POV-Ray : Newsgroups : povray.unofficial.patches : Retaining persistent variables in MegaPov 1.0 Server Time
2 Jul 2024 17:36:41 EDT (-0400)
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From: Peter Popov
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 10 Oct 2003 04:16:18
Message: <mkqcov04t6990qforfh55isegqsdrkgndr@4ax.com>
On Fri, 10 Oct 2003 09:28:07 +0200, Christoph Hormann
<chr### [at] gmxde> wrote:

>I agree.  You can also say #local implies a 'declare' -> 'to declare sth 
>local(ly)'.  #persistant would be logical in the same way.

But I bet there are scourges of people who don't know how to spell
'persistent' correctly :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: ABX
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 10 Oct 2003 04:20:20
Message: <voqcovop8r8sg50p2126tng10on4vkdkeg@4ax.com>
On Fri, 10 Oct 2003 11:15:50 +0300, Peter Popov <pet### [at] vipbg> wrote:
> >I agree.  You can also say #local implies a 'declare' -> 'to declare sth 
> >local(ly)'.  #persistant would be logical in the same way.
>
> But I bet there are scourges of people who don't know how to spell
> 'persistent' correctly :)

Autocom [TAB] pletion

ABX


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From: Warp
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 10 Oct 2003 04:33:32
Message: <3f866edc@news.povray.org>
Peter Popov <pet### [at] vipbg> wrote:
> >#persistant would be logical in the same way.

> But I bet there are scourges of people who don't know how to spell
> 'persistent' correctly :)

  Is this the same kind of phenomenon as with "primative"?-)

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Christoph Hormann
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 10 Oct 2003 04:37:04
Message: <nj7i51-i87.ln1@triton.schunter.etc.tu-bs.de>
Peter Popov wrote:
>>I agree.  You can also say #local implies a 'declare' -> 'to declare sth 
>>local(ly)'.  #persistant would be logical in the same way.
> 
> 
> But I bet there are scourges of people who don't know how to spell
> 'persistent' correctly :)

:-)

But don't blame me, Chris Huff made the same mistake.

I should really get a newsreader with builtin POV-SDL syntax 
highlighting - of course it would not have helped in this case.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______


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From: Christopher James Huff
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 10 Oct 2003 10:37:40
Message: <cjameshuff-B7E359.10351610102003@netplex.aussie.org>
In article <Xns### [at] netplexaussieorg>,
 ingo <ing### [at] tagpovrayorg> wrote:

> You could make not just variables persistent but whole objects or scene 
> sections.

Objects can be variables. The language should be able to take care of 
anything else by using persistent variables. I think the goal of these 
modules is more serialization and permanent storage of data, which would 
require a pretty large amount of work to implement. It could be useful, 
though...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Christopher James Huff
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 10 Oct 2003 10:47:05
Message: <cjameshuff-78F529.10444210102003@netplex.aussie.org>
In article <mkqcov04t6990qforfh55isegqsdrkgndr@4ax.com>,
 Peter Popov <pet### [at] vipbg> wrote:

> >I agree.  You can also say #local implies a 'declare' -> 'to declare sth 
> >local(ly)'.  #persistant would be logical in the same way.
> 
> But I bet there are scourges of people who don't know how to spell
> 'persistent' correctly :)

Very good point.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Peter Popov
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 10 Oct 2003 15:09:04
Message: <tk0eovg74nfrdtbf0ostivu2udaokkrqii@4ax.com>
On Fri, 10 Oct 2003 10:35:35 +0200, Christoph Hormann
<chr### [at] gmxde> wrote:

>But don't blame me, Chris Huff made the same mistake.

Yeah but you're the one who proposes this horrendous syntax. Man, I
had to turn on the spell checker to make sure I wasn't making a fool
of myself... I guess it's as well that you didn't propose some
46-character German word for it :-)

/me ducks


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Christoph Hormann
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 10 Oct 2003 15:52:02
Message: <onej51-heh.ln1@triton.schunter.etc.tu-bs.de>
Peter Popov wrote:
> 
> Yeah but you're the one who proposes this horrendous syntax. Man, I
> had to turn on the spell checker to make sure I wasn't making a fool
> of myself... I guess it's as well that you didn't propose some
> 46-character German word for it :-)


i 
characters are also so nicely improving portability of script files...)

Of course we can also make it:

#merk_dir_das_und_vergiss_es_nicht_gleich_wieder

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______


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From: David Wallace
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 15 Oct 2003 14:50:48
Message: <3f8d9708@news.povray.org>
In C/C++ persistent external variables are declared as static.  Since static
is not a reserved word in POV (I checked) that should be the name of a
variable that persists from frame to frame in an animation:

#static Fwd = 203.4;

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:jtv### [at] tritonschunteretctu-bsde...
> sups wrote:
> > Hi ABX!
> >
> > Thank you for both your replies. From your previous reply it was clear
that
> > persistent variables may not have made it to MP1.0. But in the manuals
of
> > MP1.0, nowhere it has been explicitly mentioned. Therefore I had the
> > slightest hope that this feature may be accesible in some other way. It
> > would be really nice to get this feature back since my code is not
> > compatible with MP0.7.
>
> It is not very likely that this will happen any time soon.  The
> persistence of variables patch was somewhat ugly and Nathan was probably
> the only one who really understood it.
>
> I would also prefer a different syntax for such a patch.  Like for
> example a new #persistent directive which works like #declare and #local
> but stores the data differently so it is not cleared after each frame.
>
> Christoph
>
> -- 
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
>


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From: Christopher James Huff
Subject: Re: Retaining persistent variables in MegaPov 1.0
Date: 15 Oct 2003 15:39:10
Message: <cjameshuff-AF6B4D.15365315102003@netplex.aussie.org>
In article <3f8d9708@news.povray.org>,
 "David Wallace" <dar### [at] earthlinknet> wrote:

> In C/C++ persistent external variables are declared as static.  Since static
> is not a reserved word in POV (I checked) that should be the name of a
> variable that persists from frame to frame in an animation:
> 
> #static Fwd = 203.4;

I think the static keyword is one of the worst misfeatures of C/C++. 
Retained, indestructible, invariable, permanent, safe...I think 
"persistent" is really the best word for this.

How about this: deprecate #declare, and have #global declare a global 
persistent variable. Use #local to declare local variables, and #set to 
modify existing variables. Most variables should be local anyway, except 
for those in includes. This fixes several problems with the existing 
system. If non-persistent global variables turn out to be useful often 
enough, add something like #transient or #temporary to avoid the need to 
undefine them. (I don't think this will be necessary.)

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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