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Hi,
just returned to POV after a few years break - nice windows version!
I seem to have a strange problem, probably caused by me being a bit
crap. I am setting up a REALLY simple ini file to animate a texture wave
on a plane - however - if I render the .POV scene directly, all the
scaling is OK, but if I render from the .INI file, the scaling statement
is ignored.
I have included the really short files below, just in case anyone can
help.
**INI FILE
Antialias=On
Antialias_Threshold=0.2
Antialias_Depth=3
Test_Abort_Count=100
Input_File_Name=waterplane.POV
Initial_Frame=1
Final_Frame=10
Initial_Clock=0
Final_Clock=1
Cyclic_Animation=on
Pause_when_Done=off
**POV file
#declare PH = clock
#version 3.0
global_settings { assumed_gamma 2.2 }
camera {
orthographic
location <0, 0, -10>
right 15 * 4/3 * x
up 15 * y
look_at <0, 0, 0>
}
light_source { <50, 50, -100> color red 0.7 green 0.7 blue 0.7 }
light_source { <0, 0, -10000> color red 0.7 green 0.7 blue 0.7 }
plane { <0, 0, 1>, 3
pigment {
image_map {
tga "bullfrog.tga"
map_type 0
interpolate 2
} // image_map
// scale 20.0
translate <10.0, -10.0, 0.0>
} // pigment
finish { ambient 0.1 diffuse 0.4 phong .3}
normal { waves 0.4 phase PH }
scale 40
}
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