POV-Ray : Newsgroups : povray.unofficial.patches : Grid in noise artifact Server Time
31 Oct 2024 23:30:31 EDT (-0400)
  Grid in noise artifact (Message 1 to 4 of 4)  
From: Vampyrium
Subject: Grid in noise artifact
Date: 9 Aug 2002 07:55:05
Message: <web.3d53ad2464fe36c25eb2caef0@news.povray.org>
-Hail


  Has anyone fixed or is planning on fixing the grid in noise artifact?


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From: ABX
Subject: Re: Grid in noise artifact
Date: 9 Aug 2002 07:59:48
Message: <5ib7luoo9o82momdtv2n4nkg1r5a5ualdv@4ax.com>
On Fri,  9 Aug 2002 07:53:08 EDT, "Vampyrium" <nomail@nomail> wrote:
>  Has anyone fixed or is planning on fixing the grid in noise artifact?

both not me, but tell us if you plan to do it :-)

ABX


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From: Mael
Subject: Improving noise
Date: 9 Aug 2002 08:02:37
Message: <3d53af5d$1@news.povray.org>
>   Has anyone fixed or is planning on fixing the grid in noise artifact?

May be this paper can help :
http://mrl.nyu.edu/perlin/paper445.pdf

"The original algorithm, although efficient, suffered from two defects: second
order discontinuity across coordinate-aligned integer boundaries, and a
needlessly expensive and somewhat problematic method of computing the
gradient. We (belatedly) remove these defects."

M


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From: Christopher James Huff
Subject: Re: Improving noise
Date: 9 Aug 2002 19:19:59
Message: <chrishuff-170717.18101209082002@netplex.aussie.org>
In article <3d53af5d$1@news.povray.org>, "Mael" <mae### [at] hotmailcom> 
wrote:

> >   Has anyone fixed or is planning on fixing the grid in noise artifact?
> 
> May be this paper can help :
> http://mrl.nyu.edu/perlin/paper445.pdf
> 
> "The original algorithm, although efficient, suffered from two defects: second
> order discontinuity across coordinate-aligned integer boundaries, and a
> needlessly expensive and somewhat problematic method of computing the
> gradient. We (belatedly) remove these defects."

The POV Team knows about this paper. However, I don't think it removes 
all the grid artifacts, it just uses a different spline interpolation 
that fixes the second derivative discontinuities and has another fix 
that makes the noise a little more even, with less "clumping".

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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