POV-Ray : Newsgroups : povray.unofficial.patches : Mesh function. Server Time
1 Nov 2024 11:14:55 EDT (-0400)
  Mesh function. (Message 1 to 2 of 2)  
From:
Subject: Mesh function.
Date: 30 Nov 2000 10:48:26
Message: <wb8zq1tqep.fsf@hypatia.oslo.infostream.no>
Is it possible to decompose the mesh1 function into a vertical and horizontal
part? I have studied the source of isofunc.c trying to convert mesh1
into a .pov function so that I'd have better control over it, but
it was more difficult than I first anticipated.

What i really need is to apply one texture for the vertical strands
and another for the horizontal. I'm trying to make a patterned tablecloth.
I've also tried modelling the whole thing with repeating patterns
of sphere-sweeps, but it took serveral hundred megabytes for even a 
small piece of cloth.

I'd like to find a solution that doesn't include adding a new function
and recompiling the source.

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From: Christoph Hormann
Subject: Re: Mesh function.
Date: 30 Nov 2000 13:24:44
Message: <3A269B6E.B6D91596@gmx.de>
You could probably try to overlay two different textured meshes with
slightly different parameters, but that would not be very elegant :-)

IMO it's not very difficult to generate 'half a mesh' with an isosurface
function, just start with a repeating cylinder function and distort it
with some sinus function.

I think Tor Olav Kristensen did some similar things recently.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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