POV-Ray : Newsgroups : povray.windows : Problems with message window Server Time
8 Jul 2024 03:44:57 EDT (-0400)
  Problems with message window (Message 1 to 2 of 2)  
From: Gail Shaw
Subject: Problems with message window
Date: 19 Jun 2000 11:23:02
Message: <394e3ad6@news.povray.org>
Has anyone else noticed/got this problem?
When I open povray (Mega 0.5A) and I go to the message window
choose edit -> Copy pane and past it into notepad it works fine. After a few
renders however (not sure how many) if I copy the pane and paste it I get a
couple
of odd characters (eg >$^)

I also notice that I don't always get horizontal scroll bars if the message
window
has lines wider than the current window.

I know these are small, but they've been bothering me for a while. Anyone
got suggestions???

Gail
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From: Pabs
Subject: Re: Problems with message window
Date: 19 Jun 2000 23:30:33
Message: <394EE58A.ED910BC0@nospam.hotmail.com>
Gail Shaw wrote:

> Has anyone else noticed/got this problem?
> When I open povray (Mega 0.5A) and I go to the message window
> choose edit -> Copy pane and past it into notepad it works fine. After a few
> renders however (not sure how many) if I copy the pane and paste it I get a
> couple
> of odd characters (eg >$^)
>
> I also notice that I don't always get horizontal scroll bars if the message
> window
> has lines wider than the current window.
>
> I know these are small, but they've been bothering me for a while. Anyone
> got suggestions???

I've had both these - the second is really starting to annoy me - I think it is
to do with the Auto-load error file option - see my post "WinMegaPOV" in p.u.p
Also I noticed that when the clipboard is not empty WinMega/POV will not copy
the pane.
And after 24 renders of a scene containing just
"sdghfdhfhgdfghdfghdfghdfhgdfghdfhgdfhg" WinMegaPOV killed the horizontal
message window scroll bar
WinPOV-Ray also did it (23,22 renders) whether I disabled Auto-load error file
or not
A scene containing the following did it in less (7 official&mega) - maybe it is
to do with the capacity of the message window

"#declare i = 0;
#while(i<100)
#debug"a\n"
#declare i = i+1;
#end
sdghfdhfhgdfghdfghdfghdfhgdfghdfhgdfhg"

Adding an extra 'a' resulted in no change
but adding an extra line did it in 4/5 renders and changing the string to
"\n\n\n\n\n" did it in the middle of a second render
"nnnnn" took 21-24 & so did
"nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn"
It seems that the number of lines causes it but I haven't a clue on how to fix
it.
The first problem could also have a similar cause.

Bugs??

Pabs


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