|
 |
The Isosurface patch has a quick-and-dirty way to map an image to the UV
coordinates of a bicubic patch. It's really quick-and-dirty... I know since I
programmed it. If you wait a little while, thought, I'm working on adding a
bunch of new features to POV-Ray, including full-featured UV (surface) mapping.
I was going to wait for version 3.1 to be official, but I may release two
versions, one for 3.02 and one for 3.1. But I'm kind of busy starting school
and work again, so it'll be at least a few weeks.
-Nathan Kopp
>
> I put a mapped texture on a bicubic patch created with spatch. The
> texture work well along the z axis. But the map has no deformation along
> the other axis.
>
> Have you got any ideas ?
>
> Thanks
Post a reply to this message
|
 |