but where's the difference (in my special
case).

BTW: every _break_ is a _goto_ in disguise.

Markus


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From: Warp
Subject: Re: Displaying Line Numbers in POVRay editor
Date: 21 Aug 2001 09:40:36
Message: <3b8264d4@news.povray.org>
Markus Becker <bec### [at] aicossde> wrote:
: BTW: every _break_ is a _goto_ in disguise.

  You forgot 'continue'.
  One would argue that a switch() and an if(), and even for() and while()
have gotos.
  However, break and continue are much more controlled and restricted than
goto.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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