> Stephen, (sorry I refereed to you as Alain last post... misread the post in my
> haste earlier!).
> Your suggestion works great with these changes:
> Input_File_Name = animate_00000.pov
> Output_File_Name = animate_00000.bmp
> Initial_Frame = 0
> Final_Frame = 999999
> Subset_Start_Frame = 0
> Subset_End_Frame = 20501
> However, the output files aren't (for example) animate_00000.bmp its
> animate_0000000.bmp... seems to be adding zeros to the front (2 I think a I just
> did a test with 10 files... I'm guessing if I set it up for the entire
> simulation it will add 5 zeros). Is there someway to have it not add padding
> zeros (as they are not needed since the input files are already labelled
> Thanks again for your help,
The number of digit is imposed by the value of final_frame. If it have 6
digits, then the files names will end with 6 digits.
Normaly, I never set final_frame to a large and use a subset. Only
setting the final_frame value normaly works very well.
Simply using +kff20500 or +kff20501 on the command line start the
animation for the desired number of frames.
BMPs are huge for nothing as they are not compressed in any way. It's
highly recomended to set the output format to PNG. Use +fn in an ini
file or the command line, or way beter, upgrade to version 3.7RC whitch
default to PNG on all platforms.
Post a reply to this message