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Can anyone help me make a good water-surface? I just can't get ripple to
work right :/
--
// Rikard Bosnjakovic - http://hem2.passagen.se/rikbo - ICQ: 1158217
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Rikard Bosnjakovic wrote:
>
> Can anyone help me make a good water-surface? I just can't get ripple to
> work right :/
>
A lot depends on what the scene is, and where the camera is. Small
ripples won't be very noticible if the camera is a few hundred units up,
and large waves won't stupify if the camera is hovering a scane 0.00*y
above the surface.
What are you trying for? A shimmy-shake H20 molecule? A don'cha
droplet? A doggies' puddle? A swaying pond? A veronica Lake? A
Botany Bay? A Canu Sea? An Indian Ocean? The PRO-verbial water vapor
canopy?
--
Questions? Comments?
--Patrick Bass
Not a Spammer? Change "not" to "net" and reply.
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Patrick Bass wrote:
> Rikard Bosnjakovic wrote:
> >
> > Can anyone help me make a good water-surface? I just can't get ripple to
> > work right :/
> >
>
> A lot depends on what the scene is, and where the camera is. Small
> ripples won't be very noticible if the camera is a few hundred units up,
> and large waves won't stupify if the camera is hovering a scane 0.00*y
> above the surface.
>
> What are you trying for? A shimmy-shake H20 molecule? A don'cha
> droplet? A doggies' puddle? A swaying pond? A veronica Lake? A
> Botany Bay? A Canu Sea? An Indian Ocean? The PRO-verbial water vapor
> canopy?
I'm trying to do like everyone else, a landscape scene. With the camera pretty
high up and a wide lens, to catch up as much as possible.
"pretty high up" = a few meters in the real world
--
// Rikard Bosnjakovic - http://hem2.passagen.se/rikbo - ICQ: 1158217
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Rikard Bosnjakovic wrote:
> Can anyone help me make a good water-surface? I just can't get ripple to
Patrick Bass answered:
> > A lot depends on what the scene is, and where the camera is. Small
> > ripples won't be very noticible if the camera is a few hundred units up,
> > and large waves won't stupify if the camera is hovering a scane 0.00*y
> > above the surface.
> >
> > What are you trying for? A shimmy-shake H20 molecule? A don'cha
> > droplet? A doggies' puddle? A swaying pond? A veronica Lake? A
> > Botany Bay? A Canu Sea? An Indian Ocean? The PRO-verbial water vapor
> > canopy?
Rikard wrote back:
> I'm trying to do like everyone else, a landscape scene. With the camera pretty
> high up and a wide lens, to catch up as much as possible.
>
> "pretty high up" = a few meters in the real world
Patrick Bass answers
I was kinda fishing for whatever *scale* you are using in your scene.
Some people feel comfortable creating a sphere at <0, 0, 0> with a
radius of 0.001 and the camera at -0.002*z looking at it, whereas other
people would have a radius of 1 (POV unit) and have the camera back at
about -5*z (POV units) looking at it, and yet others demand to have a
radius of 24000 and the camera at -45338*z.
Hint: This is where you show us your source code.
--
Questions? Comments?
--Patrick Bass
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Patrick Bass wrote:
> Rikard Bosnjakovic wrote:
>
> > Can anyone help me make a good water-surface? I just can't get ripple to
>
> Patrick Bass answered:
>
> > > What are you trying for? A shimmy-shake H20 molecule? A don'cha
> > > droplet? A doggies' puddle? A swaying pond? A veronica Lake? A
> > > Botany Bay? A Canu Sea? An Indian Ocean? The PRO-verbial water vapor
> > > canopy?
>
> Rikard wrote back:
>
> > I'm trying to do like everyone else, a landscape scene. With the camera pretty
>
> Patrick Bass answers
>
> Hint: This is where you show us your source code.
>
John Miller says:
I slap Patrick bass with a fish several times just for being silly about answering!!
lol
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