On 6-10-2013 11:22, TMGellert wrote:
> I'm relatively new to POV-Ray and I'm creating a Minecraft-inspired battle
> All objects are defined by polygons.
> So far, so good, but most of them are just not lit no matter how the light
> source is configured. I don't know why this happens.
> The polygons don't have a finish, they just have an image_map texture.
> Has somebody an answer?
It would help if you posted an image at povray.binaries.images (aka p.b.i.).
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