POV-Ray : Newsgroups : povray.unofficial.patches : Some improvements with AZB Server Time
29 Apr 2024 19:52:34 EDT (-0400)
  Some improvements with AZB (Message 1 to 1 of 1)  
From: arturo
Subject: Some improvements with AZB
Date: 25 Nov 2005 04:05:01
Message: <web.4386d2e120955e63887db5510@news.povray.org>
Hi, I'm new in POV programming, so I would like that someone could explain
to me some things about the code.

I want to do some changes in the code to combine octrees and a new spatial
subdivision algorithm called AZB or angular Z-buffer.

The main  problem I have is that I don't know where to start.

I should know where and how the intersection test is calculated, and how the
octree es used and/or constructed.

If anyone could help me it would be very helpful.

Lots of thenks and sorry for my poor english.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.