Is it possible to decompose the mesh1 function into a vertical and horizontal
part? I have studied the source of isofunc.c trying to convert mesh1
into a .pov function so that I'd have better control over it, but
it was more difficult than I first anticipated.
What i really need is to apply one texture for the vertical strands
and another for the horizontal. I'm trying to make a patterned tablecloth.
I've also tried modelling the whole thing with repeating patterns
of sphere-sweeps, but it took serveral hundred megabytes for even a
small piece of cloth.
I'd like to find a solution that doesn't include adding a new function
and recompiling the source.
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