Maybe I am missing something.
If you have an object that is positioned at <0,0,0> and is rotated 45 degrees on the Y axis, then translate it 1 unit on the X axis, won't it be located at <1,0,0>???
What I was wanting to do is translate that same object (with it's rotated axis), 1 unit on it's own X axis.
The approximate coordinates would become < 0.71, 0, 0.71> instead of <1,0,0>
Bob Hughes wrote:
You're hardly an idiot."Ronald L. Parker" wrote:
>
> On Wed, 06 Jan 1999 16:56:08 -0800, Tony Vigil <tvigil@emc-inc.com>
> wrote:
>
> >Is there any way to do local transformations based on an object's
> >current scale, position & rotation? (i.e. a translation on an object's
> >X axis as apposed to the origin's X axis)
> >
> >If there isn't currently a way to do this, is there enough interest for
> >someone to create a patch?
>
> Maybe I'm an idiot, but if you can't just put the translate along the
> X axis in before whatever transformation moved it to the new position,
> how is the software going to know what you thought the X axis was?--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob